Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Holodeck
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{short description|Star Trek device}} {{more citations needed|date=September 2021}} {{Infobox fictional artifact |name = Holodeck |image = Holodeck2.jpg |imagesize = |caption = A vacant holodeck on the [[USS Enterprise (NCC-1701-D)|''Enterprise''-D]]; the [[arch]] and exit are prominent. }} The '''Holodeck''' is a fictional device from the television franchise ''[[Star Trek]]'' which uses "holograms" (projected light and electromagnetic energy which create the illusion of solid objects) to create a [[Virtual reality|realistic 3D simulation]] of a real or imaginary setting, in which participants can freely interact with the environment as well as objects and characters, and sometimes a predefined narrative. In several series, holodecks are an amenity available to the crew of starships. In the series ''[[Star Trek: Deep Space Nine]]'', a similar device is referred to as a '''holosuite''', operated by the owner of the space station's bar, [[Quark (Star Trek)|Quark]], who rents them out to customers. From a storytelling point of view, the holodeck permits the introduction of a wide variety of locations and characters, such as events and persons in the [[Earth]]'s past, or imaginary places or beings, that would otherwise require the use of plot mechanisms such as time-travel or dream sequences. Writers often use it as a way to pose philosophical questions. ==Origins== [[File:Holomouse2.jpg|thumb|Two photographs of a single hologram taken from different viewpoints. Holograms provide a real-world starting point for the fictional holodeck of ''Star Trek''.]] The ''Star Trek'' holodeck was inspired by inventor Gene Dolgoff, who owned a holography laboratory in New York City.<ref>{{cite web|title=Meet The Man Behind The Holodeck, Part 1|url=http://www.startrek.com/article/meet-the-man-behind-the-holodeck-part-1|access-date=2016-01-11|website=StarTrek.com|date=11 March 2014 }}</ref> ''Star Trek'' creator [[Gene Roddenberry]] met Dolgoff in 1973. The first appearance of a holodeck-type technology in ''Star Trek'' came in the ''[[Star Trek: The Animated Series]]'' episode "[[The Practical Joker]]", where it was called the "recreation room".<ref>{{cite magazine|last=Mangels |first=Andy |date=Summer 2018 |title=Star Trek: The Animated Series|magazine=RetroFan |issue=1|page=34|publisher=[[TwoMorrows Publishing]]}}</ref> In the episode's story, Dr. McCoy, Sulu and Uhura are trapped inside it by the ship's computer. The holodeck was a frequent plot mechanism in ''[[Star Trek: The Next Generation]]'', beginning with the 1988 episode "[[The Big Goodbye]]", in which the holodeck played a central part of the plot.<ref>{{cite web|last=Pendlebury|first=Ty|title=Making the holodeck a virtual reality|url=https://www.cnet.com/news/making-the-holodeck-a-virtual-reality/|access-date=2019-12-02|website=CNET|language=en}}</ref> Prior to ''Star Trek'', science-fiction writer [[Ray Bradbury]] wrote about a technology-powered "nursery", a virtual reality room able to reproduce any place one imagines, in his 1950 story "[[The Veldt (short story)|The Veldt]]". The word ''holograph'' comes from the [[Greek language|Greek]] words ὅλος (''holos''; "whole") and γραφή (''[[-graphy|graphē]]''; "[[writing]]" or "[[drawing]]"). [[Magyars|Hungarian]]-[[British people|British]] physicist [[Dennis Gabor]] received the [[Nobel Prize in Physics]] in 1971 "for his invention and development of the holographic method", work done in the late 1940s. The discovery was an unexpected result of research into improving [[electron microscope]]s; the original technique is still used and is known as [[electron holography]]. Optical holography was made possible by the development of the [[laser]] in 1960. The first practical optical holograms recording 3D objects were made in 1962 by [[Yuri Denisyuk]] in the Soviet Union and by [[Emmett Leith]] and [[Juris Upatnieks]] at the [[University of Michigan]] in the United States. ==Depiction== In most ''Star Trek'' episodes, the holodeck is a normal room within a starship. A panel outside the entrance offers the user various settings to select a program or adjust the experience. The inside of the holodeck, when not running a program, is typically shown as an empty room of medium size. The floor and walls are depicted in different ways, either covered in a bright yellow grid on a black background (in ''Star Trek: The Next Generation''), a metallic grid structure (in ''Star Trek: Voyager''), or various other mechanisms. When the holodeck is activated, the room disappears, replaced by a realistic, interactive simulation of a physical world. The door also disappears until the program ends or the user requests an exit verbally. The holodeck can be controlled by voice commands, or a computer terminal called the "Arch" which can be summoned by verbal command to provide manual controls. Some simulations are preprogrammed, while others are constructed on the fly by the user describing objects to be simulated to the computer. The simulated environment is not limited to the size of the room, but can be any conceivable size, and participants can move freely, as far as they like. In some cases, the holodeck is shown to create an internal space at least as large as a starship. The opening scene of the 1994 film ''[[Star Trek Generations]]'' features a holodeck simulation of a sailing ship including a surrounding ocean.<ref>{{cite web|url=http://www.waymarking.com/waymarks/WMKD9J_Star_TrekGenerations_Holodeck_Enterprise_sailing_brig_Lady_Washington_Grays_Harbor_Historic_Seaport_Authority_Aberdeen_Washington |title=Star Trek:Generations- Holodeck Enterprise sailing brig, "Lady Washington" Grays Harbor Historic Seaport Authority, Aberdeen, Washington - Star Trek on |publisher=Waymarking.com |date= |accessdate=2022-05-03}}</ref> The environment, objects and people are created from a combination of projected light, force fields, and replicated matter (using the same technique as the food replicators). Holographic projections are solid within the holodeck, and can be interacted with as if they were real, but disappear instantly when the program ends, or degrade rapidly if removed from the holodeck. However, some episodes do show simulated matter persisting beyond the confines of the holodeck, such as in "[[Encounter at Farpoint]]", in which [[Wesley Crusher]] falls into a holographic stream, and remains wet after leaving the holodeck.<ref>[[Phil Farrand]]. ''The Nitpicker's Guide for Next Generation Trekkers'' New York: Dell (1993)</ref> Living characters within the holodeck can be given varying levels of intelligence, from total lack of animation, to fully interactive, convincing simulations of human beings and other sapient beings, even including self-awareness. Users can observe a scenario passively, with none of the simulated characters recognizing their presence, or can take an active role, playing the part of one of the characters in the narrative. The metaphysical questions raised by self-aware simulated characters are explored in several ''Star Trek'' episodes, including "[[Elementary, Dear Data]]", in which a holodeck recreation of [[Professor Moriarty]] becomes self-aware and demands a life outside of the holodeck; unable to meet his demands, Captain Picard saves Moriarty's program against the day when that will be possible.<ref>Richards (1997): 114</ref> A story arc spanning the entire series of ''[[Star Trek: Voyager]]'' is the development of a holographic emergency medical program, known as [[The Doctor (Star Trek: Voyager)|The Doctor]], from an intelligent but limited holographic tool into a fully realized sapient being. Originally restricted to sickbay, the character is eventually given a portable holographic projector that allows him to move freely and even leave the ship. The holodeck is often depicted being used for practical purposes by Starfleet officers in the pursuit of their duties; it is used by the Enterprise's tactical officers to create simulated opponents for combat training, and the holodeck is sometimes used to recreate real events for the purposes of criminal investigation. It also serves a recreational function; "holonovelists" produce programs with real or fictional scenarios for entertainment, and in several episodes of ''[[Star Trek: The Next Generation]]'', Captain [[Jean-Luc Picard]] takes part in stories in which he plays the role of one of his boyhood heroes, fictional detective [[Dixon Hill (Star Trek)|Dixon Hill]]. Multiple ''Star Trek'' series suggest the use of holodecks for sexual experiences. In ''Star Trek: Deep Space Nine'', patrons of Quark's bar pay for hourly rentals of "holosuites" and pornographic holoprograms. The Holodecks in the animated comedy series ''[[Star Trek: Lower Decks]]'' possess "bodily fluid filters", also insinuating that the holodecks are used for sexual purposes. Some users develop a pathological obsession with the holodeck, a condition known to the characters as holo-addiction. ''Star Trek: Voyager'' also introduces alien beings known as photonic lifeforms who believe holodeck programs are real, rather than computer-driven simulations. Although the Holodeck is supposed to be safe, preventing users from being injured even by realistic violence, many ''Star Trek'' shows feature plots in which the holodeck malfunctions and creates genuine dangers, or if the safety protocols have been disabled, which requires the authorization of two senior officers.<ref>Thomas Richards, ''The Meaning of Star Trek''. New York: Doubleday (1997): 108–109. The ''Enterprise''-D "has two mechanisms aboard that seem especially prone to failure{{nbsp}}... the transporter and the holodeck."</ref> By 2399, when ''[[Star Trek: Picard]]'' begins, holomatrix guest rooms have become a familiar amenity. On board Rios' ship, ''La Sirena'', the hospitality hologram ''(''one of Rios' holographic doppelgängers) escorts Picard to a perfect re-creation of the study in his chateau in France. According to the hologram, who came with the ship's basic installation, [[Star Trek: Picard|Zhaban]] provided the holoscans, thinking Picard might feel more at home. The view outside the window is a projection—Picard says "Hold" to pause the display and the birdsong—but all the objects within have been materialized, including Dahj's necklace. ==Reception== The ''[[Star Trek: The Next Generation]]'' episode "[[The Big Goodbye]]" (airdate January 11, 1988), featuring a story set in the holodeck, was honored with a [[Peabody Award]] in recognition of its "new standard of quality for first-run syndication".<ref name=peabody>{{cite web|title=Star Trek: The Next Generation—The Big Good-Bye|url=http://www.peabodyawards.com/award-profile/star-trek-the-next-generation-the-big-good-bye|publisher=Peabody Awards|access-date=June 15, 2016}}</ref> "The Big Goodbye" was also nominated for two [[Emmy Awards]] in the categories of Outstanding Cinematography for a Series and [[Primetime Emmy Award for Outstanding Costumes for a Series|Outstanding Costumes for a Series]]; costume designer [[William Ware Theiss]] won the award.<ref name=emmydatabase>{{cite web|title=Primetime Emmy Award Database|url=http://www.emmys.com/award_history_search|publisher=Emmys.com|access-date=July 5, 2013}}</ref><ref>{{cite journal|last=Turner|first=George|title=And the Winners are ...|url=https://www.questia.com/read/1P3-1276641141/and-the-winners-are|journal=American Cinematographer|date=October 1988|volume=69|issue=10|access-date=2018-04-19|archive-date=2018-07-05|archive-url=https://web.archive.org/web/20180705151352/https://www.questia.com/read/1P3-1276641141/and-the-winners-are|url-status=dead}}{{Subscription required}}</ref> "The Big Goodbye" is the only ''Star Trek'' episode to win a Peabody Award.<ref>{{cite web|url=https://trekmovie.com/2018/04/10/star-trek-discovery-nominated-for-peabody-award/|title='Star Trek: Discovery' Nominated for Peabody Award}}</ref> ==Similar technology in other works== * Author [[Alexander Moszkowski]] may have been the first person to envision something resembling a 'holodeck' concept.{{cn|date=November 2024}} * The Nursery in "[[The Veldt (short story)|The Veldt]]" (1950) by [[Ray Bradbury]]. * In 1965, [[computer scientist]] [[Ivan Sutherland]] imagined an artificial environment in which mere 'displays' might attain to solid reality.<ref>Sutherland, I. (1965). The ultimate display. ''Proceedings of IFIP Congress 1965'', 506–508.</ref> * Russian science-fiction movie ''[[Moscow-Cassiopeia]]'' (1973) shows a "Surprise Room" which operates in a similar way to a holodeck. * Japanese TV series ''[[Space Battleship Yamato]]'' (1974) features a "resort room" capable of creating simulated environments. * The ''[[X-Men]]'' comic book series depicts a [[Danger Room|training room]] called the Danger Room which was originally depicted as a mechanical affair (1963), but later as using holograms and other sensory simulation (1983). * The “imaging chamber” that Admiral Al Calavicci uses to communicate with Dr. Sam Beckett in ''[[Quantum Leap (1989 TV series)|Quantum Leap]].'' * The HoloShed aboard the Nimbus in ''[[Futurama]]''{{'}}s [[Futurama (season 4)|fourth televised season]] resembles the holodeck in function and aesthetic, though the holograms have the ability to become real. * [[Abed Nadir]]'s "dreamatorium" from the [[Community (season 3)|third season]] of the U.S. television sitcom ''[[Community (TV series)|Community]]'' is inspired by the holodeck both in its function and in its aesthetic, though the simulations are a product of imagination rather than actual projections. * Environmental Simulators on TV show ''[[The Orville]]''. ==See also== * [[Augmented reality]] * [[Extended reality]] * [[On-set virtual production]] ==References== {{Reflist|30em}} * P. Farrand, ''Nitpicker's Guide for Deep space Nine Trekkers'' New York: Dell (1996): 44–47 * Lois H. Gresh & Robert Weinberg, Chapter 7, "The Holodeck" ''The Computers of Star Trek''. New York: Basic Books (1999): 127–144 * R. Sternbach & M. Okuda, ''Star Trek: The Next Generation Technical Manual'' New York: Bantam Books (1991) * Gene Dolgoff, "Reproduction of Transmitted, Pre-recorded, Holographic Television Signals in Color" New York: Institute of Electrical and Electronics Engineers (IEEE)(July, 1968) * {{cite journal |last=Stoppe |first=Sebastian |date=2016 |title=Getting Immersed in Star Trek, Storytelling Between "True" and "False" on the Holodeck |url=https://sfra.wildapricot.org/resources/Documents/SFRA%20316.pdf |journal=SFRA Review |issue=316 |pages=4–15 |access-date=July 20, 2016 |archive-date=October 20, 2020 |archive-url=https://web.archive.org/web/20201020114024/https://sfra.wildapricot.org/resources/Documents/SFRA%20316.pdf |url-status=dead }} ==External links== {{Memory Alpha}} * [http://www.startrek.com/startrek/view/library/technology/article/105222.html Holodeck] {{Webarchive|url=https://web.archive.org/web/20070930193729/http://www.startrek.com/startrek/view/library/technology/article/105222.html |date=2007-09-30 }} * [http://www.calormen.com/Star_Trek/FAQs/holodeck-faq.htm Holodeck and Computers FAQ by Joshua Bell] * [http://www.marothjewels.com/holodeck.htm Holodeck Technology] {{Webarchive|url=https://web.archive.org/web/20120324071551/http://www.marothjewels.com/holodeck.htm |date=2012-03-24 }} {{Star Trek}} {{Star Trek holodeck stories}} {{Star Trek: Deep Space Nine}} {{Extended reality}} [[Category:Star Trek devices]] [[Category:Fiction about virtual reality]] [[Category:Fictional rooms]] [[Category:Fiction about holography]] [[Category:Fictional video games]] [[de:Star-Trek-Technologie#Holodeck]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:'
(
edit
)
Template:Cite journal
(
edit
)
Template:Cite magazine
(
edit
)
Template:Cite web
(
edit
)
Template:Cn
(
edit
)
Template:Extended reality
(
edit
)
Template:Infobox fictional artifact
(
edit
)
Template:Memory Alpha
(
edit
)
Template:More citations needed
(
edit
)
Template:Navbox
(
edit
)
Template:Nbsp
(
edit
)
Template:Reflist
(
edit
)
Template:Short description
(
edit
)
Template:Star Trek
(
edit
)
Template:Star Trek: Deep Space Nine
(
edit
)
Template:Star Trek holodeck stories
(
edit
)
Template:Subscription required
(
edit
)
Template:Trim
(
edit
)
Template:Webarchive
(
edit
)