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Hybrid Graphics
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{{short description|Graphics software technology company}} {{about|the Hybrid Graphics company|the feature on modern ATI video cards|ATI Hybrid Graphics}} '''Hybrid Graphics Ltd.''', commonly referred to as '''Hybrid Graphics''', was a graphics software technology company active from 1994 to 2007 in [[Helsinki]], [[Finland]]. Acquired by [[Nvidia]] in 2006,<ref name="NVIDIA-acquisition">[[NVIDIA]] press release: [http://www.nvidia.com/object/IO_30518.html ''NVIDIA Corporation to Acquire Hybrid Graphics'']</ref> Hybrid Graphics is now Nvidia Corporation's Helsinki office. == History == Until the year 2000, Hybrid was widely known<ref name="Westwood-SAGE">In article: [[SAGE engine|W3D ("Westwood 3D")]]</ref> for its [[Game engine#Game middleware|middleware]] solutions for computer games. Hybrid's other business sector was image-making using 3D graphics, this operation was spun off in 2004 as [[Fake Graphics|Fake Graphics Ltd]]. The company's most important product of that time was the [[OpenGL]] based graphics library [[SurRender 3D]] (1996β2000). In 2000 Hybrid launched the [[dPVS]] ('''d'''ynamic '''P'''otentially '''V'''isible '''S'''et) visibility optimization middleware that is used in many [[MMORPG]]s, including [[Star Wars Galaxies]] and [[EverQuest II]].<ref name="everquest">RPGVault's [http://rpgvault.ign.com/articles/521/521504p2.html ''interview with EverQuest Lead Programmer Jamey Ryan''] {{Webarchive|url=https://web.archive.org/web/20050211045147/http://rpgvault.ign.com/articles/521/521504p2.html |date=2005-02-11 }}</ref> In 2006 the dPVS technology was acquired by [[Umbra Software|Umbra Software Ltd.]]<ref name="umbrasoftware-acquires-dpvs">Umbra Software press release: [http://www.umbrasoftware.com/index.php?company&news=3''Umbra Software acquires dPVS'']</ref> Hybrid Graphics provided the first commercial implementations of the [[OpenGL ES]]<ref name="khronosgroup-opengles">Khronos Group press release: [http://www.khronos.org/news/press/2004/02 ''Hybrid Graphics Delivers Worldβs First OpenGL ES implementation'']</ref> and [[OpenVG]]<ref name="khronosgroup-openvg">Khronos Group: [http://www.khronos.org/developers/resources/openvg/ ''OpenVG Implementations, Tutorials and Sample Code'']</ref> mobile graphics APIs, and was actively involved in the development of the [[Mobile 3D Graphics API|M3G]] (JSR-184) Java standard, in the context of the [[Khronos Group]] and [[Java Community Process]], respectively. Hybrid also sponsored<ref name="HUT-tml">[[Helsinki University of Technology]]'s [http://www.tml.tkk.fi/Research/3Dr/index.html Computer Graphics Group]</ref> academic research on computer graphics, including multiple papers published in [[SIGGRAPH]]. == References == {{reflist}} [[Category:Defunct software companies of Finland]] [[Category:Software companies of Finland]]
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