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Ikarus (typography software)
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{{short description|Typography software}} [[File:Ikarus_Outline_Description.jpg|thumb|alt=Ikarus Outline Description|Ikarus Outline Description]] '''Ikarus''' is a type design and production [[software]] developed by [[URW (company)|URW]] and Brendel Informatik foundries, for converting existing [[typeface]]s and [[logos]] into [[Digital data|digital]] format for use on computer driven printing, plotting and sign cutting devices. It was licensed by major foundries such as [[Agfa-Gevaert|Agfa]]-[[Compugraphic]], [[Stobart (logistics company)|Autologic]], [[Berthold Type Foundry|Berthold]], [[International Typeface Corporation]], [[Letraset]], [[Mergenthaler Linotype Company|Linotype]], [[Monotype Imaging|Monotype]], [[Stempel Type Foundry|Stempel]], and others. Its "IK" format was convertible into diverse vendor representations, including Type3 and Type1 [[PostScript]] formats as well as the [[TrueType]] format by [[Apple Inc|Apple]] and [[Microsoft]]. Ikarus uses a [[Spline (mathematics)|spline]] model of the outline shape of each [[character (computing)|character]] within a typeface to give a fully scalable representation. The curve segments are essentially circle arcs, with tangent continuity maintained at joins. It is a very simple format to mark up manually. Being a [[vector graphics|vector]]/curve based format, any rendering resolution can be attained (by [[rasterisation]]) with equal accuracy from one relatively small set of data. The Ikarus coordinates for a shape all fall on the outline of that shape (as opposed to [[Bézier curve]]s where 'control' points can be inside or outside the outline). The functionality of Ikarus can be expanded using plug-ins. ==History== Originally invented by URW employee Dr [[Peter Karow]], Ikarus (German spelling of the mythical figure [[Icarus (mythology)|Icarus]]) got its name from the frequency with which it crashed in the early days of its development. It was designed to run on [[minicomputer]]s such as [[DEC VAX]] and later adapted to [[microcomputer]]s as they became increasingly powerful. In 1975, IKARUS was introduced at [[ATypI]] in [[Warsaw]].<ref>{{Cite web|url=http://www.urwpp.de/english/divers/ueberurw_cont.html|archiveurl=https://web.archive.org/web/20081208141852/http://www.urwpp.de/english/divers/ueberurw_cont.html|url-status=dead|title=About URW++|archivedate=December 8, 2008}}</ref> By the 1980s a huge library of typefaces and logos existed as photographic film and needed to be input into computers for the latest generation of printing and sign-making devices. Unfortunately, normal [[Image scanning|scanning]] gives a [[rasterized]] shape at the resolution of the scanning device which leads to degradation of quality when scaling up and down. This is a particular concern in the sign making industry where individual letters may be metres across, many times the size of the original artwork. Ikarus enables a human operator to input the features of a complex shape with curves, corners and straight lines (e.g. a letter of the alphabet) to a computer which stores it as a mathematical representation, for all intents and purposes independent of the size of the original artwork and of the final output. A version of Ikarus tailored for signmaking applications was released by URW as "Signus". The advent of [[desktop publishing]] in the 1980s using [[Apple Macintosh]] computers coupled with [[laser printer]]s led to a shift away from a small number of specialized print bureaux acquiring relatively expensive fonts to a growing market for cheap mass-produced fonts. The drawback of Ikarus for catering for this new market was that, while extremely accurate, it was very labour-intensive. After [[Adobe Systems]] started licensing BuildFont, its technology for converting existing digital typeface data into PostScript font format, Ikarus gradually lost its leading position. Ikarus is being further developed by [[URW++]] and DTL, [[Dutch Type Library]], [[’s-Hertogenbosch]], [[the Netherlands]]. ==Digitizing== The first stage of digitization of a typeface is to prepare the artwork by marking up. This involves putting tick marks around any curves at approximately 30 degree intervals along with extra tangent points where a curve blends onto a straight line. Some form of accurate [[graphics tablet]] is then used to input three types of points: curve points, corner points and tangent points. Any irregularities (e.g. lumps and flat spots) are then edited out by adjusting the position of the points on the computer. The human eye is extremely sensitive to spotting irregularities on smooth outlines and typical adjustments are of the order of tenths of millimetres on a character one hundred millimetres high. As the computer screen displays a rasterized image at relatively low resolution, high quality print outs (traditionally [[Bromide paper|bromide]]s) or cuts in film (Ulano) are used to proof the digitized shapes. ==Relationship with DTL FontMaster== The [[Dutch Type Library|DTL FontMaster]] core is based on Ikarus. Furthermore, URW is also the exclusive Germany distributor for Dutch Type Library, DTL FontMaster's developer. DTL FontMaster Utilities are also developed by URW with DTL's president and founder Frank Blokland. ==See also== *[[Metafont]] ==References== {{reflist}} ==External links== *[http://www.typophile.com/node/2046 History and example markup] at Typophile *Dr Karow's [http://www.abebooks.com/servlet/SearchResults?sts=t&an=karow&y=0&tn=typeface&x=0 Digital Formats for Typefaces] is a good introduction to the Ikarus representation, and the challenge of rasterisation in general. *[http://www.fontmaster.nl/ DTL FontMaster] – A high-end font editing software that supports the Ikarus format [[Category:1975 software]] [[Category:Typography software]] [[Category:Font editors]] [[Category:Typesetting software|Ikarus]]
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