Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
InvisiClues
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{short description|Booklets created for Infocom games}} '''InvisiClues''' were hint [[book]]lets sold by [[Infocom]] to help players solve [[puzzle]]s in their [[interactive fiction]] [[computer game]]s.<ref name="invi_intro">[http://www.csd.uwo.ca/Infocom/Invisiclues/intro.html InvisiClues Introduction] {{webarchive|url=https://web.archive.org/web/20090713054632/http://www.csd.uwo.ca/Infocom/Invisiclues/intro.html |date=2009-07-13 }} from the Infocom Homepage (hosted by [[The University of Western Ontario]])</ref> Before Infocom's games exploded in popularity, players could request hints by mail and receive a type-written sheet in response. When the number of requests proved unmanageable, the Zork Users Group began a pay-per-hint telephone system. The invention of InvisiClues replaced this system and was revolutionary: a player could often buy a hint book at the same time and at the same location as the game itself. Questions relating to the game were printed in the book, for example, the InvisiClues for ''[[Zork I]]''<ref>[http://www.csd.uwo.ca/Infocom/Invisiclues/zork1/ InvisiClues for ''Zork I''] {{webarchive|url=https://web.archive.org/web/20090101183745/http://www.csd.uwo.ca/Infocom/Invisiclues/zork1/ |date=2009-01-01 }} from the Infocom Homepage</ref> contained the question "How can I kill the songbird?"<ref>[http://www.csd.uwo.ca/Infocom/Invisiclues/zork1/chapter1/AboveGround2/ "How can I kill the songbird?" question] {{webarchive|url=https://web.archive.org/web/20060112034256/http://www.csd.uwo.ca/Infocom/Invisiclues/zork1/chapter1/AboveGround2/ |date=2006-01-12 }} from the InvisiClues page from the Infocom Homepage</ref> A series of "empty" boxes located below or following the text contained the answers, printed in [[invisible ink]]. The contents of each box could be revealed by using a highlighter-like marker that came with the book.<ref name="invi_intro" /> Over time, the ink degraded and the text reverted to invisibility. To discourage players from accidentally learning what awaited by reading all the questions, each booklet contained a number of plausible-sounding "fake" questions. Revealing these answers usually resulted in a mild scolding. Several "non-puzzles" also had questions, such as the songbird example used above. The answer to these was usually a tersely-worded statement saying "You can't do that", often followed by one or more items reading "[[Intentionally blank page|This space intentionally left blank]]" or, on occasion, showed false clues such as "How Do I get off the roof of the House?" the clue being "How did you get up there?". Even the answers to real questions began with vague hints, so a player could choose to stop short of getting explicit solutions to the puzzles. The InvisiClues books were very popular. By late 1984 Infocom had sold more than 500,000 copies at $9.95 each for its games, including about 200,000 for the ''Zork I'' book. [[Richard E. Snyder]] of [[Simon & Schuster]] amazed InvisiClues author Mike Dornbrook by stating that such volumes made him "one of the bestselling authors on the planet ... In terms of dollars you're at [[Stephen King]] level!"<ref name="maher20131023">{{cite web | url=http://www.filfre.net/2013/10/23/ | title=Masters of the Game | publisher=The Digital Antiquarian | date=2013-10-23 | access-date=9 January 2015 | author=Maher, Jimmy}}</ref> For a short time, ''The Status Line'', the Infocom Game newsletter, included "'''Visiclues'''". These were just select InvisiClues questions from a couple of newer games, with answers written in a simple [[cryptogram]]. InvisiClues books were almost always packaged with the navigation map for the same given game. Though InvisiClues, like the games themselves, are no longer available, a few [[Internet]] sites have recreated the booklets. Typically, either all the answers are printed normally on the site or the user must "highlight" a section by clicking and dragging the mouse to reveal the hints. The InvisiClues were included in a hint booklet packaged with ''[[The Lost Treasures of Infocom]]''. However, the InvisiClues packaged with the ''Treasures'' were not produced to Infocom's high standards: * The clues were not written in invisible ink, which made it easy to accidentally get answers to puzzles. * Some of the hints were missing * There were many errors, such as misspellings, mis-capitalizations, formatting issues, and punctuation errors. The clues were not included with ''The Lost Treasures of Infocom II''. However, there was a pay-per-minute card included. In the Solid Gold line, typing "HINT" twice would allow you to access Invisiclues from in-game. ==See also== * [[Decoder pen]] * [[Sierra Entertainment]] sold similar "hint books" for their titles using the [[decoder pen]] concept. ==References== {{reflist}} ==External links== * [http://gallery.guetech.org/invisiclues.html The Infocom Gallery], a site with InvisiClues to some Infocom games {{Infocom games}} [[Category:Infocom]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Cite web
(
edit
)
Template:Infocom games
(
edit
)
Template:Reflist
(
edit
)
Template:Short description
(
edit
)
Template:Webarchive
(
edit
)