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{{Short description|2000 video game}} {{Redirect|Jet Grind Radio|the Game Boy Advance remake|Jet Grind Radio (Game Boy Advance video game)}} {{Good article}} {{Use mdy dates|date=June 2023}} {{Infobox video game | title = Jet Set Radio | image = Jetsetradiopalboxart.jpg | caption = European Dreamcast cover art of ''Jet Set Radio'' featuring the logo illustrated by Eric Haze<ref name="Rude Awakening" /> | developer = [[Smilebit]]{{efn|Credited under the Sega name on all original Dreamcast releases.}} <br/> [[BlitWorks]] (HD) | publisher = [[Sega]] | director = Masayoshi Kikuchi | producer = Takayuki Kawagoe <br> Osamu Sato | artist = Ryuta Ueda<br>Kazuki Hosokawa | designer = [[Masayoshi Yokoyama]] | programmer = Kazuhisa Hasuoka | composer = {{ubl|[[Hideki Naganuma]]|[[Richard Jacques]]|Tomonori Sawada (under alias Toronto)}} | released = {{collapsible list|title={{nobold|June 29, 2000}} |'''Dreamcast'''{{vgrelease|JP|June 29, 2000|NA|October 31, 2000|EU|November 24, 2000|AU|December 22, 2000}} '''Java ME'''{{vgrelease|JP|June 22, 2001}} '''PlayStation 3'''{{vgrelease|NA|September 18, 2012|PAL|September 19, 2012|JP|February 20, 2013}} '''Windows'''{{vgrelease|WW|September 19, 2012}} '''Xbox 360'''{{vgrelease|WW|September 19, 2012|JP|February 20, 2013}} '''PlayStation Vita'''{{vgrelease|NA|November 20, 2012|PAL|November 21, 2012|JP|February 20, 2013}} '''iOS'''{{vgrelease|WW|November 29, 2012|JP|December 20, 2012}} '''Android'''{{vgrelease|WW|November 29, 2012|JP|January 30, 2013}}}} | genre = {{flatlist| * [[Platform game|Platform]] * [[Action game|action]] * [[Sports game|sports]] }} | modes = [[Single-player video game|Single-player]] | platforms = {{Hlist|[[Dreamcast]]|[[Java Platform, Micro Edition|Java ME]]|[[PlayStation 3]]|[[Windows]]|[[Xbox 360]]|[[PlayStation Vita]]<ref name="Vita-announce">{{cite web|title=Jet Set Radio coming to Vita too - first screens |website=[[Computer and Video Games]] |url=http://www.computerandvideogames.com/349187/jet-set-radio-coming-to-vita-too-first-screens/ |archive-url=https://web.archive.org/web/20120629165152/http://www.computerandvideogames.com/349187/jet-set-radio-coming-to-vita-too-first-screens/ |date=May 25, 2012 |archive-date=June 29, 2012 |url-status=dead |access-date=September 3, 2019}}</ref>|[[iOS]]<ref name="iOS-Android-announce">{{cite web|title=Jet Set Radio skates its way to iOS and Android, available starting today for $5 |website=[[Engadget]] |url=https://www.engadget.com/2012/11/29/sega-jet-set-radio-ios-android/ |archive-url=https://web.archive.org/web/20130202055619/https://www.engadget.com/2012/11/29/sega-jet-set-radio-ios-android/|date=November 29, 2012 |archive-date=February 2, 2013 |url-status=live |access-date=September 3, 2019}}</ref>|[[Android (operating system)|Android]]<ref name="iOS-Android-announce" />}} }} {{Nihongo foot|'''''Jet Set Radio'''''|ジェット セット ラジオ|Jetto Setto Rajio|lead=yes|group=lower-alpha}} (originally released in North America as '''''Jet Grind Radio''''') is a 2000 [[action game]] developed by [[Smilebit]] and published by [[Sega]] for the [[Dreamcast]]. The player controls a member of a youth gang, the GG's, as they use [[inline skates]] to traverse [[Tokyo]], spraying [[Graffiti#Tagging|graffiti]], challenging rival gangs, and evading authorities. Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The team drew influence from late 1990s [[Japanese popular culture]] such as the rhythm game ''[[PaRappa the Rapper]]'' and the [[anti-establishment]] themes in the film ''[[Fight Club]]'', and 1980s American [[Hip hop (culture)|hip hop culture]] such as [[Hip hop (culture)#Graffiti|graffiti]]. The environments were based on Tokyo shopping districts in [[Shibuya]] and [[Shinjuku]], with graffiti designed by artists including [[Eric Haze]]. ''Jet Set Radio'' was the first game to use a [[Cel shading|cel-shaded]] art style, developed in response to the team's disappointment with the abundance of sci-fi and fantasy Sega games. ''Jet Set Radio'' received acclaim for its graphics, soundtrack and gameplay. It is considered by critics to be one of the greatest video games of the 2000s, and one of [[List of video games considered the best|the best video games ever made]]. It won several awards and was nominated for many others. A [[Jet Grind Radio (Game Boy Advance video game)|Game Boy Advance version]], developed by [[Vicarious Visions]], was released in 2003, along with versions for Japanese mobile phones. In 2012, ''Jet Set Radio'' was rereleased for the [[Xbox 360]], [[PlayStation 3]], [[iOS]], [[Windows]], [[PlayStation Vita]] and [[Android (operating system)|Android]]. A sequel, ''[[Jet Set Radio Future]]'', was released for the [[Xbox (console)|Xbox]] in 2002. Sega announced a new ''Jet Set Radio'' game in 2023. == Gameplay == [[File:Jet Set Radio gameplay.png|thumb|left|The character Beat performing a grind on rails and tagging graffiti]] The player controls a member of a gang of graffiti-tagging inline skaters. The game consists of three types of levels: Street, Rival Showdown, and Trial.<ref name="manual" /> The Street levels come in two categories.<ref name="manual" /> The first is to tag every graffiti point in each area previously tagged by a rival gang before the timer runs out while evading the authorities.<ref name="DC-UK" /> The second category serves as a [[Boss (video games)|boss]] battle by chasing the rival gang members and spraying graffiti on them.<ref name="DC-UK" /> The more graffiti points are sprayed, the more deadly the authorities become.<ref name="Vice">{{Cite web|title =What Today's Video Games Could Learn from 'Jet Set Radio' |url = https://www.vice.com/en/article/jet-set-radio-shows-us-15-years-later-that-video-games-have-an-influence-problem-553/ |website = [[Vice (magazine)|Vice]] |date=April 13, 2015 |access-date = February 1, 2016}}</ref> Graffiti points are marked by arrows and require paint to tag them.<ref name="DC-UK" /><ref name="manual" /> Players can spray graffiti by either pressing a single button or inputting commands using the [[analog stick]] depending on the size of the graffiti spot. Players are unable to spray graffiti if they run out of paint, which must be refilled by obtaining yellow and blue spray cans scattered across the stage. Yellow spray cans refill a single spray can, and blue spray cans refill five.<ref name="manual" /> Enemies will pursue players and attempt to deplete their [[Health (game terminology)|health]].<ref name="DC-UK" /> Health can be replenished by obtaining red health spray cans. Performing tricks adds bonus points to the player's overall [[Score (game)#Video games|score]] and can help the player gain access to areas difficult to reach.<ref name="manual">{{cite book |url=https://archive.org/details/Jet_Grind_Radio_2000_Sega_US/ |title=Sega Dreamcast Manual: Jet Grind Radio |date=November 24, 2000 |publisher=[[Sega]] |location=USA |access-date=September 13, 2019}}</ref> In Rival Showdown levels, more playable characters can be unlocked after they are defeated by matching the rival's movements in technique sections or by spraying graffiti before the rival in race sections. Trial levels are unlocked after Street and Rival Showdown levels are cleared in a specific area. There are three kinds of trials: Jet Graffiti, Jet Tech, and Jet Crash. In Jet Graffiti, the objective is to spray all the graffiti points within the time limit. Jet Tech prioritizes in obtaining the top score within the time limit. In Jet Crash, the objective is to reach the goal and spray graffiti on it before the opponent. Players can customize their graffiti by choosing presets, or create their own using the Graffiti editor. By using a [[VMU]], players can upload their graffiti to the official website for other players to use or download graffiti from other players. More Graffiti presets can be unlocked by collecting Graffiti Soul icons scattered throughout stages.<ref name="manual"/> == Plot == DJ Professor K broadcasts the [[pirate radio]] station Jet Set Radio to gangs of youths known as the Rudies, who roam Tokyo-to, skating and spraying graffiti as their means of expression. One gang, the GG's, competes for turf with the all-female jilted lovers the Love Shockers in the shopping districts of [[Shibuya]]-cho, the cyborg [[otaku]] Noise Tanks in the Benten-cho entertainment district, and the [[kaiju]]-loving Poison Jam in the Kogane-cho dockyard. The authorities, led by Captain Onishima, pursue the gangs with riot police and military armaments. After the GG's defeat Poison Jam, Noise Tanks, and Love Shockers in turf wars, they each drop a piece of a mysterious vinyl record. Professor K says that the record is the Devil's Contract and has the power to summon a demon. The GG's are joined by Combo and Cube, who explain that their hometown, Grind City, has been overtaken by the Rokkaku Group business conglomerate. They ask the GG's to help them to free their friend, Coin, who has been captured by the Rokkaku Group for his vinyl collection. The Rokkaku pursue the GG's and steal the Devil's Contract. Poison Jam explains that the Rokkaku CEO, Goji Rokkaku, plans to use it to make a contract with the demon and take over the world. The GG's defeat Goji on the roof of his headquarters by destroying his turntable, and freedom returns to the streets of Tokyo-to. Combo reveals that the Devil's Contract is an old record with no powers and that wealth had driven Goji to insanity. == Development == [[File:Dreamcast-Console-Set.png|thumb|''Jet Set Radio'' was originally developed to the Dreamcast hardware specifications.]] ''Jet Set Radio'' was developed by [[Smilebit]], a [[Sega]] studio formed from members of [[Team Andromeda]], the developers of the ''[[Panzer Dragoon]]'' games for the [[Sega Saturn]].<ref name=":GS-History">{{Cite web |title=GameSpot Presents: The History of Panzer Dragoon |website=[[GameSpot]] |date=June 1, 2005 |url=http://www.gamespot.com/gamespot/features/all/panzerdragoon/4.html |archive-url=https://web.archive.org/web/20040922195538/http://www.gamespot.com/gamespot/features/all/panzerdragoon/4.html|archive-date=September 22, 2004 |url-status=dead |access-date=December 11, 2012}}</ref> The development team consisted of fewer than 25 developers, with an average age of under 25.<ref name="GamesTM-Part1">{{Cite news|url=https://www.gamestm.co.uk/features/behind-the-scenes-jet-set-radio/ |page=1 |archive-url= https://web.archive.org/web/20130720044511/http://www.gamestm.co.uk/features/behind-the-scenes-jet-set-radio/ |title=Behind The Scenes: Jet Set Radio |date=January 7, 2011 |website=[[GamesTM]] |archive-date=July 20, 2013 |url-status=dead |access-date=July 30, 2017}}</ref> Programming began in mid-1999. The game was presented at the 1999 [[Tokyo Game Show]] and drew media attention for its cel-shaded style.<ref name="GFan-interview" /><ref name="TGS-GS">{{cite web|url=http://www.gamespot.com/articles/tgs-sega-shows-jet-set-radio/1100-2461289/ |archive-url=https://web.archive.org/web/20140718194202/http://www.gamespot.com/articles/tgs-sega-shows-jet-set-radio/1100-2461289/|title=TGS: Sega Shows Jet Grind Radio |website=[[GameSpot]] |date=September 19, 1999 |archive-date= July 18, 2014 |access-date=August 12, 2009}}</ref> During the early stages of development, director Masayoshi Kikuchi had difficulty leading the team without prior directing experience. The visual style was established prior to the gameplay; according to Kikuchi, it could have become an [[adventure game]] or role-playing game. His superiors were not satisfied with early concepts, and so Kikuchi used trial and error to develop a concept that he believed everyone would find interesting.<ref name="Rude Awakening" /> Ueda wanted to create something "cool" that dealt with [[popular culture]] and was completely unlike the team's previous game, the 1998 role-playing game ''[[Panzer Dragoon Saga]]''.<ref name="GamesTM-Part1" /> Ueda's drawings of a [[Punk subculture|punky]] character with headphones and rollerblades became the foundation of the game.<ref name="GamesTM-Part2">{{Cite news|date=January 7, 2011|title=Behind The Scenes: Jet Set Radio|page=2|website=[[GamesTM]]|url=http://www.gamestm.co.uk/features/behind-the-scenes-jet-set-radio/2/|url-status=dead|access-date=September 18, 2019|archive-url=https://web.archive.org/web/20151003173509/http://www.gamestm.co.uk/features/behind-the-scenes-jet-set-radio/2/|archive-date=October 3, 2015}}</ref> Ueda had joined Sega after being impressed by the "freshness" and international appeal of [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], but was disappointed with the excessive focused saturation of overtly fantastical manga and anime-style designs, and hoped to create something original.<ref name="ODCM-interview">{{Cite magazine|date=August 2000|title=Radio Heads|url=https://archive.org/details/OfficialSegaDreamcast6JulAug2000/page/n33|magazine=[[Official Dreamcast Magazine (US magazine)|Official Dreamcast Magazine]]|publisher=[[Future US|Imagine Media Inc]]|issue=6|pages=33–35|access-date=September 21, 2019}}</ref> Smilebit drew inspiration from games outside the typical game genres of science fiction and fantasy.<ref name="GamesTM-Part1" /> Ueda was particularly inspired by a demonstration of the [[PlayStation (console)|PlayStation]] rhythm game ''[[PaRappa the Rapper]]'' at the 1996 [[Tokyo Game Show]]: "I think that's the first game with pop culture like that. They did it first. After that I decided to make a true game, not just a visual experience, that was actually for adults."<ref name="GamesTM-Part1" /> The [[anti-establishment]] themes of the 1999 film ''[[Fight Club]]'' were another influence.<ref name="GamesTM-Part2" /> Smilebit used thicker lines for stand-out objects.<ref name="IGN-interview">{{cite web|url=https://www.ign.com/articles/2000/05/26/igndc-interviews-the-creators-of-jet-grind-radio |archive-url=https://web.archive.org/web/20190904111420/https://www.ign.com/articles/2000/05/26/igndc-interviews-the-creators-of-jet-grind-radio |title=IGNDC Interviews The Creators of Jet Grind Radio |website=[[IGN]] |date=May 26, 2000 |archive-date=September 4, 2019 |access-date=September 21, 2019}}</ref> Smilebit developed a new cel-shading technique not used at the time as it would not have been possible on the Dreamcast or PlayStation 2.<ref name="GFan-interview">{{cite magazine |title=Jet Grind Radio Team Interview |url=https://www.ign.com/articles/2000/05/26/igndc-interviews-the-creators-of-jet-grind-radio |access-date=September 21, 2019 |magazine=GameFan |page=19 |volume=8 |issue=8}} {{Dead link|date=February 2025}}</ref><ref name="GamesTM-Part2" /> The game features graffiti by a variety of artists, including [[Eric Haze]], who had designed album art for acts including the [[Beastie Boys]] and [[Public Enemy (music group)|Public Enemy]].<ref name="Vice" /> Smilebit initially planned to make a skateboarding game, but this was changed due to the legs having to be fixed.<ref name="IGN-interview" /> ''Jet Set Radio'' was one of the earliest games to feature an open 3D world, which presented the team's biggest challenge.<ref name="GamesTM-Part2" /> Kikuchi said: "Making an entire town in a game was quite the prospect. It's not hard with modern hi-spec hardware, but that wasn't the case back then... It was very difficult from a programming standpoint."<ref name="GamesTM-Part2" /> Another Sega game developed in that period, ''[[Shenmue (video game)|Shenmue]]'' (1999), also featured an open world, but Kikuchi said the games posed different technical challenges, as ''Shenmue'' does not allow the player to jump or move at speed.<ref name="GamesTM-Part2" /> The team implemented [[Aggressive inline skating|grinding]] to allow players to enjoy speed without worrying about colliding with obstacles.<ref name="GamesTM-Part2" /> Smilebit chose to have a fixed camera as an attempt to reduce [[motion sickness]].<ref name="Edge-mag-interview" /> They attempted to make the game impossible to duplicate on [[PlayStation 2]] by pushing the Dreamcast limitations using bright colors, realistic shadows, and more than sixteen NPCs on-screen without [[lag (video games)|lag]] that would have been impossible on PS2 due to its smaller memory.<ref name="Edge-mag-interview" /> The settings were inspired by Japanese locations such as the Tokyo shopping districts of [[Shibuya]] and [[Shinjuku]], which Smilebit photographed to use as references.<ref name="GFan-interview" /> Sega feared that the game's style might alienate players outside Japan and requested changes for the international versions.<ref name="GamesTM-Part3" /> The team added stages modeled after New York City: one based on [[Times Square]], and another on [[Roosevelt Avenue]] along [[Queens]] and [[Brooklyn]], and changed the nationality of two characters to American. The interactive credits sequence of the Japanese version was also cut, as localizing it would have meant rebuilding the stage with English names. Sega sold the international version in Japan as ''De La Jet Set Radio''.<ref name="GamesTM-Part3" /> Ueda was unhappy about the changes, which he said diminished the game's essential Japanese elements.<ref name="GamesTM-Part3">{{Cite web |date=January 7, 2011 |title=Behind The Scenes: Jet Set Radio |url=http://www.gamestm.co.uk/features/behind-the-scenes-jet-set-radio/3/ |url-status=usurped |archive-url=https://web.archive.org/web/20181023231437/https://www.gamestm.co.uk/features/behind-the-scenes-jet-set-radio/ |archive-date=23 October 2018 |access-date=September 18, 2019 |website=[[GamesTM]] |page=3}}</ref> === Soundtrack === The ''Jet Set Radio'' soundtrack includes original and licensed tracks with a variety of genres including [[J-pop]], [[Hip hop music|hip hop]], [[funk]], [[electronic dance music|electronic dance]], [[rock music|rock]], [[acid jazz]], and [[trip hop]].<ref name="Rude Awakening" /> The main theme of the game is called "Let Mom Sleep". The North American version and international rereleases add [[Heavy metal music|metal]] songs. The 2012 port omits "Yappie Feet" and "Many Styles" for licensing reasons.<ref name="Sega">{{cite web |title=Jet Set Radio |date=16 March 2015 |url=http://www.sega.com/games/jet-set-radio/ |publisher=[[Sega]] |access-date=September 2, 2019 |archive-date=January 15, 2021 |archive-url=https://web.archive.org/web/20210115212207/https://www.sega.com/games/jet-set-radio/ |url-status=dead}}</ref><ref name="GI-tracklist">{{cite magazine| title=Jet Set Radio Tracklist Announced |url=https://www.gameinformer.com/b/news/archive/2012/06/01/final-tracklist-announced-for-jet-set-radio.aspx |archive-url=https://web.archive.org/web/20190814072240/https://www.gameinformer.com/b/news/archive/2012/06/01/final-tracklist-announced-for-jet-set-radio.aspx |magazine=[[Game Informer]] |date=June 1, 2012 |archive-date=August 14, 2019 |url-status=live |access-date=September 3, 2019}}</ref> The music has been described as energetic, rhythm-heavy, defiant, and multicultural.<ref name="Vice" /> Most of the soundtrack was composed by [[Hideki Naganuma]], with additional tracks by [[Richard Jacques]], Deavid Soul, Toronto, and B.B. Rights.<ref name="GameWatch-interview"/> Naganuma attempted to match the visual style, and experimented with voices, cutting, and rearranging [[sampling (music)|samples]] to the point that they became nonsensical.<ref name="Rude Awakening">{{cite AV media |url=https://www.youtube.com/watch?v=ImwMjfvlXmM |archive-url=https://ghostarchive.org/varchive/youtube/20211222/ImwMjfvlXmM |archive-date=2021-12-22 |url-status=live|title=Jet Set Radio: The Rude Awakening |medium=motion picture |time=3:18 |publisher=[[Sega]] |author1=Anthony Caufield |author2=Nichola Caufield}}{{cbignore}}</ref> In 2012, Naganuma said ''Jet Set Radio'' and its sequel had been his favorite projects.<ref name="Naganuma-interview">{{cite web|date=July 11, 2012|title=RadioSEGA Interview: Hideki Naganuma |url=https://www.radiosega.net/news/features/2012/07/radiosega-interview-hideki-naganuma/ |website=Radiosega.net|access-date=September 30, 2019}}</ref> Smilebit worked with Sega of America and Sega of Europe to include as many street culture elements as possible, hoping to create music that was internationally acceptable.<ref name="Edge-mag-interview">{{cite magazine|date=May 2000|title=Jet Set Radio|url=https://archive.org/details/edgeuk084|magazine=[[Edge (magazine)|Edge]] (UK)|publisher=[[Future plc]]|issue=84|pages=[https://archive.org/details/edgeuk084/page/n36 40]–44|access-date=September 24, 2019}}</ref> A soundtrack CD, ''Jet Grind Radio Music Sampler'', was given to those who pre-ordered the game in the United States, featuring 10 tracks from the game, 4 of which do not appear in any version of ''Jet Set Radio''. It was distributed by [[Interscope Records]]. The soundtrack CD, ''Jet Set Radio Original Soundtrack'' (UPCH-1048), featured 19 tracks including a data track from the game and was distributed by [[Polydor Records]] on December 20, 2000, in Japan.<ref name="OST1">{{cite web| title=トロント/「Jet Set Radio」Original Soundtrack|url=https://tower.jp/item/562697/%E3%80%8CJet-Set-Radio%E3%80%8DOriginal-Soundtrack |archive-url=https://web.archive.org/web/20190906085039/https://tower.jp/item/562697/%E3%80%8CJet-Set-Radio%E3%80%8DOriginal-Soundtrack |language=ja |website=[[Tower Records]] |date=December 20, 2000 |archive-date=September 6, 2019 |url-status=live |access-date=September 6, 2019}}</ref> For the HD release, a new soundtrack CD titled ''Jet Set Radio: Original Soundtrack with Bonus Tracks from JSRF'', was distributed by [[Sumthing Else]] on September 18, 2012, for North America and Europe, containing a total of 17 tracks, 10 from the game and 7 additional tracks from the sequel, ''[[Jet Set Radio Future]]''.<ref name="OST2-A">{{cite web| title= Soundtracks you should be listening to! |url=https://www.destructoid.com/note-worthy-010-black-ops-ii-final-fantasy-mega-man-240764.phtml |archive-url=https://web.archive.org/web/20150906044808/http://www.destructoid.com/note-worthy-010-black-ops-ii-final-fantasy-mega-man-240764.phtml |website=[[Destructoid]] |date=December 18, 2012 |archive-date=September 6, 2015 |url-status=live |access-date=September 6, 2019}}</ref><ref name="OST2-B">{{cite web| title= Jet Set Radio Original Soundtrack |url=http://www.sumthing.com/itemDetails.aspx?id=5874 |archive-url=https://web.archive.org/web/20121102051336/http://www.sumthing.com/itemDetails.aspx?id=5874 |website=[[Sumthing Else]] |date=September 18, 2012 |archive-date=November 2, 2012 |url-status=dead |access-date=September 6, 2019}}</ref> A second soundtrack for the HD version, ''Jet Set Radio Sega Original Tracks'', was distributed by Sega, containing 15 tracks and was released on [[iTunes]] on October 3, 2012 alongside ''Jet Set Radio Future Sega Original Tracks''.<ref name="OST3">{{cite web| title=「ジェットセットラジオ」シリーズの楽曲がiTunes Storeで配信に |url=https://www.4gamer.net/games/184/G018447/20121003005/ |archive-url=https://web.archive.org/web/20190905120639/https://www.4gamer.net/games/184/G018447/20121003005/ |language=ja |website=4Gamer.net |date=October 3, 2012 |archive-date=September 5, 2019 |url-status=live |access-date=September 6, 2019}}</ref> === Promotion and release === ''Jet Set Radio'' was released in Japan on June 29, 2000.<ref name="JP-release">{{Cite web |url=https://games.yahoo.co.jp/news/item?n=20190629-00000002-ygame_gamedrive |archive-url=https://archive.today/20190925124126/https://games.yahoo.co.jp/news/item?n=20190629-00000002-ygame_gamedrive |title=【6月29日のレトロゲーム】今日は『ジェットセットラジオ』&『ミスタードリラー』の発売19周年! |language=ja |website=[[Yahoo!]] |date=June 29, 2019 |archive-date=September 25, 2019 |url-status=dead |access-date=October 16, 2020}}</ref> In North America, it was released on October 31 as ''Jet Grind Radio'' due to trademark problems for "Jet Set" in the United States at the time.<ref name="allgamereview" /><ref name="Jet-Set-TM">{{Cite web|url=https://www.ign.com/articles/2000/04/12/jet-set-radio-to-receive-name-change-in-america |archive-url=https://web.archive.org/web/20190908005614/https://www.ign.com/articles/2000/04/12/jet-set-radio-to-receive-name-change-in-america |title=Jet Set Radio to Receive Name Change in America |website=[[IGN]] |date=April 12, 2000 |archive-date=September 8, 2019 |url-status=live |access-date=September 7, 2019}}</ref> The PAL version was released later on November 24 under the original name.<ref name="DC-UK" /> The North American and PAL versions contained two new maps, new songs, and other in-game content designed to increase the game's appeal to Western audiences.<ref name="ODCM-US" /> To promote the North American release, Sega of America held a "Graffiti is Art" competition for contestants to enter their own [[graffiti]] art pieces to Sega.<ref name="SF-contest" /> Sega chose five finalists and flew them into [[San Francisco, California]] on October 21, where they competed to make graffiti art pieces on a canvas within a 3 and a half-hour timeframe for a prize of $5000.<ref name="SF-contest" /> Mayor of San Francisco, [[Willie Brown (politician)|Willie Brown]] discovered the competition and attempted to revoke Sega of America's permit, but was unsuccessful due to obtaining the permit legally.<ref name="SF-contest">{{Cite web|url=http://www.gamespot.com/articles/san-francisco-government-attempts-jet-grind-event-shutdown/1100-2642797 |archive-url=https://web.archive.org/web/20150702091527/http://www.gamespot.com/articles/san-francisco-government-attempts-jet-grind-event-shutdown/1100-2642797 |title=San Francisco Government Attempts Jet Grind Event Shutdown |website=[[GameSpot]] |archive-date=July 2, 2015 |access-date=September 5, 2019}}</ref><ref>{{Cite web|url=http://kotaku.com/the-man-tried-to-shut-segas-jet-set-radio-graffitti-par-1664892707|title=The Man Tried To Shut Sega's Jet Set Radio {{sic|Graffitti|hide=y}} Party Down|publisher=[[Kotaku]]|first=Mike|last=Fahey|date=November 30, 2014|access-date=December 26, 2020}}</ref> == Alternative versions == Sega re-released the game in Japan under the name {{nihongo foot|''De La Jet Set Radio''.|デ・ラ・ジェット セット ラジオ|De Ra Jetto Setto Rajio|group=lower-alpha}} This version was released on October 18, 2001, in Japan via Dreamcast Direct (later renamed Sega Direct) and included a T-shirt featuring the protagonist Beat for those who pre-ordered.<ref name="Deluxe-JSR">{{Cite web|url=http://www.gamespot.com/articles/jet-grind-radio-turns-deluxe/1100-2645758/ |archive-url=https://web.archive.org/web/20140919113119/http://www.gamespot.com/articles/jet-grind-radio-turns-deluxe/1100-2645758/ |title=Jet Grind Radio Turns Deluxe |website=[[GameSpot]] |date=October 26, 2000 |archive-date=September 19, 2014 |access-date=September 5, 2019}}</ref> This version features content that was originally exclusive to PAL and North American versions, namely music from the PAL release, two playable characters, and two stages.<ref name="De-La-JSR">{{Cite web|url=https://dengekionline.com/news/kako/new/200010/1031/1031jetdx.html |archive-url=https://web.archive.org/web/20190903062609/https://dengekionline.com/news/kako/new/200010/1031/1031jetdx.html |title=『デ・ラ・ジェット セット ラジオ』が2001年元旦発売決定! |website=Dangeki Online |language=ja |archive-date=September 3, 2019 |access-date=September 3, 2019}}</ref> === Mobile versions === {{see also|Jet Grind Radio (Game Boy Advance video game)}} ''Jet Set Radio'' was remade as two 2D mobile versions. The first, {{nihongo foot|''Typing Jet'',|タイピング ジェット|Taipingu Jetto|group=lower-alpha}} a [[Side-scrolling video game|side-scrolling game]] in which players escape police, was released for Japanese mobile phones by Sega on June 22, 2001.<ref>{{Cite web|url=http://k-tai.impress.co.jp/cda/article/news_toppage/5019.html|title=セガ、J-フォンのJavaアプリ向けゲームサイト「セガ・パレード」|date=June 22, 2001|website=k-tai.impress.co.jp|language=ja|archive-url=https://web.archive.org/web/20181021111418/https://k-tai.watch.impress.co.jp/cda/article/news_toppage/5019.html|archive-date=October 21, 2018|access-date=August 16, 2016}}</ref><ref>{{Cite magazine|url=https://www.famitsu.com/entertainment/news/2001/06/22/n06.html|title=セガのJ-フォンJavaコンテンツを一気に紹介!|date=June 22, 2001|magazine=[[Famitsu]]|language=ja|archive-url=https://web.archive.org/web/20190903062016/https://www.famitsu.com/entertainment/news/2001/06/22/n06.html|archive-date=September 3, 2019|access-date=September 3, 2019}}</ref> It was followed by a remake for [[Game Boy Advance]] developed by [[Vicarious Visions]] and published by [[THQ]] in North America on June 26, 2003, and in Europe on February 20, 2004.<ref name="allgame">{{cite web|url=http://www.allgame.com/game.php?id=42259&tab=review|title=Jet Grind Radio|author=Scott Alan Marriott|website=[[Allgame]]|archive-url=https://web.archive.org/web/20141115044211/http://www.allgame.com/game.php?id=42259&tab=review|archive-date=November 15, 2014|access-date=September 7, 2019|url-status=dead}}</ref><ref name="allgame=EU">{{cite web|url=http://www.allgame.com/game.php?id=57505|title=Jet Set Radio [European]|website=[[Allgame]]|archive-url=https://web.archive.org/web/20141114192427/http://www.allgame.com/game.php?id=57505|archive-date=November 14, 2014|access-date=September 7, 2019|url-status=dead}}</ref> The Game Boy Advance version uses the ''[[Tony Hawk's Pro Skater 2]]'' engine and an [[Isometric video game graphics|isometric perspective]], and it emulates the cel-shaded graphics of the Dreamcast game, with some original stages and shortened songs.<ref name="HG101-JSR-GBA">{{Cite web|url=http://www.hardcoregaming101.net/jet-grind-radio/ |archive-url= https://web.archive.org/web/20190405101101/http://www.hardcoregaming101.net/jet-grind-radio/ |title=Jet Grind Radio (GBA) |website=Hardcore Gaming 101 |language=ja |date=August 4, 2017 |archive-date=April 5, 2019 |access-date=September 6, 2019}}</ref> === High-definition remaster === In 2012, [[High-definition television|high-definition]] ports developed by [[BlitWorks]]<ref name="Polygon">{{cite web|url=https://www.polygon.com/gaming/2012/9/12/3319792/jet-set-radio-hd-creators-look-back-on-the-original-game|title='Jet Set Radio HD' creators look back on the original game|date=September 12, 2012|website=Polygon|url-status=live|archive-url=https://web.archive.org/web/20170730030214/https://www.polygon.com/gaming/2012/9/12/3319792/jet-set-radio-hd-creators-look-back-on-the-original-game|archive-date=July 30, 2017|access-date=September 22, 2019}}</ref> were released for [[PlayStation 3]], [[Xbox 360]], [[Windows]], [[PlayStation Vita]], [[iOS]], and [[Android (operating system)|Android]]. The ports add features, including widescreen HD graphics, online leaderboards, [[Achievement (video gaming)|achievements]], and a new camera system. It combines the North American, European, and Japanese versions' soundtracks and adds bonus tracks from ''Jet Set Radio Future'', but it omits the PAL version's tracks "Yappie Feet" and "Many Styles".<ref name="GameWatch-interview">{{cite web|url=https://game.watch.impress.co.jp/docs/news/588217.html |archive-url=https://web.archive.org/web/20190906080909/https://game.watch.impress.co.jp/docs/news/588217.html |url-status=live |title=PS3/Xbox 360/PS Vita「ジェットセットラジオ」プレイレポート |language=ja |website=game.watch.impress.co.jp |date=February 20, 2013 |archive-date= September 6, 2019 |access-date=September 21, 2019}}</ref><ref name="missing-tracks">{{cite web |url=https://www.destructoid.com/nice-only-two-songs-missing-from-jet-set-radio-hd-229708.phtml |title=Nice: Only two songs missing from Jet Set Radio HD |website=[[Destructoid]] |date=June 18, 2012 |access-date=September 27, 2019 |archive-date=October 28, 2020 |archive-url=https://web.archive.org/web/20201028152057/https://www.destructoid.com/nice-only-two-songs-missing-from-jet-set-radio-hd-229708.phtml |url-status=dead}}</ref> To promote the ports, Sega ran a contest to allow players to submit their own artwork to be used as graffiti within the game.<ref name="summer">{{cite web | url = http://www.eurogamer.net/articles/2012-02-28-jet-set-radio-hd-out-this-summer-on-pc-psn-and-xbla | title = Jet Set Radio HD out this summer on PC, PSN and XBLA | first = Wesley | last = Yin-Poole | date = February 28, 2012 | website= [[Eurogamer]] |access-date=September 3, 2019}}</ref><ref>{{cite web|url=http://www.sega.com/jsrcontest/ |title=Jet Set Radio Graffiti Contest |website=[[Sega]] |access-date=March 4, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120303162222/http://www.sega.com/jsrcontest/ |archive-date=March 3, 2012}}</ref> The game was made backwards-compatible with the [[Xbox One]] in May 2016.<ref>{{cite web|url=https://www.eurogamer.net/articles/2016-05-03-jet-set-radio-is-now-available-on-xbox-one|title=Jet Set Radio is now available on Xbox One |website=[[Eurogamer]] |date=10 May 2016 |access-date=August 28, 2020}}</ref> In North America, the PS3 version was released on September 18, with [[PlayStation Plus]] members able to purchase it early on September 11. The PS3 version was released in Europe the following day alongside The Xbox Live Arcade and Windows version for both North America and Europe.<ref name="PSN-XBLA-Steam-Vita" /><ref name="Europe-PS3">{{cite web | url = http://blog.eu.playstation.com/2012/09/12/scrawl-this-on-a-wall-jet-set-radio-is-finally-here-again/ | archive-url=https://web.archive.org/web/20150912233721/http://blog.eu.playstation.com/2012/09/12/scrawl-this-on-a-wall-jet-set-radio-is-finally-here-again/ | title = Scrawl This On A Wall – Jet Set Radio Is Finally Here (Again)! | date= September 12, 2012 |archive-date=September 12, 2015 | url-status=live | website= Blog.eu.playstation.com | access-date=September 25, 2019}}</ref> The PlayStation Vita version was scheduled for release on October 16, but was delayed for development optimization reasons; it was released on November 20 in North America and in Europe the following day.<ref name="Vita-delayed">{{cite web|url=https://www.pocketgamer.com/articles/045790/dreamcast-classic-jet-set-radio-skates-on-past-scheduled-vita-launch-date/ |title= Dreamcast classic Jet Set Radio skates on past scheduled Vita launch date |website=[[Pocket Gamer]] |archive-url=https://web.archive.org/web/20190905120643/https://www.pocketgamer.com/articles/045790/dreamcast-classic-jet-set-radio-skates-on-past-scheduled-vita-launch-date/ |date= October 16, 2012 |archive-date=September 5, 2019 |url-status=live |access-date=September 5, 2019}}</ref><ref name="PSN-XBLA-Steam-Vita">{{cite web|url=http://www.computerandvideogames.com/362454/jet-set-radio-dated-priced-ps-plus-gets-first-access/ |title= Jet Set Radio dated, priced - PS Plus gets first access |website=[[Computer and Video Games]] |url-status=dead |archive-url=https://web.archive.org/web/20131029210145/http://www.computerandvideogames.com/362454/jet-set-radio-dated-priced-ps-plus-gets-first-access/ |date= August 10, 2012 |archive-date=October 29, 2013 |access-date=September 3, 2019}}</ref><ref name="Europe-Vita">{{cite web|url=http://www.eurogamer.net/articles/2012-11-13-jet-set-radio-hd-coming-to-vita-ios-and-android-this-month |archive-url=https://web.archive.org/web/20170202085833/http://www.eurogamer.net/articles/2012-11-13-jet-set-radio-hd-coming-to-vita-ios-and-android-this-month |title=Jet Set Radio HD coming to Vita, iOS and Android this month |last=Matulef|first=Jeffrey |website=[[Eurogamer]] |date=November 13, 2012 |archive-date= February 2, 2017 |access-date=November 17, 2012}}</ref> The PS3, Xbox 360, and PlayStation Vita versions were released in Japan simultaneously on February 20, 2013.<ref name="HD-JP-PS3-X360-Vita">{{cite magazine|url=https://www.famitsu.com/news/201302/13028650.html |title= 『ジェットセットラジオ』PS3、PS Vita、Xbox 360向けに2013年2月20日より3機種同時配信決定 |magazine=[[Famitsu]] |language=ja |archive-url=https://web.archive.org/web/20160318003742/https://www.famitsu.com/news/201302/13028650.html |date= February 13, 2013 |archive-date=March 18, 2016 |url-status=live |access-date=September 5, 2019}}</ref> The iOS and Android versions were released in North America and Europe on November 29, 2012.<ref name="iOS-Android-release">{{cite web|url=https://www.pocketgamer.com/articles/046906/update-dreamcast-classic-jet-set-radio-skates-onto-ios-and-android/ |title= Dreamcast classic Jet Set Radio skates onto iOS and Android |website=[[Pocket Gamer]] |url-status=live |archive-url=https://web.archive.org/web/20190905054151/https://www.pocketgamer.com/articles/046906/update-dreamcast-classic-jet-set-radio-skates-onto-ios-and-android/ |date= November 29, 2012 |archive-date=September 5, 2019 |access-date=September 5, 2019}}</ref> Japan received the iOS version on December 20, 2012 and Android on January 30, 2013.<ref name="JP-iOS">{{cite magazine|url=https://app.famitsu.com/20121220_117143/ |title= 【新作情報】『ジェットセットラジオ』iOS版が配信されていた |magazine=[[Famitsu]] |language=ja |archive-url=https://web.archive.org/web/20190719211140/https://app.famitsu.com/20121220_117143/ |date= December 20, 2012 |archive-date=July 19, 2019 |url-status=live |access-date=September 5, 2019}}</ref><ref name="JP-Android">{{cite magazine|url=https://app.famitsu.com/20130130_124990/ |title= トーキョーを華麗に疾走! Android版『ジェットセットラジオ』が配信 |magazine=[[Famitsu]] |language=ja |archive-url=https://web.archive.org/web/20151003112639/http://app.famitsu.com/20130130_124990/ |date= January 30, 2013 |archive-date=October 3, 2015 |url-status=live |access-date=September 5, 2019}}</ref> The smartphone versions were delisted as of 2015 due to compatibility problems with iOS updates.<ref name="iOS-Android-delisted">{{cite web|url=https://www.pocketgamer.com/articles/062156/jet-set-radio-disappears-from-the-app-store-leaving-google-play-soon/ |title=Jet Set Radio disappears from the App Store, leaving Google Play soon |website=[[Pocket Gamer]] |url-status=live |archive-url=https://web.archive.org/web/20131029210145/http://www.computerandvideogames.com/362454/jet-set-radio-dated-priced-ps-plus-gets-first-access/ |date= October 22, 2014 |archive-date=October 29, 2013 |access-date=September 5, 2019}}</ref> The Xbox 360 version of Jet Set Radio was delisted off the Xbox Live Arcade store in February 2023, but is still available for download for those who own it.<ref>{{cite web | url=https://www.videogameschronicle.com/news/microsoft-announces-plans-to-delist-various-games-from-the-xbox-360-marketplace/ | title=Microsoft announces plans to delist various games from the Xbox 360 marketplace | date=January 31, 2023 }}</ref> The [[Steam (service)|Steam]] version of the game was similarly delisted on December 6, 2024; along with every other game that was featured in the [[Dreamcast Collection]]; except for [[Sonic Adventure]] and its [[Sonic Adventure 2|sequel]]. == Reception == {{Video game reviews | title = <!-- Aggregators --> | GR = SDC: 92%<ref name="GR_SDC">{{cite web |url=https://www.gamerankings.com/dreamcast/197687-jet-grind-radio/index.html |title=Jet Grind Radio for Dreamcast |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2019-04-18}}</ref><br />GBA: 76%<ref>{{cite web |url=https://www.gamerankings.com/gba/563587-jet-grind-radio/index.html |title=Jet Grind Radio for Game Boy Advance |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2019-04-18}}</ref> | MC = SDC: 94/100<ref>{{cite web |url=https://www.metacritic.com/game/jet-grind-radio/critic-reviews/?platform=dreamcast |title=Jet Grind Radio for Dreamcast Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2019-04-18}}</ref><br />GBA: 74/100<ref>{{cite web |url=https://www.metacritic.com/game/jet-grind-radio/critic-reviews/?platform=game-boy-advance |title=Jet Grind Radio for Game Boy Advance Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2019-04-18}}</ref><br />PS3: 75/100<ref>{{cite web |url=https://www.metacritic.com/game/jet-set-radio/critic-reviews/?platform=playstation-3 |title=Jet Set Radio for PlayStation 3 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2019-04-18}}</ref><br />X360: 70/100<ref>{{cite web |url=https://www.metacritic.com/game/jet-set-radio/critic-reviews/?platform=xbox-360 |title=Jet Set Radio for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2019-04-18}}</ref><br />iOS: 58/100<ref>{{cite web |url=https://www.metacritic.com/game/jet-set-radio/critic-reviews/?platform=ios-iphoneipad |title=Jet Set Radio for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2019-04-18}}</ref> <!-- Reviewers --> | Allgame = {{Rating|4.5|5}}<ref name="allgamereview">{{cite web | url = http://www.allgame.com/game.php?id=24399&tab=review | title = Jet Grind Radio - Review | author = Thompson, Jon | website = [[AllGame]] | archive-url=https://web.archive.org/web/20141115044503/http://www.allgame.com/game.php?id=24399&tab=review | archive-date=November 15, 2014 | url-status=dead | access-date =April 6, 2017}}</ref> | EuroG = HD: 9/10<ref name="Eurogamer-review">{{Cite web|title = Jet Set Radio Review: Violently Smooth|url = http://www.eurogamer.net/articles/2012-09-12-jet-set-radio-review |archive-url=https://web.archive.org/web/20181116170301/https://www.eurogamer.net/articles/2012-09-12-jet-set-radio-review |website =[[Eurogamer]] |date=September 12, 2012 |archive-date=November 16, 2018 |access-date=February 2, 2016 |url-status=live}}</ref> | Fam = 32/40<ref name="Famitsu">{{cite magazine |title=ドリームキャスト – JET SET RADIO (ジェットセットラジオ) |magazine= [[Weekly Famitsu]] |issue=915 Pt.2 |page=42 |language=ja |date= June 30, 2006}}</ref> | GI = HD: 6.5<ref name="Gameinformer" >{{cite web| url=https://www.gameinformer.com/games/jet_set_radio/b/ps3/archive/2012/09/11/you-can-t-skate-home-again.aspx |archive-url=https://web.archive.org/web/20190813122555/https://www.gameinformer.com/games/jet_set_radio/b/ps3/archive/2012/09/11/you-can-t-skate-home-again.aspx |title= Jet Grind Radio: You Can't Skate Home Again |website=[[Gameinformer]] |date= September 11, 2012 |archive-date= August 13, 2019 |url-status=live |access-date=October 11, 2019}}</ref> | GSpot = 9/10<ref name="GameSpot" >{{cite web| url=https://www.gamespot.com/reviews/jet-grind-radio-review/1900-2598532/ |archive-url=https://web.archive.org/web/20111230151805/http://www.gamespot.com/jet-grind-radio/reviews/jet-grind-radio-review-2598532/ |title= Jet Grind Radio Review |website=[[GameSpot]] |date= July 6, 2000 |archive-date= December 30, 2011 |url-status=live |access-date=September 3, 2019}}</ref> | GRadar = HD: {{rating|4|5}}<ref name=GamesRadar>{{cite web|author=Giancarlo Saldana |url=http://www.gamesradar.com/jet-set-radio-review/ |archive-url=https://web.archive.org/web/20190502023347/https://www.gamesradar.com/jet-set-radio-review/ |title=Jet Set Radio HD review: Tokyo-to. Just how you remembered it. |website= [[GamesRadar+]] |date=September 11, 2012 |archive-date=May 2, 2019 |url-status=live |access-date=September 3, 2019}}</ref> | IGN = 9.6/10<ref name="IGN">{{cite web|title=Jet Grind Radio - Review |url=https://www.ign.com/articles/2000/10/28/jet-grind-radio-3 |archive-url=https://web.archive.org/web/20151010051235/https://www.ign.com/articles/2000/10/28/jet-grind-radio-3 |website=[[IGN]] |date=October 27, 2000 |archive-date= October 10, 2015 |url-status=live |access-date= September 3, 2019}}</ref> | NGen = {{rating|4|5}}<ref name="NGen">{{cite magazine|last=Lundrigan |first=Jeff |url=https://archive.org/details/NextGen73Jan2001 |title=Jet Grind Radio: Ars Est Graffiti |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |volume=3 |issue=1 |page=[https://archive.org/details/NextGen73Jan2001/page/n98 97]|date=January 2001 |access-date=October 17, 2019}}</ref><ref name="NGv3n9">{{cite magazine|last=Lundrigan|first=Jeff|title=Jet Set Radio: World's Scariest Police - Period|magazine=[[Next Generation (magazine)|Next Generation]]|volume=2|issue=9|publisher=[[Future US|Imagine Media]]|date=September 2000|page=101}}</ref> | TA = HD:{{rating|3.5|5}}<ref name="TA">{{cite web |url=https://toucharcade.com/2012/12/03/jet-set-radio-review/ |archive-url=https://web.archive.org/web/20190418080507/https://toucharcade.com/2012/12/03/jet-set-radio-review/ |title='Jet Set Radio' Review – Virtual Controls Tougher Than Captain Onishima |last=Ford |first=Eric |website=[[TouchArcade]]|date=December 3, 2012 |archive-date=April 18, 2019|url-status=live |access-date=April 18, 2019}}</ref> | PG = HD:{{rating|2.5|5}}<ref name="PG">{{cite web |url=https://www.pocketgamer.com/articles/046965/jet-set-radio/ |archive-url=https://web.archive.org/web/20190507050737/https://www.pocketgamer.com/articles/046965/jet-set-radio/ |title='Jet Set Radio' Review |last=Slater |first=Harry |website=[[Pocket Gamer]]|date=December 3, 2012 |archive-date=May 7, 2019 |url-status=live |access-date=September 5, 2019}}</ref> | GameFan = 97/100<ref name="GFan">{{cite magazine |title=Jet Grind Radio |magazine=GameFan |volume=8 |issue=12 |page=[https://archive.org/details/GamefanVolume8Issue12December2000/page/n76 75] |date=December 2000 |url=https://archive.org/details/GamefanVolume8Issue12December2000 |access-date=September 5, 2019}}</ref> | rev1 = ''[[DC-UK]]'' | rev1Score = 9/10<ref name="DC-UK">{{cite magazine |title=DC-Review: Jet Set Radio |magazine=[[DC-UK]] |issue=16 |pages=52–57 |publisher=[[Future plc]] |date=December 2000 |url=https://archive.org/details/DC-UK_Issue_16_2000-12_Future_Publishing_GB/page/n51 |access-date=September 4, 2019}}</ref> | rev2 = [[Official Dreamcast Magazine (US magazine)|''ODCM'' (US)]] | rev2Score = 10/10<ref name="ODCM-US">{{cite magazine |first=Evan |last=Shamoon |title=Testzone: Jet Grind Radio |magazine=[[Official Dreamcast Magazine (US magazine)|Official Dreamcast Magazine]] (US)|issue=9 |pages=90–93 |publisher=[[Future plc]] |date=December 2000 |url=https://archive.org/stream/OfficialSegaDreamcastMagazineUS/Official_Sega_Dreamcast_9_Dec_2000#page/n90/ |access-date=September 7, 2019}}</ref> | rev3 = ''Gamers' Republic'' | rev3Score = A<ref name="GRepublic-review">{{cite magazine |first=Dave |last=Halversion |title=Jet Grind Radio |magazine=Gamers' Republic |date=December 2000 |publisher=Millennium Publishing |issue=31 |pages=[https://archive.org/details/Gamers_Republic_Issue_31/page/n73 74], 75 |url=https://archive.org/details/Gamers_Republic_Issue_31 |access-date=September 5, 2019}}</ref> | award1Pub = [[Game Critics Awards]] | award1 = Best Console Game | award2Pub = [[Game Developers Choice Awards]] | award2 = Excellence in Visual Arts, Game Spotlights Award | award3Pub = [[GameSpot]] | award3 = Best Graphics, Artistic | award4Pub = [[Gamers' Republic]] | award4 = Best 3D Game Design }} ===Critical reception=== ''Jet Set Radio'' received acclaim for its gameplay, visual style, and music. ''Gamers' Republic'' called it flawless.<ref name="GRepublic-review" /> ''[[IGN]]'' praised the extra gameplay modes, saying they added replay value.<ref name="IGN" /> [[Official Dreamcast Magazine (US)|''Official Dreamcast Magazine'']] (''ODCM'') found the exaggerated physics and interactivity of the levels immersive.<ref name="ODCM-US" /> ''[[DC-UK]]'' described the gameplay as a combination of ''[[Crazy Taxi (video game)|Crazy Taxi]]'' and ''[[Tony Hawk's|Tony Hawk]]'' and concluded that the gameplay was better than both.<ref name="DC-UK" /> ''[[GameSpot]]'' praised the pacing, stating that the beginning of the game is simple and slowly becomes more challenging as the player progresses.<ref name="GameSpot" /> ''[[GameFan]]'' was not impressed with the early stages, but their opinion changed as they progressed the game and were happy with the result.<ref name="GFan" /> ''[[Next Generation (magazine)|Next Generation]]'' found the story modifications of the English versions jarring, although, he complimented the new stages, calling them "impressive" and "a worthy addition to Japanese cityscapes of the original".<ref name="NGen" /> The camera controls were commonly criticized, but most reviewers said the overall quality outweighed them.<ref name=IGN /><ref name="GFan" /><ref name="GameSpot" /><ref name="DC-UK" /> ''IGN'' said the visual style "looks like a moving cartoon, and every character, right down to the police dogs, is practically overflowing with personality ... It has the type of look that makes non-gamers can't help but be impressed".<ref name=IGN /> ''ODCM'' called it "gorgeous" and compared it to the move to [[color television]].<ref name="ODCM-US" /> ''DC-UK'' also praised it for resembling a 2D cartoon in 3D space, and considered it ground-breaking.<ref name="DC-UK" /> ''[[GamePro]]'' wrote that the visuals were unique and that the stylized design was convincing and fun.<ref name="GamePro">{{cite web |url=http://edition.cnn.com/2000/TECH/computing/11/03/jet.grind.radio.idg/index.html |archive-url=https://web.archive.org/web/20030127172332/http://edition.cnn.com/2000/TECH/computing/11/03/jet.grind.radio.idg/index.html |title= Review: Jet Grind Radio (GamePro)|website=[[CNN]] |publisher=[[International Data Group|IDG]]|date=November 3, 2000 |archive-date=January 27, 2003 |url-status=live |access-date=September 21, 2019}}</ref> ''GamePro'' called ''Jet Set Radio'' one of the best-sounding games of the year for its soundtrack,<ref name="GamePro" /> and ''ODCM'' said it had "one of the best soundtracks ever".<ref name="ODCM-US" /> ''IGN'' also praised the soundtrack, but was critical of the tracks added to the North American release, in particular songs from [[Rob Zombie]].<ref name=IGN /> ''Next Generation'', however, did not consider the new tracks to make a difference, stating the soundtrack was incredible from the start.<ref name="NGen" /> ''GameSpot'' said the soundtrack fit perfectly into the game's environment.<ref name="GameSpot" /> When reviewing the HD remaster, the game received mixed reactions from critics. ''[[GamesRadar+]]'' praised how it is a joy to play even 12 years after its release. ''[[Eurogamer]]'' also gave positive statements, calling the visual style "timeless", and complimented the HD remaster, stating "12 years on and this is a surprisingly rigorous game built of oddball delights, then, and the HD updating has only enhanced its charms. The skating's still great, the city's still a joy to explore, and the soundtrack's still one of the very best ever put together".<ref name="Eurogamer-review" /> ''[[Game Informer]]'' was more critical, opining that the gameplay was archaic and frustrating. ''Game Informer'' further elaborated that in retrospect, the originally released visual style blinded them from its faulty gameplay.<ref name="Gameinformer" /> Both ''[[TouchArcade]]'' and ''[[Pocket Gamer]]'' criticized smartphone versions for the touchscreen controls and unable to keep up with the tasks the game requires.<ref name="PG" /><ref name="TA" /> Across all versions of the game combined, including the original and re-releases, sales of ''Jet Set Radio'' surpassed 1 million copies worldwide.<ref>{{Cite web|url=http://www.japan-gamecharts.com/dc.php|archive-url=https://web.archive.org/web/20081207123646/http://www.japan-gamecharts.com/dc.php|url-status=usurped|archive-date=2008-12-07|title=Sega Dreamcast Japanese Ranking|date=2008-12-07|access-date=2020-03-10}}</ref><ref>{{Cite web |title=Jet Set Radio |url=https://steamspy.com/app/205950 |url-status=dead |archive-url=https://web.archive.org/web/20200317134100/https://steamspy.com/app/205950 |archive-date=2020-03-17 |website=SteamSpy}}</ref><ref>{{Cite web |last=Langley |first=Ryan |date=11 February 2013 |title=Xbox Live Arcade By The Numbers - An extensive look back at 2012 |url=https://www.gamedeveloper.com/business/xbox-live-arcade-by-the-numbers---an-extensive-look-back-at-2012 |access-date=2020-03-10 |website=[[Gamasutra]] |language=en |url-status=live |archive-url=https://web.archive.org/web/20170801015012/https://www.gamasutra.com/blogs/RyanLangley/20130211/186346/Xbox_Live_Arcade_By_The_Numbers__An_extensive_look_back_at_2012.php |archive-date=August 1, 2017}}</ref> ===Accolades=== ''Jet Set Radio'' won the Best Console Game at the [[E3 (Electronic Entertainment Expo)|E3]] [[Game Critics Awards]] in 2000 and was the runner up for Best in Show at the same event.<ref name="E3-Award">{{cite web|title=Game Critics Awards: 2000 Winners |url=http://www.gamecriticsawards.com/2000winners.html |archive-url=https://web.archive.org/web/20190701000738/http://gamecriticsawards.com/2000winners.html |work=[[Game Critics Awards]] |date=June 2000 |archive-date= July 1, 2019 |url-status=live |access-date=September 3, 2019}}</ref> The game won the category of "Excellence in Visual Arts" award, received a "Game Spotlights Award" and was nominated for Game of the year at the 2001 [[Game Developers Choice Awards]].<ref name="GDCA">{{cite web|title=Game Developers Choice Online Awards |url=http://www.gamechoiceawards.com/archive/gdca_1st.html |archive-url=https://web.archive.org/web/20190624202205/http://gamechoiceawards.com/archive/gdca_1st.html |website=[[Game Developers Choice Awards]] |archive-date=June 24, 2019 |url-status=live |access-date=September 3, 2019}}</ref> ''Jet Set Radio'' received nominations for the "[[D.I.C.E. Award for Game of the Year|Game of the Year]]", "Console Game of the Year", "Console Innovation", "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Art Direction]]", "[[D.I.C.E. Award for Outstanding Achievement in Game Design|Game Design]]", "[[D.I.C.E. Award for Outstanding Achievement in Original Music Composition|Original Musical Composition]]", "[[D.I.C.E. Award for Outstanding Achievement in Audio Design|Sound Design]]", and "[[D.I.C.E. Award for Outstanding Technical Achievement|Visual Engineering]]" categories at the [[4th Annual Interactive Achievement Awards]] (the most nominated game at that ceremony).<ref name="DICE">{{cite web|title=Jet Grind Radio |url=https://www.interactive.org/games/video_game_details.asp?idAward=2001&idGame=577 |archive-url= https://web.archive.org/web/20120515054939/http://www.interactive.org/games/video_game_details.asp?idAward=2001&idGame=577 |website=Academy of Interactive Arts and Sciences |archive-date=May 15, 2012 |url-status=live |access-date=September 3, 2019}}</ref> It won GameSpot's annual "Best Graphics, Artistic" award among console games, and was nominated in the "Best Game Music" and "Best Platform Game" categories.<ref name="bestworst2000">{{cite web |author= |date=January 5, 2001 |title=Best and Worst of 2000 |url=http://gamespot.com/gamespot/features/video/bestof_2000/ |url-status=dead |archive-url=https://web.archive.org/web/20020213041653/http://gamespot.com/gamespot/features/video/bestof_2000/ |archive-date=February 13, 2002 |work=[[GameSpot]]}}</ref> ''[[Gamers' Republic]]'' awarded it "Best 3D Game Design" in its 2000 Year in Review.<ref name="GRepublic-Award">{{cite magazine|title=Gamers' Republic: 2000 Year in Review |url=https://www.interactive.org/games/video_game_details.asp?idAward=2001&idGame=577https://archive.org/details/Gamers_Republic_Issue_33/page/n21 |magazine=Gamers' Republic |issue=33 |page=33 |date=February 2001 |publisher=Millennium Publishing |access-date=September 3, 2019}}</ref> The game was also featured in ''[[1001 Video Games You Must Play Before You Die]]''.<ref>{{cite book|editor=Tony Mott|title=1001 Video Games You Must Play Before You Die|year=2013|publisher=[[Universe Publishing]]|isbn=978-1844037667}}</ref> ''Jet Set Radio'' also holds a [[Guinness World Records|Guiness World Record]] for the first video game to use cel-shading.<ref>{{Cite web |last=Allen |first=Dominic |date=2024-08-23 |title=10 Games That've Achieved Guinness World Records |url=https://www.thegamer.com/video-games-guinness-records-achievements/ |access-date=2024-11-04 |website=TheGamer |language=en}}</ref> == Legacy == ''Jet Set Radio'' is recognized as one of the first games to feature [[Cel shading|cel-shaded graphics]], with exaggerated shapes, thick lines, and flat, bright colors.<ref name="Vice" /> [[Insomniac Games|Insomniac]] owner [[Ted Price (businessman)|Ted Price]] credited it as an influence on their game ''[[Sunset Overdrive]]''.<ref>{{Cite news |last=Yin-Poole |first=Wesley |date=September 28, 2014 |title=Sunset Overdrive: the Ted Price interview |website=[[Eurogamer]] |url=https://www.eurogamer.net/sunset-overdrive-the-ted-price-interview |url-status=live |access-date=July 28, 2018 |archive-url=https://web.archive.org/web/20180708104227/https://www.eurogamer.net/articles/2014-09-28-sunset-overdrive-the-ted-price-interview |archive-date=July 8, 2018}}</ref> Numerous indie developers have cited ''Jet Set Radio'' as a major influence on their games,<ref>{{cite news|url=https://www.eurogamer.net/articles/2019-09-08-jet-set-radio-may-be-no-more-but-its-influence-is-everywhere|title=Jet Set Radio may be with us no more, but its influence is everywhere|newspaper=Eurogamer.net |date=8 September 2019|access-date=December 21, 2020|via=[[Eurogamer]]}}</ref> the most notable being the successfully [[crowdfunded]] ''Hover: Revolt of Gamers'', ''[[Lethal League]]'', and ''[[Bomb Rush Cyberfunk]]'', all of which draw heavy inspiration from ''Jet Set Radio''{{'}}s visuals and music and feature contributions from its composer, [[Hideki Naganuma]].<ref>{{Cite web|title=Hover : Revolt Of Gamers|url=https://www.kickstarter.com/projects/midgarstudio/hover-revolt-of-gamers|access-date=2020-09-25|website=Kickstarter|date=September 18, 2018 |language=en}}</ref><ref>{{Cite web|last=Caldwell|first=Brendan|date=2018-09-11|title=Lethal League Blaze strikes out in October, with Jet Set Radio vibes|url=https://www.rockpapershotgun.com/2018/09/11/lethal-league-blaze-strikes-out-in-october-with-jet-set-radio-vibes/|access-date=2020-09-25|website=Rock, Paper, Shotgun|language=en-US}}</ref><ref>{{Cite web|last=Hetfeld|first=Malindy|date=2020-07-22|title=Bomb Rush Cyberfunk is an indie ode to Jet Set Radio, with the original composer|url=https://www.pcgamer.com/bomb-rush-cyberfunk-is-an-indie-ode-to-jet-set-radio-with-the-original-composer/|access-date=2020-09-25|website=PC Gamer|language=en-US}}</ref> The game has also been [[speedrun]] at [[Games Done Quick]] multiple times.<ref>{{cite web|url=https://www.youtube.com/watch?v=Ff__FhmNlJw |archive-url=https://ghostarchive.org/varchive/youtube/20211222/Ff__FhmNlJw |archive-date=2021-12-22 |url-status=live|title=Jet Set Radio HD - Speed Run in 1:01:30 by trihex live for Awesome Games Done Quick 2013 [360]|date=May 4, 2013 |access-date=December 20, 2020|via=[[YouTube]]}}{{cbignore}}</ref><ref>{{cite web|url=https://gdqvods.com/game/jet-set-radio|title=GDQ VODs - Jet Set Radio|access-date=December 20, 2020|via=gdqvods.com}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=T3stcpJrYSs |archive-url=https://ghostarchive.org/varchive/youtube/20211222/T3stcpJrYSs |archive-date=2021-12-22 |url-status=live|title=Jet Set Radio by Maxylobes in 0:41:09 - SGDQ2016 - Part 49 [1440p]|date=September 17, 2016 |access-date=December 20, 2020|via=[[YouTube]]}}{{cbignore}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=hWycHrKNiK4 |archive-url=https://ghostarchive.org/varchive/youtube/20211222/hWycHrKNiK4 |archive-date=2021-12-22 |url-status=live|title=Jet Set Radio by kitcarsonn in 37:08 - Summer Games Done Quick 2020 Online|date=August 19, 2020 |access-date=December 20, 2020|via=[[YouTube]]}}{{cbignore}}</ref> Other fan community-based ''Jet Set Radio'' projects include ''Jet Set Radio Live'', a 24/7 [[Internet radio|browser-based radio station]] based on the fictional radio station in-game created in January 2016<ref>{{cite web |last=Sullivan |first=Lucas |date=29 November 2018 |title=Tuning in to the real-life Jet Set Radio will instantly make your day 90% better (and 200% funkier) |url=https://www.gamesradar.com/tuning-in-to-the-real-life-jet-set-radio-will-instantly-make-your-day-90-better-and-200-funkier |access-date=December 21, 2020 |website=[[GamesRadar+]]}}</ref><ref>{{cite web |date=May 11, 2018 |title=Jet Set Radio Live: how an 18 year old game broke through into real life |url=https://www.videogamer.com/features/jet-set-radio-live-how-an-18-year-old-game-broke-through-into-real-life |access-date=December 21, 2020 |website=VideoGamer.com}}</ref> and the albums ''Memories of Tokyo-To'' released on February 20, 2018 and ''Sounds of Tokyo-To Future'' by American musician 2 Mello on August 24, 2021.<ref>{{cite web |date=27 February 2018 |title=[Album Review] 2 Mello – Memories of Tokyo-To |url=https://www.altwire.net/2018/02/27/album-review-2-mello-memories-tokyo |access-date=December 21, 2020 |website=AltWire.com}}</ref><ref>{{cite web |last1=Wilbur |first1=Brock |date=March 11, 2018 |title=This Jet Set Radio tribute album will graffiti itself on your heart |url=https://www.rockpapershotgun.com/this-jet-set-radio-tribute-album-will-graffiti-itself-on-your-heart |access-date=January 31, 2022 |website=[[Rock Paper Shotgun]]}}</ref><ref>{{Cite web |date=January 4, 2022 |title=Creating Sounds of Tokyo-To Future Part 1: Intro and 'Break Down Break Up' |url=https://2mello.net/blog/2021/12/28/creatingsttf-1 |access-date=2022-05-23 |website=2 Mello |language=en-US}}</ref> A sequel, ''[[Jet Set Radio Future]]'', was released for the [[Xbox (console)|Xbox]] in 2002, early in the system's life cycle. Two main characters, Beat and Gum, are playable characters in ''[[Sega Superstars Tennis]]'' and ''[[Sonic & All-Stars Racing Transformed]]'', and the former appears in ''[[Sonic Universe]]'' issue #45, an adaptation of the game along with ''[[Sonic & Sega All-Stars Racing]]''.<ref name="Allstar-tennis">{{cite web |last=Reed |first=Kristan |date=January 18, 2008 |title=SEGA Superstars Tennis |url=https://www.eurogamer.net/fi-segatennis |url-status=live |archive-url=https://web.archive.org/web/20190228192021/https://www.eurogamer.net/articles/fi_segatennis_ |archive-date=February 28, 2019 |access-date=September 28, 2019 |website=[[Eurogamer]]}}</ref><ref name="JSR-Allstar-comics">{{cite web |last=Ponce |first=Tony |date=September 20, 2012 |title=Exclusive: Danica Patrick to guest star in Archie Sonic |url=https://www.destructoid.com/exclusive-danica-patrick-to-guest-star-in-archie-sonic-235365.phtml |url-status=live |archive-url=https://web.archive.org/web/20150922054035/https://www.destructoid.com/exclusive-danica-patrick-to-guest-star-in-archie-sonic-235365.phtml |archive-date=September 22, 2015 |access-date=September 28, 2019 |website=[[Destructoid]]}}</ref><ref>{{cite comic|url=https://readcomiconline.to/Comic/Sonic-Universe/Issue-45?id=21679&readType=0#5|title=Sonic Universe|issue=45|date=December 2012|publisher=[[Archie Comics]]|page=5}}</ref> In 2009, an early antagonist in the game, Captain Onishima, was ranked 95th in IGN's "Top 100 Videogame Villains" list.<ref name="Top 100">{{cite web |url=http://www.ign.com/videogame-villains/95.html |archive-url=https://web.archive.org/web/20100909004711/http://www.ign.com/videogame-villains/95.html |title= Top 100 Video Game Villains: No.95 - Captain Onishima |website=[[IGN]] |date= September 9, 2010 |archive-date= September 9, 2010 |url-status=dead |access-date=September 3, 2019}}</ref> ''Jet Set Radio'' and ''Jet Set Radio Future'' are highly requested games to be ported to the [[List of Xbox games compatible with Xbox One|Xbox One]],<ref>{{cite web |last=Pearce |first=Alanah |date=10 November 2017 |title=10 Original Xbox Games We Want Backward Compatible |url=https://www.ign.com/articles/2017/11/10/10-original-xbox-games-we-want-backward-compatible |access-date=December 20, 2020 |website=[[IGN]]}}</ref><ref name="thegamer">{{cite web |last=Sammut |first=Mark |date=3 November 2020 |title=10 Original Xbox Games That Still (Desperately) Need Backwards Compatibility |url=https://www.thegamer.com/original-xbox-games-backwards-compatible-wishlist |access-date=December 21, 2020 |website=TheGamer.com}}</ref> the [[Xbox Series X and Series S#Backward compatibility|Xbox Series X/S]],<ref name=thegamer/> and the [[Nintendo Switch]].<ref>{{cite web |last=Fischer |first=Tyler |date=September 24, 2018 |title=Sega Fans Really Want The 'Jet Set Radio' Series on Nintendo Switch |url=https://comicbook.com/gaming/news/jet-set-radio-nintendo-switch-sega-ages |access-date=December 21, 2020 |website=[[ComicBook.com]] |quote=If there is one thing we, as a world, can all agree on, it is: ''Jet Set Radio'' and ''Jet Set Radio Future'' are some of the best games of all-time. And Sega fans realize this, and that's why they want the pair of games on Nintendo Switch.}}</ref><ref>{{cite news|url=https://switchwatch.co.uk/3-more-game-franchises-we-would-love-to-see-on-switch|title=3 More Game Franchises We Would Love to See on Switch|first=James|last=Thompson|newspaper=Switchwatch |date=April 10, 2020|access-date=December 21, 2020|via=switchwatch.co.uk}}</ref> In 2021, Sega teased the possibility of a ''Jet Set Radio'' reboot,<ref>{{Cite web|date=2021-05-13|title=Sega Considering Crazy Taxi, Jet Set Radio Reboots, and Working On a 'Super Game'|url=https://za.ign.com/jet-set-radio-future/152982/news/sega-considering-crazy-taxi-jet-set-radio-reboots-and-working-on-a-super-game|access-date=2021-08-20|website=IGN Africa|language=en-za}}</ref><ref>{{Cite web|date=2021-05-14|title=Jet Set Radio, Crazy Taxi Reboots Being Considered By Sega|url=https://screenrant.com/jet-set-radio-crazy-taxi-reboots-sega/|access-date=2021-08-20|website=ScreenRant|language=en-US}}</ref> and announced Beat as a playable character for ''[[Super Monkey Ball Banana Mania]]''.<ref name=":1">{{Cite web |last= |title=Super Monkey Ball Banana Mania |url=http://sega.com/bananamania |access-date=2021-08-09 |website=SEGA.com |language=en}}{{Dead link|date=August 2024 |bot=InternetArchiveBot|fix-attempted=yes}}</ref> Sega announced a new ''Jet Set Radio'' game at [[the Game Awards 2023]].<ref>{{Cite web |last=Lyles |first=Taylor |date=2023-12-08 |title=New Jet Set Radio, Crazy Taxi, Golden Axe, and More Are In Development {{!}} Game Awards 2023 |url=https://www.ign.com/articles/new-jet-set-radio-crazy-taxi-golden-axe-and-more-are-in-development-game-awards-2023 |access-date=2023-12-08 |website=IGN |language=en}}</ref> ==Notes == {{notelist}} == References == {{reflist}} ==External links== * {{webarchive |url=https://web.archive.org/web/20010420091426/http://jet.dricas.ne.jp/ |title=Official Japanese Website}} * [http://jetgrindradio.dreampipe.net/home.html Restoration of the original official American website] ({{Webarchive|url=https://web.archive.org/web/20200606151838/http://jetgrindradio.dreampipe.net/home.html |date=June 6, 2020}}) * [http://dc.sega.jp/game_jsr.html Official Japanese website] {{Jet Set Radio}} {{Franchises by Sega}} [[Category:2000 video games]] [[Category:3D platformers]] [[Category:Action games]] [[Category:Android (operating system) games]] [[Category:BlitWorks games]] [[Category:Dreamcast games]] [[Category:Game Developers Choice Award winners]] [[Category:Graffiti video games]] [[Category:IOS games]] [[Category:J2ME games]] [[Category:Java platform games]] [[Category:Organized crime video games]] [[Category:PlayStation 3 games]] [[Category:PlayStation Network games]] [[Category:PlayStation Vita games]] [[Category:Roller skating video games]] [[Category:Sega video game franchises]] [[Category:Sega video games]] [[Category:Single-player video games]] [[Category:Smilebit games]] [[Category:THQ games]] [[Category:Video game franchises introduced in 2000]] [[Category:Video games developed in Japan]] [[Category:Video games developed in the United States]] [[Category:Video games scored by Hideki Naganuma]] [[Category:Video games scored by Richard Jacques]] [[Category:Video games set in Japan]] [[Category:Video games set in Tokyo]] [[Category:Video games with cel-shaded animation]] [[Category:Video games with gender-selectable protagonists]] [[Category:Video games with isometric graphics]] [[Category:Windows games]] [[Category:Xbox 360 games]] [[Category:Xbox 360 Live Arcade games]]
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