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Ken Perlin
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{{short description|American computer scientist}} {{Infobox scientist | name = | native_name = | native_name_lang = | image = Ken Perlin.jpg | image_size = | alt = | caption = Ken Perlin in 2007 | birth_date = <!-- {{Birth date|YYYY|MM|DD}} --> | birth_place = | death_date = <!-- {{Death date and age|YYYY|MM|DD|YYYY|MM|DD}} (death date then birth date) --> | death_place = | resting_place = | resting_place_coordinates = <!-- {{Coord|LAT|LONG|type:landmark|display=inline,title}} --> | other_names = | residence = | citizenship = | nationality = | fields = | workplaces = | patrons = | alma_mater = [[Harvard University]]<br />[[New York University]] | thesis_title = Synthesizing Realistic Textures by the Composition of Perceptually Motivated Functions | thesis_url = | thesis_year = 1986 | doctoral_advisor = [[David G. Lowe]] | academic_advisors = | doctoral_students = | notable_students = | known_for = | author_abbrev_bot = | author_abbrev_zoo = | influences = | influenced = | awards = | signature = <!--(filename only)--> | signature_alt = | website = {{URL|https://cs.nyu.edu/~perlin/}} | footnotes = | spouse = | children = }} '''Kenneth H. Perlin''' is a professor in the Department of [[Computer Science]] at [[New York University]], founding director of the Media Research Lab at NYU, director of the Future Reality Lab at NYU, and the director of the Games for Learning Institute.<ref name="vita" /> He holds a [[Bachelor of Arts|BA]]. degree in Theoretical Mathematics from [[Harvard University]] (7/1979), a [[Master of Science|MS]] degree in computer science from the [[Courant Institute of Mathematical Sciences]], [[New York University]] (6/1984), and a [[PhD]] degree in computer science from the same institution (2/1986).<ref name="vita">{{cite web |url=https://cims.nyu.edu/~perlin/doc/vita.html |title = Professor Kenneth Perlin Vitae}}</ref> His research interests include [[graphics]], [[animation]], [[multimedia]],<ref>{{Citation |title=Reality Lab Lecture: Ken Perlin - How to Build a Holodeck | date=9 September 2020 |url=https://www.youtube.com/watch?v=7He2MDAOI38 |language=en |access-date=2023-02-22}}</ref> and [[science education]].<ref>Plass, J. L. ''et al.'', "The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation", Journal of Educational Psychology 105, 1050-1066 (2013), DOI: 10.1037/a0032688, http://mindsets-and-motivation-lab.commons.yale-nus.edu.sg/wp-content/uploads/sites/39/2014/08/Plass-OKeefe-et-al-2013.pdf "</ref> He developed or was involved with the development of techniques such as [[Perlin noise]],<ref>{{Cite journal |last=Perlin |first=Ken |date=2002-07-01 |title=Improving noise |url=https://doi.org/10.1145/566654.566636 |journal=ACM Transactions on Graphics |volume=21 |issue=3 |pages=681–682 |doi=10.1145/566654.566636 |issn=0730-0301|url-access=subscription }}</ref> real-time interactive [[character animation]],<ref>{{Cite journal |last=Perlin |first=K. |date= 1995|title=Real time responsive animation with personality |url=https://ieeexplore.ieee.org/document/468392 |journal=IEEE Transactions on Visualization and Computer Graphics |volume=1 |issue=1 |pages=5–15 |doi=10.1109/2945.468392 |issn=1941-0506|url-access=subscription }}</ref> and computer-user interfaces. He is best known for the development of [[Perlin noise]] and [[Simplex noise]], both of which are algorithms for realistic-looking [[Gradient noise]]. He is a collaborator of the [[Alex McDowell#World_Building_Institute|World Building Institute]].<ref>{{cite web |url=https://worldbuilding.institute/people/ken-perlin |title = Ken Perlin {{!}} World Building Institute}}</ref> ==Awards== In 1996, Perlin received an [[Academy Award for Technical Achievement]] from the [[Academy of Motion Picture Arts and Sciences]], for the development of [[Perlin noise]].<ref>{{Cite news |last=Brozan |first=Nadine |date=1997-03-13 |title=CHRONICLE |language=en-US |work=The New York Times |url=https://www.nytimes.com/1997/03/13/style/chronicle-073679.html |access-date=2023-02-22 |issn=0362-4331}}</ref> He had introduced this technique with the goal to produce natural-appearing textures on computer-generated surfaces for motion picture visual effects, while working on the [[The Walt Disney Company|Walt Disney Productions']] 1982 feature film [[Tron|TRON]] for which he had developed a large part of the software.<ref name="vita" /> ==See also== *[[Perlin noise]] *[[Quikwriting]] *[[Simplex noise]] ==References== {{reflist}} ==External links== *[http://mrl.nyu.edu/~perlin/ Ken Perlin's NYU home page] *[http://blog.kenperlin.com/ Ken Perlin's WebLog] *[https://www.youtube.com/watch?v=4YnVhTyrYbo Ken Perlin as Featured Speaker] at [[SIGGRAPH]] Asia 2011 {{Authority control}} {{DEFAULTSORT:Perlin, Ken}} [[Category:Living people]] [[Category:American computer scientists]] [[Category:Computer graphics professionals]] [[Category:Computer graphics researchers]] [[Category:Human–computer interaction researchers]] [[Category:Harvard University alumni]] [[Category:New York University alumni]] [[Category:New York University faculty]] [[Category:Academy Award for Technical Achievement winners]] [[Category:Place of birth missing (living people)]] [[Category:Year of birth missing (living people)]]
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