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List of file formats
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{{Use dmy dates|date=April 2025}} {{Short description|Historical and current file formats}} {{Multiple issues| {{more citations needed|date=November 2022}} {{Cleanup|reason=Remove entries that are not appropriate for inclusion (niche entries or unverifiable entries)|date=December 2022}} }} {{Use dmy dates|date=November 2019}} {{dynamic list}} This is a '''list of file formats''' used by [[computer]]s, organized by type. [[Filename extension]] is usually noted in parentheses if they differ from the [[file format]]'s name or abbreviation. Many [[operating system]]s do not limit filenames to one extension shorter than 4 characters, as was common with some operating systems that supported the [[File Allocation Table]] (FAT) file system. Examples of operating systems that do not impose this limit include [[Unix-like]] systems, and [[Microsoft Windows]] [[Windows NT|NT]], [[Windows 95|95]]-[[Windows 98|98]], and [[Windows Me|ME]] which have no three character limit on extensions for [[32-bit]] or [[64-bit]] applications on [[file system]]s other than pre-Windows 95 and Windows NT 3.5 versions of the FAT file system. Some filenames are given extensions longer than three characters. While MS-DOS and NT always treat the suffix after the last period in a file's name as its extension, in UNIX-like systems, the final period does not necessarily mean that the text after the last period is the file's extension.<ref>{{Cite web|url=http://www.linfo.org/filename_extension.html|title=Filename extension definition|website=The Linux Information Project|access-date=1 February 2019}}</ref> Some file formats, such as <code>.txt</code> or <code>.text</code>, may be listed multiple times. == [[Archive of Our Own|Archive]] and compressed == {{Main|List of archive formats}} * ?Q? β files that are compressed, often by the [[SQ (program)|SQ program]]. * [[7z (file format)|7z]] β 7-zip compressed file * ACE β [[ACE (compressed file format)|ace]]: ACE compressed file * ALZ β [[ALZip]] compressed file * [[ARC (file format)|ARC]] β pre-Zip data compression * [[ARJ]] β ARJ compressed file * BZ2 β [[bzip2]] * [[Cabinet (file format)|CAB]] β A cabinet file is a library of compressed files stored as one file. Cabinet files are used to organize installation files that are copied to the user's system.<ref>{{cite web|url=https://technet.microsoft.com/en-us/library/dd361921.aspx|title=What Is a Cabinet (.cab) File?|publisher=Microsoft|work=microsoft.com}}</ref> * CPT, SEA β [[Compact Pro]] ([[Macintosh]]) * EGG β Alzip Egg Edition compressed file * EGT β EGT Universal Document also used to create compressed cabinet files, replaces .ecab * ECAB, EZIP β EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document * ESS β EGT SmartSense File, detects files compressed using the EGT compression system. * FLIPCHART β Used in [[Promethean World|Promethean]] Flipchart Software. * FUN β A FUN file is a file that has been encrypted by Jigsaw ransomware, which is malware distributed by cybercriminals. It contains a file, such as a .JPG, .DOCX, .XLSX, .MP4, or .CSV file, that has been renamed and encrypted by the virus. * GZ β [[gzip]] Compressed file * JAR β [[Jar (file format)|jar]] ZIP file with manifest for use with [[Java (programming language)|Java]] applications. * LAWRENCE β LBR Lawrence Compiler Type file * LBR β [[LBR (file format)|LBR]] Library file * LZH β [[LHA (file format)|LHA]] Lempel, Ziv, Huffman * LZ β [[lzip]] Compressed file * LZO β [[lzo]] * LZMA β [[LempelβZivβMarkov chain algorithm|lzma]] LempelβZivβMarkov chain algorithm compressed file * LZX β [[LZX]] * MBW β MBRWizard archive * MCADDON - Plugin for [[Minecraft]] Bedrock * BIN β BIN [[MacBinary]] * OAR β OAR: OAR archive * PAK β Enhanced type of .ARC archive * PAR, PAR2 β PAR [[Parchive]] * PAF β PAF Portable Application File * PEA β PEA PeaZip archive file * PYK β PYK compressed file * RAR β [[RAR (file format)|RAR]] Rar Archive, for multiple file archive (rar to .r01-.r99 to s01 and so on) * RaX β Archive file created by RaX * SITX β [[StuffIt|SIT]] StuffIt ([[Macintosh]]) * TAR β [[Tar (file format)|TAR]]: group of files, packaged as one file * WAX β Wavexpress β A ZIP alternative optimized for packages containing video, allowing multiple packaged files to be all-or-none delivered with near-instantaneous unpacking via NTFS file system manipulation. <!-- tar.xz removed because it is not an archive, it is an archive combination--> * XZ β xz compressed files, based on [[LempelβZivβMarkov chain algorithm|LZMA/LZMA2]] algorithm * Z β [[Unix]] [[compress]] file * ZOO β [[zoo (file format)|zoo]]: based on [[LZW]] * ZIP β [[ZIP (file format)|zip]]: popular compression format === Application packages === * ABB β [[Android App Bundle]] β is the [[Android (operating system)|Android]] (and [[Android TV]]) application publishing [[file format]] (required by [[Google Play]]) taking over from APK * APK β [[apk (file format)|Android package]]: Applications installable on [[Android (operating system)|Android]] (also installable in derivatives and e.g. [[Windows 11]]); also a package format of the [[Alpine Linux]] distribution. * APPX β Microsoft Application Package (.appx) * APP β [[App (file format)|HarmonyOS APP Packs]] file format for [[HarmonyOS]] apps installable from [[Huawei AppGallery|AppGallery]] and third party [[OpenHarmony]] based app distribution stores. * DMG - A format that [[Macintosh]] devices use for all applications third-party applications and some direct [[Apple Inc.]] applications. * [[deb (file format)|DEB]] β [[Debian]] install package * HPKG β [[Haiku (operating system)|Haiku]] application package format * IPG β Format in which Apple Inc. packages their [[iPod game]]s. Can be extracted through [[Winrar]] * RPM β [[Red Hat Package Manager|Red Hat]] package/installer for Fedora, [[RedHat Enterprise Linux|RHEL]], and similar systems. * SIS, SISX β [[SIS (file format)|SIS]]/[[SISX]]: [[Symbian]] Application Package * XAP β [[Windows Phone]] Application Package === Physical recordable media archiving === * [[Amiga Disk Format|ADF]] β for archiving [[Amiga]] floppy disks * ADZ β The GZip-compressed version of ADF. * B5T β BlindWrite 5 image file * B6T β [[BlindWrite]] 6 image file * BWT β BlindWrite 4 image file * BIN β Raw binary format, often paired with CUE * CDI β [[DiscJuggler]] image file * [[CDRWin|CUE]] β CDRWrite CUE image file * CIF β [[Easy CD Creator]] .cif format * [[Roxio Creator|C2D]] β Roxio-WinOnCD .c2d format * [[Direct Access Archive|DAA]] β PowerISO .daa format<!-- * CCD,SUB,IMG β [[CloneCD|CCD,SUB,IMG]]: CloneCD image file removed because CCD and SUB are a file extension for a mapfile for creating and reading .IMG, .IMG is not specific to CloneCD, is already on "Physical recordable media archiving" --> * D64 β An archive of a [[Commodore 64]] floppy disk. * DAA β [[Direct Access Archive|DAA]]: Closed-format, [[Microsoft Windows|Windows]]-only compressed disk image * [[Apple Disk Image|DMG]] β Macintosh disk image files * [[Disk Masher System|DMS]] β a disk-archiving system native to the Amiga. * DSK β For archiving floppy disks from a number of other platforms, including the [[ZX Spectrum]] and [[Amstrad CPC]]. * ESD β [[Electronic software distribution|ESD]]: Electronic Software Distribution, a [[Data compression|compressed]] and [[encrypted]] WIM File * FFPPKG β FreeFire Profile Export Package * GHO, GHS β GHO [[Norton Ghost]] * IMG β Raw disk image, for archiving [[DOS]] formatted [[floppy disks]], hard drives, and larger optical media. * [[ISO image|ISO]] β Generic format for most optical media, including [[CD-ROM]], [[DVD-ROM]], [[Blu-ray]], [[HD DVD]] and [[Universal Media Disc|UMD]]. * [[MDS file|MDS]] β [[Daemon Tools]] native disc image format used for making images from optical CD-ROM, DVD-ROM, HD DVD or Blu-ray. It comes together with MDF file and can be mounted with DAEMON Tools. * [[MDX file|MDX]] β Daemon Tools format that allows getting one MDX disc image file instead of two (MDF and MDS). * [[NRG (file format)|NRG]] β Proprietary optical media archive format used by [[Nero AG|Nero]] applications. * [[System Deployment Image|SDI]] β used for archiving and providing "virtual disk" functionality. * SWM β Splitted WIM File, usually found on [[OEM]] [[WinRE|Recovery Partition]] to store preinstalled Windows image, and to make Recovery backup (to USB Drive) easier (due to FAT32 limitations) * TIB β [[TIB (file format)|TIB]] [[Acronis True Image]] backup * WIM β [[Windows Imaging Format|WIM]] A compressed disk image for installing [[Windows Vista]] or higher, [[Windows Fundamentals for Legacy PC]], or restoring a system image made from Backup and Restore ([[Windows Vista]]/[[Windows 7|7]]) == Other extensions == * Msi β Windows installation file * Vdhx β Virtual disk created by [[Hyper-V]] (Hyper-V runs on [[Microsoft Windows]]) == Computer-aided design == ''[[Computer-aided]]'' is a prefix for several categories of tools (e.g., design, manufacture, engineering) which assist professionals in their respective fields (e.g., [[machining]], [[architecture]], [[schematics]]). === Computer-aided design (CAD) === [[Computer-aided design]] (CAD) software assists engineers, architects and other design professionals in project design. * [[3DXML]] β Dassault Systemes graphic representation * [[3D Manufacturing Format|3MF]] β [[Microsoft]] 3D Manufacturing Format<ref name="msdn.microsoft.com">{{cite web|url=https://msdn.microsoft.com/en-us/windows/hardware/bg183398.aspx|title=3D printing with Windows 10|publisher=Microsoft|work=microsoft.com}}</ref> * ACP β VA Software VA β Virtual Architecture CAD file * AMF β [[Additive Manufacturing File Format]] * AEC β [[DataCAD]] drawing format<ref>{{cite web|url=https://www.datacad.com/update/downloads/RevHist/DataCAD/RevHist.html|title=www.datacad.com β DataCAD Revision History|work=datacad.com}}</ref> * AEDT β [[Ansys HFSS|Ansys Electronic Desktop]] β Project file * AR β [[Ashlar-Vellum]] Argon β 3D Modeling * ART β ArtCAM model * ASC β [[BRL-CAD]] Geometry File (old ASCII format) * ASM β [[Solid Edge|Solidedge]] Assembly, Pro/ENGINEER Assembly * BIN, BIM β [[Data Design System]] DDS-CAD * BREP β [[Open CASCADE]] 3D model (shape) * C3D β [[C3D Toolkit]] File Format * C3P β Construct3 Files * CCC β CopyCAD Curves * CCM β CopyCAD Model * CCS β CopyCAD Session * CAD β CadStd * CATDrawing β [[CATIA]] V5 Drawing document * CATPart β [[CATIA]] V5 Part document * CATProduct β [[CATIA]] V5 Assembly document * CATProcess β [[CATIA]] V5 Manufacturing document * CGR β [[CATIA]] V5 graphic representation file * CKD β [[KeyCreator]] CAD parts, assemblies, and drawings * CKT β [[KeyCreator]] template file * CO β Ashlar-Vellum Cobalt β parametric drafting and 3D modeling * DAB β AppliCad 3D model CAD file * DRW β [[Caddie (CAD system)|Caddie]] Early version of Caddie drawing β Prior to Caddie changing to DWG * DFT β Solidedge Draft * [[DGN]] β [[MicroStation]] design file * DGK β [[Delcam]] Geometry * DMT β Delcam Machining Triangles * DXF β [[ASCII Drawing Interchange file format]], [[AutoCAD]] * DWB β [[VariCAD]] drawing file * DWF β Autodesk's Web Design Format; AutoCAD & [[Autodesk Revit|Revit]] can publish to this format; similar in concept to PDF files; Autodesk Design Review is the reader * [[.dwg|DWG]] β Popular file format for Computer Aided Drafting applications, notably [[AutoCAD]], Open Design Alliance applications, and [[Autodesk Inventor]] Drawing files * EASM β SolidWorks eDrawings assembly file * EDRW β eDrawings drawing file * EMB β Wilcom ES Designer Embroidery CAD file * EPRT β eDrawings part file * EscPcb β "esCAD pcb" data file by Electro-System (Japan) * EscSch β "esCAD sch" data file by Electro-System (Japan) * ESW β AGTEK format * EXCELLON β [[Excellon file]] * EXP β Drawing Express format * F3D β Autodesk Fusion 360 archive file<ref>{{cite web |title=How to export a design in Fusion 360 |url=https://knowledge.autodesk.com/support/fusion-360/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-export-a-design-in-Fusion-360.html |website=Knowledge.autodesk.com|access-date=4 August 2019}}</ref> * FCStd β Native file format of [[FreeCAD]] [[CAD]]/[[Computer-aided manufacturing|CAM]] package * FM β FeatureCAM Part File * FMZ β FormZ Project file * G β [[BRL-CAD]] Geometry File * GBR β [[Gerber file]] * GCODE - [[G-code]] Geometric code. Instructions for 3D printers. * GLM β [[KernelCAD]] model * GRB β [[T-FLEX CAD]] File * GRI β AppliCad GRIM-In file in readable text form for importing roof and wall cladding job data generated by business management and accounting systems into the modelling/estimating program * GRO β AppliCad GRIM-Out file in readable text form for exporting roof and wall cladding data job material and labour costing data, material lists generated by the modelling/estimating program to business management and accounting systems * IAM β [[Autodesk Inventor]] Assembly file * ICD β IronCAD 2D CAD file * IDW β [[Autodesk Inventor]] Drawing file * [[Industry Foundation Classes|IFC]] β [[buildingSMART]] for sharing AEC and [[Facility management|FM]] data * [[IGES]] β Initial Graphics Exchange Specification * DGN, CEL β [[Intergraph Standard File Formats]] [[Intergraph]] * IO β [[Bricklink|Stud.io]] 3D model * IPN β [[Autodesk Inventor]] Presentation file * IPT β [[Autodesk Inventor]] Part file * [[JT (visualization format)|JT]] β Jupiter Tesselation * MCD β Monu-CAD (Monument/Headstone Drawing file) * MDG β Model of [[Digital Geometric Kernel]] * model β [[CATIA]] V4 part document * OCD β [[Orienteering]] Computer Aided Design (OCAD) file * PAR β Solidedge Part * PART β A file used with Stud.Io * PIPE β PIPE-FLO Professional Piping system design file * PLN β ArchiCad project * PRT β NX (recently known as Unigraphics), Pro/ENGINEER Part, CADKEY Part * PSM β Solidedge Sheet * PSMODEL β PowerSHAPE Model * PWI β PowerINSPECT File * PYT β Pythagoras File * RLF β ArtCAM Relief * RVM β [[AVEVA]] [[PDMS (software)|PDMS]] 3D Review model * RVT β [[Autodesk Revit]] project files * RFA β [[Autodesk Revit]] family files * RFT - [[Autodesk Revit]] Revit Family Template * RXF β AppliCad annotated 3D roof and wall geometry data in readable text form used to exchange 3D model geometry with other systems such as truss design software * S12 β Spirit file, by Softtech * SCAD β [[OpenSCAD]] 3D part model * SCDOC β [[SpaceClaim]] 3D Part/Assembly * SKB β Google [[SketchUp]] backup File * SKP β [[SketchUp#File formats|Sketchup]] * SLDASM β [[SolidWorks]] Assembly drawing * SLDDRW β [[SolidWorks]] 2D drawing * SLDPRT β [[SolidWorks]] 3D part model * [[dotXSI]] β For [[Autodesk Softimage|Softimage]] * STATE β A file used by the [[Infrastructure as code|IaC]] tool to record information about what has been deployed by the tool. * [[Standard for the Exchange of Product model data|STEP]] β Standard for the Exchange of Product model data * [[STL (file format)|STL]] β Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines. * STD β Power Vision Plus β Electricity Meter Data (Circuitor) * TCT β [[TurboCAD]] drawing template * TCW β [[TurboCAD]] for Windows 2D and 3D drawing * UNV β [[I-DEAS]] I-DEAS (Integrated Design and Engineering Analysis Software) * VC6 β Ashlar-Vellum Graphite β 2D and 3D drafting * VLM β Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard * VS β Ashlar-Vellum Vellum Solids * [[VRML#WRL file format|WRL]] β Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines. Also used for VRML models on the web. * X_B β [[Parasolid]]s binary format * X_T β [[Parasolid]]s * XE β Ashlar-Vellum Xenon β for associative 3D modeling * ZOFZPROJ β ZofzPCB 3D PCB model, containing mesh, netlist and BOM === Electronic design automation (EDA) === [[Electronic design automation]] (EDA), or electronic computer-aided design (ECAD), is specific to the field of electrical engineering. * BRD β Board file for [[EAGLE (program)|EAGLE Layout Editor]], a commercial [[Printed circuit board|PCB]] design tool * [[Boundary scan description language|BSDL]] β Description language for testing through [[JTAG]] * CDL β [[Transistor]]-level [[netlist]] format for [[Integrated circuit|IC]] design * [[Common Power Format|CPF]] β Power-domain specification in [[system-on-a-chip]] (SoC) implementation (see also [[Unified Power Format|UPF]]) * [[Design Exchange Format|DEF]] β [[Logic gate|Gate]]-level [[Integrated circuit layout|layout]] * Detailed Standard Parasitic Format β Detailed Standard Parasitic Format, [[Analog signal|Analog]]-level Parastic component of interconnections in [[Integrated circuit|IC]] design * [[EDIF]] β Vendor neutral [[Logic gate|gate]]-level [[netlist]] format * FSDB β [[Analog waveform]] format (see also [[Waveform viewer]]) * [[GDSII]] β Format for [[Printed circuit board|PCB]] and [[Integrated circuit layout|layout]] of integrated circuits * [[Intel HEX|HEX]] β [[ASCII]]-coded [[Binary file|binary]] format for [[memory dump]]s * LEF β Library Exchange Format, physical abstract of cells for [[Integrated circuit|IC]] design * Liberty (EDA) β [[Library (electronics)#Library|Library]] modeling ([[Logic function|function]], timing) format * MS12 β [[NI Multisim]] file * OASIS β [[Open Artwork System Interchange Standard]] * [[OpenAccess]] β Design database format with [[Application Programming Interface|API]]s * PSF β Cadence proprietary format to store simulation results/waveforms (2GB limit) * PSFXL β Cadence proprietary format to store simulation results/waveforms * SDC β Synopsys Design Constraints, format for [[Logic synthesis|synthesis]] constraints * [[Standard Delay Format|SDF]] β Standard for [[Logic gate|gate]]-level timings * [[Standard Parasitic Exchange Format|SPEF]] β Standard format for Parasitic component of interconnections in [[Integrated circuit|IC]] design * SPI, CIR β [[SPICE]] Netlist, device-level [[netlist]] and commands for [[Computer simulation|simulation]] * [[SREC (file format)|SREC]], S19 β S-record, [[ASCII]]-coded format for [[memory dump]]s * SST2 β Cadence proprietary format to store mixed-signal simulation results/waveforms * STIL β Standard Test Interface Language, IEEE1450-1999 standard for Test Patterns for [[Integrated circuit|IC]] * SV β [[SystemVerilog]] source file * S*P β [[Touchstone file|Touchstone]]/[[EEsof]] Scattering parameter data file β multi-port blackbox performance, measurement or simulated * [[Timing Library Format|TLF]] β Contains timing and logical information about a collection of cells ([[circuit element]]s) * [[Unified Power Format|UPF]] β Standard for Power-domain specification in [[System-on-a-chip|SoC]] implementation * V β [[Verilog]] source file * [[Value Change Dump|VCD]] β Standard format for [[Digital data|digital]] simulation [[waveform]] * VHD, VHDL β [[VHDL]] source file * WGL β Waveform Generation Language, format for Test Patterns for [[Integrated circuit|IC]] === Test technology === Files output from [[Automatic Test Equipment]] or post-processed from such. * [[Standard Test Data Format]] == Database == * 4DB β [[4th Dimension (software)|4D]] database Structure file * 4DC β 4D database Structure file (compiled in legacy mode) * 4DD β 4D database Data file * 4DIndy β 4D database Structure Index file * 4DIndx β 4D database Data Index file * 4DR β 4D database Data resource file (in old 4D versions) * 4DZ β 4D database Structure file (compiled in 4D Project mode) * ACCDB β Microsoft Database ([[Microsoft Access|Microsoft Office Access 2007]] and later) * ACCDE β Compiled Microsoft Database ([[Microsoft Access|Microsoft Office Access 2007]] and later) * ADT β Sybase [[Advantage Database Server (ADS)]] * APR β [[Lotus Approach]] data entry & reports * BOX β [[Lotus Notes]] Post Office mail routing database * CHML β Krasbit Technologies Encrypted database file for 1 click integration between contact management software and the Chameleon Software * DAF β Digital Anchor data file * DAT β DOS Basic * DAT β [[CachΓ© (software)|Intersystems CachΓ©]] database file * DB β [[Paradox (database)|Paradox]] * DB β [[SQLite]] * DBF β db/dbase II,III,IV and V, Clipper, Harbour/xHarbour, Fox/FoxPro, [[Oracle database|Oracle]] * DTA β [[Sage Sterling]] database file * EGT β EGT Universal Document, used to compress sql databases to smaller files, may contain original EGT database style. * ESS β EGT SmartSense is a database of files and its compression style. Specific to EGT SmartSense * EAP β [[Enterprise Architect (software)|Enterprise Architect]] Project * FDB β [[Firebird (database server)|Firebird]] Databases * FDB β [[Microsoft Dynamics NAV|Navision]] database file * FP, FP3, FP5, FP7 β [[FileMaker Pro]] * FRM β [[MySQL]] table definition * GDB β Borland [[InterBase]] Databases * GTABLE β [[Google Drive]] [[Google Fusion Tables|Fusion Table]] * KEXI β [[Kexi]] database file ([[SQLite]]-based) * KEXIC β shortcut to a database connection for a [[Kexi]] databases on a server * KEXIS β shortcut to a [[Kexi]] database * LDB β Temporary database file, only existing when database is open * LIRS β '''L'''ayered '''I'''ntage'''r''' '''S'''torage. Stores intageres with characters such as semicolons to create lists of data. * MDA β Add-in file for [[Microsoft Access]] * MDB β [[Microsoft Access]] database * ADP β [[Microsoft Access]] project (used for accessing databases on a server) * MDE β Compiled Microsoft Database (Access) * MDF β Microsoft SQL Server Database * MYD β MySQL MyISAM table data * MYI β MySQL MyISAM table index * NCF β [[Lotus Notes]] configuration file * NSF β [[Lotus Notes]] database * NTF β [[Lotus Notes]] database design template * NV2 β QW Page [[NewViews]] object oriented accounting database * ODB β [[LibreOffice Base]] or [[OpenOffice.org|OpenOffice Base]] database * ORA β [[Oracle Corporation|Oracle]] tablespace files sometimes get this extension (also used for configuration files) * PCONTACT β WinIM Contact file * PDB β [[PDB (Palm OS)|Palm OS Database]] * PDI β Portable Database Image * PDX β [[Paradox (database)|Corel Paradox]] database management * PRC β [[PRC (Palm OS)|Palm OS resource database]] * [[SQL]] β bundled SQL queries * REC β GNU recutils database * REL β Sage [[Retrieve 4GL]] data file * RIN β Sage Retrieve 4GL index file * SDB β [[StarOffice]]'s StarBase * SDF β SQL Compact Database file * SQLITE β [[SQLite]] * UDL β [[Universal Data Link]] * waData β Wakanda (software) database Data file * waIndx β Wakanda (software) database Index file * waModel β Wakanda (software) database Model file * waJournal β Wakanda (software) database Journal file * WDB β [[Microsoft Works]] Database * WMDB β [[Windows Media Player|Windows Media]] Database file β The <code>CurrentDatabase_360.wmdb</code> file can contain file name, file properties, music, video, photo and playlist information. == Big Data (Distributed) == * [[Apache Avro|Avro]] β Data format appropriate for ingestion of record based attributes. Distinguishing characteristic is schema is stored on each row enabling schema evolution. * [[Apache Parquet|Parquet]] β Columnar data storage. It is typically used within the Hadoop ecosystem. * [[Apache ORC|ORC]] β Similar to Parquet, but has better data compression and schema evolution handling. == Desktop publishing == * AI β [[Adobe Illustrator]] * AVE, ZAVE β [[Aquafadas]] * CDR β [[CorelDRAW]] * CHP, pub, STY, CAP, CIF, VGR, FRM β [[Ventura Publisher]] β Xerox (DOS / GEM) * CPT β [[Corel Photo-Paint]] * DPE β Package of AVE documents made with [[Aquafadas]] digital publishing tools. * DTP β [[Greenstreet Software|Greenstreet]] Publisher, GST PressWorks * FM β [[Adobe FrameMaker]] * GDRAW β [[Google Drive]] Drawing * ILDOC β Broadvision Quicksilver document * INDD β [[Adobe InDesign]] * MCF β [[FotoInsight]] Designer * PDF β [[Adobe Acrobat]] or Adobe Reader * PMD β [[Adobe PageMaker]] * PPP β Serif [[PagePlus]] * PSD β [[Adobe Photoshop]] * PUB β [[Microsoft Publisher]] * QXD β [[QuarkXPress]] * SLA, SCD β [[Scribus]] * XCF β [[XCF (file format)|XCF]]: File format used by the [[GIMP]], as well as other programs == Document == These files store [[formatted text]] and [[plain text]]. * 0 β Plain Text Document, normally used for licensing * 1ST β Plain Text Document, normally preceded by the words "README" (README.1ST) * 600 β Plain Text Document, used in UNZIP history log * 602 β Text602 (T602) document * ABW β [[AbiWord]] document * ACL β MS Word AutoCorrect List * AFP β Advanced Function Presentation * AMI β Lotus Ami Pro * ANS β [[American National Standards Institute]] (ANSI) text * ASC β [[ASCII]] text * AWW β Ability Write * [[BBeB]] β Broad Band EBook * CCF β Color Chat 1.0 * CSV β [[ASCII]] text as [[comma-separated values]], used in [[spreadsheet]]s and [[database management systems]] * CWK β ClarisWorks-[[AppleWorks]] document * DBK β [[DocBook]] XML sub-format * DITA β [[Darwin Information Typing Architecture]] document * [[DOC (computing)|DOC]] β [[Microsoft Word]] document * DOCM β Microsoft Word macro-enabled document * DOCX β document, [[Office Open XML]], there are at least 4 quite different versions of Microsoft's DOCX: 1) ECMA-376, 2)ISO/IEC 29500 Transitional, 3) ISO/IEC 29500 Strict, 4) Microsoft-specific Compatibility Mode variants. * DOT β [[Microsoft Word]] document template * DOTX β [[Office Open XML]] text document template * DWD β [[Davka]]Writer Heb/Eng word processor file * EGT β EGT Universal Document * EPUB β [[EPUB]] open standard for e-books * EVTX β Windows XML EventLog files are system log files used by the Windows operating system<ref>{{cite web|url=https://github.com/libyal/libevtx/blob/main/documentation/Windows%20XML%20Event%20Log%20(EVTX).asciidoc|title=Windows XML Event Log (EVTX) format|publisher=github.com}}</ref> * EZW β Reagency Systems easyOFFER document<ref>{{cite web|url=http://www.reagency.ca/htmdocs/easyOFFER/info_more.htm|title=Reagency Systems β easyOFFER the OREA and TREB real estate forms software solution details|work=reagency.ca|access-date=11 August 2013|archive-date=19 June 2020|archive-url=https://web.archive.org/web/20200619034911/http://www.reagency.ca/htmdocs/easyOFFER/info_more.htm|url-status=dead}}</ref> * FDX β [[Final Draft (software)|Final Draft]] * FTM β Fielded Text Meta * FTX β Fielded Text (Declared) * GDOC β [[Google Drive]] Document * GUIDE β [[Amigaguide|AmigaGuide]] * [[HTML|HTML, HTM]] β HyperText Markup Language * HWP β [[Haansoft]] (Hancom) Hangul Word Processor document * HWPML β Haansoft (Hancom) Hangul Word Processor Markup Language document * KPUB β [[Rakuten Kobo Inc.|Kobo]] ebook format * LOG β Text log file * LWP β [[Lotus Word Pro]] * MBP β metadata for [[Mobipocket]] documents * MD β [[Markdown]] text document * ME β Plain text document normally preceded by the word "READ" (READ.ME) * MCW β [[Microsoft Word]] for Macintosh (versions 4.0β5.1) * Mobi β [[Mobipocket]] documents * NB β [[Mathematica]] Notebook * NB β [[Nota Bene (word processor)|Nota Bene]] Document (Academic Writing Software) * NBP β [[Mathematica]] Player Notebook * NEIS β νκ΅μνκΈ°λ‘λΆ μμ± νλ‘κ·Έλ¨ (Student Record Writing Program) Document * NT β [[N-Triples]] [[Resource Description Framework|RDF container]] (.nt) * NQ β [[N-Triples#N-Quads|N-Quads]] [[Resource Description Framework|RDF container]] (.nq) * ODM β [[OpenDocument]] master document * ODOC β Synology Drive Office Document * ODT β [[OpenDocument]] text document * OSHEET β Synology Drive Office Spreadsheet * OTT β [[OpenDocument]] text document template * OMM β OmmWriter text document * PAGES β Apple [[Pages (iWork)|Pages]] document * PAP β Papyrus word processor document * PER β Canadian Forces Personnel Appraisal System (CFPAS) Personnel Evaluation Report (PER) * PDR β Canadian Forces Personnel Appraisal System (CFPAS) Personnel Development Report (PDR) * PDAX β Portable Document Archive (PDA) document index file * PDF β [[Portable Document Format]] * PROTONDOC β [[Proton AG|Proton]] Docs file shortcut * QUOX β Question Object File Format for Quobject Designer or Quobject Explorer * [[Radix-64]] β Need helps!!! * [[Rich Text Format|RTF]] β Rich Text document * RPT β [[Crystal Reports]] * SDW β StarWriter text document, used in earlier versions of [[StarOffice]] * SE β Shuttle Document * STW β [[OpenOffice.org XML]] (obsolete) text document template * Sxw β [[OpenOffice.org XML]] (obsolete) text document * [[TeX]] β TeX * TMDX β [[SoftMaker]] TextMaker * INFO β [[Texinfo]] * [[Troff]] β Unix OS [[document processing system]] * [[Text file|TXT]] β [[ASCII]] or [[Unicode]] [[Plain text|plain text file]] * UOF β [[Uniform Office Format]] * UOML β Unique Object Markup Language * VIA β Revoware VIA Document Project File * WPD β [[WordPerfect]] document * WPS β [[Microsoft Works]] document * WPT β [[Microsoft Works]] document template * WRD β WordIt! document * WRF β [[ThinkFree Office|ThinkFree]] Write * WRI β [[Microsoft Write]] document * XHTML, XHT β [[XHTML]] eXtensible HyperText Markup Language * [[XML]] β eXtensible Markup Language * XPS β [[Open XML Paper Specification|XPS]]: Open XML Paper Specification == Financial records == * MYO β [[MYOB (company)|MYOB Limited]] (Windows) File * MYOB β MYOB Limited (Mac) File * TAX β [[TurboTax]] File * YNAB β [[You Need a Budget (YNAB)]] File * Tax2010 β Tax filling software === Financial data transfer formats === * IFX β Interactive Financial Exchange [[XML]]-based specification for various forms of financial transactions * OFX β [[Open Financial Exchange]]οΌ [[open standard]] supported by [[CheckFree]] and [[Microsoft]] and partly by Intuit; [[SGML]] and later [[XML]] based * [[QFX (file format)|QFX]] β proprietary pay-only format used only by [[Intuit]] * QIF β [[Quicken Interchange Format]] [[open standard]] formerly supported by [[Intuit]] == Font file == * ABF β Adobe Binary Screen Font * AFM β Adobe Font Metrics<!-- (generally only used in UNIX environments) Not entirely true... --> * BDF β [[Glyph Bitmap Distribution Format|Bitmap Distribution Format]] * BMF β ByteMap Font Format * BRFNT β Binary Revolution Font Format * FNT β [[bitmap font|Bitmapped Font]] β [[Graphics Environment Manager]] (GEM) * FON β [[bitmap font|Bitmapped Font]] β Microsoft Windows * MGF β MicroGrafx Font * OTF β [[OpenType]] Font * PCF β [[Portable Compiled Format]] * PFA β Printer Font ASCII * PFB β Printer Font Binary β Adobe * PFM β Printer Font Metrics β Adobe * FOND β Font Description resource β Mac OS * SFD β [[FontForge]] spline font database Font * SNF β [[Server Normal Format]] * TDF β TheDraw Font * TFM β [[TeX font metric]] * TTF, TTC β [[TrueType]] Font * UFO β [[Unified Font Object]] is a cross-platform, cross-application, human readable, future proof format for storing font data. * WOFF β [[Web Open Font Format]] == General purpose == These file formats allow for the rapid creation of new binary file formats. * IFDS β Incredibly Flexible Data Storage file format. File extension and the magic number does not have to be IFDS.<ref>{{Cite web|url=https://github.com/cubiclesoft/ifds|title=Incredibly Flexible Data Storage (IFDS) File Format|website=Github.com|language=en|access-date=16 December 2022}}</ref> == Geographic information system == {{Main|GIS file formats}} * ASC β ASCII [[point of interest]] (POI) text file * APR β [[Environmental Systems Research Institute|ESRI]] ArcView 3.3 and earlier project file * DEM β [[USGS DEM]] file format * E00 β ARC/INFO interchange file format * [[GeoJSON]] β Geographically located data in object notation * [[GeoJSON#TopoJSON|TopoJSON]] β Extension of GeoJSON with topology encoded in arcs for web development * [[GeoTIFF]] β Geographically located raster data * GML β [[Geography Markup Language]] file<ref>{{cite web|url=https://gephi.org/users/supported-graph-formats/gml-format/|title=GML Format|work=gephi.org}}</ref> * [[GPS eXchange Format|GPX]] β XML-based interchange format * [[Itinerary file|ITN]] β [[TomTom]] Itinerary format * MXD β ESRI ArcGIS project file, 8.0 and higher * NTF β [[National Transfer Format]] file * OV2 β [[TomTom]] POI overlay file * SHP β ESRI [[shapefile]] * TAB β [[MapInfo TAB format]] * GeoTIFF β Geographically located raster data: text file giving corner coordinate, raster cells per unit, and rotation * [[DTED]] β Digital Terrain Elevation Data * [[KML]] β [[Keyhole Markup Language]], XML-based == Graphical information organizers == * 3DT β [[3D Topicscape]], the database in which the meta-data of a 3D Topicscape is held, it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information, and computer files * [[ATY]] β [[3D Topicscape]] file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape) * CAG (file format) β [[Linear Reference System]] * FES (file format) β [[3D Topicscape]] file, produced when a fileless occurrence in 3D Topicscape is exported to Windows. Used to permit round-trip (export Topicscape, change files and folders as desired, re-import them to 3D Topicscape) * MGMF β MindGenius Mind Mapping Software file format * [[Mind Map|MM]] β [[FreeMind]] mind map file (XML) * MMP (file format) β [[Mind Manager]] mind map file * MUP β File type used by [https://mindmup.com MindMup] to export editable Mind Maps * TPC (file format) β [[3D Topicscape]] file, produced when an inter-Topicscape topic link file is exported to Windows; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape) == Graphics == {{Main|Image file formats|Comparison of graphics file formats}} === Color palettes === * ACT β Adobe Color Table. Contains a raw color palette and consists of 256 24-bit RGB colour values. * ASE β Adobe Swatch Exchange. Used by [[Adobe Substance]], Photoshop, Illustrator, and InDesign.<ref>{{Cite web|url=https://helpx.adobe.com/indesign/using/swatches.html|title=Create, manage, and import swatches in InDesign|website=Helpx.adobe.com|language=en|access-date=24 September 2018}}</ref> * GPL β GIMP palette file. Uses a text representation of color names and RGB values. Various open source graphical editors can read this format,<ref>{{Cite web|url=http://wiki.inkscape.org/wiki/index.php/Swatch_Book#Software_Support|title=Swatch Book β Inkscape Wiki|website=Wiki.inkscape.org|language=en|access-date=24 September 2018}}</ref> including [[GIMP]], [[Inkscape]], [[Krita]],<ref>{{Cite web|url=https://docs.krita.org/en/reference_manual/dockers/palette_docker.html|title=Palette Docker β Krita Manual version 4.1|website=Docs.krita.org|language=en|access-date=24 September 2018}}</ref> [[KolourPaint]], [[Scribus]], [[CinePaint]], and [[MyPaint]].<ref>{{Cite web|url=https://github.com/mypaint/mypaint/wiki/v1.2-Palette|title=v1.2 Palette Β· mypaint/mypaint Wiki|website=GitHub.com|language=en|access-date=24 September 2018}}</ref> * PAL β Microsoft [[Resource Interchange File Format|RIFF]] palette file === Color management === * ICC, ICM β Color profile conforming the specification of the [[International Color Consortium|ICC]]. === Raster graphics === [[Raster graphics|Raster or bitmap]] files store images as a group of [[pixel]]s. * [[ART image file format|ART]] β [[America Online]] proprietary format * BLP β [[Blizzard Entertainment]] proprietary texture format * [[Windows bitmap|BMP]] β [[Microsoft Windows]] [[bitmap]] formatted image * BTI β [[Nintendo]] proprietary texture format * C4 β [[JEDMICS]] image files, a DOD system * CALS β [[JEDMICS]] image files, a DOD system * CD5 β [[Chasys Draw IES]] image * CIT β [[Intergraph]] monochrome bitmap format * CPT β [[Corel PHOTO-PAINT]] image * CLIP β [[Clip Studio Paint|CLIP STUDIO PAINT]] format * CPL β [[Microsoft Windows]] control panel file * [[DirectDraw Surface|DDS]] β [[DirectX]] texture file * [[Windows bitmap|DIB]] β Device-Independent Bitmap graphic * [[DjVu]] β designed for scanned documents * EGT β EGT Universal Document, used in EGT SmartSense to compress PNG files to yet a smaller file * EXIF β [[Exchangeable image file format]] (Exif) is a specification for the image format used by digital cameras * [[Graphics Interchange Format|GIF]] β [[CompuServe]]'s Graphics Interchange Format * [[GIF#Animation_formats|GIFV]] β Graphics Interchange Format Video, a format used for short, looping videos that combines the advantages of GIFs and videos, with better playback quality and lower file sizes<ref>{{cite web|url=https://www.lenovo.com/us/en/glossary/gifv/|title=What is graphics interchange format video (GIFV)?|publisher=Lenovo.com}}</ref> * GRF β [[Zebra Technologies]] proprietary format * [[Apple Icon Image|ICNS]] β format for ''[[icon (computing)|icons]]'' in [[macOS]]. Contains bitmap images at multiple resolutions and bitdepths with [[alpha channel]]. * HEIF, HEIC β [[High Efficiency Image File Format]] * [[ICO (icon image file format)|ICO]] β a format used for ''[[icon (computing)|icons]]'' in [[Microsoft Windows]]. Contains small bitmap images at multiple resolutions and bitdepths with 1-bit transparency or alpha channel. * IFF, ILBM, LBM β IFF [[ILBM]] * [[JPEG Network Graphics|JNG]] β a single-frame [[Multiple-image Network Graphics|MNG]] using [[JPEG]] compression and possibly an [[alpha channel]] * [[JPEG]], JPG, JFIF β [[Joint Photographic Experts Group]]; a lossy image format widely used to display photographic images * [[JPEG 2000|JP2]] β JPEG2000 * [[JPEG Stereo|JPS]] β JPEG Stereo * JXL β [[JPEG XL]], an image format designed for professional photography and web images; supports wide color gamut, high dynamic range, animations, and a max resolution of 1,073,741,823 x 1,073,741,824 * KRA β [[Krita]] image file * LBM β [[Deluxe Paint]] image file * MAX β ScanSoft [[PaperPort]] document * MIFF β [[ImageMagick]]'s native file format * MNG β [[Multiple-image Network Graphics]], the animated version of [[Portable Network Graphics|PNG]] * MSP β a format used by old versions of Microsoft Paint; replaced by [[BMP file format|BMP]] in [[Microsoft Windows]] 3.0 * NEF β [[Nikon]] camera raw format; photos have this on some Nikon cameras if the quality ''RAW'' is selected in camera settings * [[NITF (National Imagery Transmission Format)|NITF]] β A U.S. Government standard commonly used in [[Intelligence (information gathering)|Intelligence]] systems * [[OTA bitmap|OTB]] β Over The Air bitmap, a specification designed by [[Nokia]] for black and white images for [[mobile phone]]s * [[Portable bitmap|PBM]] β portable bitmap * compressed [[DEGAS (software)|Degas]] picture files: ** PC1 β low resolution ** PC2 β medium resolution ** PC3 β high resolution * PCF β Pixel Coordination Format * [[PCX]] β a lossless format used by ZSoft's PC Paint, popular for a time on [[DOS]] systems. * PDD β [[Adobe PhotoDeluxe]] image * PDN β [[Paint.NET]] image file * PGF β [[Progressive Graphics File]] * PGM β [[Portable graymap]] * uncompressed [[DEGAS (software)|Degas]] picture files: ** PI1 β low resolution ** PI2 β medium resolution ** PI3 β high resolution * PI2 β Portrait Innovations encrypted image format * [[PICT]], PCT β Apple [[Macintosh]] PICT image * [[Portable Network Graphics|PNG]] β Portable Network Graphics (lossless, recommended for display and edition of graphic images) * PNJ β a sub-format of the MNG file format, used for encapsulating JPEG files<ref>{{cite web|url=https://www.filesuffix.com/en/extension/pnj|title=How do I open a .pnj file?|publisher=FileSuffix.com}}</ref> * PNM β [[Portable anymap]] graphic bitmap image * PNS β PNG Stereo * PPM β [[Portable Pixmap]] (Pixel Map) image * procreate β [[Procreate (software)|Procreate]]'s drawing file * [[Adobe Photoshop]] files: ** PSB β large document ** PSD β document * PSP β [[Paint Shop Pro]] image * PX β Pixel image editor image file * PXM β [[Pixelmator]] image file * PXR β [[Pixar Image Computer]] image file * PXZ β a compressed layered image file used for the image editing website, pixlr.com * QFX β QuickLink Fax image * RLE β a [[run-length encoding]] image * [[Scitex CT|SCT]] β [[Scailex Corporation|Scitex]] Continuous Tone image file * [[Silicon Graphics Image|SGI]], RGB, INT, BW β [[Silicon Graphics]] Image * [[Truevision Targa File Format|TGA]], TARGA, ICB, VDA, VST, PIX β [[Truevision]] TGA (Targa) image * [[TIFF]], TIF β Tag(ged) Image File Format; usually lossless, but many variants exist, including lossy ones. * [[TIFF/EP]], TIF, TIFF β Tag Image File Format / Electronic Photography, ISO 12234-2; tends to be used as a basis for other formats rather than in its own right. * VTF β [[Valve Corporation|Valve]] Texture Format * WEBP β [[WebP]], an image format designed for the web that can provide both lossless and lossy compression. * XBM β [[X Window System]] Bitmap * [[XCF (file format)|XCF]] β [[GIMP]] image (from Gimp's origin at the [[eXperimental Computing Facility]] of the [[University of California]]) * [[XPM (image format)|XPM]] β X Window System Pixmap * ZIF β Zoomable/Zoomify Image Format (a web-friendly, TIFF-based, zoomable image format) ==== Photographs ==== * CR2 β [[Canon Inc.|Canon]] camera raw format; photos have this on some Canon cameras if the quality ''RAW'' is selected in camera settings * [[DNG file|DNG]] β "Digital Negative" a type of raw image file format used in digital photography. * [[Raw image format|RAW]] β General term for minimally processed image data (acquired by a [[digital camera]]) === Vector graphics === [[Vector graphics]] use geometric primitives such as points, lines, curves, and polygons to represent images. * 3DV file β 3-D wireframe graphics by Oscar Garcia * [[Additive Manufacturing File Format|AMF]] β Additive Manufacturing File Format * [[Ability Draw|AWG]] β Ability Draw * [[Adobe Illustrator Artwork|AI]] β [[Adobe Illustrator]] Document * [[Computer Graphics Metafile|CGM]] β Computer Graphics Metafile, an [[International Organization for Standardization|ISO]] Standard * CDR β [[CorelDRAW]] Document * CMX β [[CorelDRAW]] vector image * DP β Drawing Program file for [[PERQ]]<ref>{{Cite web|url=http://www.bitsavers.org/pdf/perq/accent_S5/Accent_UsersManual_1984/|title=Index of /pdf/perq/accent_S5/Accent_UsersManual_1984|website=Bitsavers.org|access-date=4 August 2019}}</ref> * DRAWIO β [[Diagrams.net]] offline diagram * [[AutoCAD DXF|DXF]] β ASCII Drawing Interchange file Format, used in [[AutoCAD]] and other CAD-programs * E2D β 2-dimensional vector graphics used by the editor which is included in [[JFire]] * EGT β EGT Universal Document, EGT Vector Draw images are used to draw vector to a website * [[Encapsulated PostScript|EPS]] β Encapsulated Postscript * FS β FlexiPro file.x * GBR β [[Gerber file]] * ODG β [[OpenDocument]] Drawing * MOVIE.BYU β 3D Vector file for polygons, coordinates and more complex shapes * [[RenderMan Interface Specification|RenderMan]] β Displays Shading in both 2D and 3D scapes * [[Scalable Vector Graphics|SVG]] β Scalable Vector Graphics, employs [[XML]] * 3DMLW β Scene description languages (3D vector image formats) * [[STL (file format)|STL]] β Stereo Lithographic data format (see [[STL (file format)]]) used by various CAD systems and stereo lithographic printing machines. See above. * WRL β Virtual Reality Modeling Language, [[VRML]] Uses this extension for the creation of 3D viewable web images. * [[X3D]] β XML-based file for communicating 3D graphics * SXD β [[OpenOffice.org XML]] (obsolete) Drawing * TGAX β Texture format used by Zwift * V2D β voucher design used by the voucher management included in [[JFire]] * VDOC β Vector format used in AnyCut, CutStorm, DrawCut, DragonCut, FutureDRAW, MasterCut, SignMaster, VinylMaster software by Future Corporation * VSD β Vector format used by [[Microsoft Visio]] * VSDX β Vector format used by MS Visio and opened by VSDX Annotator * VND β Vision numeric Drawing file used in TypeEdit, Gravostyle. * [[Windows Metafile|WMF]] β Windows Meta File * [[EMF File Format|EMF]] β Enhanced (Windows) MetaFile, an extension to WMF * ART β [[Xara]]βDrawing (superseded by XAR) * XAR β [[Xara]]βDrawing === 3D graphics === {{hatnote|See also: [http://edutechwiki.unige.ch/en/3D_file_format 3D file format] at EduTech Wiki}} [[3D computer graphics|3D graphics]] are 3D models that allow building models in real-time or non-real-time 3D rendering. * 3DMF β [[3DMF|QuickDraw 3D Metafile]] (.3dmf) * 3DM β [[OpenNURBS Initiative]] 3D Model (used by Rhinoceros 3D) (.3dm) * 3MF β [[Microsoft]] 3D Manufacturing Format (.3mf)<ref name="msdn.microsoft.com"/> * [[.3ds|3DS]] β [[Autodesk 3ds Max#History|legacy 3D Studio]] Model (.3ds) * ABC β [[Alembic (computer graphics)]] * AC β [[AC3D]] Model * [[Additive Manufacturing File Format|AMF]] β Additive Manufacturing File Format * AN8 β [[Anim8or]] Model * AOI β Art of Illusion Model * ASM β [[PTC Creo]] assembly * B3D β [[Blitz Basic|Blitz3D]] Model * BBMODEL [[Blockbench]] Model * BLEND β [[Blender (software)|Blender]] * BLOCK β [[Blender (software)|Blender]] encrypted blend files * BMD3 β [[Nintendo]] [[GameCube]] first-party J3D proprietary model format (.bmd) * BDL4 β [[Nintendo]] [[GameCube]] and [[Wii]] first-party J3D proprietary model format (2002, 2006β2010) (.bdl) * BRRES β [[Nintendo]] [[Wii]] first-party proprietary model format 2010+ (.brres) * BFRES β [[Nintendo]] [[Wii U]] and later [[Nintendo Switch|Switch]] first-party proprietary model format * C4D β [[Cinema 4D]] (.c4d) * Cal3D β Cal3D (.cal3d) * [[CCP4 (file format)|CCP4]] β X-ray crystallography voxels (electron density) * CFL β [[Compressed File Library]] * COB β [[TrueSpace|Caligari Object]] * CORE3D β Coreona 3D Coreona 3D Virtual File(.core3d) * CTM β [[OpenCTM]] * DAE β [[COLLADA]] * DFF β [[RenderWare]] binary stream, commonly used by [[Grand Theft Auto III]]-era games as well as other RenderWare titles * DN β [[Adobe Dimension]] CC file format * DPM β DeepMesh * DTS β [[Torque Game Engine]] (DTS (file format)) * EGG β [[Panda3D]] Engine * FACT β [[Electric Image]] (.fac) * FBX β Autodesk [[FBX]] * G β [[BRL-CAD]] geometry * GLB β a binary form of [[glTF]] required to be loaded in [[Facebook 3D Posts]] * GLM β Ghoul Mesh * [[glTF]] β the JSON-based standard developed by [[Khronos Group]] * HEC β Hector Game Engine β [[Flatspace]] model format * IO β Bricklink Stud.io 2.0 Model File * IOB β [[Imagine (3D modeling software)]] * JAS β [[Cheetah 3D]] file * [[JMesh|JMESH]] β Universal mesh data exchange file based on [[JMesh]] specification (.jmsh for text/[[JSON]] based, .bmsh for binary/[[UBJSON]] based) * LDR β [[LDraw]] Model File * LWO β [[LightWave 3D|Lightwave]] Object * LWS β [[LightWave 3D|Lightwave]] Scene * LXF β [[LEGO Digital Designer]] Model file * LXO β Luxology [[Modo (software)]] file * M3D β Model3D, universal, engine-neutral format * MA β Autodesk [[Maya (software)|Maya]] ASCII File * MAX β Autodesk [[3D Studio Max]] file * MB β Autodesk [[Maya (software)|Maya]] Binary File * MPD β [[LDraw]] Multi-Part Document Model File * MD2 β [[MD2 (file format)|MD2]]: [[Quake 2]] model format * MD3 β [[MD3 (file format)|MD3]]: [[Quake 3]] model format * MD5 β [[MD5 (file format)|MD5]]: [[Doom 3]] model format * MDX β [[Blizzard Entertainment]]'s own model format * MESH β New York University(.m) * MESH β Meshwork Model (.mesh) * MIOBJECT β [https://www.mineimator.com/ Mine-Imator] object file * MIPARTICLE β [https://www.mineimator.com/ Mine-Imator] particle file * MIMODEL β [https://www.mineimator.com/ Mine-Imator] model file * MM3D β Misfit Model 3d * MPO β Multi-Picture Object β This [[.mpo#JPEG Multi-Picture Format|JPEG]] standard is used for 3d images, as with the [[Nintendo 3DS]] * MRC β [[MRC (file format)|MRC]]: voxels in cryo-electron microscopy * NIF β [[Gamebryo]] NetImmerse File * NWC β [[Navisworks]] - cached version of the converted model geometry * NWD β [[Navisworks]] - publish format * NWF β [[Navisworks]] - working format for projects * OBJ β [[Wavefront .obj file]] * OFF β [[OFF (file format)|OFF Object file format]] * OGEX β [[Open Game Engine Exchange]] (OpenGEX) format * PLY β [[PLY (file format)|PLY]]: Polygon File Format / Stanford Triangle Format * PRC β Adobe [[PRC (file format)|PRC]] (embedded in [[PDF]] files) * PRT β [[PTC Creo]] part * POV β [[POV-Ray]] document * R3D β [[Realsoft 3D]] (Real-3D) * RWX β [[RenderWare]] Object * SIA β Nevercenter Silo Object * SIB β Nevercenter Silo Object * SKP β [[SketchUp]] file * SLDASM β [[SolidWorks]] Assembly Document * SLDPRT β [[SolidWorks]] Part Document * SMD β [[Valve Corporation|Valve]] Studiomdl Data format * U3D β [[Universal 3D]] format * USD β [[Universal Scene Description]] * USDA β [[Universal Scene Description]], human-readable text format * USDC β [[Universal Scene Description]], binary format * USDZ β [[Universal Scene Description]], a zip-compressed container * VIM β [[Revizto]] visual information model format (.vimproj) * VRML97 β [[VRML]] Virtual reality modeling language (.wrl) * VUE β [[E-on Vue|Vue]] scene file * VWX β [[Vectorworks]] * WINGS β [[Wings3D]] * W3D β Westwood 3D Model * X β [[DirectX|DirectX 3D Model]] * X3D β [[Extensible 3D]] * Z3D β [[Zmodeler]] * ZBMX β Mecabricks [[Blender (software)|Blender]] Add-On == Links and shortcuts == * Alias β [[Alias (Mac OS)]] * [[JNLP]] β Java Network Launching Protocol, an [[XML]] file used by [[Java Web Start]] for starting Java applets over the Internet * LNK β binary-format [[file shortcut]] in [[Microsoft Windows]] 95 and later * APPREF-MS β [[File shortcut]] format used by [[ClickOnce]] * NAL β ZENworks Instant shortcut (opens a .EXE not on the C:\ drive) * URL β [[INI file]] pointing to a [[URL]] [[bookmark (World Wide Web)|bookmark]]s/Internet shortcut in [[Microsoft Windows]] * WEBLOC β [[Property list]] file pointing to a [[URL]] [[bookmark (World Wide Web)|bookmark]]s/Internet shortcut in [[macOS]] * SYM β Symbolic link * DESKTOP β Desktop entry on [[Linux]] [[Desktop environments]] == Mathematical == * [[Harwell-Boeing file format|Harwell-Boeing]] β a file format designed to store [[sparse matrix|sparse matrices]] * MML β [[MathML]] β Mathematical Markup Language * ODF β [[OpenDocument]] Math Formula * SXM β [[OpenOffice.org XML]] (obsolete) Math Formula * G3K β an obscure, uncommon format used by the [[CASIO]] [[graphing calculators]] to store keylogs == Object code, executable files, shared and dynamically linked libraries == * [[8BF]] β files plugins for some photo editing programs including [[Adobe Photoshop]], [[Paint Shop Pro]], [[GIMP]] and [[Helicon Filter]]. * A β a [[static library]] on Unix-like systems * A β Objective C native static library * [[a.out (file format)|a.out]] β (no suffix for executable image, .o for object files, .so for [[shared object]] files) classic [[Unix]] object format, now often superseded by ELF * APK β [[apk (file format)|Android Package]] * APP β A folder found on macOS systems containing program code and resources, appearing as one file. * [[App (file format)|APP]] β file extension are executable application packages for running apps on [[HarmonyOS]], [[OpenHarmony]] and Oniro devices. * [[BAC (file format)|BAC]] β an executable image for the [[RSTS/E]] system, created using the [[BASIC-PLUS]] <code>COMPILE</code> command<ref name=dec-11-orsua-d-d>{{cite book|title=RSTS-11 System Users Guide|year=1975|publisher=Digital Equipment Corporation|pages=2β16β2β17|url=http://www.bitsavers.org/pdf/dec/pdp11/rsts/V06/DEC-11-ORSUA-D-D_RSTS_SystemUserGuide_Jul75.pdf|edition=DEC-11-ORSUA-D-D (RSTS/E V06A-02)|access-date=22 March 2011|archive-date=21 March 2011|archive-url=https://web.archive.org/web/20110321190748/http://www.bitsavers.org/pdf/dec/pdp11/rsts/V06/DEC-11-ORSUA-D-D_RSTS_SystemUserGuide_Jul75.pdf|url-status=dead}}</ref> * [[BPL (file format)|BPL]] β a Win32 PE file created with [[Delphi (software)|Delphi]] or [[C++Builder]] containing a package. * [[Bundle (file format)|Bundle]] β a Macintosh plugin created with [[Xcode]] or [[make (software)|make]] which holds executable code, data files, and folders for that code. * [[Class (file format)|CLASS]] β Compiled [[Java (programming language)|Java]] bytecode * [[COFF]] β (no suffix for executable image, .o for object files) Unix Common Object File Format, now often superseded by ELF * [[COM file|COM]] β Simple executable format used by [[CP/M]] and [[DOS]]. * [[Delphi (programming language)|DCU]] β [[Delphi (software)|Delphi]] compiled unit * [[Dynamic-link library|DLL]] β Dynamic library used in Windows and OS/2 to store data, resources and code. * DOL β the format used by the [[GameCube]] and [[Wii]], short for Dolphin, which was the codename of the GameCube. * [[EAR (file format)|EAR]] β archives of Java [[enterprise application]]s * [[Executable and Linkable Format|ELF]] β (no suffix for executable image, .o for object files, .so for shared object files) used in many modern [[Unix]] and [[Unix-like]] systems, including [[Solaris (operating system)|Solaris]], other [[UNIX System V|System V Release 4]] derivatives, [[Linux]], and [[BSD]]) * EXE β [[DOS executable]] ([[EXE|.exe]]: used in [[DOS]]) * [[EXE]] β [[New Executable]] (used in multitasking ("European") MS-DOS 4.0, [[16-bit]] [[Microsoft Windows]], and [[OS/2]]) * [[EXE]] β [[Portable Executable]] used in [[Microsoft Windows]] and some other systems * [[.ipa|IPA]] β file extension for apple IOS application executable file. Another form of zip file. * [[JAR (file format)|JAR]] β archives of Java class files * [[JEFF (file format)|JEFF]] β a file format allowing execution directly from static memory<ref>{{Cite web |url=https://www.unicode.org/L2/L2002/02042-jeff-spec.pdf |title=Archived copy |access-date=24 March 2018 |archive-url=https://web.archive.org/web/20171215155940/http://www.unicode.org/L2/L2002/02042-jeff-spec.pdf |archive-date=15 December 2017 |url-status=dead }}</ref> * KO β [[Loadable kernel module]] * LIB β a [[static library]] on Microsoft platforms * LIST β variable list * [[Mach-O]] β (no suffix for executable image, .o for object files, .dylib and .bundle for shared object files) [[Mach kernel|Mach]]-based systems, notably native format of [[macOS]], [[iOS]], [[iPadOS]], [[watchOS]], [[tvOS]] and [[visionOS]] * NLM β [[NetWare Loadable Module]] the native 32-bit binaries compiled for Novell's [[NetWare]] Operating System (versions 3 and newer) * [[XCOFF|O]] β un-linked object files directly from the compiler * OBJ β [[object file]] on Windows * [[RLL file format|RLL]] β used in Microsoft operating systems together with a DLL file to store program resources * [[S1ES]] β [[Executable]] used for S1ES learning system. * SO β shared library, typically ELF * VAP β Value Added Process the native 16-bit binaries compiled for Novell's [[NetWare]] Operating System (version 2, NetWare 286, Advanced NetWare, etc.) * [[WAR (Sun file format)|WAR]] β an archive of a Java [[Web application]] * XAP β [[Windows Phone package]] * XBE β [[Xbox executable|XBE]] is Xbox executable * [[XCOFF]] β (no suffix for executable image, .o for object files, .a for shared object files) extended COFF, used in [[AIX (operating system)|AIX]] * XEX β [[Xbox 360|XEX]] is Xbox 360 executable * [[XPInstall|XPI]] β [[PKZIP]] archive that can be run by [[Mozilla]] [[web browser]]s to install software. * XSD β XML Schema Definition, used for planning and organizing XML documents. Object extensions: * [[Component Object Model|OCX]] β Object Control extension * [[Component Object Model|TLB]] β Windows Type Library * VBX β Visual Basic extension == Page description language == {{Main list|List of page description languages}} * DVI β [[Device independent file format|DVI]] are Device independent format * EGT β Universal Document can be used to store CSS type styles * PLD β [[PhotoLine|PLD]] are PhotoLine Document files * PCL β [[Printer Control Language|PCL]] Manages printer language * PDF β [[Portable Document Format|PDF]] are Portable Document Format * PS, GZ β [[PostScript]] {{clarify|date=March 2024}} * SNP β [[SNP file format|SNP]] are [[Microsoft Access]] Report Snapshot * XPS β [[XML Paper Specification|XPS]] * XSL-FO β [[XSL Formatting Objects|XSL-FO (Formatting Objects)]] * Configurations, Metadata ** CSS β [[Cascading Style Sheets|CSS]] are Cascading Style Sheets ** XSLT, XSL β [[XSL Transformations|XML Style Sheet]] ** TPL β [[Web template]] == Personal information manager == {{Main|Personal information manager}} * MNB β [[MyInfo]] notebook * MSG β [[Microsoft Outlook]] task manager * ORG β [[IBM Lotus Organizer|Lotus Organizer]] PIM package * ORG β [[Org-mode|Emacs Org-Mode Mindmanager, contacts, calendar, email-integration]] * PST, OST β Microsoft Outlook email communication * SC2 β [[Microsoft Schedule Plus|Microsoft Schedule+]] calendar == Presentation == * GSLIDES β [[Google Drive]] Presentation * KEY, KEYNOTE β [[Apple Keynote]] Presentation * NB β [[Mathematica]] Slideshow * NBP β Mathematica Player slideshow * ODP β [[OpenDocument]] Presentation * OTP β OpenDocument Presentation template * PEZ β [[Prezi]] Desktop Presentation * POT β [[Microsoft PowerPoint]] template * PRDX β [[SoftMaker]] Presentations * PPS β Microsoft PowerPoint Show * PPT β Microsoft PowerPoint Presentation * PPTX β [[Office Open XML]] Presentation, there are at least 4 quite different versions of Microsoft's PPTX: 1) ECMA-376, 2)ISO/IEC 29500 Transitional, 3) ISO/IEC 29500 Strict, 4) Microsoft-specific Compatibility Modes. * PRZ β [[Lotus Freelance Graphics]] * SDD β [[StarOffice]]'s StarImpress * SHF β [[Hancom ThinkFree Office|ThinkFree]] Show * SHOW β Haansoft(Hancom) Presentation software document * SHW β [[Corel Presentations]] slide show creation * SLP β Logix-4D Manager Show Control Project * SSPSS β SongShow Plus Slide Show * STI β [[OpenOffice.org XML]] (obsolete) Presentation template * SXI β [[OpenOffice.org XML]] (obsolete) Presentation * THMX β [[Microsoft PowerPoint]] theme template * WATCH β Dataton [[Watchout]] Presentation == Project management software == {{Main|Project management software}} * MPP β [[Microsoft Project]] == Reference management software == {{Main|Reference management software}} Formats of files used for bibliographic information ([[citation]]) management. * BIB β [[BibTeX]] * ENL β [[EndNote]] * RIS β Research Information Systems [[RIS (file format)]] == Scientific data (data exchange) == * [[FITS]] β Flexible Image Transport System, a standard data format for astronomy * [[Silo (library)|Silo]] β a storage format for visualization developed at [[Lawrence Livermore National Laboratory]] * SPC β [[SPC file format|SPC]], spectroscopic data * [[EAS3]] β binary format for structured data * [[EOSSA]] β Electro-Optic Space Situational Awareness format * OST β (Open Spatio-Temporal) extensible, mainly images with related data, or just pure data; meant as an open alternative for microscope images * CCP4 β [[CCP4 (file format)|CCP4]], X-ray crystallography voxels (electron density) * MRC β [[MRC (file format)|MRC]], voxels in cryo-electron microscopy * [[HITRAN]] β spectroscopic data with one optical/infrared transition per line in the ASCII file (.hit) * ROOT β hierarchical platform-independent compressed binary format used by [[ROOT]] * SDF β [[Simple Data Format|Simple Data Format (SDF)]], a platform-independent, precision-preserving binary data I/O format capable of handling large, multi-dimensional arrays. * MYD β Everfine LEDSpec software file for LED measurements * CSDM β (Core Scientific Dataset Model) model for multi-dimensional and correlated datasets from various spectroscopies, diffraction, microscopy, and imaging techniques (.csdf, .csdfe).<ref> {{cite journal |last1= Srivastava |first1= Deepansh |last2= Vosegaard|first2=Thomas | last3 = Massiot | first3 = Dominique | last4 = Grandinetti | first4 = Philip | author-link4=Philip Grandinetti |date=January 2020 |title=Core Scientific Dataset Model: A lightweight and portable model and file format for multi- dimensional scientific data |journal= PLOS ONE |volume= 15 |issue=1 |pages= e0225953 |doi=10.1371/journal.pone.0225953 |pmid= 31895936 |pmc= 6940021 |bibcode= 2020PLoSO..1525953S |doi-access= free }} </ref> === Multi-domain === * [[NetCDF]] β Network common data format * HDR, HDF, h4, h5 β [[Hierarchical Data Format]] * SDXF β [[SDXF]], (Structured Data Exchange Format) * CDF β [[Common Data Format]] * CGNS β [[CGNS]], CFD General Notation System * [https://dx.doi.org/10.1016/j.cpc.2009.11.014 FMF] β Full-Metadata Format === Meteorology === * [[GRIB]] β Grid in Binary, WMO format for weather model data * [[BUFR]] β WMO format for weather observation data * [[PP-format|PP]] β UK Met Office format for weather model data * NASA-Ames β Simple text format for observation data. First used in aircraft studies of the atmosphere. === Chemistry === {{Main|chemical file format}} * CML β [[Chemical Markup Language]] (CML) (.cml) * MOL, SD, SDF β [[Chemical table file]] (CTab) * DX, JDX β [[Joint Committee on Atomic and Molecular Physical Data]] (JCAMP) * SMI β [[Simplified molecular input line entry specification]] (SMILES) === Mathematics === * G6, S6 β graph6, sparse6, ASCII encoding of [[Adjacency matrix|Adjacency matrices]] === Biology === Molecular biology and bioinformatics: * AB1 β In [[DNA sequencing]], [[chromatogram]] files used by instruments from [[Applied Biosystems]] * ACE β A [[sequence assembly]] format * ASN.1 β [[Abstract Syntax Notation One]], is an International Standards Organization ([[International Organization for Standardization|ISO]]) data representation format used to achieve interoperability between platforms. [[National Center for Biotechnology Information|NCBI]] uses ASN.1 for the storage and retrieval of data such as nucleotide and protein sequences, structures, genomes, and PubMed records. * BAM β [[Binary Alignment/Map]] format (compressed SAM format) * BCF β Binary compressed VCF format * BED β The [[BED file format|browser extensible display format]] is used for describing [[gene]]s and other features of [[DNA]] sequences * CAF β Common Assembly Format for [[sequence assembly]] * [[CRAM (file format)|CRAM]] β compressed file format for storing biological sequences aligned to a reference sequence * DDBJ β The flatfile format used by the [[DNA Data Bank of Japan|DDBJ]] to represent database records for [[nucleotide sequence|nucleotide]] and [[peptide sequence]]s from [[DDBJ]] databases. * EMBL β The flatfile format used by the [[European Molecular Biology Laboratory|EMBL]] to represent database records for [[nucleotide sequence|nucleotide]] and [[peptide sequence]]s from [[EMBL]] databases. * FASTA β The [[FASTA format]], for sequence data. Sometimes also given as FNA or FAA (Fasta Nucleic Acid or Fasta Amino Acid). * FASTQ β The [[FASTQ format]], for sequence data with quality. Sometimes also given as QUAL. * GCPROJ β The [[Genome Compiler]] project. Advanced format for genetic data to be designed, shared and visualized. * GenBank β The flatfile format used by the [[National Center for Biotechnology Information|NCBI]] to represent database records for [[nucleotide sequence|nucleotide]] and [[peptide sequence]]s from the [[GenBank]] and [[RefSeq]] databases * GFF β The [[General feature format]] is used to describe [[gene]]s and other features of [[DNA]], [[RNA]], and [[protein]] sequences * GTF β The [[Gene transfer format]] is used to hold information about [[gene]] structure * MAF β The [[Multiple Alignment Format]] stores multiple alignments for whole-genome to whole-genome comparisons [https://biopython.org/wiki/Multiple_Alignment_Format] * NCBI β Structured [[ASN.1]] format used at [[National Center for Biotechnology Information]] for DNA and protein data * NEXUS β The [[Nexus file]] encodes mixed information about genetic sequence data in a block structured format * NeXML β XML format for [[phylogenetic tree]]s * NWK β The [[Newick format|Newick tree format]] is a way of representing graph-theoretical trees with edge lengths using parentheses and commas and useful to hold [[phylogenetic tree]]s. * PDB β structures of biomolecules deposited in [[Protein Data Bank]], also used to exchange protein and nucleic acid structures * PHD β Phred output, from the base-calling software [[Phred (software)|Phred]] * PLN β Protein Line Notation used in [http://www.biochemfusion.com/products/ proteax software] [http://www.biochemfusion.com/doc/Biochemfusion_PLN_1.4_spec.pdf specification] * SAM β [[SAM (file format)|SAM]], Sequence Alignment Map format, in which the results of the [[1000 Genomes Project]] will be released * SBML β [[SBML|The Systems Biology Markup Language]] is used to store biochemical network computational models * SCF β Staden chromatogram files used to store data from [[DNA sequencing]] * SFF β [[Standard Flowgram Format]] * SRA β format used by the [[National Center for Biotechnology Information]] Short Read Archive to store high-throughput DNA sequence data * Stockholm β The [[Stockholm format]] for representing [[multiple sequence alignment]]s * Swiss-Prot β The flatfile format used to represent database records for [[peptide sequence|protein]] sequences from the [[Swiss-Prot]] database * VCF β [[Variant Call Format]], a standard created by the [[1000 Genomes Project]] that lists and annotates the entire collection of human variants (with the exception of approximately 1.6 million variants). === Biomedical imaging === * DCM β [[Digital Imaging and Communications in Medicine]] (DICOM) * NIfTI β [[Neuroimaging Informatics Technology Initiative]] * NII β single-file (combined data and meta-data) style * NII.GZ β [[gzip]]-compressed, used transparently by some software, notably the [[FMRIB Software Library]] (FSL) * GII β single-file (combined data and meta-data) style; NIfTI offspring for brain surface data * IMG, HDR β dual-file (separate data and meta-data, respectively) style * IMG, HDR β [[Analyze (imaging software)|Analyze]] data, meta-data * BRIK, HEAD β [[Afni|AFNI]] data, meta-data * MGH β uncompressed, [[Massachusetts General Hospital]] imaging format, used by the [[FreeSurfer]] brain analysis package * MGZ β [[ZIP (file format)|zip]]-compressed, [[Massachusetts General Hospital]] imaging format, used by the [[FreeSurfer]] brain analysis package * MINC β [[Medical Imaging NetCDF]] format * MNC β previously based on NetCDF; since version 2.0, based on HDF5 === Biomedical signals (time series) === * ACQ β AcqKnowledge format for Windows/PC from Biopac Systems Inc., Goleta, CA, USA * ADICHT β LabChart format from ADInstruments Pty Ltd, Bella Vista NSW, Australia * [[BCI2000]] β The [[BCI2000]] project, Albany, NY, USA * BDF β BioSemi data format from BioSemi B.V. Amsterdam, Netherlands * BKR β The EEG data format developed at the University of Technology Graz, Austria * CFWB β Chart Data Format from ADInstruments Pty Ltd, Bella Vista NSW, Australia * [[DICOM]] β Waveform An extension of Dicom for storing waveform data * ecgML β A markup language for electrocardiogram data acquisition and analysis * EDF, EDF+ β [[European Data Format]] * FEF β File Exchange Format for Vital signs, CEN TS 14271 * [https://arxiv.org/abs/cs/0608052 GDF] β The General Data Format for biomedical signals * HL7aECG β Health Level 7 v3 annotated ECG * MFER β Medical waveform Format Encoding Rules * OpenXDF β Open Exchange Data Format from Neurotronics, Inc., Gainesville, FL, USA * [[SCP-ECG]] β Standard Communication Protocol for Computer assisted electrocardiography EN1064:2007 * SIGIF β A digital SIGnal Interchange Format with application in neurophysiology * WFDB β Format of Physiobank * [https://code.google.com/p/xdf/ XDF] β eXtensible Data Format === Other biomedical formats === * HL7 β [[Health Level 7]], a framework for exchange, integration, sharing, and retrieval of health information electronically * [[xDT]] β a family of data exchange formats for medical records === Biometric formats === * [[CBF (file format)|CBF]] β Common Biometric Format, based on CBEFF 2.0 (Common Biometric ExFramework). * [[EBF (file format)|EBF]] β Extended Biometric Format, based on CBF but with [[S/MIME]] encryption support and semantic extensions * [[CBFX (file format)|CBFX]] β XML Common Biometric Format, based upon XCBF 1.1 (OASIS XML Common Biometric Format) * [[EBFX]] β XML Extended Biometric Format, based on CBFX but with W3C XML Encryption support and semantic extensions == {{visible anchor|Programming languages and scripts|Script}} == * A β an external file extension for C/C++ * ADB β [[Ada (programming language)|Ada]] body * ADS β [[Ada (programming language)|Ada]] specification * AHK β [[AutoHotkey]] script file * APPLESCRIPT β [[applescript]]: see SCPT * AS β [[Adobe Flash]] [[ActionScript]] File * AU3 β [[AutoIt|AutoIt version 3]] * AWK β [[AWK]] * B β (B file) Similar to .a, but less compressed. * BAS β [[QBasic]] & [[QuickBASIC]] * BAT β [[Batch file]] * BTM β [[Batch file]] * C β [[C (programming language)|C]] * CIA β Nintendo 3DS Software Installation File, short for "CTR Importable Archive" * CJS β [[JavaScript]] CommonJS module * CLASS β Compiled [[Java (programming language)|Java]] binary * CLJS β [[ClojureScript]] * CLS β [[Object REXX|ooRexx]] class file * CMD β [[Batch file]] * command β [[File (command)|A shell script, specifically associated with the Terminal on macOS]] * Coffee β [[CoffeeScript]] * CPP β [[C++]] * CS β [[C Sharp (programming language)|C#]] * DART β [[Dart (programming language)]] * EBUILD β [[Gentoo Linux]]'s portage package. * EGG β [[Chicken Scheme compiler|Chicken]] * EGT β EGT Asterisk Application Source File, EGT Universal Document * ERB β [[Embedded Ruby]], [[Ruby on Rails]] Script File * FS β [[F Sharp (programming language)|F#]] * GO β [[Go (programming language)|Go]] * GD β [[Godot (game engine)|GDscript (Godot)]] * HC β [[HolyC]] source code file * HTA β [[HTA (programming language)|HTML Application]] * HX β [[Haxe]] source code file * HXML β [[Haxe]] project configuration file * IBI β Icarus script * ICI β ICI * IJS β [[J (programming language)|J]] script * INO β [[Arduino]] sketch (program) * IPYNB β [[IPython]] Notebook * ITCL β [[Itcl]] * JS β [[JavaScript]] and [[JScript]] * JSFL β [[Adobe JavaScript language]] * JSX β [[JSX (JavaScript)]] * KT β [[Kotlin (programming language)|Kotlin]] * LUA β [[Lua programming language|Lua]] * M β [[Mathematica]] package file * MJS β JavaScript [[ECMAScript]] Module * MRC β [[MIRC script|mIRC Script]] * NCF β [[NetWare]] Command File<ref>{{cite web |title=Definition of NCF file |url=https://www.pcmag.com/encyclopedia/term/ncf-file |website=PCMAG |access-date=29 October 2022 |language=en}}</ref><ref>{{cite book |last1=Bastiaansen |first1=Rob |last2=Vugt |first2=Sander van |title=Novell Cluster Services for Linux and NetWare |date=9 May 2006 |publisher=Pearson Education |isbn=978-0-672-33283-8 |page=27 |url=https://books.google.com/books?id=xE_RCwFklzcC&pg=PT27 |access-date=29 October 2022 |language=en}}</ref> (scripting for Novell's NetWare OS) * NQP β [[Raku (programming language)|Raku language]] Not Quite Perl, or Raku bootstrapping language<ref name="Filename extensions">{{cite web | url=https://docs.raku.org/language/filename-extensions | title=Filename extensions }}</ref> * NUC β compiled script * NUD β [[C++]] External module written in C++ * NUT β [[Squirrel programming language|Squirrel]] * O β Compiled and optimized [[C (programming language)|C]]/[[C++]] binary * PDE β [[Processing (programming language)]], Processing script * PHP β [[PHP]] * PHP? β [[PHP]] (? = version number) * PL β [[Perl]] * PM β [[Perl module]] * PS1 β [[Windows PowerShell]] shell script * PS1XML β [[Windows PowerShell]] format and type definitions * PSC1 β [[Windows PowerShell]] console file * PSD1 β [[Windows PowerShell]] data file * PSM1 β [[Windows PowerShell]] module file * PY β [[Python (programming language)|Python]] * PYC β [[Python (programming language)|Python]] byte code files * PYO β [[Python (programming language)|Python]] * R β [[R (programming language)|R scripts]] * R β [[REBOL|REBOL scripts]] * RAKU β [[Raku (programming language)|Raku language]] Raku script (compiled into memory)<ref name="Filename extensions"/> * RAKUDOC β [[Raku (programming language)|Raku language]] Raku documentation file (a slang or sublanguage of Raku) * RAKUMOD β [[Raku (programming language)|Raku language]] Raku module (precompiled) * RAKUTEST β [[Raku (programming language)|Raku language]] Unit test files in Raku * RB β [[Ruby programming language|Ruby]] * RDP β [[Remote Desktop Protocol|RDP]] connection * RED β [[Red (programming language)|Red scripts]] * REX, REXX β [[Object REXX|Rexx]] and [[Object REXX|ooRexx]] script file * RS β [[Rust (programming language)]] * RXS, REXG, REXP β [[Object REXX|ooRexx]] script file * SB, SB2, SB3 β [[Scratch (programming language)|Scratch]] Project file * SCPT β [[Applescript]] * SCPTD β See SCPT. * SDL β [[State Description Language]] * SH β [[Shell script]] * SPRITE3 β [https://scratch.mit.edu/ Scratch 3.0] exported sprite file * SPWN β [https://spu7nix.net/spwn SPWN] source file * SVELTE β [[Svelte]] component * SYJS β SyMAT JavaScript * SYPY β SyMAT Python * TCL β [[Tcl]] * TNS β [https://fileinfo.com/extension/tns Ti-Nspire Code/File] * TS β [[TypeScript]] * TSCN β Used to store [[Godot (game engine)|Godot]] scenes * TSX β TypeScript JSX equivalent * UP β Pocket Up project * VBS β [[VBScript|Visual Basic Script]] * VUE β [[Vue.js]] component * WASM β [[WebAssembly]] compiled binary * WAT β WebAssembly source code file * XAML β Used in programs like Visual Studio to create [[.exe|exe]] files. * XPL β [[XProc]] script/pipeline == Security == Authentication and general encryption formats are listed here. * OMF β OpenPGP Message Format used by [[Pretty Good Privacy]], [[GNU Privacy Guard]], and other [[OpenPGP]] software; can contain keys, signed data, or encrypted data; can be binary or text ("[[ASCII armor]]ed") === Certificates and keys === * GXK β Galaxkey, an encryption platform for authorized, private and confidential email communication{{citation needed|date=October 2017}} * SSH β [[OpenSSH]] private key, [[Secure Shell]] [[private key]]; format generated by [[ssh-keygen]] or converted from PPK with [[PuTTYgen]]<ref name="wipo" /><ref name="leading" /><ref name="leo" /> * PUB β [[OpenSSH]] public key, [[Secure Shell]] [[public key]]; format generated by [[ssh-keygen]] or [[PuTTY]]gen<ref name="wipo" /><ref name="leading" /><ref name="leo" /> * PPK β [[PuTTY]] private key, [[Secure Shell]] [[private key]], in the format generated by [[PuTTY]]gen instead of the format used by [[OpenSSH]]<ref name="wipo" >{{cite web|url=http://www.wipo.int/patentscope/en/pct-edi/software/setup/putty-setup.html|title=Setting Up and Using PuTTY|website=Wipo.int}}</ref><ref name="leading">{{cite web |url=http://leadingedgescripts.co.uk/server-administration/how-to-convert-your-putty-ppk-private-key-to-a-normal-ssh-key-you-can-use-on-an-apple-mac/ |title=How to Convert Your Putty .PPK Private Key to a Normal SSH Key You Can Use on an Apple Mac | These things are far too hard |website=leadingedgescripts.co.uk |access-date=15 January 2022 |archive-url=https://web.archive.org/web/20120711141602/http://leadingedgescripts.co.uk/server-administration/how-to-convert-your-putty-ppk-private-key-to-a-normal-ssh-key-you-can-use-on-an-apple-mac/ |archive-date=11 July 2012 |url-status=dead}}</ref><ref name="leo" >Leo Notenboom. [http://ask-leo.com/how_do_i_create_and_use_public_keys_with_ssh.html "How do I create and use Public Keys with SSH?"]</ref> * nSign β nSign public key nSign public key in a custom format<ref name=":0">{{Cite web|last=Jayasooriya|first=Tarith|date=2020-09-16|title=nSign|url=https://tarithj.github.io/nsign/|access-date=2020-10-12|website=nsign}}</ref> ==== [[X.509]] ==== * CER, CRT, DER β [[Distinguished Encoding Rules]] stores certificates * P7B, P7C β [[PKCS7|PKCS#7]] SignedData commonly appears without main data, just certificates or [[Revocation list|certificate revocation list]]s (CRLs) * P12, PFX β [[PKCS 12|PKCS#12]] can store public certificates and private keys * PEM β [[Privacy-enhanced Electronic Mail]]: full format not widely used, but often used to store [[Distinguished Encoding Rules]] in [[Base64]] format * PFX β Microsoft predecessor of PKCS#12 === Encrypted files === This section shows file formats for encrypted general data, rather than a specific program's data. * AXX β Encrypted file, created with [[AxCrypt]] * [[Encrypted Email Attachment|EEA]] β An encrypted CAB, ostensibly for protecting email attachments * TC β Virtual encrypted disk container, created by [[TrueCrypt]] * KODE β Encrypted file, created with KodeFile * nSignE β An encrypted private key, created by nSign<ref name=":0" /> === Password files === [[Password]] files (sometimes called keychain files) contain lists of other passwords, usually encrypted. * BPW β Encrypted password file created by Bitser password manager * KDB β [[KeePass]] 1 database * KDBX β [[KeePass]] 2 database == Signal data (non-audio) == * ACQ β AcqKnowledge format for Windows/PC from Biopac * ADICHT β LabChart format from ADInstruments * BKR β The EEG data format developed at the University of Technology Graz * BDF, CFG β Configuration file for [[Comtrade]] data * CFWB β Chart Data format from [[ADInstruments]] * DAT β Raw data file for [[Comtrade]] data * EDF β European data format * [[FEF (file format)|FEF]] β File Exchange Format for Vital signs * [[General Data Format for Biomedical Signals|GDF]] β General data formats for biomedical signals * GMS β Gesture And Motion Signal format * IROCK β intelliRock Sensor Data File Format * [[MFER]] β Medical waveform Format Encoding Rules * SAC β Seismic Analysis Code, earthquake seismology data format<ref>{{cite web|url=https://ds.iris.edu/files/sac-manual/manual/file_format.html|title=SAC Data File Format|website=Incorporated Research Institutions for Seismology}}</ref> * [[SCP-ECG]] β Standard Communication Protocol for Computer assisted electrocardiography * SEED, MSEED β Standard for the Exchange of Earthquake Data, seismological data and sensor metadata<ref>{{cite web|url=https://www.fdsn.org/seed_manual/SEEDManual_V2.4.pdf|title=Standard for the Exchange of Earthquake Data|website=Data Formats|publisher=IRIS (Incorporated Research Institutions for Seismology)|access-date=5 May 2016}}</ref> * [[SEG Y|SEGY]] β [[Reflection seismology]] data format * SIGIF β SIGnal Interchange Format * WIN, WIN32 β NIED/ERI seismic data format (.cnt)<ref>{{cite web|url=http://eoc.eri.u-tokyo.ac.jp/WIN/Eindex.html|title=What is WIN system?|publisher=Earthquake Observation Center, Earthquake Research Institute, U. Tokyo, Japan|language=ja|access-date=5 May 2016|archive-url=https://web.archive.org/web/20160402173941/http://eoc.eri.u-tokyo.ac.jp/WIN/Eindex.html|archive-date=2 April 2016|url-status=dead}}</ref> == Sound and music == {{See also|List of audio file formats}} === [[Audio compression (data)#Difficulties in lossless compression of audio data|Lossless]] audio === ==== Uncompressed ==== * [[8SVX]] β Commodore-Amiga 8-bit sound (usually in an [[Interchange File Format|IFF]] container) * [[8SVX|16SVX]] β Commodore-Amiga 16-bit sound (usually in an [[Interchange File Format|IFF]] container) * [[Audio Interchange File Format|AIFF]], AIF, AIFC β Audio Interchange File Format * [[Au file format|AU]] β Simple [[audio file format]] introduced by [[Sun Microsystems]] * AUP3 β [[Audacity (audio editor)|Audacity]]'s file for when you save a song * [[Broadcast Wave Format|BWF]] β Broadcast Wave Format, an extension of WAVE * [[Red Book (audio CD standard)|CDDA]] β Compact Disc Digital Audio * [[Direct Stream Digital|DSF, DFF]] β [[Direct Stream Digital]] audio file, also used in [[Super Audio CD]] * [[Raw audio format|RAW]] β Raw samples without any header or sync * [[WAV]] β Microsoft Wave * CWAV β file read by the Nintendo 3DS for Home-screen sound effects * QAU, QUEYEAUDIO - Queye Audio file, adapted from WAVE with specific metadata, generally for artists to submit music to their labels. * QAU0 - Proprietary version of the Queye Audio file, without metadata. ==== Compressed ==== * RA, RM β [[RealAudio]] format * [[FLAC]] β [[Libre software|Free]] lossless codec of the [[Ogg]] project * LA β [[Lossless audio]] * PAC β [[Lossless Predictive Audio Compression|LPAC]] * APE β [[Monkey's Audio]] * OFR, OFS, OFF β [[OptimFROG]] * RKA β RKAU * SHN β [[Shorten (file format)|Shorten]] * TAK β Tom's Lossless Audio Kompressor<ref>{{cite web|url=http://wiki.hydrogenaud.io/index.php?title=TAK|title=TAK|work=hydrogenaud.io}}</ref> * THD β [[Dolby TrueHD]] * TTA β Free lossless audio codec (True Audio) * WV β [[WavPack]] * WMA β [[Windows Media Audio]] 9 Lossless * BCWAV β Nintendo 3DS Home-screen BGM file * BRSTM β Binary Revolution Stream<ref>{{cite web|url=http://pcsupport.about.com/od/fileextensions/f/brstmfile.htm|title=BRSTM File (What It Is & How To Open One)|author=Tim Fisher|work=About.com Tech|access-date=20 March 2012|archive-date=5 May 2016|archive-url=https://web.archive.org/web/20160505003508/http://pcsupport.about.com/od/fileextensions/f/brstmfile.htm|url-status=dead}}</ref> * DTS, DTSHD, DTSMA β [[DTS (sound system)]] * AST β [[Nintendo]] Audio Stream * AW β [[Nintendo]] Audio Sample used in first-party games * PSF β [[Portable Sound Format]], PlayStation variant (originally PlayStation Sound Format) === [[Data compression#Lossy audio compression|Lossy]] audio === * [[Dolby AC3|AC3]] β Usually used for [[Dolby Digital]] tracks * [[Adaptive Multi-Rate audio codec|AMR]] β For [[GSM]] and [[Universal Mobile Telecommunications System|UMTS]] based mobile phones * [[MP1]] β [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 1] * [[MP2 (format)|MP2]] β [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 2] * [[MP3]] β [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 3] * SPX β [[Speex]] ([[Ogg]] project, specialized for voice, low bitrates) * [[GSM]] β GSM [[Full Rate]], originally developed for use in mobile phones * WMA β [[Windows Media Audio]] * [[Advanced Audio Coding|AAC]] β Advanced Audio Coding (usually in an [[MPEG-4]] container) * [[Musepack|MPC]] β Musepack * [[TwinVQ|VQF]] β Yamaha TwinVQ * [[OTS (file format)|OTS]] β Audio File (similar to MP3, with more data stored in the file and slightly better compression; designed for use with [[OtsLabs]]' [[OtsAV]]) * SWA β [[Adobe Shockwave]] Audio (Same compression as [[MP3]] with additional header information specific to [[Adobe Director]]) * VOX β [[Dialogic ADPCM]] Low Sample Rate Digitized Voice * VOC β [[Creative Labs]] [[Soundblaster]] Creative Voice 8-bit & 16-bit Also output format of RCA Audio Recorders * DWD β DiamondWare Digitized * SMP β Turtlebeach SampleVision * [[Ogg|OGG]] β Ogg Vorbis === [[Tracker music|Tracker]] modules and related === * [[MOD (file format)|MOD]] β Soundtracker and Protracker sample and melody modules * MT2 β [http://www.madtracker.org/about.php MadTracker] 2 module * [[S3M (file format)|S3M]] β [[Scream Tracker]] 3 module * [[XM (file format)|XM]] β [[Fast Tracker]] module * [[IT (file format)|IT]] β [[Impulse Tracker]] module * SNG β Goat Tracker module * NSF β [[NES Sound Format]] * MID, MIDI β Standard [[Musical Instrument Digital Interface|MIDI]] file; most often just notes and controls but occasionally also sample dumps (.mid, .rmi) * FTM β [http://www.famitracker.com/wiki/index.php?title=Main_Page FamiTracker] Project file * BTM β [https://github.com/rerrahkr/BambooTracker BambooTracker] Project file * FUR β [https://tildearrow.org/furnace/ Furnace Tracker] Project file === Sheet music files === * ABC β [[ABC notation|ABC Notation]] sheet music file * DARMS β [[DARMS File Format]] also known as the Ford-Columbia Format * ETF β [[Enigma Transportation Format]] abandoned sheet music exchange format * GP β [[Guitar Pro]] sheet music and tablature file * KERN β [[HumDrum File Format|Kern File Format]] sheet music file * LY β [[GNU LilyPond|LilyPond]] sheet music file * MEI β [[Music Encoding Initiative]] file format that attempts to encode all musical notations * MIDI β [[MIDI]] file format that is a music sheet for instruments * MUS, MUSX β [[Finale (software)|Finale]] sheet music file * MXL, XML β [[MusicXML]] standard sheet music exchange format * MSCX, MSCZ β [[MuseScore]] sheet music file * SMDL β [[Standard Music Description Language]] sheet music file * SIB β [[Sibelius (computer program)|Sibelius]] sheet music file === Other file formats pertaining to audio === * ASF β [[Advanced Systems Format]] * CUST β DeliPlayer custom sound format * GYM β [[Sega Genesis|Genesis]] [[YM2612]] log * [[JAM notation|JAM]] β [[JAM notation|Jam music format]] * MNG β Background music for the [[Creatures (artificial life program)|Creatures]] game series, starting from Creatures 2 * NIFF β [[Notation Interchange File Format]] * PTB β [[Power Tab Editor]] [[Tablature|tab]] * PVD β Portable Voice Document used for Oaisys & Mitel call recordings * RMJ β RealJukebox Media used for [[RealPlayer]] * SF2 β Polyphone Soundfont 2 * SF3 β Polyphone Soundfont 3 * SF4 β Polyphone Soundfont 4 * SID β [[MOS Technology SID#Software emulation|Sound Interface Device]] β Commodore 64 instructions to play SID music and sound effects * [[SPC700 sound format|SPC]] β [[Super Nintendo Entertainment System|Super NES]] sound format * TXM β Track ax media * [[VGM (file format)|VGM]] β Stands for "Video Game Music", log for several different chips * YM β Atari ST/Amstrad CPC [[YM2149]] sound chip format == Playlist formats == * AIMPPL β AIMP Playlist format * ASX β Advanced Stream Redirector * RAM β [[Real Audio Metafile]] For RealAudio files only. * XPL β [[HDi (interactivity)|HDi]] playlist * XSPF β [[XML Shareable Playlist Format]] * ZPL β [[Groove Music]] Playlist format from Microsoft * [[M3U]] β Multimedia [[playlist]] file * [[PLS (file format)|PLS]] β Multimedia [[playlist]], originally developed for use with the museArc * QAUA β "Queye Audio Album", set of Queye Audio files with album metadata. == Audio editing and music production == * ALS β [[Ableton Live]] set * ALC β [[Ableton Live]] clip * ALP β [[Ableton Live]] pack * ATMOS, AUDIO, METADATA β [[Dolby Atmos]] Rendering and Mastering related file * AUP β [[Audacity (audio editor)|Audacity]] project file * AUP3 β Audacity 3.0 project file * BAND β [[GarageBand]] project file * CEL β [[Adobe Audition]] loop file (''C''ool ''E''dit ''L''oop) * CAU β Caustic project file * CPR β [[Steinberg]] [[Cubase]] project file * CWP β [[Cakewalk by BandLab]] project file * DRM β [[Steinberg]] [[Cubase]] drum file * DWP β DirectWave Sampler Instrument file (mainly used for [[FL Studio Mobile]]) * DMKIT β [[Image-Line]]'s [[Drumaxx]] drum kit file * ENS β [[Native Instruments|Native Instruments Reaktor]] Ensemble * FLM β [[Image-Line|Image Line]] [[FL Studio Mobile]] project file * FLP β [[Image-Line|Image Line]] [[FL Studio]] project file * GRIR β [[Native Instruments|Native Instruments Komplete]] Guitar Rig Impulse Response * LOGIC β [[Logic Pro X]] project file * MMP β [[LMMS]] project file (alternatively MMPZ for [[File compression|compressed]] formats) * MMR β [[MAGIX Music Maker]] project file * MX6HS β [[Mixcraft 6 Home Studio]] project file * NPR β [[Steinberg]] [[Nuendo]] project file * OMF, OMFI β [[Open Media Framework Interchange]] OMFI succeeds OMF (Open Media Framework) * PTX β [[Pro Tools]] 10 or later project file * PTF β [[Pro Tools]] 7 up to [[Pro Tools]] 9 project file * PTS β Legacy [[Pro Tools]] project file * RIN β Soundways RIN-M file containing sound recording participant credits and song information * RPP, RPP-BAK β [[REAPER]] project file * REAPEAKS β [[REAPER]] peak (waveform cache) file * SES β [[Adobe Audition]] multitrack session file * SFK β [[Sound Forge]] waveform cache file * SFL β [[Sound Forge]] sound file * SNG β [[MIDI]] sequence file ([[MidiSoft]], [[Korg]], etc.) or [[n-Track Studio]] project file * STF β [[StudioFactory]] project file. It contains all necessary patches, samples, tracks and settings to play the file * SND β [[Akai MPC]] sound file * SYN β [[SynFactory]] project file. It contains all necessary patches, samples, tracks and settings to play the file * UST β [[Utau]] Editor sequence excluding [[WAV|wave]]-file * USTX β [[Utau|OpenUtau]] project file * VCLS β VocaListener project file * VPR β [[Vocaloid]] 5 Editor sequence excluding [[WAV|wave]]-file * VSQ β [[Vocaloid]] 2 Editor sequence excluding [[WAV|wave]]-file * VSQX β [[Vocaloid]] 3 & 4 Editor sequence excluding [[WAV|wave]]-file == Recorded television formats == * [[DVR-MS]] β [[Windows XP Media Center Edition]]'s [[Windows Media Center]] recorded television format * [[WTV (Windows Recorded TV Show)|WTV]] β [[Windows Vista]]'s and up [[Windows Media Center]] recorded television format == Source code for computer programs == * ADA, ADB, 2.ADA β [[Ada (programming language)|Ada]] (body) source * ADS, 1.ADA β Ada (specification) source * ASM, S β [[Assembly language]] source * BAS β [[BASIC]], [[FreeBASIC]], [[Visual Basic]], [[BASIC-PLUS]] source,<ref name=dec-11-orsua-d-d/> [[PICAXE]] basic * BB β [[Blitz Basic]] Blitz3D * BMX β [[Blitz Basic]] BlitzMax * C β [[C (programming language)|C]] source * CLJ β [[Clojure]] source code * CLS β [[Visual Basic]] class * COB, CBL β [[COBOL]] source * CPP, CC, CXX, C, CBP β [[C++]] source * CS β [[C Sharp (programming language)|C#]] source * CSPROJ β [[C Sharp (programming language)|C#]] project (Visual Studio .NET) * D β [[D (programming language)|D]] source * DBA β [[DarkBASIC]] source * DBPro123 β [[DarkBASIC Professional]] project * E β [[Eiffel (programming language)|Eiffel]] source * EFS β EGT Forever Source File * EGT β EGT Asterisk Source File, could be J, C#, VB.net, EF 2.0 (EGT Forever) * EL β [[Emacs Lisp]] source * FOR, FTN, F, F77, F90 β [[Fortran]] source * FRM β [[Visual Basic]] form * FRX β [[Visual Basic]] form stash file (binary form file) * FTH β [[Forth (programming language)|Forth]] source * GED β [[GameMaker: Studio|Game Maker]] Extension Editable file as of version 7.0 * GM6 β Game Maker Editable file as of version 6.x * GMD β Game Maker Editable file up to version 5.x * GMK β Game Maker Editable file as of version 7.0 * GML β Game Maker Language script file * GO β [[Go (programming language)|Go]] source * H β C/C++ [[header file]] * HPP, HXX β C++ [[header file]] * HS β [[Haskell]] source * I β [[SWIG]] interface file * INC β [[Turbo Pascal]] included source * JAVA β [[Java (programming language)|Java]] source * JS β [[JavaScript]] source * L β [[lex (software)|lex]] source * LGT β [[Logtalk]] source * LISP β [[Common Lisp]] source * M β [[Objective-C]] source * M β [[MATLAB]] * M β [[Mathematica]] * MAP β [[CodeWarrior]] linker file * M4 β [[M4 (computer language)|m4]] source * ML β [[Standard ML]] and [[OCaml]] source * MSQR β MΒ² source file, created by Mattia Marziali * N β Nemerle source * NB β Nuclear Basic source * P β [[Parser]] source * PAS, PP, P β [[Pascal (programming language)|Pascal]] source (DPR for projects) * PHP, PHP3, PHP4, PHP5, PHPS, Phtml β [[PHP]] source * PIV β Pivot stickfigure animator * PL, PM β [[Perl]] * PLI, PL1 β [[PL/I]] * PRG β Ashton-Tate; dbII, dbIII and dbIV, db, db7, clipper, Microsoft Fox and FoxPro, harbour, xharbour, and Xbase * PRO β [[IDL (programming language)|IDL]] * POL β Apcera Policy Language doclet * PY β [[Python (programming language)|Python]] source * R β [[R (programming language)|R]] source * raku, rakumod, rakudoc, rakutest, nqp β [[Raku (programming language)|Raku Language]] * RED β [[Red (programming language)|Red]] source * REDS β [[Red (programming language)|Red/System]] source * RB β [[Ruby (programming language)|Ruby]] source * RESX β Resource file for [[.NET]] applications * RC, RC2 β Resource script files to generate resources for [[.NET]] applications * RKT, RKTL β [[Racket (programming language)|Racket]] source * RS β [[Rust (programming language)|Rust]] source * Resources β [[Visual Studio Code]] * S β [[CodeWarrior]] / [[PowerPC]] ASM * SCALA β [[Scala (programming language)|Scala]] source * SCI, SCE β [[Scilab]] * SCM β [[Scheme (programming language)|Scheme]] source * SD7 β [[Seed7]] source * SKB, SKC β Sage Retrieve 4GL Common Area (Main and Amended backup) * SKD β Sage Retrieve 4GL Database * SKF, SKG β Sage Retrieve 4GL File Layouts (Main and Amended backup) * SKI β Sage Retrieve 4GL Instructions * SKK β Sage Retrieve 4GL Report Generator * SKM β Sage Retrieve 4GL Menu * SKO β Sage Retrieve 4GL Program * SKP, SKQ β Sage Retrieve 4GL Print Layouts (Main and Amended backup) * SKS, SKT β Sage Retrieve 4GL Screen Layouts (Main and Amended backup) * SKZ β Sage Retrieve 4GL Security File * SLN β [[Visual Studio]] solution * SPIN β [[Spin (programming language)|Spin]] source (for [[Parallax Propeller]] microcontrollers) * STK β Stickfigure file for Pivot stickfigure animator * SWG β [[SWIG]] source code * TCL β [[Tcl]] source code * VAP β [[Visual Studio]] Analyzer project * VB β [[VB.NET|Visual Basic.NET]] source * VBG β [[Visual Studio]] compatible project group * VBP, VIP β [[Visual Basic]] project * VBPROJ β [[Visual Basic .NET]] project * VCPROJ β [[Visual C++]] project * VDPROJ β [[Visual Studio]] deployment project * XPL β [[XProc]] script/pipeline * XQ β [[XQuery]] file * XSL β [[XSLT]] stylesheet * Y β [[yacc]] source == Spreadsheet == * 123 β [[Lotus 1-2-3]] * AB2 β [[Abykus]] worksheet * AB3 β Abykus workbook * AWS β [[Ability Office|Ability]] Spreadsheet * BCSV β [[Nintendo]] proprietary table format * CLF β [[ThinkFree Office|ThinkFree]] Calc * CELL β Haansoft(Hancom) SpreadSheet software document * CSV β [[Comma-separated values|Comma-Separated Values]] * GSHEET β [[Google Drive]] Spreadsheet * numbers β Apple Numbers Spreadsheet * gnumeric β [[Gnumeric]] [[spreadsheet]], a [[gzip]]ed [[XML]] file * LCW β [[Lucid 3-D]] * ODS β [[OpenDocument]] spreadsheet * OTS β [[OpenDocument]] spreadsheet template * QPW β [[Quattro Pro]] spreadsheet * PMDX β [[SoftMaker]] PlanMaker * SDC β [[StarOffice]] StarCalc Spreadsheet * SLK β [[SYLK]] (SYmbolic LinK) * STC β [[OpenOffice.org XML]] (obsolete) Spreadsheet template * SXC β [[OpenOffice.org XML]] (obsolete) Spreadsheet * TAB β tab delimited columns; also TSV ([[Tab-separated values|Tab-Separated Values]]) * TXT β text file * VC β Visicalc * WK1 β [[Lotus 1-2-3]] up to version 2.01 * WK3 β [[Lotus 1-2-3]] version 3.0 * WK4 β [[Lotus 1-2-3]] version 4.0 * WKS β [[Lotus 1-2-3]] * WKS β [[Microsoft Works]] * WQ1 β [[Quattro Pro]] DOS version * XLK β [[Microsoft Excel]] worksheet backup * XLS β [[Microsoft Excel]] worksheet sheet (97β2003) * XLSB β [[Microsoft Excel]] binary workbook * XLSM β [[Microsoft Excel]] Macro-enabled workbook * XLSX β [[Office Open XML]] worksheet sheet, there are at least 4 quite different versions of Microsoft's XLSX: 1) ECMA-376, 2)ISO/IEC 29500 Transitional, 3) ISO/IEC 29500 Strict, 4) Microsoft-specific Compatibility Modes. * XLR β [[Microsoft Works]] version 6.0 * XLT β [[Microsoft Excel]] worksheet template * XLTM β [[Microsoft Excel]] Macro-enabled worksheet template * XLW β [[Microsoft Excel]] worksheet workspace (version 4.0) == Tabulated data == * TSV β [[Tab-separated values]] * CSV β [[Comma-separated values]] * [[databank format|DB]] β databank format; accessible by many [[econometrics|econometric]] applications * [[data Interchange Format|DIF]] β accessible by many [[spreadsheet]] applications == Video == {{Main|video file format}} * [[3GP]] β the most common video format for [[cell phones]] * [[Advanced Authoring Format|AAF]] β mostly intended to hold edit decisions and rendering information, but can also contain compressed media essence * AT3 β Sony's UMD data compression * [[Graphics Interchange Format|GIF]] β Animated GIF (simple animation; until recently often avoided because of patent problems) * [[Advanced Systems Format|ASF]] β container (enables any form of [[video compression|compression]] to be used; [[MPEG-4]] is common; video in ASF-containers is also called [[Windows Media Video]] (WMV)) * [[Advanced Video Codec High Definition|AVCHD]] β Advanced Video Codec High Definition * [[Audio Video Interleave|AVI]] β container (a shell, which enables any form of compression to be used) * [[Bink Video|BIK]] β Bink Video file. A video compression system developed by RAD Game Tools * BRAW β a high bitrate video format used by [[Blackmagic Design]] cameras. * [[CAM (file format)|CAM]] β [[aMSN]] webcam log file * COLLAB β Blackboard Collaborate session recording * [[Digital Audio Tape|DAT]] β video standard data file (automatically created when we attempted to burn as video file on the CD) * [[DVR-MS]] β [[Windows XP Media Center Edition]]'s [[Windows Media Center]] recorded television format * [[Flash Video|FLV]] β Flash video (encoded to run in a flash animation) * [[MPEG-1]] β M1V Video * [[MPEG-2]] β M2V Video * NOA β rare movie format use in some Japanese eroges around 2002 * [[Adobe Flash#FLA|FLA]] β [[Adobe Flash]] (for producing) * FLR β (text file which contains scripts extracted from SWF by a free ActionScript decompiler named [[FLARE]]) * SOL β [[Adobe Flash]] shared object ("[[Flash cookie]]") * STR β [[PlayStation (console)|Sony PlayStation]] video stream * [[M4V]] β video container file format developed by [[Apple Inc.|Apple]] * MKV β [[Matroska]] Matroska is a container format, which enables any video format such as [[MPEG-4 Part 2|MPEG-4 ASP]] or [[H.264/MPEG-4 AVC|AVC]] to be used along with other content such as [[Subtitle (captioning)|subtitle]]s and detailed [[metadata|meta]] information * WRAP β [[MediaForge]] (*.wrap) * [[Multiple-image Network Graphics|MNG]] β mainly simple animation containing PNG and JPEG objects, often somewhat more complex than animated GIF * MOV β [[QuickTime#File formats|QuickTime]] container which enables any form of compression to be used; [[Sorenson codec]] is the most common; [[QTCH]] is the filetype for cached video and audio streams * MPEG, MPG, MPE β [[MPEG]] * THP β [[Nintendo]] proprietary movie/video format * MPEG-4 β [[MPEG-4 Part 14]], shortened "[[MP4]]" multimedia container (most often used for Sony's [[PlayStation Portable]] and Apple's [[iPod]]) * MXF β [[Material Exchange Format]] (standardized wrapper format for audio/visual material developed by [[SMPTE]]) * ROQ β used by ''[[Quake III Arena]]'' * NSV β [[Nullsoft Streaming Video|NSV]] Nullsoft Streaming Video (media container designed for streaming video content over the Internet) * [[Ogg|OGG]] β container, multimedia * RM β [[RealMedia]] * SVI β [[SVI (file format)|SVI]] Samsung video format for portable players * [[Smacker video|SMK]] β Smacker video file. A video compression system developed by RAD Game Tools * [[SWF]] β [[Adobe Flash]] (for viewing) * TORRENT β A file that does not hold the video, but simply where the video is located (Can also be used to store the location of a software or audio) * [[Windows Media Video|WMV]] β Windows Media Video (See ASF) * [[WTV (Windows Recorded TV Show)|WTV]] β [[Windows Vista]]'s and up [[Windows Media Center]] recorded television format * [[YUV]] β raw video format; resolution (horizontal x vertical) and sample structure 4:2:2 or 4:2:0 must be known explicitly * [[WebM]] β video file format for web video using HTML5 === Subtitles === * ASS, SSA β [[SubStation Alpha|ASS (also SSA)]]: a subtitles file created by [[Aegisub]], a video typesetting application (also a [[Halo (series)|Halo]] game engine file) * SMI β [[SAMI|SMI]] SAMI Caption file (HTML like subtitle for movie files) * SRT β SubRip Subtitle β file format for closed captioning or subtitles === Video editing, production === * BRAW β [[Blackmagic Design]] RAW video file name * DRP β [[DaVinci Resolve|Davinci Resolve 17]] project file * FCP β [[Final Cut Pro]] project file * MSWMM β [[Windows Movie Maker]] project file * PDS β [[PowerDirector|Cyberlink PowerDirector]] project * PPJ, PRPROJ β [[Adobe Premiere Pro]] video editing file * AEP β [[Adobe After Effects]] video editing file * IMOVIEPROJ β [[iMovie]] project file * VEG, VEG-BAK β Sony Vegas project file * SUF β Sony camera configuration file (setup.suf) produced by XDCAM-EX camcorders * WLMP β [[Windows Live Movie Maker]] project file * KDENLIVE β [[:fr:Kdenlive|Kdenlive]] project file * VPJ β [[VideoPad]] project file * MOTN β Apple [https://www.apple.com/final-cut-pro/motion/ Motion] project file * IMOVIEMOBILE β iMovie project file for [[iOS]] users * WFP, WVE β Wondershare [[Filmora]] Project * VPROJ β [[VSDC Free Video Editor]] project file == Video game data == List of common file formats of data for video games on systems that support filesystems, most commonly PC games. === osu! === These formats are used by the video game ''[[osu!]]''. * OSB β storyboard data * OSC β osu!stream combined stream data * OSF2 β free osu!stream song file * OSG β compressed live gameplay archive (optimized for spectating) * OSK β compressed skin archive * OSR β compressed replay archive * OSU β beatmap data * OSZ β compressed beatmap archive * OSZ2 β paid osu!stream song file === ''Minecraft'' === These formats are used by the video game ''[[Minecraft]]''. * MCADDON β ''[[Bedrock Edition]]'' add-ons and resource packs * MCFUNCTION β functions/scripts * MCMETA β customizable texture packs * MCPACK β ''Bedrock Edition'' in-game texture packs and full add-ons * MCR β data for in-game worlds before version 1.2 * MCTEMPLATE β ''Bedrock Edition'' world templates * MCWORLD β ''Bedrock Edition'' in-game worlds * MCA β format used by ''Java Edition'' for storing data for in-game worlds<ref>{{Cite web|url=https://fileinfo.com/extension/mca|title=MCA File Extension|work=FileInfo.com|access-date=26 December 2018}}</ref> * NBT β format used by ''Java Edition'' for storing program variables along with their (Java) type identifiers * NBS β used by Note Block Studio, a tool that can be used to make songs with note blocks in-game * EPK β used by ''[[Eaglercraft]]'', an AOT compiled port of ''Minecraft'' which has been modified to run under [[TeaVM]], a Java emulator for HTML5 & JavaScript, for saving world data, resource packs, profiles and more. === TrackMania/Maniaplanet Engine === Formats used by games based on the ''[[TrackMania]]'' engine. * GBX β All user-created content is stored in this file type. ** REPLAY.GBX β Stores the replay of a race. ** CHALLENGE.GBX, MAP.GBX β Stores tracks/maps. ** SYSTEMCONFIG.GBX β Launcher info. ** TRACKMANIAVEHICLE.GBX β Info about a certain car type. ** VEHICLETUNINGS.GBX β Vehicle physics. ** SOLID.GBX β A block's model. ** ITEM.GBX β Custom Maniaplanet item. ** BLOCK.GBX β Custom Maniaplanet block. ** TEXTURE.GBX β Info about a texture that are used in materials. ** MATERIAL.GBX β Info about a material such as surface type that are used in Solids. ** TMEDCLASSIC.GBX β Block info. ** GHOST.GBX β Player ghosts in ''[[Trackmania (2020 video game)|Trackmania]]'' and ''[[TrackMania Turbo]]''. ** CONTROLSTYLE.GBX β Menu files. ** SCORES.GBX β Stores info about the player's best times. ** PROFILE.GBX β Stores a player's info such as their login. * DDS β Almost every texture in the game uses this format. * PAK β Stores environment data such as valid blocks. * LOC β A locator. Locators allow the game to download content such as car skins from an external server. * SCRIPT.TXT β Scripts for Maniaplanet such as menus and game modes. * XML β ManiaLinks. === [[Doom engine]] === Formats used by games based on the [[Doom (video game series)|''Doom'']] engine. * [[Doom WAD|WAD]] β Data storage (contains music, maps, and textures) * DEH β [[DeHackEd]] files to mutate the game executable (not officially part of the ''Doom'' engine) * DSG β Saved game * LMP β A "lump", an entry in a WAD file * LMP β Saved demo recording * MUS β Music file (usually contained within a WAD file) === [[Quake engine|''Quake'' engine]] === Formats used by games based on the [[Quake (series)|''Quake'']] engine. * BSP β [[Binary space partitioning|BSP]]: (For [[binary space partitioning]]) compiled map format * MAP β [[MAP (file format)|MAP]]: Raw map format used by [[Level editor|editors]] like [[GtkRadiant]] or [[Quake Army Knife|QuArK]] * MDL, MD2, MD3, MD5 β MDL/[[MD2 (file format)|MD2]]/[[MD3 (file format)|MD3]]/[[MD5 (file format)|MD5]]: Model for an item used in the game * PAK, PK2 β [[PAK (file format)|PAK]]/[[PK2 (file extension)|PK2]]: Data storage * PK3, PK4 β [[PK3 (file extension)|PK3]]/[[PK4 (file extension)|PK4]]: used by the ''[[Quake II]]'', ''[[Quake III Arena]]'' and ''[[Quake 4]]'' game engines, respectively, to store game data, textures etc. They are actually [[.zip]] files. * DAT β not specific file type, often generic extension for "data" files for a variety of applications, sometimes used for general data contained within the PK3/PK4 files ** FONTDAT β a DAT file used for formatting game fonts * ROQ β Video format * SAV β Savegame/Savefile format === [[Unreal Engine]] === Formats used by games based on the [[Unreal (1998 video game)|Unreal]] engine. * FUK β Map File for ''[[Postal 2]]'' * U β Unreal script format * UASSET β An asset format since Unreal Engine 4/5. * UAX β Animations format for Unreal Engine 2. * UMAP β Map file type for Unreal Engine and levels. * UMX β Map format for ''[[Unreal Tournament]]'' * UMX β Music format for Unreal Engine 1 * UNR β Map format for ''[[Unreal (1998 video game)|Unreal]]'' * UPK β Package format for cooked content in Unreal Engine 3 * USX β Sound format for Unreal Engine 1 and Unreal Engine 2 * UT2 β Map format for ''[[Unreal Tournament 2003]]'' and ''[[Unreal Tournament 2004]]'' * UT3 β Map format for ''[[Unreal Tournament 3]]'' * UTX β Texture format for Unreal Engine 1 and Unreal Engine 2 * UXX β Cache format; these are files a client downloaded from server (which can be converted to regular formats) === ''[[Duke Nukem 3D]]'' Engine === Formats used by games based on this engine. * DMO β Save game * GRP β Data storage * MAP β Map (usually constructed with [[Build engine|BUILD.EXE]]) === ''Diablo'' Engine === Formats used by ''Diablo'' by Blizzard Entertainment. * SV β Save Game * ITM β Item File === [[Real Virtuality (engine)|Real Virtuality]] Engine === Formats used by [[Bohemia Interactive]]. ''[[Operation:Flashpoint]]'', ''[[ARMA 2]]'', VBS2 * LIP β Format that is created from WAV files to create in-game accurate lip-sync for character animations. * PBO β Binarized file used for compiled models * SQF β Format used for general editing * SQM β Format used for mission files === [[Roblox Studio]] engine === * RBXL β Roblox Studio place file (XML, binary) * RBXM β Roblox Studio model file (XML, binary) * RBXLX β Roblox Studio place file (exclusively XML) * RBXMX β Roblox Studio model file (exclusively XML) === [[Source (game engine)|Source]] engine === Formats used by [[Valve Corporation|Valve]]. ''[[Half-Life 2]]'', ''[[Counter-Strike: Source]]'', ''[[Day of Defeat: Source]]'', ''[[Half-Life 2: Episode One]]'', ''[[Team Fortress 2]]'', ''[[Half-Life 2: Episode Two]]'', ''[[Portal (video game)|Portal]]'', ''[[Left 4 Dead]]'', ''[[Left 4 Dead 2]]'', ''[[Alien Swarm]]'', ''[[Portal 2]]'', ''[[Counter-Strike: Global Offensive]]'', ''[[Titanfall]]'', ''[[Insurgency]]'', ''[[Titanfall 2]]'', ''[[Day of Infamy (video game)|Day of Infamy]]'' * BSP β Source Engine compiled map file * DEM β Source Engine demo format * HL2 β ''Half-Life 2'' save format * MDL β Source Engine model format * PCF β Source Engine particle effect file * SAV β Source Engine save format * SMD β Source Engine uncompiled model format * VMF β Valve Hammer Map editor raw map file * VMT β Source Engine material format. * VMX β Valve Hammer Map editor backup map file * VPK β Source Engine pack format * VTF β Source Engine texture format === [[PlatinumGames|Platinum Games]] engine === Formats used in ''[[Metal Gear Rising: Revengeance]]'', ''[[Bayonetta]]'', ''[[Vanquish (video game)|Vanquish]]'', ''[[Nier: Automata]]'' * DAT, DTT, EVN, EFF, EFT β Data containers, acts similarly to a folder, but can only have one layer of depth * WMB β Mesh data * SCR β Collection of WMBs to makeup levels and scenes. * WTA β Texture definitions and flags * WTP β Raw texture data * WTB β Combination of both WTA and WTP, with WTA first, then WTP after * TRG β Controls the flow of in-game events and calls functions in code * BXM β Binary-encoded and compressed XML data * EST β Effect data for the ESP effects system (used in ''Metal Gear Rising: Revengeance'' and ''Nier: Automata'') * EF2 β Effect data for the EF2 effects system (used in ''[[Bayonetta (video game)|Bayonetta 1]]'') * MOT β Motion capture animation data === [[PokΓ©mon (video game series)|''PokΓ©mon'']] generation V === * CGB β [[PokΓ©mon Black and White|''PokΓ©mon Black'' and ''White'']]/[[PokΓ©mon Black 2 and White 2|''Black 2'' and ''White 2'']] C-Gear skins === Other formats === * ARC β used to store ''[[New Super Mario Bros. Wii]]'' level data * B β used for [[Grand Theft Auto (video game)|''Grand Theft Auto'']] saved game files * BBSETTINGS β [[Blockbench]] settings * BBTHEME β Blockbench theme * BBKEYMAP β Blockbench keybindings * BOL β used for levels on Poing!PC * DBPF β ''[[The Sims 2]]'', DBPF, Package * DDZ β a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games. * DIVA β [[Project DIVA]] timings, [[Element (UML)|element]] coordinates, MP3 references, notes, [[Computer animation|animation poses]] and scores. * ESM, ESP β Master and Plugin data archives for the [[Creation Engine]] * HAMBU β format used by the Aidan's Funhouse game RGTW for storing map data<ref>{{Cite web|title=HAMBU File Extension β What is a .hambu file and how do I open it?|url=https://fileinfo.com/extension/hambu|access-date=2020-07-17|website=fileinfo.com}}</ref> * HE0, HE2, HE4 β HE games File * GCF β format used by the [[Steam (service)|Steam]] content management system for file archives * IMG β format used by [[Renderware]]-based ''[[Grand Theft Auto]]'' games for data storage * LLSP3 β [[Lego]] Spike program file * LOVE β format used by the LOVE2D Engine<ref>love2d.org</ref> * MAP β format used by ''[[Halo: Combat Evolved]]'' for archive compression, ''[[Doom 3]]'', and various other games * MLOG β A file format intended to be used for ''[[Mindustry]]'' logic * MSAV β A file format used to store ''Mindustry''{{'}}s map and save data. * MSCH β A file format used to store ''Mindustry''{{'}}s schematic data. * MPQ β [[MPQ (file format)|MPQ]] Archives used by [[Blizzard Entertainment]] * NL2PKG β [[NoLimits|NoLimits 2]] Package * OEC β format used by [[OE-Cake!]] for scene data storage * P3D β format for panda3d by Disney * PLAGUEINC β format used by ''[[Plague Inc.]]'' for storing custom scenario information<ref>{{Cite web|url=https://fileinfo.com/extension/plagueinc|title=FileInfo information about PLAGUEINC file format}}</ref> * POD β format used by [[Terminal Reality]] * RAG, RAGS β Game file, a game playable in the RAGS game-engine, a free program which both allows people to create games, and play games, games created have the format "RAG game file" * RCT β Used for templates and save files in ''[[RollerCoaster Tycoon]]'' games * REP β used by [[Blizzard Entertainment]] for scenario replays in ''[[StarCraft]]'' * RIQ β Used in Heaven Studio to store custom maps * Simcity, DBPF, DAT, SC4Lot, SC4Model β All game plugins use this format, commonly with different file extensions (''[[Sim City 4]]'') * SMZIP β ZIP-based package for ''[[StepMania]]'' songs, themes and announcer packs. * SOLITAIRETHEME8 β A solitaire theme for Windows solitaire * UNI, UNIS β ''Super Mario UniMaker'' level data * USLD β format used by ''Unison Shift'' to store level layouts. * VIV β Archive format used to compress data for several video games, including ''[[Need for Speed: High Stakes]]''. * VOL β video game data package * VVVVVV β format used by [[VVVVVV]] * CPS β format used by ''[[The Powder Toy]]'', Powder Toy save * STM β format used by ''The Powder Toy'', Powder Toy stamp * PKG β format used by [[Bungie]] for the PC Beta of [[Destiny 2]], for nearly all the game's assets. * CHR β format used by [[Team Salvato]], for the character files of ''[[Doki Doki Literature Club!]]'' * Z5 β format used by [[Z-machine]] for story files in interactive fiction. * SCWORLD β format used by ''[[Survivalcraft]]'' to store sandbox worlds. * SCSKIN β format used by ''Survivalcraft'' to store player skins. * SCBTEX β format used by ''Survivalcraft'' to store block textures. * PRISON β format used by ''[[Prison Architect]]'' to save prisons * ESCAPE β format used by Prison Architect to save escape attempts * WBFS β ([[Wii]] Backup File System) * GBA β [[Game Boy Advance]] ROM File * JKR β format used by ''[[Balatro]]'' for data storage * PSS β Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console. * XD β A format used in a mod (XDBot) for ''[[Geometry Dash]]'' to save macros, (a format to replay inputs.) This is saved within the Documents section in [[File Explorer]] for [[Windows 10]]. * FNFC β ''[[Friday Night Funkin']]'' Chart File * ARC β [[Nintendo]] U8 Archive (mostly Yaz0 compressed) * SZS β Nintendo Yaz0 Compressed Archive == Video game storage media == List of the most common filename extensions used when a game's [[ROM image]] or storage medium is copied from an original [[read-only memory]] (ROM) device to an external memory such as [[hard disk]] for [[back up]] purposes or for making the game playable with an [[emulator]]. In the case of cartridge-based software, if the platform specific extension is not used then filename extensions ".rom" or ".bin" are usually used to clarify that the file contains a copy of a content of a ROM. ROM, disk or tape images usually do not consist of one file or ROM, rather an entire file or ROM structure contained within one file on the backup medium.<ref>{{cite web|url=http://www.emutalk.net/archive/index.php/t-21512.html|title=.GCM file extension! [Archive] β EmuTalk.net|work=emutalk.net|date=21 June 2004 }}</ref> * 32X β [[32X|Sega 32X]] * 3DS β [[Nintendo 3DS]] * A26 β [[Atari 2600]] * A52 β [[Atari 5200]] * A78 β [[Atari 7800]] * ADF β [[Amiga]] (.adf) (for 880K diskette images) * ADZ β [[GZip]]-compressed version of the above. * BIN β [[Magnavox Odyssey 2]] * CIA β [[Nintendo 3DS]] Installation File (for installing games with the use of the FBI homebrew application) * CRT β (for cartridge images) * D64 β (for disk images) * DMS β ''Disk Masher System'', previously used as a disk-archiving system native to the Amiga, also supported by emulators. * DSI β [[List of DSiWare games|DSiWare]] * DSK β (for disk images) * FC# β [[FCEUX]] Save States (.fc#, where # is any character, usually a number) * FDS β [[Famicom Disk System]] * FIG β [[Super Nintendo Entertainment System|Super Famicom]] (Japanese releases are rarely .fig, above extensions are more common) * FRZ, 000-008 β [[Snes9x]] Save States * GB β [[Game Boy]] (this applies to the original Game Boy and the [[Game Boy Color]]) * GBA β a [[Game Boy Advance]] game from a [[ROM cartridge]] * GBC β [[Game Boy Color]] * GCM, ISO β a [[GameCube]] disk/game * GG β [[Game Gear]] * INT β [[Intellivision]] * ISO, WBFS, WAD, WDF β a [[Wii]] and [[WiiU]] disk/game * JAG, J64 β an [[Atari Jaguar]] game from a ROM cartridge * JST β Jnes Save States * LNX β [[Atari Lynx]] * MIN β [[PokΓ©mon Mini]] * N64, V64, Z64, U64, USA, JAP, PAL, EUR β [[Nintendo 64]] * NDS β a [[Nintendo DS]] game from a ROM cartridge * NES β [[Nintendo Entertainment System]]<ref>{{cite web |last1=Medley |first1=Sam |title=You can now play your own NES ROMs on Nintendo Switch Online thanks to a new hack |url=https://www.notebookcheck.net/You-can-now-play-your-own-NES-ROMs-on-Nintendo-Switch-Online-thanks-to-a-new-hack.333420.0.html |website=Notebookcheck |date=20 September 2018 |access-date=9 November 2022 |language=en}}</ref> * NGC β [[Neo Geo Pocket Color]] * NPC, NGP β [[Neo Geo Pocket]] * NSP β [[Nintendo eShop]] Video Game file that stores audio data, video data, game data, and program code for the [[Nintendo Switch]]; also supported by emulators. * PCE β [[TurboGrafx-16|TurboGrafx-16/PC Engine]] * PJ β [[Project64|Project64]] Save States * PSS β a Sony [[PlayStation 2]] Game Video file used to store audio and video data by games for the PlayStation 2 console. * SAV β [[Game Boy Advance]] Saved Data Files * SG β [[SG-1000]] * SGM β [[VisualBoyAdvance]] Save States * SMC, 078, SFC β [[Super Nintendo Entertainment System]] (.078 is for split ROMs, which are rare) * SMD, BIN β [[Sega Genesis|Mega Drive/Genesis]] * SMS β [[Master System]] * SRM β Super Nintendo Entertainment System Saved Data Files * T64 β (for tape images without copy protection, considerably smaller than .tap files) * TAP β [[Commodore 64]] (.tap) (for tape images including copy protection) * TAP β for tape images without copy protection * TZX β [[ZX Spectrum]] (for exact copies of ZX Spectrum games) * VB β [[Virtual Boy]] * VEC β [[Vectrex]] * WS β [[WonderSwan]] * WSC β [[WonderSwan|WonderSwan Color]] * XCI β Nintendo Switch Video Game cartridge dump file that stores audio data, video data, game data, and program code for the Nintendo Switch; also supported by emulators. * Z80, SNA β (for snapshots of the emulator RAM) * ZST, ZS1-ZS9, Z10-Z99 β [[ZSNES]] Save States == Virtual machines == === [[Microsoft Virtual PC]], [[Microsoft Virtual Server|Virtual Server]] === * VFD β Virtual Floppy Disk * VHD β Virtual Hard Disk * VUD β Virtual Undo Disk * VMC β Virtual Machine Configuration * VSV β Virtual Machine Saved State === [[VMware]] ESX, GSX, [[VMware Workstation|Workstation]], [[VMware Player|Player]] === * LOG β Virtual Machine Logfile * [[VMDK]], DSK β Virtual Machine Disk * NVRAM β Virtual Machine BIOS * VMEM β Virtual Machine paging file * VMSD β Virtual Machine snapshot metadata * VMSN β Virtual Machine snapshot * VMSS, STD β Virtual Machine suspended state * VMTM β Virtual Machine team data * VMX, CFG β Virtual Machine configuration * VMXF β Virtual Machine team configuration === [[VirtualBox]] === * VBOX β VirtualBox machine * VDI β VirtualBox virtual disk image * VBOX-EXTPACK β VirtualBox extension pack === [[Parallels Workstation]] === * HDD β Virtual Machine hard disk * PVS β Virtual Machine preferences/configuration * SAV β Virtual Machine saved state === [[QEMU]] === * COW β [[Copy-on-write]] * [[.qcow|QCOW]] β QEMU copy-on-write * QCOW2 β QEMU copy-on-write β version 2 * QED β QEMU enhanced disk format == Web page == '''[[Static code analysis|Static]]''' * [[Document Type Definition|DTD]] β Document Type Definition (standard), MUST be public and free * [[HTML]], HTM β HyperText Markup Language * XHTML, XHT β [[XHTML]] eXtensible HyperText Markup Language * MHT, MHTML β [[MHTML]] Archived HTML, store all data on one web page (text, images, etc.) in one big file * MAFF β [[Mozilla Archive Format|MAF]] web archive based on [[ZIP (file format)|ZIP]] '''Dynamically generated''' * ASP β [[Active Server Pages|ASP]] Microsoft Active Server Page * ASPX β [[ASP.NET|ASPX]] Microsoft Active Server Page. NET * ADP β [[AOLserver|ADP]] AOLserver Dynamic Page * BML β BML Better Markup Language (templating) * CFM β [[ColdFusion|CFM]] ColdFusion * CGI β [[Common Gateway Interface|CGI]] * IHTML β iHTML Inline HTML * JSP β [[JavaServer Pages|JSP]] JavaServer Pages * LAS, LASSO, LASSOAPP β [[Lasso (programming language)|Lasso]], A file created or served with the Lasso Programming Language * PL β [[Perl]] * PHP, PHP?, PHTML β [[PHP]] ? is version number (previously abbreviated ''Personal Home Page'', later changed to ''PHP: Hypertext Preprocessor'') * SHTML β [[Server Side Includes|SSI]] HTML with Server Side Includes (Apache) * STM β [[Server Side Includes|SSI]] HTML with Server Side Includes (Apache) === Markup languages and other web standards-based formats === * ATOM, XML β [[Atom (standard)|Atom]] Another syndication format. * EML β [[Email#Filename extensions|EML]] Format used by several desktop email clients. * JSONLD β [[JSON-LD]] A JSON-based serialization for [[linked data]]. * KPRX β [[KPRX]] A XML-based serialization for workflow definition generated by K2. * MARKDOWN, MD β [[Markdown]] Plain text formatting syntax, which is popularly used to format "[[readme]]" files. * METALINK, MET β [[Metalink]] A format to list metadata about downloads, such as mirrors, checksums, and other information. * [[MHTML]] β Mime HTML (Hyper-Text Markup Language) code file * PS β [[PostScript|PS]] A XML-based serialization for test automation scripts called PowerScripts for K2 based applications. * RSS, XML β [[RSS (file format)|RSS]] Syndication format. * SE β Shuttle Another lightweight markup language. === Other web-related formats === * ZIM β [[ZIM (file format)|ZIM]]: an open file format that stores wiki content for offline usage == Other == * AXD β cookie extensions found in temporary internet folder * BDF β Binary Data Format β raw data from recovered blocks of unallocated space on a hard drive * CBP β CD Box Labeler Pro, CentraBuilder, Code::Blocks Project File, Conlab Project * CEX β SolidWorks Enterprise PDM Vault File * COL β [[Nintendo]] [[GameCube]] proprietary collision file (.col) * CREDX β CredX Dat File * DDB β Generating code for [[Vocaloid]] singers voice (see .DDI) * DDI β [[Vocaloid]] [[phoneme]] library (Japanese, English, Korean, Spanish, Chinese, Catalan) * DUPX β DuupeCheck database management tool project file * FTM β Family Tree Maker data file * FTMB β Family Tree Maker backup file * GA3 β [[Graphical Analysis 3]] * GED β [[GEDCOM]] (GEnealogical Data COMmunication) format to exchange [[genealogy]] [[data]] between different [[genealogy software]] * HLP β Windows or [[CP/M]] help file * IGC β flight tracks downloaded from GPS devices in the [[FΓ©dΓ©ration AΓ©ronautique Internationale|FAI's]] prescribed format * INF β similar format to [[INI file]]; used to install device drivers under Windows, inter alia. * [[JAM Message Base Format|JAM]] β JAM Message Base Format for BBSes * KMC β tests made with KatzReview's MegaCrammer * KCL β [[Nintendo]] [[GameCube]]/[[Wii]] proprietary collision file (.kcl) * KTR β [[Hitachi Vantara]] Pentaho Data Integration/Kettle Transformation Project file * LNK β [[Microsoft]] [[Windows]] format for [[Hyperlinks]] to [[Executable]]s * LSM β LSMaker script file (program using layered .jpg to create special effects; specifically designed to render [[lightsaber]]s from the ''[[Star Wars]]'' universe) (.lsm) * MCR β a macro recording file for Super Macro software * MELSAVE β Melon Playground build save file * MELMOD β Melon Playground mod file * MELMAP - Melon Playground Map file * NARC β archive format used in [[Nintendo DS]] games * NTH β NTH: Nokia Theme Used by [[Nokia]] [[Series 40]] cellphones * OER β AU OER Tool, Open Educational Resource editor * PA β Used to assign sound effects to materials in KCL files * PIF β Used to run [[MS-DOS]] programs under Windows * POR β So called "portable" SPSS files, readable by [[PSPP]] * PXZ β Compressed file to exchange media elements with PSALMO * RISE β File containing RISE generated information model evolution * [[Screensaver|SCR]] β Windows Screen Saver file * TOPC β TopicCrunch SEO Project file holding keywords, domain, and search engine settings (ASCII) * XLF β [[Utah State University]] Extensible LADAR Format * XMC β Assisted contact lists format, based on XML and used in kindergartens and schools * ZED β My Heritage Family Tree * ZONE β [[Zone file]] a [[text file]] containing a [[DNS zone]] * FX β [[DirectX|Microsoft DirectX]] plain text effects and properties for the associated file and are used to specify the textures, shading, rendering, lighting and other 3D effects * MIFRAMES β [https://www.mineimator.com/ Mine-imator] keyframes file (.miframes) * MILANGUAGE β [https://www.mineimator.com/ Mine-Imator] language data file * MIDATA β [https://www.mineimator.com/ Mine-Imator] data file * BCA β Short for [[Burst cutting area|Burst Cutting Area]] Holds the information of the circular area near the center of a DVD, HD DVD or Blu-ray Disc, it is usually 64 bytes in size. (.bca) === Cursors === * [[ANI (file format)|ANI]] β Animated cursor * CUR β Cursor file * Smes β Hawk's Dock configuration file == Generalized files == === General data formats === These file formats are fairly well defined by long-term use or a general standard, but the content of each file is often highly specific to particular software or has been extended by further standards for specific uses. ==== Text-based ==== * CSV β [[comma-separated values]] * HTML β [[hyper text markup language]] * CSS β [[cascading style sheets]] * [[INI file|INI]] β a configuration text file whose format is substantially similar between applications * [[JSON]] β JavaScript Object Notation is an openly used data format now used by many languages, not just JavaScript * TSV β [[tab-separated values]] * [[XML]] β an open data format * [[YAML]] β an open data format * [[ReStructuredText]] β an open text format for technical documents used mainly in the [[Python (programming language)|Python]] programming language * MD β [[Markdown]] an open lightweight markup language to create simple but rich text, often used to format [[README]] files * [[AsciiDoc]] β an open human-readable markup document format semantically equivalent to [[DocBook]] * YNI β a configuration file similar to [[YAML]] === Generic file extensions === These are filename extensions and broad types reused frequently with differing formats or no specific format by different programs. ==== Binary files ==== * BAK, BK β [[Bak file]] various backup formats: some just copies of data files, some in application-specific data backup formats, some formats for general file backup programs * BIN β binary data, often [[memory dump]]s of executable code or data to be re-used by the same software that originated it * DAT β data file, usually binary data proprietary to the program that created it, or an MPEG-1 stream of [[Video CD]] * DSK β file representations of various [[disk storage]] images * RAW β raw (unprocessed) data * SZH β files that are associated with zero unique file types (the most prevalent being the Binary Data format) ==== Text files ==== * CNF, CONF, CFG β [[configuration file]] substantially software-specific * LOG β [[logfile]]s usually text, but sometimes binary * TEXT, TXT, ASC β human-readable [[plain text]], usually no more specific === Partial files === ==== Differences and patches ==== * [[diff|DIFF]] β text file differences created by the program [[diff]] and applied as updates by [[patch (Unix)|patch]] ==== Incomplete transfers ==== * !UT β Partially complete [[uTorrent]] download * CRDOWNLOAD β Partially complete or incomplete [[Google Chrome]] or [[Microsoft Edge]] download * OPDOWNLOAD β Partially complete or incomplete [[Opera (web browser)|Opera]] download * PART β PART partly complete [[Mozilla Firefox]] or [[Transmission (BitTorrent client)|Transmission]] download * PARTIAL β PARTIAL partly complete [[Internet Explorer]] or [[Edge Legacy]] download === Temporary files === * TEMP, TMP β [[Temporary file]] sometimes in a specific format, but often just raw data in the middle of processing * Pseudo-pipelines, Pseudo-pipeline β [[Pipeline (software)#Pseudo-pipelines|Pseudo-pipeline]] file used to simulate a software pipe == See also == * [[List of filename extensions]] * [[MIME#Content-Type]], a standard for referring to file formats * [[List of motion and gesture file formats]] * [[List of file signatures]], or "magic numbers" * [[List of free and open-source software packages#File formats|List of open-source file formats]] == References == {{Reflist}} == External links == * [https://fileinfo.com/filetypes/ File formats] at FileInfo.com * [https://fileexpert.net File Extension Database] at FileExpert.Net * [http://fileformats.archiveteam.org fileformats.archiveteam.org] {{Computer files}} {{DEFAULTSORT:File formats}} [[Category:Lists of file formats| ]] [[Category:Computer file formats|*]]
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