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Low-level programming language
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{{Short description|Programming languages that provide little or no abstraction from underlying hardware}} {{multiple issues| {{original research|date=March 2017}} {{More citations needed|date=July 2015}} }} A '''low-level programming language''' is a [[programming language]] that provides little or no [[Abstraction (computer science)|abstraction]] from a computer's [[instruction set architecture]], memory or underlying physical hardware; commands or functions in the language are structurally similar to a processor's instructions. These languages provide the programmer with full control over program memory and the underlying machine code instructions. Because of the low level of abstraction (hence the term "low-level") between the language and machine language, low-level languages are sometimes described as being "close to the hardware". Programs written in low-level languages tend to be relatively [[Software portability|non-portable]], due to being optimized for a certain type of system architecture.<ref name=":0">{{Cite web |date=2021-03-05 |title=3.1: Structure of low-level programs |url=https://workforce.libretexts.org/Bookshelves/Information_Technology/Information_Technology_Hardware/Advanced_Computer_Organization_Architecture_(Njoroge)/03%3A_Computer_Organization_and_low-level_Programming/3.01%3A_Structure_of_low-level_programs |access-date=2023-04-03 |website=Workforce LibreTexts |language=en}}</ref><ref>{{Cite web |date=2023-11-19 |title=What is a Low Level Language? |url=https://www.geeksforgeeks.org/what-is-a-low-level-language/ |access-date=2024-04-27 |website=GeeksforGeeks |language=en-US}}</ref><ref>{{Cite web |title=Low Level Language? What You Need to Know {{!}} Lenovo US |url=https://www.lenovo.com/us/en/glossary/low-level-language/ |access-date=2024-04-27 |website=www.lenovo.com |language=en}}</ref><ref>{{Cite web |title=Low-level languages - Classifying programming languages and translators - AQA - GCSE Computer Science Revision - AQA |url=https://www.bbc.co.uk/bitesize/guides/z4cck2p/revision/2 |access-date=2024-04-27 |website=BBC Bitesize |language=en-GB}}</ref> Low-level languages are directly converted to machine code with or without a [[compiler]] or [[Interpreter (computing)|interpreter]]—[[second-generation programming language]]s<ref name=":3">{{Cite web |date=2017-10-22 |title=Generation of Programming Languages |url=https://www.geeksforgeeks.org/generation-programming-languages/ |access-date=2024-04-27 |website=GeeksforGeeks |language=en-US}}</ref><ref name=":4">{{Cite web |title=What is a Generation Languages? |url=https://www.computerhope.com/jargon/num/1gl.htm |access-date=2024-04-27 |website=www.computerhope.com |language=en}}</ref> depending on programming language. A program written in a low-level language can be made to run very quickly, with a small [[memory footprint]]. Such programs may be architecture dependent or operating system dependent, due to using low level [[API]]s.<ref name=":0" /> == Machine code == [[File:Digital pdp8-e2.jpg|thumb|Front panel of a PDP-8/E minicomputer. The row of switches at the bottom can be used to toggle in a machine language program.]] {{Main|Machine code}} ''Machine code'' is the form in which code that can be directly executed is stored on a computer. It consists of machine language [[instruction set architecture|instructions]], stored in memory, that perform operations such as moving values in and out of memory locations, arithmetic and Boolean logic, and testing values and, based on the test, either executing the next instruction in memory or executing an instruction at another location. Machine code is usually stored in memory as [[Binary code|binary]] data. Programmers almost never write programs directly in machine code; instead, they write code in [[assembly language]] or higher-level programming languages.<ref name=":0" /> Although few programs are written in machine languages, programmers often become adept at reading it through working with [[core dump]]s or debugging from the front panel. Example of a function in hexadecimal representation of [[x86-64]] machine code to calculate the ''n''th [[Fibonacci number]], with each line corresponding to one instruction: 89 f8 85 ff 74 26 83 ff 02 76 1c 89 f9 ba 01 00 00 00 be 01 00 00 00 8d 04 16 83 f9 02 74 0d 89 d6 ff c9 89 c2 eb f0 b8 01 00 00 c3 == Assembly language == {{Main|Assembly language}} Second-generation languages provide one abstraction level on top of the machine code. In the early days of coding on computers like [[TX-0]] and [[PDP-1]], the first thing [[MIT]] [[Hacker culture|hackers]] did were write assemblers.<ref name=":1">{{cite book|last=Levy|first=Stephen|year=1994|title=Hackers: Heroes of the Computer Revolution|title-link=Hackers: Heroes of the Computer Revolution|publisher=Penguin Books|page=32|isbn=0-14-100051-1}}</ref> Assembly language has little [[Semantics (computer science)|semantics]] or formal specification, being only a mapping of human-readable symbols, including symbolic addresses, to [[opcode]]s, [[memory address|addresses]], numeric constants, [[string (computer science)|strings]] and so on. Typically, one [[machine instruction (computing)|machine instruction]] is represented as one line of assembly code, commonly called a ''mnemonic''.<ref>{{Cite web |title=Machine Language/Assembly Language/High Level Language |url=https://www.cs.mtsu.edu/~xyang/2170/computerLanguages.html |access-date=2024-04-27 |website=www.cs.mtsu.edu |archive-url=https://web.archive.org/web/20241214053921/https://www.cs.mtsu.edu/~xyang/2170/computerLanguages.html |archive-date=2024-12-14 |url-status=dead}}</ref> Assemblers produce [[object file]]s that can [[linker (computing)|link]] with other object files or be [[loader (computing)|loaded]] on their own. Most assemblers provide [[macro (computer science)|macros]] to generate common sequences of instructions. Example: The same [[Fibonacci number]] calculator as above, but in [[x86 assembly language|x86-64 assembly language]] using [[Intel syntax]]: <syntaxhighlight lang="asm"> fib: mov rax, rdi ; The argument is stored in rdi, put it into rax test rdi, rdi ; Is the argument zero? je .return_from_fib ; Yes - return 0, which is already in rax cmp rdi, 2 ; No - compare the argument to 2 jbe .return_1_from_fib ; If it is less than or equal to 2, return 1 mov rcx, rdi ; Otherwise, put it in rcx, for use as a counter mov rdx, 1 ; The first previous number starts out as 1, put it in rdx mov rsi, 1 ; The second previous number also starts out as 1, put it in rsi .fib_loop: lea rax, [rsi + rdx] ; Put the sum of the previous two numbers into rax cmp rcx, 2 ; Is the counter 2? je .return_from_fib ; Yes - rax contains the result mov rsi, rdx ; No - make the first previous number the second previous number dec rcx ; Decrement the counter mov rdx, rax ; Make the current number the first previous number jmp .fib_loop ; Keep going .return_1_from_fib: mov rax, 1 ; Set the return value to 1 .return_from_fib: ret ; Return </syntaxhighlight> In this code example, the [[Processor register|registers]] of the x86-64 processor are named and manipulated directly. The function loads its 64-bit argument from {{code|rdi}} in accordance to the [[x86 calling conventions#System V AMD64 ABI|System V application binary interface for x86-64]] and performs its calculation by manipulating values in the {{code|rax}}, {{code|rcx}}, {{code|rsi}}, and {{code|rdi}} registers until it has finished and returns. Note that in this assembly language, there is no concept of returning a value. The result having been stored in the {{code|rax}} register, again in accordance with System V application binary interface, the {{code|ret}} instruction simply removes the top 64-bit element on the [[Stack-based memory allocation|stack]] and causes the next instruction to be fetched from that location (that instruction is usually the instruction immediately after the one that called this function), with the result of the function being stored in {{code|rax}}. x86-64 assembly language imposes no standard for passing values to a function or returning values from a function (and in fact, has no concept of a function); those are defined by an [[application binary interface]] (ABI), such as the System V ABI for a particular instruction set. Compare this with the same function in [[C (programming language)|C]]: <syntaxhighlight lang="c"> unsigned int fib(unsigned int n) { if (!n) { return 0; } else if (n <= 2) { return 1; } else { unsigned int f_nminus2, f_nminus1, f_n; for (f_nminus2 = f_nminus1 = 1, f_n = 0; ; --n) { f_n = f_nminus2 + f_nminus1; if (n <= 2) { return f_n; } f_nminus2 = f_nminus1; } } } </syntaxhighlight> This code is similar in structure to the assembly language example but there are significant differences in terms of abstraction: * The input (parameter {{code|n}}) is an abstraction that does not specify any storage location on the hardware. In practice, the C compiler follows one of many possible [[calling convention]]s to determine a storage location for the input. * The local variables {{code|f_nminus2}}, {{code|f_nminus1}}, and {{code|f_n}} are abstractions that do not specify any specific storage location on the hardware. The C compiler decides how to actually store them for the target architecture. * The return function specifies the value to return, but does not dictate ''how'' it is returned. The C compiler for any specific architecture implements a '''standard''' mechanism for returning the value. Compilers for the x86-64 architecture typically (but not always) use the {{code|rax}} register to return a value, as in the assembly language example (the author of the assembly language example has ''chosen'' to use the System V application binary interface for x86-64 convention but assembly language does not require this). These abstractions make the C code compilable without modification on any architecture for which a C compiler has been written, whereas the assembly language code above will only run on processors using the x86-64 architecture. == C programming language == {{Main | C (programming language)}} C has variously been described as low-level and high-level.<ref>{{cite journal |last1=Jindal |first1=G. |first2=P. |last2=Khurana |first3=T. |last3=Goel |date=January 2013 |title=Comparative study of C, Objective C, C++ programming language |journal=International Journal of Advanced Trends in Computer Science and Engineering |volume=2 |issue=1 |page=203}}</ref> Traditionally considered high-level, C’s level of abstraction from the hardware is far lower than many subsequently developed languages, particularly interpreted languages. The direct interface C provides between the programmer and hardware memory allocation and management make C the lowest-level language of [[Programming_language#Measuring_language_usage|the 10 most popular languages currently in use]]. C is architecture independent — the same C code may, in most cases, be compiled (by different machine-specific compilers) for use on a wide breadth of machine platforms. In many respects (including directory operations and memory allocation), C provides “an interface to system-dependent objects that is itself relatively system independent”.<ref>{{cite book |last=Kernighan |first=B. |author-link1=Brian Kernighan |last2=Ritchie |first2=D. |author-link2=Dennis Ritchie |date=1988 |title=The C Programming Language, 2nd Edition |page=163}}</ref> This feature is considered “high-level” in comparison of platform-specific assembly languages. == Low-level programming in high-level languages == During the late 1960s and 1970s, [[High-level programming language|high-level languages]] that included some degree of access to low-level programming functions, such as [[IBM PL/S|PL/S]], [[BLISS]], [[BCPL]], extended [[ALGOL]] and [[NEWP]] (for [[Burroughs large systems]]/Unisys Clearpath MCP systems), and [[C (programming language)|C]], were introduced. One method for this is [[inline assembly]], in which assembly code is embedded in a high-level language that supports this feature. Some of these languages also allow architecture-dependent [[Optimizing compiler|compiler optimization directives]] to adjust the way a compiler uses the target processor architecture. Furthermore, as referenced above, the following block of C is from the GNU Compiler and shows the inline assembly ability of C. Per the GCC documentation this is a simple copy and addition code. This code displays the interaction between a generally high level language like C and its middle/low level counter part Assembly. Although this may not make C a natively low level language these facilities express the interactions in a more direct way.<ref>{{Cite web |title=Extended Asm (Using the GNU Compiler Collection (GCC)) |url=https://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html |access-date=2024-04-27 |website=gcc.gnu.org}}</ref> <syntaxhighlight lang="c"> int src = 1; int dst; asm ("mov %1, %0\n\t" "add $1, %0" : "=r" (dst) : "r" (src)); printf("%d\n", dst); </syntaxhighlight> == References == {{Reflist}} ==Bibliography== *{{cite book |last1=Zhirkov |first1=Igor |title=Low-level programming: C, assembly, and program execution on Intel 64 architecture |date=2017 |publisher=Apress |location=California |isbn=978-1-4842-2402-1}} {{Types of programming languages}} {{X86 assembly topics}} {{Authority control}} [[Category:Low-level programming languages| ]] [[Category:Programming language classification]] [[Category:Articles with example C code]]
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