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Memento pattern
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{{Short description|Software design pattern}} The '''memento pattern''' is a [[software design pattern]] that exposes the private internal state of an object. One example of how this can be used is to restore an object to its previous state (undo via rollback), another is versioning, another is custom serialization. The memento pattern is implemented with three objects: the ''originator'', a ''caretaker'' and a ''memento''. The originator is some object that has an internal state. The caretaker is going to do something to the originator, but wants to be able to undo the change. The caretaker first asks the originator for a memento object. Then it does whatever operation (or sequence of operations) it was going to do. To roll back to the state before the operations, it returns the memento object to the originator. The memento object itself is an opaque object (one which the caretaker cannot, or should not, change). When using this pattern, care should be taken if the originator may change other objects or resources—the memento pattern operates on a single object. Classic examples of the memento pattern include a [[pseudorandom number generator]] (each consumer of the PRNG serves as a caretaker who can initialize the PRNG (the originator) with the same seed (the memento) to produce an identical sequence of pseudorandom numbers) and the state in a finite state machine. == Structure == === UML class and sequence diagram === [[File:w3sDesign Memento Design Pattern UML.jpg|frame|none|A sample UML class and sequence diagram for the Memento design pattern.<ref>{{cite web|title=The Memento design pattern - Structure and Collaboration|url=http://w3sdesign.com/?gr=b06&ugr=struct|website=w3sDesign.com|access-date=2017-08-12}}</ref>]] In the above UML class diagram, the <code>Caretaker</code> class refers to the <code>Originator</code> class for saving (<code>createMemento()</code>) and restoring (<code>restore(memento)</code>) originator's internal state. <br> The <code>Originator</code> class implements <br> (1) <code>createMemento()</code> by creating and returning a <code>Memento</code> object that stores originator's current internal state and <br> (2) <code>restore(memento)</code> by restoring state from the passed in <code>Memento</code> object. <br> The [[Unified Modeling Language|UML]] sequence diagram shows the run-time interactions: <br> (1) Saving originator's internal state: The <code>Caretaker</code> object calls <code>createMemento()</code> on the <code>Originator</code> object, which creates a <code>Memento</code> object, saves its current internal state (<code>setState()</code>), and returns the <code>Memento</code> to the <code>Caretaker</code>. <br> (2) Restoring originator's internal state: The <code>Caretaker</code> calls <code>restore(memento)</code> on the <code>Originator</code> object and specifies the <code>Memento</code> object that stores the state that should be restored. The <code>Originator</code> gets the state (<code>getState()</code>) from the <code>Memento</code> to set its own state. == Java example == <!-- Wikipedia is not a list of examples. Do not add examples from your favorite programming language here; this page exists to explain the design pattern, not to show how it interacts with subtleties of every language under the sun. Feel free to add examples here: http://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Memento --> {{wikibooks|Computer Science Design Patterns|Memento|Memento implementations in various languages}} The following Java program illustrates the "undo" usage of the memento pattern. <syntaxhighlight lang="java"> import java.util.List; import java.util.ArrayList; class Originator { private String state; // The class could also contain additional data that is not part of the // state saved in the memento.. public void set(String state) { this.state = state; System.out.println("Originator: Setting state to " + state); } public Memento saveToMemento() { System.out.println("Originator: Saving to Memento."); return new Memento(this.state); } public void restoreFromMemento(Memento memento) { this.state = memento.getSavedState(); System.out.println("Originator: State after restoring from Memento: " + state); } public static class Memento { private final String state; public Memento(String stateToSave) { state = stateToSave; } // accessible by outer class only private String getSavedState() { return state; } } } class Caretaker { public static void main(String[] args) { List<Originator.Memento> savedStates = new ArrayList<Originator.Memento>(); Originator originator = new Originator(); originator.set("State1"); originator.set("State2"); savedStates.add(originator.saveToMemento()); originator.set("State3"); // We can request multiple mementos, and choose which one to roll back to. savedStates.add(originator.saveToMemento()); originator.set("State4"); originator.restoreFromMemento(savedStates.get(1)); } } </syntaxhighlight> The output is: Originator: Setting state to State1 Originator: Setting state to State2 Originator: Saving to Memento. Originator: Setting state to State3 Originator: Saving to Memento. Originator: Setting state to State4 Originator: State after restoring from Memento: State3 <!-- Wikipedia is not a list of examples. Do not add examples from your favorite programming language here; this page exists to explain the design pattern, not to show how it interacts with subtleties of every language under the sun. Feel free to add examples here: http://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Memento --> This example uses a String as the state, which is an immutable object in Java. In real-life scenarios the state will almost always be a mutable object, in which case a copy of the state must be made. It must be said that the implementation shown has a drawback: it declares an internal class. It would be better if this memento strategy could apply to more than one originator. There are mainly three other ways to achieve Memento: # Serialization. # A class declared in the same package. # The object can also be accessed via a proxy, which can achieve any save/restore operation on the object. == C# example == The memento pattern allows one to capture the internal state of an object without violating encapsulation such that later one can undo/revert the changes if required. Here one can see that the ''memento object'' is actually used to ''revert'' the changes made in the object. <syntaxhighlight lang="csharp"> class Memento { private readonly string savedState; private Memento(string stateToSave) { savedState = stateToSave; } public class Originator { private string state; // The class could also contain additional data that is not part of the // state saved in the memento. public void Set(string state) { Console.WriteLine("Originator: Setting state to " + state); this.state = state; } public Memento SaveToMemento() { Console.WriteLine("Originator: Saving to Memento."); return new Memento(state); } public void RestoreFromMemento(Memento memento) { state = memento.savedState; Console.WriteLine("Originator: State after restoring from Memento: " + state); } } } class Caretaker { static void Main(string[] args) { var savedStates = new List<Memento>(); var originator = new Memento.Originator(); originator.Set("State1"); originator.Set("State2"); savedStates.Add(originator.SaveToMemento()); originator.Set("State3"); // We can request multiple mementos, and choose which one to roll back to. savedStates.Add(originator.SaveToMemento()); originator.Set("State4"); originator.RestoreFromMemento(savedStates[1]); } } </syntaxhighlight> ==Python example== <syntaxhighlight lang="python"> """ Memento pattern example. """ class Originator: _state = "" def set(self, state: str) -> None: print(f"Originator: Setting state to {state}") self._state = state def save_to_memento(self) -> "Memento": return self.Memento(self._state) def restore_from_memento(self, m: "Memento") -> None: self._state = m.get_saved_state() print(f"Originator: State after restoring from Memento: {self._state}") class Memento: def __init__(self, state): self._state = state def get_saved_state(self): return self._state saved_states = [] originator = Originator() originator.set("State1") originator.set("State2") saved_states.append(originator.save_to_memento()) originator.set("State3") saved_states.append(originator.save_to_memento()) originator.set("State4") originator.restore_from_memento(saved_states[1]) </syntaxhighlight> == Javascript example == <syntaxhighlight lang="javascript"> // The Memento pattern is used to save and restore the state of an object. // A memento is a snapshot of an object's state. var Memento = {// Namespace: Memento savedState : null, // The saved state of the object. save : function(state) { // Save the state of an object. this.savedState = state; }, restore : function() { // Restore the state of an object. return this.savedState; } }; // The Originator is the object that creates the memento. // defines a method for saving the state inside a memento. var Originator = {// Namespace: Originator state : null, // The state to be stored // Creates a new originator with an initial state of null createMemento : function() { return { state : this.state // The state is copied to the memento. }; }, setMemento : function(memento) { // Sets the state of the originator from a memento this.state = memento.state; } }; // The Caretaker stores mementos of the objects and // provides operations to retrieve them. var Caretaker = {// Namespace: Caretaker mementos : [], // The mementos of the objects. addMemento : function(memento) { // Add a memento to the collection. this.mementos.push(memento); }, getMemento : function(index) { // Get a memento from the collection. return this.mementos[index]; } }; var action_step = "Foo"; // The action to be executed/the object state to be stored. var action_step_2 = "Bar"; // The action to be executed/the object state to be stored. // set the initial state Originator.state = action_step; Caretaker.addMemento(Originator.createMemento());// save the state to the history console.log("Initial State: " + Originator.state); // Foo // change the state Originator.state = action_step_2; Caretaker.addMemento(Originator.createMemento()); // save the state to the history console.log("State After Change: " + Originator.state); // Bar // restore the first state - undo Originator.setMemento(Caretaker.getMemento(0)); console.log("State After Undo: " + Originator.state); // Foo // restore the second state - redo Originator.setMemento(Caretaker.getMemento(1)); console.log("State After Redo: " + Originator.state); // Bar </syntaxhighlight> == References == {{Reflist}} ==External links== *Description of Memento Pattern in Ada * Memento UML Class Diagram with C# and .NET code samples * SourceMaking Tutorial * Memento Design Pattern using Java {{Design Patterns Patterns|none=none}} [[Category:Software design patterns]] [[Category:Articles with example Java code]] [[Category:Articles with example C Sharp code]] [[Category:Articles with example Python (programming language) code]]
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