Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Merchandising
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Short description|Promotion of product sales}} {{For|the play by David Henry Hwang|Merchandising (play)}} {{Redirect|Merchandise|the more general concept|Product (business)}} {{Redirect|Merch|the US Army officer|Merch Bradt Stewart}} {{Multiple issues| {{Cleanup|reason=poor structure|date=October 2018}} {{Original research|date=March 2021}} {{More citations needed|da [[File:IMG 4596.heic|thumb]] te=March 2021|date=April 2024}} }} {{Marketing}} [[File:IBM merchandising coffee mug with company logo.jpg|thumb|A [[coffee mug]] is a classical merchandising article employed by a broad range of entities from very small businesses up to multinational companies like [[IBM]], and is also frequently used by [[musical group]]s.]] '''Merchandising''' is any practice which contributes to the sale of [[Product (business)|products]] ("'''merch'''" colloquially) to a retail [[consumer]]. At a retail in-store level, merchandising refers to displaying products that are for sale in a creative way that entices customers to purchase more items or products. In [[retail]] [[commerce]], visual display merchandising means merchandise [[sales]] using [[product design]], selection, [[packaging]], [[pricing]], and display that stimulates consumers to spend more. This includes disciplines and [[discounting]], physical presentation of products and displays, and the decisions about which products should be presented to which customers at what time. Often in a retail setting, creatively tying in related products or accessories is a great way to entice consumers to purchase more. Merchandising helps to understand the ordinary dating notation for the terms of payment of an invoice.{{clarify|date=April 2016}} Codified discounting solves pricing problems including markups and markdowns. It helps to find the net price of an item after single or multiple trade discounts and can calculate a single discount rate that is equivalent to a series of multiple discounts. Further, it helps to calculate the amount of cash discount for which a payment qualifies. ==Promotional merchandising== {{Main|Promotional merchandise}} {{Unreferenced section|date=March 2015}} {{Globalize|date=September 2019}} The annual cycle of merchandising differs between countries and even within them, particularly relating to cultural customs like holidays, and seasonal issues like climate and local sporting and recreation. Events such as [[Traditional Chinese holidays|Chinese festival]]s and [[Japanese festivals]] are incorporated in an annual cycle of shop decorations and merchandise promotion. [[File:London, England (15753498599).jpg|thumb|right|Christmas shopwindow at [[Selfridges]] department store in London with a [[Paddington Bear]] theme to mark the release of the 2014 film ''[[Paddington (film)|Paddington]]'']] As just one example, in the United States the basic retail cycle begins in early January with merchandise for [[Valentine's Day]], which is not until mid-February. [[Washington's Birthday|Presidents' Day]] sales are held shortly thereafter. Following this, [[Easter]] is the major holiday, while springtime clothing and garden-related merchandise is already arriving at stores, often as early as mid-winter (toward the beginning of this section, [[Saint Patrick's Day|St. Patrick's Day]] merchandise, including green items and products pertaining to Irish culture, is also promoted). [[Mother's Day]] and [[Father's Day]] are next, with [[graduation]] gifts (typically small [[consumer electronics]] like [[digital camera]]s) often being marketed as "dads and grads" in June (though most college semesters end in May; the grads portion usually refers to high school graduation, which occurs one to two weeks after Father's Day in many U.S. states). Summer merchandise is next, including patriotic-themed products with the American flag, placed on the market by [[Memorial Day]] in preparation for [[Independence Day (United States)|Independence Day]] (with [[Flag Day (United States)|Flag Day]] in between). By July, [[Back to school (marketing)|back-to-school]] is on the shelves and autumn merchandise is already arriving, and at some [[handicraft|arts and crafts]] stores, [[Christmas decoration]]s. (Often, a [[Christmas in July]] celebration is held around this time.) The back-to-school market is promoted heavily in August, when there are no holidays to promote. By September, particularly after [[Labor Day]], summer merchandise is on final [[Closeout (sale)|closeout]] and [[overstock]] of school supplies is marked-down some as well, and [[Halloween]] (and often even more of the Christmas) merchandise is appearing. As the Halloween decorations and costumes dwindle in October, Christmas is already being pushed on consumers, and by the day after Halloween retailers are going full-force with advertising, even though the "official" season does not start until [[Black Friday (shopping)|the day after]] [[Thanksgiving (United States)|Thanksgiving]]. Christmas [[Closeout (sale)|clearance sale]]s begin even before Christmas at many retailers, though others begin on [[Boxing Day|the day after Christmas]] and continue on at least until [[New Year's Day]] but sometimes as far out as February. The trend of stocking stores with merchandise many weeks prior to the actual event targeted and the period of consumption can be described by the term advance selling. Although it may seem disadvantageous for sellers, advance selling can have the opposite effect. For example, this practice works to counteract a lack of abundant capacity in stores during prime seasons and a lack of value in premature products.<ref>{{Cite journal |last1=Li |first1=Krista J. |last2=Li |first2=Xi |date=2022 |title=Advance Selling in Marketing Channels |url=http://journals.sagepub.com/doi/10.1177/00222437221112644 |journal=Journal of Marketing Research |language=en |volume=60 |issue=2 |pages=371–387 |doi=10.1177/00222437221112644 |s2cid=257154273 |issn=0022-2437 |access-date=2023-04-01 |archive-date=2023-03-28 |archive-url=https://web.archive.org/web/20230328095832/https://journals.sagepub.com/doi/10.1177/00222437221112644 |url-status=live |url-access=subscription }}</ref> Merchandising also varies within [[Chain store|retail chain]]s, where stores in places like [[Buffalo, New York|Buffalo]] might carry [[snow blower]]s, while stores in [[Florida]] and [[southern California]] might instead carry beach clothing and barbecue grills all year. Coastal-area stores might carry [[water skiing]] equipment, while ones near [[mountain range]]s would likely have [[Skiing|snow skiing]] and [[snowboarding]] gear if there are ski areas nearby. === Silent persuasion === As promotional merchandise acquires a larger portion of companies' annual budgets, its appearance in the hands of unintended recipients increases. However, this has been found to generate a positive outcome for companies without any additional effort after producing the merchandise because of the concept of silent [[persuasion]]. The concept theorizes that even without the acknowledgement of the brand being promoted on the merchandise, the individual utilizing it is affected in their future actions as a consumer. Furthermore, a 2019 study found that the tactile usage of the products produced a greater response in consumers than a solely visual interaction with a product such as posters.<ref>{{Cite journal |last1=Kamleitner |first1=Bernadette |last2=Marckhgott |first2=Eva |date=2021-10-03 |title=Silent persuasion. Incidental use of promotional merchandise benefits unfamiliar brands |url=https://www.tandfonline.com/doi/full/10.1080/02650487.2020.1855823 |journal=International Journal of Advertising |language=en |volume=40 |issue=7 |pages=1135–1159 |doi=10.1080/02650487.2020.1855823 |s2cid=234258933 |issn=0265-0487|doi-access=free }}</ref> This study concluded that considering allotting a greater sum of money to smaller pieces of merchandising that promote a brand would benefit newer companies that have yet to become quickly recognizable. ==Retail supply chain== {{Unreferenced section|date=March 2021}} [[File:Walgreens Obama Merchandise.jpg|thumb|right|upright=1.35|Merchandising at a [[Walgreens]] in [[Chicago]]]] In the [[supply chain]], merchandising is the practice of making products in retail outlets available to consumers, primarily by stocking shelves and displays. While this used to be done exclusively by the stores' employees, many retailers have found substantial savings in requiring it to be done by the manufacturer, vendor, or wholesaler that provides the products to the retail store. In the United Kingdom, there are a number of organizations that supply merchandising services to support retail outlets with general stock replenishment and merchandising support in new stores. By doing this, retail stores have been able to substantially reduce the number of employees needed to run the store. While stocking shelves and building displays is often done when the product is delivered, it is increasingly a separate activity from delivering the product. In grocery stores, for example, almost all products delivered directly to the store from a manufacturer or wholesaler will be stocked by the manufacturer's/wholesaler's employee who is a full-time merchandiser. Product categories where this is common are Beverage (all types, alcoholic and non-alcoholic), packaged baked goods (bread and pastries), magazines and books, and health and beauty products. For major food manufacturers in the beverage and baked goods industries, their merchandisers are often the single largest employee group within the company. For nationwide branded goods manufacturers such as [[The Coca-Cola Company]] and [[PepsiCo]], their respective merchandiser work forces number in the thousands. == Channel merchandising == This concept can be linked to [[marketing channel]]s which bring products from the possession of the producer into the possession of the consumer. In recent decades, these methods utilized by companies to provide merchandise have expanded from in-person only, to online-only for some stores during the [[COVID-19 pandemic]], to a mixture of both, sometimes referred to as [[Omnichannel retail strategy|omnichannel retailing]]. The combination of both options for consumers provides a favorable encounter with retailers that makes them more likely to purchase products and return to the seller again at a future date. However, these strategies can be difficult for sellers to maintain as it can require many more physical and technical resources that may not be currently available to them.<ref>{{Cite journal |last1=Solem |first1=Birgit Andrine Apenes |last2=Fredriksen |first2=Jan Ivar |last3=Sørebø |first3=Øystein |date=2023-01-02 |title=Dynamic capabilities in the realisation of omnichannel retailing |url=https://www.emerald.com/insight/content/doi/10.1108/IJRDM-12-2021-0599/full/html |journal=International Journal of Retail & Distribution Management |language=en |volume=51 |issue=1 |pages=21–38 |doi=10.1108/IJRDM-12-2021-0599 |s2cid=251420060 |issn=0959-0552 |access-date=2023-04-01 |archive-date=2023-03-28 |archive-url=https://web.archive.org/web/20230328095832/https://www.emerald.com/insight/content/doi/10.1108/IJRDM-12-2021-0599/full/html |url-status=live |url-access=subscription }}</ref><ref>{{Cite journal |last1=Schrotenboer |first1=Dana |last2=Constantinides |first2=Efthymios |last3=Herrando |first3=Carolina |last4=de Vries |first4=Sjoerd |date=2022-03-24 |title=The Effects of Omni-Channel Retailing on Promotional Strategy |journal=Journal of Theoretical and Applied Electronic Commerce Research |language=en |volume=17 |issue=2 |pages=360–374 |doi=10.3390/jtaer17020019 |issn=0718-1876 |doi-access=free }}</ref> === Online merchandising === A challenge that online retailers face in comparison to the traditional in-store shopping experience is the sensory exploration that isn't available to consumers through a screen. An area this is especially prevalent in is clothing or fashion [[retail]] in which potential sizing issues can be a large factor in a customer refraining from purchasing an item online. Moreover, accurately portraying the texture and quality of a product in all areas of retail, not limited to fashion, remains a challenge in the field of online merchandising as the lack thereof has been proven to result in more indecision for consumers.<ref>{{Cite journal |last1=Jai |first1=Tun-Min (Catherine) |last2=Fang |first2=Dan |last3=Bao |first3=Forrest S. |last4=James |first4=Russell N. |last5=Chen |first5=Tianwen |last6=Cai |first6=Weidong |date=2021 |title=Seeing It Is Like Touching It: Unraveling the Effective Product Presentations on Online Apparel Purchase Decisions and Brain Activity (An fMRI Study) |url=https://journals.sagepub.com/doi/full/10.1016/j.intmar.2020.04.005 |journal=Journal of Interactive Marketing |language=en |volume=53 |pages=66–79 |doi=10.1016/j.intmar.2020.04.005 |s2cid=224961703 |doi-access=free |access-date=2023-04-01 |archive-date=2023-03-28 |archive-url=https://web.archive.org/web/20230328214949/https://journals.sagepub.com/doi/full/10.1016/j.intmar.2020.04.005 |url-status=live }}</ref> Because of this, many companies look for ways to improve their online shopping options to make browsing merchandise as similar to an in-store experience as possible while keeping up with the growing online market. ==Licensing== [[File:A merchandise's licensing disclaimer.jpg|thumb|A merchandise's licensing disclaimer printed on the back of a [[Hot Wheels]] packaging]] In [[marketing]], one of the definitions of merchandising is the practice in which the brand or image from one product or service is used to sell another. [[Trademark]]ed brand names, logos, or character images are licensed to manufacturers of products such as toys or clothing, which then make items in or emblazoned with the image of the license, hoping they'll sell better than the same item with no such image.<ref name="CoffinLogo">[https://abcnews.go.com/Sports/wireStory?id=2582549 ABC News: Coffins bearing baseball team logos.] {{Webarchive|url=https://web.archive.org/web/20090330050323/http://abcnews.go.com/Sports/wireStory?id=2582549 |date=2009-03-30 }} (accessed 2007-01-06)</ref> For the owners of the IP ([[intellectual property]]) in question, merchandising is a very popular source of revenue, due to the low cost of letting a third party manufacture the merchandise, while the IP owners collect the merchandising (royalty) fees. In 1903, a year after publishing ''[[The Tale of Peter Rabbit]]'', English author [[Beatrix Potter]] created the first [[Peter Rabbit]] [[soft toy]] and registered him at the [[Intellectual Property Office (United Kingdom)|Patent Office]] in London, making Peter the oldest licensed fictional character.<ref name="Times">{{cite news |title=Peter Rabbit blazed a trail still well trod |url=https://www.thetimes.com/culture/books/article/peter-rabbit-blazed-a-trail-still-well-trod-c9zdfx2c6nk |access-date=6 October 2022 |work=The Times |archive-date=6 October 2022 |archive-url=https://web.archive.org/web/20221006143043/https://www.thetimes.co.uk/article/peter-rabbit-blazed-a-trail-still-well-trod-c9zdfx2c6nk |url-status=live }}</ref><ref name="Smithsonian">{{cite news |title=How Beatrix Potter Invented Character Merchandising |url=https://www.smithsonianmag.com/arts-culture/how-beatrix-potter-invented-character-merchandising-180961979/ |access-date=6 October 2022 |work=Smithsonian |archive-date=6 October 2022 |archive-url=https://web.archive.org/web/20221006132101/https://www.smithsonianmag.com/arts-culture/how-beatrix-potter-invented-character-merchandising-180961979/ |url-status=live }}</ref> Erica Wagner of ''[[The Times]]'' states, "Beatrix Potter was the first to recognise that content—as we now call the stuff that makes up a book or a film—was only the beginning. In 1903, Peter hopped outside his pages to become a patented soft toy, which gave him the distinction of being not only Mr. McGregor‘s mortal enemy, but also becoming the first licensed character".<ref name="Times"/> ==Children== Merchandising for children is most prominently seen in connection with [[film]]s and [[videogames]], usually those in current release and with [[television]] shows oriented towards children. Merchandising, especially in connection with child-oriented films, TV shows and literature, often consists of toys made in the likeness of the show or book's characters (action figures) or items which they use. This was first seen with the Peter Rabbit soft toy in 1903, with the ''[[Smithsonian (magazine)|Smithsonian]]'' magazine stating Beatrix Potter "created a system that continues to benefit all licensed characters, from [[Mickey Mouse]] to [[Harry Potter]]."<ref name="Smithsonian"/> However, sometimes it can be the other way around, with the show written to include the toys, as advertising for the merchandise. Sometimes merchandising from a television show can grow far beyond the original show, even lasting decades after the show has largely disappeared from popularity. In other cases, large amounts of merchandise can be generated from a pitifully small amount of source material ([[Mashimaro]]). ==Adult== The most common adult-oriented merchandising is that related to [[professional sports]] teams (and their players).{{citation needed|date=January 2025}} A smaller niche in merchandising is the marketing of more adult-oriented products in connection with similarly adult-oriented films and TV shows. This is common especially with the [[science fiction]] and [[Horror fiction|horror]] [[genre]]s. Occasionally, shows which were intended more for children find a following among adults (for example, ''[[Gundam]]'' [[Scale model|model kit]]s). An early example of this phenomenon was the cartoon character Little Lulu, who became licensed to products for adults, such as Kleenex facial tissue.<ref>{{Cite web |url=http://cartoonician.com/marge-and-lulu-the-art-of-the-deal/ |title="Marge and Lulu: The Art of the Deal," ''Hogan's Alley'' #15, 2009 |access-date=2013-03-22 |archive-url=https://web.archive.org/web/20130501001717/http://cartoonician.com/marge-and-lulu-the-art-of-the-deal |archive-date=2013-05-01 |url-status=dead }}</ref> Sometimes a [[brand]] of non-media products can achieve enough recognition and respect that simply putting its name or images on a completely unrelated item can sell that item. An example is [[Harley-Davidson]] branded clothing. ===Idol goods=== [[File:Rolling Stones pop shop.jpg|thumb|right|[[The Rolling Stones]] merchandise sold in [[Carnaby Street]], London]] '''Idol goods''' or '''idol merchandise''' are various types of merchandise related to [[Celebrity|celebrities]] ("idols"). Consumption of idol goods is a significant part of the idol fandom.<ref name="GalbraithKarlin2012-216">{{cite book|editor1=Patrick W. Galbraith|editor2=Jason G. Karlin|author=Daniel Black|title=Idols and Celebrity in Japanese Media Culture|url=https://books.google.com/books?id=GJEv_rKJvHkC&pg=PA216|date=31 August 2012|publisher=Palgrave Macmillan|isbn=978-0-230-29830-9|page=216}}</ref> Such goods create and reinforce a more physical connection between fans and celebrities.<ref name="GalbraithKarlin2012-197">{{cite book|editor1=Patrick W. Galbraith|editor2=Jason G. Karlin|author=Patrick W. Galbraith|title=Idols and Celebrity in Japanese Media Culture|url=https://books.google.com/books?id=GJEv_rKJvHkC&pg=PA197|date=31 August 2012|publisher=Palgrave Macmillan|isbn=978-0-230-29830-9|page=197}}</ref> Examples of common idol goods include [[stationery]] items, [[compact discs]], [[photo albums]], calendars, telephone cards, T-shirts (see also [[concert T-shirt]]), key chains, lapel pins, and various other goods.<ref>{{Cite journal |jstor = 25064662|last1 = McVeigh|first1 = Brian J.|title = Reviewed work: Islands of Eight Million Smiles: Idol Performance and Symbolic Production in Contemporary Japan, Hiroshi Aoyagi|journal = Journal of Japanese Studies|volume = 32|issue = 2|pages = 462–467|year = 2006}}</ref><ref>{{Cite journal|last=McVeigh|first=Brian J.|date=2006|title=Reviewed Work: Islands of Eight Million Smiles: Idol Performance and Symbolic Production in Contemporary Japan by Hiroshi Aoyagi|journal=The Journal of Japanese Studies|volume=32|issue=2|pages=462–467|doi=10.1353/jjs.2006.0055 |jstor=25064662|s2cid=145544468 }}</ref> [[Virtual idol]]s can be considered an idol good themselves as they can be bought and sold.<ref name="GalbraithKarlin2012-216"/> An idol can have a tremendous effect on sales of merchandise, an example being [[David Beckham]] upon his arrival at Real Madrid in 2003, with an Adidas spokesman stating, "Put Beckham's name on any product and Real Madrid didn't stop selling".<ref>{{cite news |title=Beckham-mania in China on Real Madrid's 2003 Asia tour |url=https://www.marca.com/en/football/real-madrid/2019/07/17/5d2ee2d046163f6e7f8b45ba.html |access-date=3 October 2021 |work=Marca |archive-date=3 October 2021 |archive-url=https://web.archive.org/web/20211003111927/https://www.marca.com/en/football/real-madrid/2019/07/17/5d2ee2d046163f6e7f8b45ba.html |url-status=live }}</ref> In the 1960s [[the Beatles]] were pioneers in conventional retailing in music, setting up their own retail store in London, Apple Boutique, that sold Beatles merchandise.<ref>{{cite news |title=The Rolling Stones Roll Into Rock And Retail |url=https://www.forbes.com/sites/warrenshoulberg/2020/08/23/the-rolling-stones-roll-into-rock-and-retail/ |access-date=28 September 2021 |work=Forbes |archive-date=28 September 2021 |archive-url=https://web.archive.org/web/20210928145232/https://www.forbes.com/sites/warrenshoulberg/2020/08/23/the-rolling-stones-roll-into-rock-and-retail/ |url-status=live }}</ref> ==See also== * {{annotated link|Celebrity branding}} * {{annotated link|Promotional merchandise}} * {{annotated link|Merchandization}} * {{annotated link|Visual merchandising}} * {{annotated link|Gadget}} * {{annotated link|Tie-in}} * {{annotated link|Shoplifting}} * {{annotated link|List of highest-grossing media franchises}} ==References== {{Reflist|colwidth=30em}} ==Further reading== *{{cite book|author=Hiroshi Aoyagi|title=Islands of eight million smiles: idol performance and symbolic production in contemporary Japan|url=https://books.google.com/books?id=44ufAAAAMAAJ|year=2005|publisher=Harvard University Asia Center|isbn=9780674017733 }} ==External links== {{Wiktionary}} *[https://web.archive.org/web/20150924093901/http://www.sales-support.com.ua/en/cases/324-procter-gamble-merchandising-standards.html Procter&Gamble merchandising standards] {{Marketing navigation bar}} {{Retail}} {{Authority control}} [[Category:Merchandising| ]] [[Category:Marketing techniques]] [[Category:Promotion and marketing communications]] [[Category:Retail processes and techniques]] [[no:Spin-off#Salgsvarer]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Ambox
(
edit
)
Template:Annotated link
(
edit
)
Template:Authority control
(
edit
)
Template:Citation needed
(
edit
)
Template:Cite book
(
edit
)
Template:Cite journal
(
edit
)
Template:Cite news
(
edit
)
Template:Cite web
(
edit
)
Template:Clarify
(
edit
)
Template:For
(
edit
)
Template:Globalize
(
edit
)
Template:Main
(
edit
)
Template:Marketing
(
edit
)
Template:Marketing navigation bar
(
edit
)
Template:Multiple issues
(
edit
)
Template:Redirect
(
edit
)
Template:Reflist
(
edit
)
Template:Retail
(
edit
)
Template:Short description
(
edit
)
Template:Sister project
(
edit
)
Template:Unreferenced
(
edit
)
Template:Unreferenced section
(
edit
)
Template:Webarchive
(
edit
)
Template:Wiktionary
(
edit
)