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Model sheet
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{{Short description|Reference document for drawing a character}} {{distinguish|text=[[ModelSheet|ModelSheet Software LLC]]}} {{More references needed|date=May 2024}} [[File:1D model-sheet.png|thumb|upright=1.3|A sample model sheet from the DVD tutorial 'Chaos&Evolutions']] In [[visual arts]], a '''model sheet''', also known as a '''character board''', '''character sheet''', '''character study''' or simply a '''study''', is a document used to help standardize the appearance, poses, and gestures of a [[Character (arts)|character]] in arts such as [[animation]], [[comics]], and [[video game]]s.<ref>{{Cite book |last=Marx |first=Christy |author-link=Christy Marx |date=2007 |chapter=Backgrounds and character design |title=Writing for animation, comics & games |location=Amsterdam; Boston |publisher=[[Focal Press]] |pages=[https://books.google.com/books?id=m6NPkq_cYVgC&pg=PA28 28] |isbn=9780240805825 |oclc=70230693}}</ref> Model sheets are required when multiple artists are involved in the production of an animated film, game, or comic to help maintain continuity in characters from scene to scene. In animation, one animator may only do one shot out of the several hundred that are required to complete an animated [[feature film]]. A character not drawn according to the production's standardized model is referred to as [[off-model]].<ref>{{Cite book |last=Beiman |first=Nancy |date=2013 |orig-year=2007 |title=Prepare to board!: creating story and characters for animated features and shorts |edition=2nd |location=New York |publisher=[[Focal Press]] |pages=[https://books.google.com/books?id=gWTYfHrXOC8C&pg=PA218 218], [https://books.google.com/books?id=gWTYfHrXOC8C&pg=PA334 334] |isbn=9780240818788 |oclc=779740447}}</ref> Model sheets are also used for references in [[3D modeling]] to guide proper proportions of models.<ref>{{Cite book |last1=Chaudhuri |first1=Parag |last2=Kalra |first2=Prem |last3=Banerjee |first3=Subhashis |date=2007 |title=View-dependent character animation |location=London |publisher=[[Springer-Verlag]] |pages=3β12, 31β56 |isbn=978-1846285912 |oclc=71285570 |doi=10.1007/978-1-84628-762-6}}</ref> ==Purposes== Model sheets have also been used in the past to maintain graphic continuity over the years for long lasting cartoon productions of short or short features such as the ''[[Looney Tunes]]'' or ''[[Merrie Melodies]]'' series. Model sheets are drawings of posed cartoon or comic strip characters that are created to provide a reference template for several artists who collaborate in the production of a lengthy or multiple-edition work of art such as a comic book, animated film or television series. Model sheets usually depict the character's head and body as they appear at various angles (a process known as "model rotation"), includes sketches of the character's hands and feet, and shows several basic facial expressions. Model sheets ensure that, despite the efforts of several or many artists, their work exhibits unity, as if one artist created the drawings (that is, they are "on model"). They show the character's structure, proportions, attire, and body language. Often, several sheets are required to depict a character's subtler emotional and physical attitudes. Depending on the whim of [[Animation director|animation direction]], deviations from the model may be permitted in the course of final animation; this "tightness" of model is a major distinguishing factor in overall animation style, as it constitutes a tradeoff between expressiveness and smoothness/consistency. As such, the usage of models varies widely between studios and projects. Model sheets can also be used in the construction of costumes or sculpted figurines. ==Specific annotations== Model sheets also provide notes that present specific information about how to develop particular features of the character, such as his or her head shape, hair length and style, size and position of the eyes and the mouth. ==Examples== Some model sheets are specific to particular completed or ongoing projects, whereas others are more general and inclusive of a studio's entire collection of characters. Animation studios besides Disney and fans also post model sheets on their Internet Web sites. Larry's Toon Institute provides a generic model sheet for the purpose of introducing the concept of model sheets.<ref>{{Cite web|url=http://www.awn.com/tooninstitute/lessonplan/model.htm |title=Larry's Toon Institute: Character Model Sheets |publisher=Awn.com |date=1999 |access-date=2011-03-16}}</ref> ==Copyright and fair use== Model sheets are not typically in the public domain, but are copyrighted material owned by the animation studio which created it. Although model sheets originally are intended for artists who work for the studios that own the characters for which these templates are developed, other artists, such as those who create [[fan art]], profit from them by adapting their characters to their own uses. ==See also== * [[Character animation]] * [[Glossary of comics terminology]] ==References== {{Reflist}} ==Further reading== * {{Cite book |last=Bancroft |first=Tom |date=2006 |title=Creating characters with personality |location=New York |publisher=[[Watson-Guptill]] |pages=[https://books.google.com/books?id=uwAACwAAQBAJ&pg=PA15 15], [https://books.google.com/books?id=uwAACwAAQBAJ&pg=PA54 54β57] |isbn=0823023494 |oclc=61821740 }} * {{Cite book |last=Chapman |first=Robyn |date=2012 |title=Drawing comics lab: characters, panels, storytelling, publishing, and professional practices |location=Beverly |publisher=Quarry Books |page=[https://books.google.com/books?id=6kEJeAbskloC&pg=PT21 23] |isbn=9781592538126 |oclc=781679591 }} * {{Cite book |last=McCloud |first=Scott |author-link=Scott McCloud |date=2006 |title=Making comics: storytelling secrets of comics, manga and graphic novels |url=https://archive.org/details/makingcomicsstor0000mccl |url-access=registration |location=New York |publisher=[[Harper (publisher)|Harper]] |pages=[https://archive.org/details/makingcomicsstor0000mccl/page/74 74β77] |isbn=9780060780944 |oclc=71225478 }} * {{Cite book |last=White |first=Tony |date=2006 |title=Animation from pencils to pixels: classical techniques for digital animators |location=Amsterdam; Burlington, MA |publisher=[[Focal Press]] |page=[https://books.google.com/books?id=IqPcAwAAQBAJ&pg=PA38 38] |isbn=0240806700 |oclc=70229895 }} == External links == * {{Commons category inline}} {{Animation}} [[Category:Animation technology]] [[Category:Animation terminology]]
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