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{{Short description|Use of multiple physical display devices}} [[File:Oto godfrey-multi screen studio.jpg|thumb|Two dual-monitor [[digital audio workstations]]]] '''Multi-monitor''', also called '''multi-display''' and '''multi-head''', is the use of multiple physical [[display device]]s, such as [[Computer monitor|monitors]], [[Television set|televisions]], and [[Video projector|projectors]], in order to increase the area available for [[computer program]]s running on a single [[computer]] system. Research studies show that, depending on the type of work, multi-head may increase the productivity by between 50 and 70 percent.<ref>[https://www.nytimes.com/2006/04/20/technology/20basics.html?_r=2& I. Berger(2006)]. The Virtues of a Second Screen. ''New York Times''.</ref><ref>[http://research.microsoft.com/en-us/news/features/vibe.aspx S.Ross (2003)].Two Screens Are Better Than One. ''Microsoft research''.</ref><ref> [http://www.dell.com/downloads/global/products/monitors/en/dual_monitors_boost_productivity_whitepaper.pdf Z.Davis (2011)]. Dual Monitors Boost Productivity, User Satisfaction</ref> == Implementation == [[File: Analog Monitor Splitter (unbranded)-2312.jpg|thumb|Analog Monitor Splitter for VGA cable]] Multiple computers can be connected to provide a single display, e.g. over [[Gigabit Ethernet]]/[[Ethernet]] to drive a large [[video wall]].<ref>{{cite web |url=https://www.amd.com/Documents/Configuring_and_Running_Large_Video_Wall_using_ATI_FirePros_v1-2.pdf |title=Configuring and Running a Large Video Wall using ATI FirePro Graphics |access-date=2014-07-04}}</ref> == Studies and safety == Measurements of the [[Institute for Occupational Safety and Health of the German Social Accident Insurance]] showed that the quality and quantity of worker performance varies according to the screen setup and type of task. Overall, the results of physiological studies and the preferences of the test persons favour a dual-monitor rather than single-monitor setup. Physiologically limiting factors observed during work on dual monitors were minor and not generally significant. There is no evidence that office work with dual-monitor setups presents a possible hazard to workers.<ref>{{Cite web|last=Institute for Occupational Safety and Health of the German Social Accident Insurance|title=Office workstations with multiple screens|url=https://www.dguv.de/ifa/fachinfos/arbeiten-4.0/neue-formen-der-arbeit/bueroarbeitsplaetze-mit-mehreren-bildschirmen/index-2.jsp}}</ref> == Display modes == === USB === One way to extend the number of displays on one computer is to add displays via USB. Starting in 2006, [[DisplayLink]] released several chips for USB support on VGA/DVI/LVDS and other interfaces.<ref>{{cite press release |title=DisplayLink launches high-speed USB graphics technology for multi-monitor computing applications |publisher=DisplayLink |url=http://www.displaylink.com/news/news110406.htm |date=April 11, 2006 |access-date=September 17, 2012}}</ref> == Adoption == === In the office === [[File:2012 Bloomberg Terminal by jm3 - Creative Commons licensed.jpg|thumb|A [[Bloomberg Terminal]] ]] [[File:Deutsche-boerse-parkett-ffm008.jpg|thumb|Multi-monitor setups in financial [[Market maker|market making]] ]] In many professions, including graphic design, architecture, communications, accounting, engineering and video editing, the idea of two or more monitors being driven from one machine is not a new one. While in the past, it has meant multiple graphics adapters and specialized software, it was common for engineers to have at least two, if not more, displays to enhance productivity.<ref>[[Bill Gates]]. April 7, 2006. [https://money.cnn.com/2006/03/30/news/newsmakers/gates_howiwork_fortune/index.htm How I Work]. Fortune.</ref> === In video gaming === [[File:AMDExtravaLANzaToronto7.JPG|thumb|[[AMD Eyefinity]]-driven multi-monitor system for gaming]] Early versions of ''[[Doom (1993 video game)|Doom]]'' permitted a three-monitor display mode, using three networked machines to show left, right, and center views.<ref>{{cite web|url=http://www.gamers.org/docs/FAQ/doomfaq/sect2.html#9-2|title=Official DOOM FAQ, Section 9.2}}</ref> More recently, games have used multiple monitors to show a more absorbing interface to the player or to display game information. Various flight simulators can use these monitor setups to create an artificial cockpit with more realistic interfaces.<ref>{{cite web|url=http://www.matrox.com/graphics/surroundgaming/en/games/zone/flightsim/|title=Matrox – Surround Gaming – Flight Sim Zone|website=www.matrox.com|access-date=2015-11-09|archive-date=2019-03-02|archive-url=https://web.archive.org/web/20190302210338/https://www.matrox.com/graphics/surroundgaming/en/games/zone/flightsim/|url-status=dead}}</ref> Others such as ''[[Supreme Commander (video game)|Supreme Commander]]'' and ''[[World in Conflict]]'' can use an additional monitor for a large scale map of the battlefield.<ref>[http://au.gamespot.com/features/6166198/index.html Supreme Commander Hardware Performance Guide] {{webarchive|url=https://web.archive.org/web/20110515125913/http://au.gamespot.com/features/6166198/index.html |date=2011-05-15 }}, AU Game Spot, February 2007</ref> A large number of older games support multi-monitor set-ups by treating the total screen space as effectively a single monitor to the game, a technique known as spanning. Many games without inherent multi-monitor support such as ''[[Guild Wars]]'' and ''[[World of Warcraft]]'' can also be made to run in multi-monitor set-ups, with this technique or in conjunction with addition of third-party software<ref>{{cite web|url=http://multimonitor.net/|title=MultiMonitor.Net|access-date=2010-01-05|archive-date=2019-03-02|archive-url=https://web.archive.org/web/20190302024809/http://multimonitor.net/|url-status=dead}}</ref> A larger list of games that support dual/multi-screen modes is available at WSGF.<ref>{{cite web|url=http://www.widescreengamingforum.com/wiki/Essential_Games_List|title=Master Game List|url-status=dead|archive-url=https://web.archive.org/web/20110623150001/http://www.widescreengamingforum.com/wiki/Essential_Games_List|archive-date=2011-06-23}}</ref> ==== Arcade machines and handheld console games ==== The concept of "multi-monitor" games is not limited to games that can be played on personal computers. As arcade technology entered the 1990s, larger cabinets were being built which in turn also housed larger monitors such as the 3 28" screen version of [[Namco]]'s ''[[Ridge Racer]]'' from 1993. Although large screen technology such as CRT rear projection was beginning to be used more often, multi-monitor games were still occasionally released, such as [[Sega]]'s ''[[F355 Challenge]]'' from 1999 which again used 3 28" monitors for the sit-down cockpit version. The most recent use of a multi-monitor setup in arcades occurred with Taito's ''Dariusburst: Another Chronicle'' game, released in Japan in December 2010<ref>{{cite web|url=http://www.taito.com/arc/title/dbac/|title=Dariusburst Another Chronicle Homepage|work=株式会社タイトー}}</ref> and worldwide the following year.<ref>{{cite web|url=http://arcadeheroes.com/2011/12/10/dariusburst-another-chronicle-now-available-for-purchase-worldwide/|title=Dariusburst Another Chronicle Now Available Worldwide|work=Arcade Heroes|date=11 December 2011 }}</ref> It uses 2 32" LCD screens and an angled mirror to create a seamless widescreen. [[Nintendo]] demonstrated the feasibility of playing multi-monitor games on [[handheld game consoles]] in designing the [[Nintendo DS]] and its successor, the [[Nintendo 3DS]], which both became successful consoles in their own right. Games on these systems take advantage of the two screens available, typically by displaying gameplay on the upper screen, while showing useful information on the bottom screen.<ref>{{cite web |last1=Tolito |first1=Stephen |title=The (Possible) End Of Nintendo's Magnificent Two-Screen Gaming Era |url=https://kotaku.com/the-possible-end-of-nintendos-magnificent-two-screen-1788153658 |website=Kotaku |access-date=9 April 2019 |date=24 October 2016}}</ref> There are also a number of games, mostly for the Nintendo DS, whose gameplay spans across both screens, combining them into one tall screen for a more unique and larger view of the action.<ref>{{cite web |last1=Tolito |first1=Stephen |title=The Forgotten Beauty Of Vertical DS Games, The Spectacle Of Widescreen Turned Sideways |url=https://kotaku.com/the-forgotten-beauty-of-vertical-ds-games-the-spectacl-5793624 |website=[[Kotaku]] |access-date=9 April 2019 |date=19 April 2011}}</ref> ====Vertical monitor==== [[File:Vertical monitor 2.jpg|thumb|Vertical monitor second display to the left]] Vertical monitors are usually added as a secondary display to the left or right of the main [[Page orientation|landscape oriented]] monitor. They are useful to display more information vertically down the page, computer programmers use this configuration most often to see as many lines of code on the screen as possible without having to scroll a lot.<ref>{{cite web | url=https://www.autonomous.ai/ourblog/vertical-monitor-setup-all-considerations | title=Autonomous | date=2 November 2018 }}</ref> == Developing software for multiple monitor workstations == Ordinary software does not need special support for multiple screens even if it uses the graphic accelerator. At the usual application level, multihead is presented just as a single larger monitor spanning over all screens. However, some special approaches may increase the multithread performance. With multiple monitors present, each screen will have its own graphics buffer. One possible scenario for programming is to present to OpenGL or DirectX a continuous, virtual frame buffer in which the OS or graphics driver writes out to each individual buffer. With some graphics cards, it's possible to enable a mode called "horizontal span" which accomplishes this. The OpenGL/DirectX programmer then renders to a very large frame buffer for output. In practice, and with recent cards, this mode is being phased out because it does not make very good use of GPU parallelism and does not support arbitrary arrangements of monitors (they must all be horizontal). A more recent technique uses the wglShareLists feature of OpenGL to share data across multiple GPUs, and then render to each individual monitor's frame buffer.<ref>{{cite web|url=http://www.rchoetzlein.com/theory/?p=103|title=Hoetzlein, Rama C. Multi-Monitor Rendering in OpenGL}}</ref> === In Android === [[Android (operating system)|Android]] supports an additional monitor as of version 4.2<ref>{{cite web|url=http://developer.android.com/about/versions/android-4.2.html#SecondaryDisplays|title=Android 4.2 APIs – Android Developers|website=Android Developers}}</ref> but additional software is needed to multi-task/use both at once.<ref>{{cite web |url=http://techblog.ixonos.com/2013/11/ixonos-multi-display-for-android_8.html |title=Ixonos Multi-Display for Android |date=November 8, 2013}}</ref><ref>{{youtube|ms6KrtIn5ro|Ixonos Multi-Display for Android}}</ref> == Second displays == [[File:Bärbar dator med en second display.jpg|thumb|Laptop with a second display]] A '''second display''' or '''second displays''' is a common term describing the multi-monitor setup with just one additional monitor attached. Today it is particularly common to have one workstation with two monitors connected where the second monitor is referred to as the second display. Many tablets will serve as a second display connected to a laptop.<ref>{{cite web|title=Ex-Apple engineers turn your iPad into a second display|url=https://www.duetdisplay.com/|publisher=Duet Display|access-date=August 6, 2021}}</ref> Many modern shops use cash registers with two screens, one facing the cashier and a second display facing the shopper. Today's second display has evolved from a multi screen personal [[computer monitor]] to having multiple technical features such as a [[touchscreen]], [[web cam]] or even a [[barcode reader]] in stores.<ref>{{cite web|title=Second display extras|url=https://id24.com/second-display-extras/|publisher=ID24|access-date=August 6, 2021}}</ref> When a simultaneous touch input is performed on two devices simultaneously there will be a technical solution required to solve the [[dual input]]. The [[European Union Intellectual Property Office]] rejected a [[trademark]] application for "second display" by [[LG Electronics]], citing that the term was not [[Trademark distinctiveness|distinctive]].<ref> {{cite web|title=Intellectual property in the European Union|url=https://euipo.europa.eu/eSearch/#details/trademarks/014362248|publisher=EUIPO|access-date=January 26, 2021}}</ref> === Professional meaning === Shop and IT-support staff can use the term “second display” when referring to the second monitor in a multi-monitor setup.<ref>{{cite web|title=POS – How to add a second display ?|url=https://www.odoo.com/es_ES/forum/ayuda-1/pos-how-to-add-a-second-display-26052|access-date=August 26, 2021}}</ref> [[File:Second display på McCafé.jpg|thumb|Second display in use at a Point of Sale (POS) at McCafé]] Retail and hotel businesses have a professional meaning for a "second display", also known as interactive customer display or dual-screen for shops. The term is used in [[retail]] and [[hotel]] environments when referring to a customer facing display that is connected to the [[point of sale]] (POS) system. Normally a second display solution contains both hardware and interactive software allowing the shopper to perform certain actions. The second display is most commonly used to show the total purchase amount and the purchase list. Some advanced systems contain functionality relating to loyalty and member data. In an article from 2021 the Swedish retail magazine Dagens Handel mentions the provider of second displays ID24<ref> {{cite web|title=Software for second displays with 50+ modules|url=https://www.id24.com/software-second-displays|publisher=ID24|access-date=December 7, 2022}}</ref> and their published survey among retail and hospitality companies.<ref> {{cite web|title=Lojalitetsprogram hos nio av tio retailkedjor|url=https://www.dagenshandel.se/article/view/793265/lojalitetsprogram_hos_nio_av_tio_retailkedjor|publisher=Dagens Handel|access-date=September 5, 2021}}</ref> The second display can draw shoppers' attention to new products, [[advertisements]], charities, or special offers. The displays can also be used for different kinds of user input – for example entering an email to receive an [[electronic receipt]], give feedback or sign up for loyalty to the [[customer relationship management]] (CRM) system. == See also == {{Commons category}} * [[Dual-touchscreen]] * [[Multiseat configuration]] * [[Video wall]] == References == {{Reflist|30em}} == Further reading == *{{cite web |title=Dual-Head Operation on a Vintage PC |author-first=John C. |author-last=Elliott |date=2011-04-24 |url=http://www.seasip.info/VintagePC/dualhead.html |access-date=2016-11-23 |url-status=live |archive-url=https://web.archive.org/web/20161123134723/http://www.seasip.info/VintagePC/dualhead.html |archive-date=2016-11-23}} [[Category:Multi-monitor| ]] [[Category:Display technology]] [[Category:User interfaces]] [[Category:Input/output]]
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