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Online text-based role-playing game
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{{Short description|Role-playing game type}} {{RPG}} An '''online text-based role playing game''' is a [[role-playing game]] played [[online]] using a solely text-based interface. Online text-based role playing games date to 1978, with the creation of ''[[MUD1]]'', which began the [[Multi-user dungeon|MUD]] heritage that culminates in today's [[MMORPG]]s.<ref name="Sloane">Sloane, Sarah (2000) ''Digital Fictions: Storytelling in a Material World'', Ablex Publishing Corporation, {{ISBN|978-1-56750-482-8}}, p. 168</ref><ref name="Tedman">Slator, Brian M. et al "From Dungeons to Classrooms: The Evolution of MUDs as Learning Environments", in Jain, Lakhmi C., Tedman, Raymond A. & Tedman, Debra K. (eds.) (2007) ''Evolution of Teaching and Learning Paradigms in Intelligent Environment'', Springer, {{ISBN|978-3-540-71973-1}}, p. 121-2</ref> Some online-text based role playing games are [[video game]]s, but some are organized and played entirely by humans through text-based communication. Over the years, games have used [[TELNET]], [[internet forum]]s, [[IRC]], [[email]] and [[social networking]] websites as their media. There are varied genres of online text-based roleplaying, including fantasy, drama, horror, anime, science fiction, and media-based fan role-play. Role-playing games based on popular media (for example, the [[Harry Potter]] series) are common, and the players involved tend to overlap with the relevant [[fandom]]s. == Varieties == ===MUDs=== {{Main|Multi-user dungeon}} Precursor to the now more popular [[MMORPG]]s of today are the branch of text-based games known as [[Multi-user dungeon|MUD]], [[MOO]], [[MUCK]], [[MUSH]] et al.,<ref name="castronova-mmorpg">{{cite book | last = Castronova | first = Edward | author-link = Edward Castronova | title = Synthetic Worlds: The Business and Culture of Online Games | publisher = University Of Chicago Press | year = 2006 | isbn = 0-226-09627-0 | pages = [https://archive.org/details/syntheticworlds00edwa/page/10 10, 291] | quote = [pp. 10] The ancestors of MMORPGS were text-based multiuser domains (MUDs) [...] [pp. 291] Indeed, MUDs generate perhaps the one historical connection between game-based VR and the traditional program [...] | url = https://archive.org/details/syntheticworlds00edwa/page/10 }}</ref> a broad family of server software tracing their origins back to [[MUD1]] and being used to implement a variety of games and other services. Many of these platforms implement [[Turing-complete]] programming languages and can be used for any purpose, but various types of server have historical and traditional associations with particular uses: "mainstream" MUD servers like [[LPMud]]<ref>{{cite book | last1 = Mulligan | first1 = Jessica | last2 = Patrovsky | first2 = Bridgette | year = 2003 | title = Developing Online Games: An Insider's Guide | publisher = New Riders | isbn = 1-59273-000-0}}</ref><ref>{{Citation |title=Meltemi Editore |date=2024-09-09 |work=Wikipedia |url=https://it.wikipedia.org/wiki/Meltemi_Editore |access-date=2024-10-04 |language=it}}</ref> and [[DikuMUD]]<ref>{{Cite web |title=New mud comming up.. |url=https://groups.google.com/g/alt.mud/c/lFiKDFFLueY/m/mg_ooL2NLKQJ |access-date=2024-10-04 |website=groups.google.com}}</ref> are typically used to implement combat-focused games, while the [[MUD trees#TinyMUD family tree|TinyMUD family of servers]], sometimes referred to by the term [[MU*]], are more usually used to create "social MUDs" devoted to [[Role-playing game|role-playing]] and socializing, or non-game services such as [[educational MUD]]s.<ref name=":022">{{Cite book |last=Salamone |first=Frank A. |title=Encyclopedia of Religious Rites, Rituals, and Festivals |publisher=[[Routledge]] |year=2004 |isbn=0-415-94180-6 |editor-last=Levinson |editor-first=David |location=New York |pages=300}}</ref> While these are often seen as definitive boundaries, exceptions abound; many MUSHes have a software-supported combat system, while a "Role-Playing Intensive MUD" movement occurred primarily in the DikuMUD world, and both the first Internet [[talker]] (a type of ''purely'' social server) and the very popular talker software [[ew-too]] were based on LPMud code. Although interest in these games has suffered from the popularity of MMORPGs, [[Chronology of MUDs|a large number of them still operate]]. ===Play-by-post and PBEM=== {{Main|Play-by-post role-playing game}}{{No citations section|date=October 2024}} '''Play-by-post role-playing games''' or '''PBP''' RPGs refer to another type of text-based gaming. Rather than following gameplay in real-time, such as in MUDs, players post messages on such media as [[bulletin board]]s, online forums, Chatrooms (such as like [[AOL]], [[hangouts]] and [[Yahoo]] chat) and [[mailing list]]s to which their fellow players will post role-played responses without a real limit or timeframe. Of late such [[blog]]ging tools and sites as [[LiveJournal]] have been utilized for this purpose. This includes such games as '''play-by-email''' (or '''PBEM''') RPGs. The origins of this style of role-playing are unknown, but it most likely originated in some form during the mid-to-late 1980s when [[Bulletin board system|BBS]] systems began gaining in popularity. Usually it is played through 'Script' and 'Story' format, both styles are interchangeable and work well but it depends on which the player prefers, or which the human administrator insists upon. Script format is a simple stating of what each character is saying, post by post, with little to no mention of said characters' actions, whereas Story format requires that the character's actions be mentioned, including the surroundings and a general description of what is going on. ===Real-time human-moderated=== {{No citations section|date=October 2024}} Some games rely entirely upon human moderators to dictate events, and physical print books for rules sets. Such games may use code dice-rollers, to generate random results, and may include databases for the purposes of maintaining character records. Interaction between characters is controlled by communication between individual players (with each other) and with moderators (who portray non-player characters). Communication software and database options vary, from the DigiChat front-end / character database back-end pairing pioneered by [[Conrad Hubbard]] at [[White Wolf Publishing]], to the numerous [[AOL]], [[hangouts]] and [[Yahoo]] chats with hosted character databases. Many games also choose to play on [[Internet Relay Chat]] on networks such as DarkMyst and SorceryNet. More robust options are available on many virtual tabletops. Some virtual tabletops include text chat in addition to map and image sharing, campaign management and more. Free-form games may even do away with database integration or dice-rollers entirely and rely upon individual players to keep their own records, with online community reputation dictating how other players react. This form of game has spawned many variants in East Asia, including the popular Japanese 'annkosure'(γγγγΉγ¬) and the Chinese 'national policy'(ε½η). <!-- Please refrain from giving particular sub-genres of online text-based gaming their own section, as there are far too many to cover in the space of one article and writing of only one neglects to cover the rest. it is suggested that a separate article be allotted to genres that require mentioning, but please check the notability guidelines first! --> ==Psychology of roleplaying== Although an undeveloped field, there exists some research done on people who roleplay online. One interesting facet of roleplaying online is the instance of a roleplayer acting as a character of a different gender. One study was conducted in the Journal of Computer Game Culture, which discussed this phenomenon of cross-gendered play. In the study, it was found that roleplayers would create opposite gendered characters to revel in their own embodiment as alternative beings. This was a form of conscious adoption of the 'bodies' that the player could not physically 'own.' Although this creates a tension between the avatar of the character and the user, it is a tension that seems to not stand in the way of anything as players often show unselfconsciousness.<ref>MacCallum-Stewart, Esther. "Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games" Eludamos. Journal for Computer Game Culture [Online], 2 29 Feb 2008</ref> Additionally, research on online personalities has been done that could potentially extrapolate to the phenomena of online roleplaying. Researcher J. Suler found that, despite the various layers hiding the person behind the character, there is still a presence of the true personality of the roleplayer. Suler, in their study, highlighted several reasons for this extended emotional expression:<ref>Suler, J. "The online disinhibition effect" Journal of Cyberpsychology Behavior [Online], 3 7 Jun 2004</ref> *Dissociative Anonymity in that the roleplayer tends to not see the similarity between their online self and their offline self, although they are but two sides of the same coin. *Invisibility in that there is no worry about appearances when interacting online. This can lead to increased emotional expression as well. *Asynchronicity in that users can respond when they have time to, and there is no pressure to respond emotionally. This allows a better procession of emotions and thus heightened expression of the player's emotions. ==References== {{Reflist}} ==Further reading== * [http://internetgames.about.com/od/gamingnews/a/timeline.htm Internet Game Timeline 1969-1990] {{Webarchive|url=https://web.archive.org/web/20060425091409/http://internetgames.about.com/od/gamingnews/a/timeline.htm |date=2006-04-25 }} * {{cite web |last=Koster |first=Raph |author-link=Raph Koster |url=http://www.raphkoster.com/gaming/mudtimeline.shtml |title=Online World Timeline |publisher=Raph Koster's Website |date=2002-02-22 |access-date=2007-03-26 }} {{DEFAULTSORT:Online Text-Based Role-Playing Game}} [[Category:Online games]] [[Category:Multiplayer online games]] [[Category:Multi-user dungeon]] [[Category:Browser games]] [[Category:Role-playing games]] [[Category:Video games with textual graphics|*]] [[Category:Online text-based role-playing games|*]]
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