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{{Short description|Video game developer based in Austin, Texas}} {{About|the video game developer of Ultima and Wing Commander fame|the digital distribution platform|Origin (service)}} {{More citations needed|date=September 2014}} {{Infobox company | name = Origin Systems, Inc. | logo = Origin Systems logo.png | logo_caption = "We Create Worlds"<br />Company logo during their final years | type = [[Subsidiary]] | industry = [[Video game industry|Video games]] | fate = [[Mergers and acquisitions|Acquired]] by [[Electronic Arts]], and [[Dissolution (law)|dissolved]] | founded = {{Start date and age|1983|03|04}} in [[Houston]], Texas, U.S. | founders = {{ubl|[[Richard Garriott]]|[[Robert Garriott]]}} | defunct = {{End date and age|2004|2}} | successor = [[Destination Games]] | location = [[Austin, Texas]], U.S. | products = [[Ultima (series)|''Ultima'' series]]<br />[[Wing Commander (franchise)|''Wing Commander'' series]]<br />[[Crusader (game series)|''Crusader'' series]]<br />''[[Strike Commander]]''<br />''[[System Shock]]''<br />''[[Wings of Glory]]'' | parent = [[Electronic Arts]] (1992β2004) | homepage = {{webarchive|url=https://web.archive.org/web/19970330131424/http://www.origin.ea.com/english/index.html |date=March 30, 1997 |title=www.origin.ea.com }} }} '''Origin Systems, Inc.''' was an American [[video game developer]] based in [[Austin, Texas]]. It was founded on March 3, 1983, by [[Richard Garriott]] and his brother [[Robert Garriott|Robert]]. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''[[Ultima (series)|Ultima]]'' and ''[[Wing Commander (franchise)|Wing Commander]]'' series. The company was purchased by [[Electronic Arts]] in 1992. ==History== Brothers [[Richard Garriott|Richard]] and [[Robert Garriott]], their astronaut-engineer father [[Owen K. Garriott|Owen]], and programmer [[Chuck Bueche]] founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.<ref>Warren Spector interviewing Richard Garriott for his University of Texas Master Class in Video Games and Digital Media [http://www.rockpapershotgun.com/2008/03/04/warren-spector-interviews-every-bloody-one/]</ref><ref name="durkee19831112">{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1983&pub=6&id=14 | title=Profiles in Programming / Lord British | work=Softline | date=NovβDec 1983 | access-date=29 July 2014 | author=Durkee, David | page=26}}</ref> Origin was initially based in the Garriotts' garage in [[Houston, Texas]].<ref>{{cite web |url=https://www.polygon.com/2015/4/6/8285529/looking-glass-history |title=Ahead of its time: The history of Looking Glass |first=Mike |last=Mahardy |date=6 April 2015 |website=[[Polygon (website)|Polygon]]}}</ref> The company's first game was ''[[Ultima III: Exodus]]''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the [[Video game crash of 1983|video-game crash of 1983]] which affected console game developers in North America. It published many non-''Ultima'' games, and Richard Garriott claimed that he received the same royalty rate as other developers.<ref name="ferrell198901">{{cite news | url=https://archive.org/stream/1989-01-compute-magazine/Compute_Issue_104_1989_Jan#page/n17/mode/2up | title=Dungeon Delving with Richard Garriott | work=Compute! | date=January 1989 | access-date=10 November 2013 | author=Ferrell, Keith | page=16}}</ref> By 1988, Origin had 15 developers in [[Austin, Texas]], and another 35 employees in New Hampshire.{{r|ferrell198901}} By 1989 they had 50 employees between their New Hampshire and Texas offices.<ref>{{Cite web|title=35 Years Of Influence - A Look Back at Origin Systems, Creators of Ultima and More|url=https://techraptor.net/gaming/features/35-years-of-influence-look-back-at-origin-systems-creators-of-ultima-and-more|access-date=2020-08-07|website=TechRaptor|date=19 April 2018 }}</ref> By 1992, Origin Systems had sold more than {{nowrap|1.5 million}} software units worldwide.<ref>{{cite book |last1=Morrison |first1=Mike |title=The Magic of Interactive Entertainment |date=1994 |publisher=Sams |isbn=978-0-672-30456-9 |page=46 |url=https://books.google.com/books?id=5NnLDpBy-zkC |quote=Origin Systems would sell more than 1.5 million units worldwide by 1992.}}</ref> In September 1992, [[Electronic Arts]] [[List of acquisitions by Electronic Arts|acquired]] the company<ref name="escapistOrigin">{{cite web|url=http://www.escapistmagazine.com/articles/view/issues/issue_14/87-The-Conquest-of-Origin|publisher=The Escapist|title=The Conquest of Origin|first=Allen|last=Varney|date=October 11, 2005|access-date=April 10, 2011|archive-date=January 9, 2014|archive-url=https://web.archive.org/web/20140109085348/http://www.escapistmagazine.com/articles/view/issues/issue_14/87-The-Conquest-of-Origin|url-status=dead}}</ref><ref>{{cite web|url=http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012612265|archiveurl=https://web.archive.org/web/20150404020143/http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012612265|title=ELECTRONIC ARTS ANNOUNCES AGREEMENT TO ACQUIRE ORIGIN SYSTEMS|website=[[PR Newswire]]|archivedate=April 4, 2015|date=September 10, 1992|accessdate=September 3, 2021|via=[[The Free Dictionary]]}}</ref> for $35 million in stock, despite a dispute between the two companies over EA's 1987 game ''[[Deathlord]]''. Origin, with about $13 million in annual revenue, stated that it had considered an [[IPO]] before agreeing to the deal.<ref name="cgw199211">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100 | title=Electronic Arts And Origin Pool Resources in "Ultimate" Acquisition | magazine=Computer Gaming World | date=November 1992 | access-date=5 July 2014 | page=176}}</ref> By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams.<ref>{{cite journal|title=Origin|journal=[[Next Generation (magazine)|Next Generation]]|issue=13 |publisher=[[Imagine Media]] |date=January 1996|pages=105β8}}</ref> In 1997, Origin released one of the earliest graphical [[MMORPG]]s, ''[[Ultima Online]]''. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of ''[[Ultima IX: Ascension]]'' in 1999. However, within a year's time, in part due to ''Ultima IX''{{'}}s poor reception,<ref>{{cite web |url=http://www.frictionlessinsight.com/archives/2002/03/interview-with.html |title=Interview with Richard Garriott, Executive Producer, NCSoft Austin |publisher=Frictionlessinsight.com |date=2002-03-17 |access-date=2019-07-23}}</ref> EA canceled all of Origin's new development projects, including ''[[Ultima Online 2]]'', ''[[Wing Commander (franchise)#Privateer 3|Privateer Online]]'', and ''[[Harry Potter]] Online''. Richard Garriott left Origin shortly after and founded [[Destination Games]] in 2000. In later years, Origin mainly existed to support and expand ''Ultima Online'' and to develop further online games based on the ''Ultima'' franchise such as ''[[Ultima X: Odyssey]]'', originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The ''Longbow'' series of simulation games was developed at Origin and published under the ''[[Jane's Combat Simulations]]'' brand of Electronic Arts. A follow-on project, ''Jane's A-10'', was under development when the project was canceled in late 1998 and the team moved to other projects. ==Notable employees== [[File:Origin logo old.png|thumb|The 1980s version of the Origin Systems logo]] [[File:Origin logo 1990s.png|thumb|The 1990s version of the Origin Systems logo]] Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin. Among its prominent employees were (alphabetically by surname): *[[Raymond Benson]] β ''Writer, Audio'' (1992β1993) **Was head writer on ''[[Ultima VII: The Black Gate]]'', contributed some writing to ''[[Ultima VII Part Two: Serpent Isle]]'', and went on to work as a game designer for [[MicroProse]] and [[Viacom (1952β2006)|Viacom New Media]], then later became an official continuation author of the ''[[James Bond]]'' novels. *Tom Chilton β ''Lead Designer'' (2001β2003) **Was lead designer on ''[[Ultima Online: Age of Shadows]]'' and went on to be a lead designer for [[Blizzard Entertainment]]. *[[Britt Daniel]] β ''Sound Designer'' (1994) **Was a sound designer for numerous titles and went on to found the rock band [[Spoon (band)|Spoon]]. *[[Ken Demarest]] β ''Game Designer, Programmer'' (1990β1995) **Created the technical prototype for ''Ultima Online'', directed ''[[BioForge]]'', led programming on ''Ultima VII: The Black Gate'' and coded on ''[[Wing Commander (video game)|Wing Commander]]''. *[[Martin Galway]] β ''Sound Designer/Composer, Audio Technician'' (1991β1994) **Went on to work at [[Digital Anvil]]. *[[Richard Garriott]] β ''Co-Founder, Game Designer, Programmer'' (1983β2000) **Aka "Lord British", creator of ''[[Ultima (series)|Ultima]]''; later co-founded [[Destination Games]], acquired by [[NCSoft]]. Co-founded and now works at [[Portalarium]]. *[[Robert Garriott]] β ''Co-Founder, Business'' (1983β2000) **Brother of Richard Garriott, co-founded Origin Systems and Destination Games. *Jeff Hillhouse β ''Facilities'' (1983-2004) **One of the company's first employees who helped grow its early supply chain and facilities operations. *[[Raph Koster]] β ''Lead Designer'' (1995β2003) **Later joined [[Daybreak Game Company|Sony Online Entertainment]] in Austin developing ''[[EverQuest II]]'' and ''[[Star Wars Galaxies]]''. *Scott Kreuser β ''Supported the entire software roadmap'' **Went on to work for [[Dell|Dell Computer]] as a Worldwide New Product Project Manager. *[[Starr Long]] β ''QA Lead, Designer'' (1992β2000) **Director of ''Ultima Online'', and co-founder of Destination Games. *[[Denis Loubet]] β ''Artist'' (1989β2002) **Was the first artist Origin hired. He did many box cover paintings, manual illustrations, in-game art and animation, and cinematics. *[[Mike McShaffry]] β ''Lead Developer'' (1990β1997) **Later co-founded the other Austin studios and has written and taught on [[Game design#Theory|game development theory]]. *[[Sheri Graner Ray]] β ''Writer, Designer'' (1993β1994) **Went on to work with several major companies including Sony Online Entertainment and [[Cartoon Network]]. Also founder of [[Women and video games#Women in Games International|Women in Games International]]. *[[Chris Roberts (game developer)|Chris Roberts]] β ''Game Designer, Creative Director'' (1988β1996) **Creator of the [[Wing Commander (franchise)|''Wing Commander'' series]] and ''[[Strike Commander]]''. Co-founded the now-defunct Digital Anvil, acquired by [[Microsoft]], creating ''[[Starlancer]]'' and contributing to ''[[Freelancer (video game)|Freelancer]]'' space simulator games. Went on to produce a number of Hollywood productions, before co-founding and now working at Cloud Imperium Games, creating the crowdfunded space simulator ''[[Star Citizen]]''. *[[John Romero]] β ''Programmer'' (1987β1988) **Worked at Origin before co-founding [[id Software]]. Later co-founded [[Ion Storm]] and a number of other game studios. Co-founded and now works at [[Romero Games]]. *[[Andrew Sega]] β ''Music Composer'' (1995β1998) **Aka Necros; was a Software Engineer/Composer who went on to work for Digital Anvil. *Dallas Snell β ''Vice President of Product Development / Executive Producer'' (1985β1996) **Head of Product Development, Producer or Executive Producer of Origin's titles between 1986 and 1995. Later served as Director of Business Development for NCSoft North America. Co-founded Portalarium and served as Director of Development and Chief Operating Officer. *[[Warren Spector]] β ''Producer'' (1989β1996) **Producer of ''[[Ultima Underworld: The Stygian Abyss]]'' which was developed by [[Doug Church]] and [[Looking Glass Studios]], as well as its [[Ultima Underworld II: Labyrinth of Worlds|sequel]], ''[[System Shock]]'', ''[[Wings of Glory]]'' and numerous other titles. He later joined [[Ion Storm]] and managed its Austin office, creating ''[[Deus Ex (video game)|Deus Ex]]''. Later co-founded the now-defunct [[Junction Point Studios]], acquired by [[Disney Interactive]]. Now works at [[OtherSide Entertainment]] as its Studio Director, creating ''[[System Shock 3]]''. *Paul Steed β ''Artist'' (1991β1995) **Was a leading artist on the ''Wing Commander'' series and went on to serve as an art lead for id Software on the ''[[Quake (series)|Quake]]'' series. ==List of games== {| class="wikitable sortable" |+ !Year !Title !Platform(s) |- | rowspan="5" |1983 | rowspan="2" |''Caverns of Callisto'' |[[Apple II]] |- |[[Atari 8-bit]] |- | rowspan="5" |''[[Ultima III: Exodus]]'' |[[Apple II]] |- |[[Atari 8-bit]] |- |[[Commodore 64]] |- | rowspan="5" |1985 |[[MS-DOS]] |- |[[Mac (computer)|Mac]] |- |''[[Moebius: The Orb of Celestial Harmony]]'' |[[Apple II]] |- | rowspan="2" |''[[Ultima IV: Quest of the Avatar]]'' |[[Apple II]] |- |[[Commodore 64]] |- | rowspan="10" |1986 |''[[Autoduel|AutoDuel]]'' |[[Apple II]] |- | rowspan="2" |''[[Ultima III: Exodus]]'' |[[Amiga]] |- |[[Atari ST]] |- |''[[Moebius: The Orb of Celestial Harmony]]'' |[[Commodore 64]] |- | rowspan="2" |''[[Ogre (video game)|Ogre]]'' |[[Apple II]] |- |[[Commodore 64]] |- |''Ring Quest'' |[[Apple II]] |- | rowspan="3" |''[[Ultima I: The First Age of Darkness]]'' |[[Apple II]] |- |[[Commodore 64]] |- |[[MS-DOS]] |- | rowspan="2" |1987 | rowspan="2" |''[[Ultima IV: Quest of the Avatar]]'' |[[Atari ST]] |- |[[MS-DOS]] |- | rowspan="6" |1988 | rowspan="2" |''[[2400 A.D.]]'' |[[Apple II]] |- |[[MS-DOS]] |- | rowspan="2" |''[[Times of Lore]]'' |[[Apple II]] |- |[[Commodore 64]] |- |''[[Ultima IV: Quest of the Avatar]]'' |[[Amiga]] |- |''[[Ultima V: Warriors of Destiny]]'' |[[Apple II]] |- | rowspan="17" |1989 | rowspan="2" |''[[Knights of Legend]]'' |[[Apple II]] |- |[[Commodore 64]] |- | rowspan="3" |''[[Omega (video game)|Omega]]'' |[[Apple II]] |- |[[Commodore 64]] |- |[[Mac (computer)|Mac]] |- | rowspan="2" |''[[Space Rogue]]'' |[[Apple II]] |- |[[Commodore 64]] |- | rowspan="3" |''[[Tangled Tales: The Misadventures of a Wizard's Apprentice]]'' |[[Apple II]] |- |[[Commodore 64]] |- |[[MS-DOS]] |- |''[[Times of Lore]]'' |[[MS-DOS]] |- | rowspan="4" |''[[Ultima V: Warriors of Destiny]]'' |[[Commodore 64]] |- |[[Commodore 128]] |- |[[MS-DOS]] |- |[[Amiga]] |- | rowspan="2" |''[[Windwalker (video game)|Windwalker]]'' |[[Apple II]] |- |[[Commodore 64]] |- | rowspan="11" |1990 |''[[Bad Blood (video game)|Bad Blood]]'' |[[MS-DOS]] |- |''[[Knights of Legend]]'' |[[MS-DOS]] |- |''[[Ultima IV: Quest of the Avatar]]'' |[[Master System]] |- | rowspan="2" |''[[Ultima VI: The False Prophet]]'' |[[MS-DOS]] |- |[[Commodore 64]] |- | rowspan="3" |''Windwalker'' |[[Apple IIGS]] |- |[[Atari ST]] |- |[[Mac (computer)|Mac]] |- |''[[Wing Commander (video game)|Wing Commander]]'' |[[MS-DOS]] |- |''Wing Commander: The Secret Missions'' |[[MS-DOS]] |- |''[[Worlds of Ultima: The Savage Empire]]'' |[[MS-DOS]] |- | rowspan="8" |1991 |''[[Bad Blood (video game)|Bad Blood]]'' |[[Commodore 64]] |- |''[[Times of Lore]]'' |[[Nintendo Entertainment System|NES]] |- |''[[Ultima: Worlds of Adventure 2: Martian Dreams]]'' |[[MS-DOS]] |- |''[[Wing Commander II: Vengeance of the Kilrathi]]'' |[[MS-DOS]] |- |''Wing Commander II: Vengeance of the Kilrathi - Speech Accessory Pack'' |[[MS-DOS]] |- |''Wing Commander II: Vengeance of the Kilrathi - Special Operations 1'' |[[MS-DOS]] |- |''Wing Commander: The Secret Missions 2 - Crusade'' |[[MS-DOS]] |- |''[[Ultima: Runes of Virtue]]'' |[[Game Boy]] |- | rowspan="6" |1992 |''Ultima VII: Forge of Virtue'' |[[MS-DOS]] |- |''[[Ultima VII: The Black Gate]]'' |[[MS-DOS]] |- |''[[Ultima VI: The False Prophet]]'' |[[Amiga]] |- |''[[Ultima Underworld: The Stygian Abyss]]'' |[[MS-DOS]] |- |''[[Wing Commander (video game)|Wing Commander]]'' |[[Amiga]] |- |''Wing Commander II: Vengeance of the Kilrathi - Special Operations 2'' |[[MS-DOS]] |- | rowspan="10" |1993 |''[[ShadowCaster]]'' |[[MS-DOS]] |- |''[[Strike Commander]]'' |[[MS-DOS]] |- |''[[Ultima V: Warriors of Destiny]]'' |[[Nintendo Entertainment System|NES]] |- |''[[Ultima VII Part Two: Serpent Isle]]'' |[[MS-DOS]] |- |''Ultima VII: Part Two - The Silver Seed'' |[[MS-DOS]] |- |''[[Ultima Underworld II: Labyrinth of Worlds]]'' |[[MS-DOS]] |- |''[[Wing Commander Academy (video game)|Wing Commander Academy]]'' |[[MS-DOS]] |- |''[[Wing Commander: Privateer]]'' |[[MS-DOS]] |- |''Wing Commander: Privateer - Speech Pack'' |[[MS-DOS]] |- |''[[Ultima: Runes of Virtue II]]'' |[[Game Boy]] |- | rowspan="11" |1994 |''[[Metal Morph]]'' |[[Super Nintendo Entertainment System|SNES]] |- |''[[Pacific Strike]]'' |[[MS-DOS]] |- |''[[Ultima VIII: Pagan|Pagan: Ultima VIII]]'' |[[MS-DOS]] |- |''Pagan: Ultima VIII - Speech Pack'' |[[MS-DOS]] |- |''Privateer: Righteous Fire'' |[[MS-DOS]] |- |''Super Wing Commander'' |[[3DO Interactive Multiplayer|3DO]] |- |''[[System Shock]]'' |[[MS-DOS]] |- |''Ultima: Runes of Virtue II'' |[[Super Nintendo Entertainment System|SNES]] |- |''Ultima: The Black Gate'' |[[Super Nintendo Entertainment System|SNES]] |- |''[[Wing Commander: Armada]]'' |[[MS-DOS]] |- |''[[Wing Commander III: Heart of the Tiger]]'' |[[MS-DOS]] |- | rowspan="6" |1995 |''[[BioForge]]'' |[[MS-DOS]] |- |''[[Crusader: No Remorse]]'' |[[MS-DOS]] |- |''[[CyberMage: Darklight Awakening]]'' |[[MS-DOS]] |- |''[[System Shock]]'' |[[Mac (computer)|Mac]] |- |''[[Wing Commander III: Heart of the Tiger]]'' |[[3DO Interactive Multiplayer|3DO]] |- |''[[Wings of Glory]]'' |[[MS-DOS]] |- | rowspan="6" |1996 |''[[Abuse (video game)|Abuse]]'' |[[MS-DOS]] |- |''[[Crusader: No Regret]]'' |[[MS-DOS]] |- |''[[Jane's AH-64D Longbow]]'' |[[MS-DOS]] |- |''Transland'' |[[MS-DOS]] |- |''[[Wing Commander III: Heart of the Tiger]]'' |[[PlayStation (console)|PlayStation]] |- |''[[Wing Commander IV: The Price of Freedom]]'' |[[MS-DOS]] |- | rowspan="4"|1997 |''[[Jane's Longbow 2|Jane's Combat Simulations: Longbow 2]]'' |[[Windows]] |- |''[[Ultima Online]]'' |[[Windows]] |- |''[[Wing Commander IV: The Price of Freedom]]'' |[[PlayStation (console)|PlayStation]] |- |''[[Wing Commander: Prophecy]]'' |[[Windows]] |- | rowspan="2" |1998 |''[[Ultima Online: The Second Age]]'' |[[Windows]] |- |''Wing Commander: Secret Ops'' |[[Windows]] |- |1999 |''[[Ultima IX: Ascension]]'' |[[Windows]] |- |2000 |''[[Ultima Online: Renaissance]]'' |[[Windows]] |- |2001 |''[[Ultima Online: Third Dawn]]'' |[[Windows]] |- |2002 |''[[Ultima Online: Lord Blackthorn's Revenge]]'' |[[Windows]] |- |2003 |''[[Ultima Online: Age of Shadows]]'' |[[Windows]] |- |2004 |''[[Ultima Online: Samurai Empire]]'' |[[Windows]] |} ===Canceled=== *''BioPlus'' (Add-on for ''[[BioForge]]''. Aka. ''BioForge Plus''.) *''Carl's Crazy Carnival''<ref name="OSugari-Pi">{{cite web|last=Martin|first=Joe|url=https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas|title=Origin System's unmade games and rejected ideas - Pitch imperfect|work=[[Eurogamer]]|publisher=[[Gamer Network]]|date=December 21, 2014|access-date=2020-12-04|archive-date=2020-11-12|archive-url=https://web.archive.org/web/20201112002824/https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas|url-status=live}}</ref> *''Citadel'' (first-person shooter)<ref name="OSugari-Pi"/> *''Death & Destruction''<ref name="OSugari-Pi"/> *''Space Race'' (racing game in vein of ''[[Road Rash]]'' and ''[[Super Monaco GP]]'')<ref name="OSugari-Pi"/> *''Crusader: No Survivors'' (cancelled multiplayer expansion for ''[[Crusader: No Regret]]'') *''Crusader 3: No Escape / Crusader: No Mercy / Crusader II'' *''Worlds of Ultima: Arthurian Legends'' *''[[Ultima Worlds Online: Origin]]'' *''Harry Potter Online'' *''Jane's A-10'' *''[[Wing Commander (franchise)#Privateer 3|Privateer 3]]'' *''[[Wing Commander (franchise)#Strike Team|Strike Team]]'' *''[[Wing Commander (franchise)#Wing Commander VII|Wing Commander VII]]'' *''[[Ultima X: Odyssey]]'' (2004) ==References== {{reflist}} {{Origin Systems}} {{Electronic Arts|state=collapsed}} {{Authority control}} [[Category:American companies established in 1983]] [[Category:American companies disestablished in 2004]] [[Category:Origin Systems| ]] [[Category:Defunct video game companies of the United States]] [[Category:Video game development companies]] [[Category:Video game companies based in Texas]] [[Category:Defunct companies based in Texas]] [[Category:Companies based in Austin, Texas]] [[Category:Video game companies established in 1983]] [[Category:Video game companies disestablished in 2004]] [[Category:1983 establishments in Texas]] [[Category:2004 disestablishments in Texas]] [[Category:Privately held companies based in Texas]] [[Category:Electronic Arts subsidiaries]] [[Category:Wing Commander (franchise)]] [[Category:1992 mergers and acquisitions]] [[Category:Richard Garriott]]
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