Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Parallax
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{short description|Difference in the apparent position of an object viewed along two different lines of sight}} {{about|the apparent displacement of an object viewed from different positions}} {{More citations needed|date=April 2020}} [[File: Parallax Example.png|thumb|upright=1.4|right|A simplified illustration of the parallax of an object against a distant background due to a perspective shift. When viewed from "Viewpoint A", the object appears to be in front of the blue square. When the viewpoint is changed to "Viewpoint B", the object ''appears'' to have moved in front of the red square.]] [[File:Parallax.gif|thumb|right|This animation is an example of parallax. As the viewpoint moves side to side, the objects in the distance appear to move more slowly than the objects close to the camera. In this case, the white cube in front appears to move faster than the green cube in the middle of the far background.]] '''Parallax''' is a displacement or difference in the [[apparent position]] of an object viewed along two different [[sightline|lines of sight]] and is measured by the angle or [[half-angle]] of inclination between those two lines.<ref>{{cite dictionary| title=Parallax | quote=Mutual inclination of two lines meeting in an angle | encyclopedia=Shorter Oxford English Dictionary | date=1968}}</ref><ref name=oed>{{cite dictionary| encyclopedia=Oxford English Dictionary | date=1989 | edition=Second | title=Parallax | quote=''Astron.'' Apparent displacement, or difference in the apparent position, of an object, caused by an actual change (or difference) of the position of the point of observation; spec. the angular amount of such displacement or difference of position, being the angle contained between the two straight lines drawn to the object from the two different points of view and constituting a measure of the distance of the object. | url=http://dictionary.oed.com/cgi/entry/50171114?single=1&query_type=word&queryword=parallax&first=1&max_to_show=10 }}</ref> Due to [[perspective (graphical)|foreshortening]], nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances. To measure large distances, such as the distance of a planet or a star from [[Earth]], astronomers use the principle of parallax. Here, the term ''[[Stellar parallax|parallax]]'' is the semi-angle of inclination between two sight-lines to the star, as observed when Earth is on opposite sides of the Sun in its orbit.{{efn|In the past [[#Diurnal parallax|diurnal parallax]] was also used to measure distances to celestial objects within the [[Solar System]]. This method has now been superseded by more accurate techniques.}} These distances form the lowest rung of what is called "the [[cosmic distance ladder]]", the first in a succession of methods by which astronomers determine the distances to celestial objects, serving as a basis for other distance measurements in astronomy forming the higher rungs of the ladder. Because parallax is weak if the triangle formed with an object under observation and two observation points has an angle much greater than 90°, the use of parallax for distance measurements is usually restricted to objects that are directly "faced" by the baseline (the line between two observation points) of the formed triangles. Parallax also affects optical instruments such as rifle scopes, [[binoculars]], [[microscope]]s, and [[twin-lens reflex camera]]s that view objects from slightly different angles. Many animals, along with humans, have two [[eye]]s with overlapping [[visual perception|visual fields]] that use parallax to gain [[depth perception]]; this process is known as [[stereopsis]]. In [[computer vision]] the effect is used for [[computer stereo vision]], and there is a device called a [[Coincidence rangefinder|parallax rangefinder]] that uses it to find the range, and in some variations also altitude to a target. A simple everyday example of parallax can be seen in the dashboards of motor vehicles that use a needle-style mechanical [[speedometer]]. When viewed from directly in front, the speed may show exactly 60, but when viewed from the passenger seat, the needle may appear to show a slightly different speed due to the angle of viewing combined with the displacement of the needle from the plane of the numerical dial. == Visual perception == {{main|stereopsis|depth perception|binocular vision|binocular disparity}} [[File:The sun, street light and Parallax edit.jpg|thumb|right|In this photograph, the [[Sun]] is visible above the top of the [[streetlight]]. In the reflection on the water, the Sun appears in line with the streetlight because the [[virtual image]] is formed from a different viewing position.]] Because the eyes of humans and other animals are in different positions on the head, they present different views simultaneously. This is the basis of [[stereopsis]], the process by which the brain exploits the parallax due to the different views from the eye to gain depth perception and estimate distances to objects.<ref>{{Cite book | last1=Steinman | first1=Scott B. | last2=Garzia | first2=Ralph Philip | date=2000 | title=Foundations of Binocular Vision: A Clinical perspective | publisher=McGraw-Hill Professional | isbn=978-0-8385-2670-5 | pages=2–5 }}</ref> Some animals also use '''motion parallax''', in which the animal (or just its head) moves to gain different viewpoints. For example, [[pigeon]]s (whose eyes do not have overlapping fields of view and thus cannot use stereopsis) bob their heads up and down to see depth.<ref>{{harvnb|Steinman|Garzia|2000|loc=p. 180}}.</ref> Motion parallax is also exploited in [[wiggle stereoscopy]], computer graphics that provide depth cues through viewpoint-shifting animation rather than through binocular vision. == Distance measurement == [[File:Telemetre parallaxe principe.svg|thumb|right|Parallax theory for finding naval distances. Once the triangle baseline length L and two angles at both sides of the baseline are known, all information of the triangle are determined, so the distance from the baseline to the naval object can be measured.]] Parallax arises due to a change in viewpoint occurring due to the motion of the observer, of the observed, or both. What is essential is relative motion. By observing parallax, [[measurement|measuring]] [[angle]]s, and using [[geometry]], one can determine [[distance]]. [[Distance measurement]] by parallax is a special case of the principle of [[triangulation]], which states that, if one side length and two angles of a triangle are known, then the rest side lengths and the angle can be solved (i.e., the information of the triangle is fully determined). Thus, the careful measurement of the length of one baseline and two angles at the baseline edges can fix the scale of an entire triangulation network. In astronomy, the triangle is extremely long and narrow, and by measuring both its shortest side length (the motion of the observer) and the small top angle (always less than 1 [[arcsecond]],<ref name="ZG44">{{harvnb|Zeilik|Gregory|1998|loc=p. 44}}.</ref> leaving the other two close to 90 degrees), the length of the long sides (in practice considered to be equal) can be determined. The distance ''d'' from the Sun to a star (measured in [[parsec]]s) is the [[Reciprocal (mathematics)|reciprocal]] of the parallax ''p'' (measured in [[arcsecond]]s): <math>d (\mathrm{pc}) = 1 / p (\mathrm{arcsec}).</math> For example, the distance from the Sun to [[Proxima Centauri]] is 1/0.7687 = {{convert|1.3009|pc|ly}}, and a celestial object which distance is twice than this star has the half parallax 0.65045<ref name="apj118">{{cite journal | author=Benedict | title=Interferometric Astrometry of Proxima Centauri and Barnard's Star Using Hubble Space Telescope Fine Guidance Sensor 3: Detection Limits for Substellar Companions | journal=The Astronomical Journal | date=1999 | volume=118 | issue=2 | pages=1086–1100 | bibcode=1999AJ....118.1086B | doi=10.1086/300975 |arxiv = Astro-ph/9905318 | name-list-style=vanc | author2=G. Fritz | display-authors=2 | last3=Chappell | first3=D.W. | last4=Nelan | first4=E. | last5=Jefferys | first5=W.H. | last6=Van Altena | first6=W. | last7=Lee | first7=J. | last8=Cornell | first8=D. | last9=Shelus | first9=P.J. | s2cid=18099356 }}</ref> On Earth, a [[coincidence rangefinder]] or parallax rangefinder can be used to find distance to a target. In [[surveying]], the problem of [[resection (surveying)|resection]] explores angular measurements from a known baseline for determining an unknown point's coordinates. == Astronomy == {{excerpt|Parallax in astronomy}} {{Anchor|Parallax error}} == Metrology == [[File:Parallax pointer error.PNG|thumb|The correct line of sight is required to avoid parallax error where a different line of sight gives a different reading from a measurement instrument. ]] Measurements made by viewing the position of some markers relative to something to be measured are subject to an error caused by parallax, if the markers are some distance away from the object under measurement and not viewed from the correct position or angle. An example is reading the position of a pointer against a scale in an instrument such as an analog [[multimeter]] as shown in the right figure. The same effect alters the speed read on a car's speedometer by a driver in front of it and a passenger off to the side, values read from a [[Oscilloscope#Graticule|graticule]], not in actual contact with the display on an [[oscilloscope]], etc. To help the user avoid this problem, the scale is sometimes printed above a narrow strip of [[mirror]], and the user's eye is positioned so that the pointer obscures its reflection, guaranteeing that the user's line of sight is perpendicular to the mirror and therefore to the scale. == Photogrammetry == {{main|Photogrammetry}} When viewed through a stereo viewer, aerial picture pair offers a pronounced stereo effect of landscape and buildings. High buildings appear to "keel over" in the direction away from the center of the photograph. Measurements of this parallax are used to deduce the height of the buildings, provided that flying height and baseline distances are known. This is a key component of the process of [[photogrammetry]]. == Photography == Parallax error can be seen when taking photos with many types of cameras, such as [[twin-lens reflex camera]]s and those including [[viewfinder]]s (such as [[rangefinder camera]]s). In such cameras, the eye sees the subject through different optics (the viewfinder, or a second lens) than the one through which the photo is taken. As the viewfinder is often found above the lens of the camera, photos with parallax error are often slightly lower than intended, the classic example being the image of a person with their head cropped off. This problem is addressed in [[single-lens reflex camera]]s, in which the viewfinder sees through the same lens through which the photo is taken (with the aid of a movable mirror), thus avoiding parallax error. Parallax is also an issue in [[image stitching]], such as for panoramas. <gallery widths="200px" heights="200px"> File:Contax III IMG 5349-white.JPG|Contax III rangefinder camera with [[macro photography]] setting. Because the viewfinder is on top of the lens and near the subject, goggles are fitted in front of the rangefinder and a dedicated viewfinder is installed to compensate for parallax. File:Parallax detalj-1.jpg|Failed panoramic image due to the parallax, since the axis of rotation of the tripod is not the same as the focal point. </gallery> ==Weapon sights== Parallax affects [[sight (device)|sighting devices]] of ranged weapons in many ways. On sights fitted on [[small arms]] and [[Bow and arrow|bows]], etc., the perpendicular distance between the sight and the weapon's launch axis (e.g. the [[bore axis]] of a gun)—generally referred to as "''sight height''"—can induce significant aiming errors when shooting at close range, particularly when shooting at small targets.<ref>{{cite web|url=http://www.dexadine.com/bexhelp/bexhelp23.htm|title=Ballistic Explorer Help|website=www.dexadine.com|url-status=live|archive-url=https://web.archive.org/web/20110928025148/http://www.dexadine.com/bexhelp/bexhelp23.htm|archive-date=2011-09-28}}</ref> This parallax error is compensated for (when needed) via calculations that also take in other variables such as [[bullet drop]], [[windage]], and the distance at which the target is expected to be.<ref>{{cite web|url=http://www.crossbowmen.com/index.htm.trajectory.html|title=Crossbows / Arrows & Bolts / Trajectory / Trajectories.|website=www.crossbowmen.com|url-status=live|archive-url=https://web.archive.org/web/20110708205657/http://www.crossbowmen.com/index.htm.trajectory.html|archive-date=2011-07-08}}</ref> Sight height can be used to advantage when "sighting in" rifles for field use. A typical hunting rifle (.222 with telescopic sights) sighted in at 75m will still be useful from {{cvt|50|to|200|m|yd}} without needing further adjustment.{{citation needed|date=June 2012}} ===Optical sights=== {{further|Telescopic sight#Parallax compensation}} [[File:Telescopic Sight Parallax Animation.gif|thumb|Simple animation demonstrating the effects of parallax compensation in telescopic sights, as the eye moves relative to the sight.]] In some [[reticle]]d [[optical instrument]]s such as [[telescope]]s, [[microscope]]s or in [[telescopic sight]]s ("scopes") used on [[small arm]]s and [[theodolite]]s, parallax can create problems when a reticle (or its image) is not coincident with the image plane of a target. This is because when the reticle and the target are not at the same focus, their optically corresponded distances being projected through the [[eyepiece]] are also different, and the user's eye will register the difference in parallax between the reticle and the target image (whenever eye position changes) as a relative lateral displacement on top of each other. The term ''parallax shift'' refers to the resultant apparent "floating" movements of the reticle over the target image when the user moves his/her head/eye laterally (up/down or left/right) behind the sight.<ref>{{cite web |url=https://docs.google.com/viewer?a=v&q=cache:7K5DUJIWkfoJ:viriato.net/airgunning/bfta_setup_manual.pdf+%22telescopic+sight%22+distance+between+the+barrel+and+the+sight&hl=en&gl=us&pid=bl&srcid=ADGEESh3l7c_sNAgPEc3pbi6xyOuPivRDqgtADQhQz9jsvCIPVSSrKbgSHShbhakGmiPhSO2lOO6WpI93M9BzMb0C8D3I_a1O9t48hZxEhhYpxufb3xc1hfnI2yfeqycoYyYIg5YezT-&sig=AHIEtbRaBc5RSwmyLPTzzrOTb4sGSQvTHg&pli=1 |title=Setting Up An Air Rifle And Telescopic Sight For Field Target – An Instruction Manual For Beginners, page 16 |access-date=2019-10-28}}</ref> Some firearm scopes are equipped with a parallax compensation mechanism, which consists of a movable optical element that enables the optical system to shift the focus of the target image at varying distances into the same optical plane of the reticle (or vice versa). Many low-tier telescopic sights may have no parallax compensation because in practice they can still perform very acceptably without eliminating parallax shift. In this case, the scope is often set fixed at a designated parallax-free distance that best suits their intended usage. Typical standard factory parallax-free distances for hunting scopes are 100 yd (or 90 m) to make them suited for hunting shots that rarely exceed 300 yd/m. Some competition and military-style scopes without parallax compensation may be adjusted to be parallax free at ranges up to 300 yd/m to make them better suited for aiming at longer ranges. {{Citation needed|date=August 2011}} Scopes for guns with shorter practical ranges, such as [[airguns]], [[rimfire rifle]]s, [[shotgun]]s, and [[muzzleloader]]s, will have parallax settings for shorter distances, commonly {{cvt|50|m|yd}} for rimfire scopes and {{cvt|100|m|yd}} for shotguns and muzzleloaders. {{Citation needed|date=August 2011}} Airgun scopes are very often found with adjustable parallax, usually in the form of an adjustable objective (or "AO" for short) design, and may adjust down to as near as {{convert|3|m|yd}}.{{Citation needed|date=August 2011}} A non-magnifying [[Reflector sight|reflector or "reflex" sight]] eliminates parallax for distant objects by using a [[Collimator#Optical collimators|collimating optic]] to image the reticle at infinity. For objects that are not infinitely far away, eye movement perpendicular to the device will cause parallax movement between the target and the reticle image that is proportional to how far the viewer's eye is off center in the cylindrical column of light created by the collimating optics.<ref name="Encyclopedia of Bullseye Pistol">{{cite web|archive-date=2011-07-08|archive-url=https://web.archive.org/web/20110708104623/http://www.bullseyepistol.com/dotsight.htm|title=Encyclopedia of Bullseye Pistol|url=http://www.bullseyepistol.com/dotsight.htm|url-status=live|website=www.bullseyepistol.com}}</ref><ref>{{cite book|title=American Rifleman|url=https://books.google.com/books?id=JhnOAAAAMAAJ|year=1944|publisher=National Rifle Association|chapter=The Reflector Sight|author=John P. Butler|page=31}}</ref> Firearm sights, such as some [[red dot sights]], try to correct for this by not imaging the reticle at infinity, but instead at a designated target distance.<ref name="Encyclopedia of Bullseye Pistol" /> [[Spherical aberration]] in a reflector sight can also cause the reticle's image to move with change in eye position. Some reflector sights with optical systems that compensate for off-axis spherical aberration are marketed as "parallax free".<ref>{{cite web|url=https://www.youtube.com/watch?v=UIKH5GLpL5g|title=Aimpoint's parallax-free, double lens system... AFMO.com|last=AFMOTGN|date=24 July 2008|via=YouTube|url-status=live|archive-url=https://web.archive.org/web/20160702012802/https://www.youtube.com/watch?v=UIKH5GLpL5g |archive-date=2 July 2016}}</ref><ref>{{cite web|url=http://www.ar15.com/mobile/topic.html?b=3&f=18&t=538406|title=How Aimpoints, EOTech, And Other Parallax-Free Optics Work – AR15.COM|last=AR15.COM|website=www.ar15.com}}</ref><ref>{{cite web|url=http://www.docstoc.com/docs/50408297/Gunsight---Patent-5901452|title=Gunsight – Patent 5901452 – general description of a mManginmirror system|url-status=live|archive-url=https://web.archive.org/web/20121007140016/http://www.docstoc.com/docs/50408297/Gunsight---Patent-5901452|archive-date=2012-10-07}}</ref> == Artillery-fire == <!-- Note: see [[Talk:Parallax#Artillery]]! -->Because of the positioning of [[Field artillery|field]] or [[naval artillery]], each gun has a slightly different perspective of the target relative to the location of the [[fire-control system]]. When aiming guns at the target, the fire control system must compensate for parallax to assure that [[Gunshot|fire]] from each gun converges on the target. == Art == Several of [[Mark Renn]]'s sculptural works play with parallax, appearing abstract until viewed from a specific angle. One such sculpture is ''The Darwin Gate'' (pictured) in [[Shrewsbury]], England, which from a certain angle appears to form a dome, according to [[Historic England]], in "the form of a Saxon helmet with a Norman window... inspired by features of St Mary's Church which was attended by Charles Darwin as a boy".<ref name="EH-DG">{{PastScape |mname= Darwin Gate |mnumber=1490992 |access-date=4 January 2020}}</ref> {{multiple images | align = center | width = 150 | image1 = Sculpture in Shrewsbury (7156) (cropped).jpg | alt1 = their separate columns, each arched at the top | image2 = Darwin memorial in Shrewsbury (cropped).jpg | alt2 = an apparent dome | footer = Viewed from a certain angle the curves of the three separate columns of ''The Darwin Gate'' appear to form a dome }} == As a metaphor == In a philosophic/geometric sense: an apparent change in the direction of an object, caused by a change in observational position that provides a new line of sight. The apparent displacement, or difference of position, of an object, as seen from two different stations, or points of view. In contemporary writing, parallax can also be the same story, or a similar story from approximately the same timeline, from one book, told from a different perspective in another book. The word and concept feature prominently in [[James Joyce]]'s 1922 novel, ''[[Ulysses (novel)|Ulysses]]''. [[Orson Scott Card]] also used the term when referring to [[Ender's Shadow]] as compared to [[Ender's Game]]. The metaphor is invoked by Slovenian philosopher [[Slavoj Žižek]] in his 2006 book ''[[The Parallax View (book)|The Parallax View]]'', borrowing the concept of "parallax view" from the Japanese philosopher and literary critic [[Kojin Karatani]]. Žižek notes {{Blockquote|text=The philosophical twist to be added (to parallax), of course, is that the observed distance is not simply "subjective", since the same object that exists "out there" is seen from two different stances or points of view. It is rather that, as [[Hegel]] would have put it, subject and object are inherently "mediated" so that an "[[epistemological]]" shift in the subject's point of view always reflects an "[[ontological]]" shift in the object itself. Or—to put it in [[Jacques Lacan|Lacanese]]—the subject's gaze is always already inscribed into the perceived object itself, in the guise of its "blind spot", that which is "in the object more than the object itself", the point from which the object itself returns the gaze. "Sure the picture is in my eye, but I am also in the picture"...<ref>{{cite book | last = Žižek | first = Slavoj | author-link = Slavoj Žižek | title = The Parallax View | publisher = The MIT Press | date = 2006 | pages = [https://archive.org/details/parallaxview0000zize/page/17 17] | isbn = 978-0-262-24051-2 | url = https://archive.org/details/parallaxview0000zize/page/17 }}</ref> |author= Slavoj Žižek |title=''The Parallax View'' }} ==See also== * [[Binocular disparity]] * [[Lutz–Kelker bias]] * [[Parallax mapping]], in computer graphics * [[Parallax scrolling]], in computer graphics * [[Spectroscopic parallax]] * [[Triangulation]], wherein a point is calculated given its angles from other known points * [[Trigonometry]] * [[True range multilateration]], wherein a point is calculated given its distances from other known points * [[Xallarap]] == Notes == {{notelist}} ==References== {{Reflist}} == Bibliography == {{refbegin}} * {{Cite book | last=Hirshfeld | first=Alan w. | title=Parallax: The Race to Measure the Cosmos | location=New York | publisher=W.H. Freeman | date=2001 | isbn=978-0-7167-3711-7 | url=https://archive.org/details/parallax00alan }} * {{Cite book | last=Whipple | first=Fred L. | date=2007 | title=Earth Moon and Planets | isbn=978-1-4067-6413-0 | publisher=Read Books }}. * {{Cite book | last1=Zeilik | first1=Michael A. | last2=Gregory | first2=Stephan A. | title=Introductory Astronomy & Astrophysics | edition=4th | date=1998 | publisher=Saunders College Publishing | isbn=978-0-03-006228-5 }} {{refend}} == External links == * [http://inner.geek.nz/javascript/parallax/ Instructions for having background images on a web page use parallax effects] * [http://www.perseus.gr/Astro-Lunar-Parallax.htm Actual parallax project measuring the distance to the moon within 2.3%] * BBC's [http://www.bbc.co.uk/science/space/universe/questions_and_ideas/astronomical_distances/#p00bf0l7 Sky at Night] program: Patrick Moore demonstrates Parallax using Cricket. (Requires [[RealPlayer]]) * Berkeley Center for Cosmological Physics [https://web.archive.org/web/20120303140550/http://bccp.lbl.gov/Academy/pdfs/Parallax.pdf Parallax] * [http://www.phy6.org/stargaze/Sparalax.htm Parallax] on an educational website, including a quick estimate of distance based on parallax using eyes and a thumb only * {{Cite Collier's|wstitle=Sun, Parallax of the |short=x}} {{Portal bar|Astronomy|Stars|Spaceflight|Outer space|Solar System}} {{Authority control}} [[Category:Parallax| ]] [[Category:Angle]] [[Category:Astrometry]] [[Category:Geometry in computer vision]] [[Category:Optics]] [[Category:Trigonometry]] [[Category:Vision]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:About
(
edit
)
Template:Anchor
(
edit
)
Template:Authority control
(
edit
)
Template:Blockquote
(
edit
)
Template:Citation needed
(
edit
)
Template:Cite Collier's
(
edit
)
Template:Cite book
(
edit
)
Template:Cite dictionary
(
edit
)
Template:Cite journal
(
edit
)
Template:Cite web
(
edit
)
Template:Convert
(
edit
)
Template:Cvt
(
edit
)
Template:Efn
(
edit
)
Template:Excerpt
(
edit
)
Template:Further
(
edit
)
Template:Harvnb
(
edit
)
Template:Main
(
edit
)
Template:More citations needed
(
edit
)
Template:Multiple images
(
edit
)
Template:Notelist
(
edit
)
Template:PastScape
(
edit
)
Template:Portal bar
(
edit
)
Template:Refbegin
(
edit
)
Template:Refend
(
edit
)
Template:Reflist
(
edit
)
Template:Short description
(
edit
)