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Parallel Line Internet Protocol
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The '''Parallel Line Internet Protocol''' ('''PLIP''') is a [[computer network]]ing [[Protocol (computing)|protocol]] for direct computer-to-computer communications using the [[parallel port]], normally used for connections to a printer.<ref name="WellsJang2000">{{cite book|author1=Nicholas Wells|author2=Michael Jang|title=Guide to Linux Installation and Administration|url=https://books.google.com/books?id=jQE-iUCjUKAC&pg=PA63|year=2000|publisher=Cengage Learning EMEA|isbn=0-619-00097-X|page=63}}</ref><ref name="Hantelmann2012">{{cite book|author=Fred Hantelmann|title=LINUX Start-up Guide: A self-contained introduction|url=https://books.google.com/books?id=q9ypCAAAQBAJ&pg=PA3|date=6 December 2012|publisher=Springer Science & Business Media|isbn=978-3-642-60749-3|page=3}}</ref> PLIP provides [[link layer]] services for the [[Internet Protocol]], which is used for forming small [[local area network]]s and large computer networks, such as the [[Internet]]. This enables computers without standard dedicated networking hardware, such as [[Ethernet]], but with older parallel port devices, to communicate. ==Operation== The [[Internet Protocol Suite]] is the standards-based networking model and software specification for forming small and large computer networks, from local area networks to global communication systems like the Internet. It is usually implemented by software and hardware features that use [[Ethernet]] network interface cards, cabling, and networking switches or hubs. Early [[personal computer]]s did not have Ethernet hardware in their design, and bus adapters were initially expensive. A solution was to use, at the time, a standard [[parallel port]], typically used for connection to a printer or similar output device. The ports on two computers are connected with a so-called null-printer cable, sometimes called a [[LapLink cable]]. The LapLink cable connects five output pins of a parallel port to five input pins on the opposing port for each direction. Due to the lack of internal timing in the parallel ports, synchronization is implemented via software handshaking: four pins are used for data transfer and one is used for synchronization. The [[Truth value|logical values]] at these pins are read and written directly by the software via an input or output instruction. This method does not connect the bidirectional data lines of the two devices to prevent both lines from being active at the same time. The status lines ERROR, SLCT, PAPOUT, ACK, and BUSY on one device are connected to data pins d0 through d4, respectively, on the other. A [[byte]] is transmitted by dividing it into two [[nibble]]s of four bits each. Each nibble is transmitted by setting the four data lines according to the four nibble bits and then toggling the acknowledge line. This toggle indicates to the receiving host that the nibble is ready to be read. Once the receiving host has read the nibble, it toggles its synchronization line to tell the transmitter that the nibble has been read and that a new one may be sent. Both hosts use a toggle on their acknowledge lines to indicate that the read or write operation has been performed. As a result, each host has to wait for a toggle from the other host before proceeding with a new operation. As an example, the transfer of nibble {{mono|0010}} proceeds as follows: <pre> t->r lines r->s lines operation 00010 0xxxx transmitter sets data lines to 0010 10010 0xxxx transmitter toggle ACK line receiver detects toggle and reads 0010 10010 1xxxx receiver toggle ACK line transmitter detects toggle </pre> This procedure is repeated for the next nibble when the transmitter detects the toggle. [[Internet Protocol]] packets are sent over the line after being encapsulated into PLIP packets before being transmitted over the line. The encapsulated packet has the following structure: *packet length: 2 bytes, [[little endian]] *ethernet header (mostly used for backward compatibility) *the IP packet *checksum: 1 byte, sum modulo 256 bytes in the packet The length and checksum are calculated over the second and third fields only so that the actual total length of the packet is three more than the length reported in the first two bytes of the packet. ==Similar methods== An analogous feature for serial communications ports is the [[Serial Line Internet Protocol]] (SLIP), using null-modem cables but allows the transfer of four bits at a time rather than one. It generally works at higher [[bitrate]]s. The method is based on the "Crynwr" standard devised by [[Russ Nelson]]. Ethernet may also be used as a direct computer-to-computer communications method using an [[Ethernet crossover cable]]. Other [[Point-to-point link|point-to-point]] connections, such as [[USB]] host-to-host bridges or cables, are also used to transfer files between two computers where a network is not necessary or available. ==See also== *PPP [[Point-to-Point Protocol]] *[[Direct cable connection]] *[[Serial Line Internet Protocol]] (SLIP) == References == {{reflist}} ==External links== *[https://web.archive.org/web/20121204000631/http://www.freebsd.org/doc/handbook/network-plip.html PLIP explanation] *[http://www.freebsddiary.org/plip.php PLIP install how-to] *[http://www.tldp.org/HOWTO/PLIP-Install-HOWTO.html PLIP-Install-HOWTO] *[http://www.linux.it/~rubini/docs/plip/plip.html A description of the PLIP protocol] by Alessandro Rubini [[Category:Internet protocols]] [[Category:Link protocols]]
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