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Parcheesi
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{{short description|Abstract strategy board game}} {{Primary sources|date=December 2024}} {{italic title}} [[File:Parcheesi-board.jpg|thumb|upright=1.3|A game of ''Parcheesi'' in progress]] '''''Parcheesi''''' is a brand-name [[United States|American]] adaptation of the [[India]]n [[Cross and circle game|cross and circle]] board game [[Pachisi]], published by [[Selchow and Righter|E. G. Selchow & Co]]<ref name="hasbro"/> and Winning Moves Games USA. ==Equipment== ''Parcheesi'' is typically played with two [[dice]], four pieces per player and a {{boardgloss|gameboard}} with a track around the outside, four corner spaces and four ''home paths'' leading to a central end space. The most popular ''Parcheesi'' boards in America have 68 spaces around the edge of the board, 12 of which are darkened ''safe spaces''. Each corner of the board contains one player's ''nest'', or {{boardgloss|staging area|starting area}}. ==Setup== * Each player positions their four single colored pieces in their respective starting nest.<ref name="hasbro"/> * Each player rolls a single die to determine player order. The player with the lowest roll goes first.<ref name="Mohr_p69">{{cite book |last=Mohr |first=Merilyn Simonds |title=The New Games Treasury |url=https://archive.org/details/newgamestreasury0000mohr |url-access=registration |publisher=Houghton Mifflin Company |year=1997 |page=[https://archive.org/details/newgamestreasury0000mohr/page/69 69] |quote=To decide who goes first, players take turns throwing one die. The person with the lowest number begins, then play continues clockwise around the board. |isbn=1-57630-058-7}}</ref> * The order of players' turns moves to the next player on the current player's left.<ref name="hasbro">{{cite web |url=http://www.hasbro.com/common/instruct/parcheesi.pdf |title=Directions for Playing Parcheesi |publisher=Parker Brothers Games Ltd |access-date=5 November 2014}}</ref><ref name=Mohr_p69 /> * Pieces move from the nest to the colored starting space to the left of the nest, per rules in the following section.<ref name="hasbro"/> ==Rules== ===Gameplay=== A player rolls the dice and must use the topmost facing die pip values shown to move their pieces around the board in one of the following ways: * Only pieces not in the nest may move forward on the board.<ref name="hasbro"/> * Pieces may only leave the nest with a roll of a five on a single die or the sum of the dice. A double five can be used to move two pieces from the nest simultaneously.<ref name="hasbro"/> * In the case of a non-doubles roll, a player may move one or two pieces, either one piece by each of the numbers on the two dice or one piece by the total. If no move is possible, the turn is forfeited.<ref name="hasbro"/> * When moving a single piece the total of two dice the turn is taken in increments, allowing pieces to be captured along the way. For example, if a double two is rolled and an opponent's piece lies on a cream space two spaces in front of the piece you wish to move the full four, you would move the piece two, and then two again, allowing the opponent's piece to be captured.<ref name="hasbro"/> * All die rolls must be taken and may not be voluntarily forfeited by a player.<ref name="milton_bradley">{{cite web |url=http://www.hasbro.com/common/instruct/Parcheesi_%282001%29.pdf |title=Parcheesi instructions, 2001 |publisher=Milton-Bradley/Hasbro|access-date=31 December 2016}}</ref> * If a player cannot use both dice, the player must use one of the dice, if possible. If either can be used, the player must use the larger die.<ref name="milton_bradley2020">{{cite web |url=http://www.hasbro.com/common/instruct/Parcheesi_%282001%29.pdf |title=Parcheesi instructions, 2001 |publisher=Milton-Bradley/Hasbro|access-date=27 August 2020}}</ref> * All die moves must be taken before the application of any extra rewards for sending an opponent to their nest or moving a piece to its home position.<ref name="hasbro"/> * With a roll of doubles, the player makes four moves, one for each of the numbers on top of the two dice and one for each of the numbers on the bottoms. The player may distribute these four moves among one, two, three, or four pieces.<ref name="milton_bradley"/> Note that the sum of numbers on the opposite sides of a die is always seven, so with doubles, there are a total of fourteen spaces to move. This can only be done if all four pieces are out of the nest. * When the player rolls doubles, the player rolls again after moving, provided all of the doubles roll was used. If the player is unable to use all of the roll, the player doesn't get another roll.<ref name="hasbro"/> * When a piece ends its move on the same space as an opponent's piece, the opponent's piece is sent back to its nest.<ref name="hasbro"/> * A piece may not be placed on a safe space (generally colored light blue) if it is occupied by an opponent's piece.<ref name="hasbro"/> The exception is the safe space used when a piece leaves its nest — a single piece occupying such a safe space is sent back to its nest when an opponent's piece leaves the nest and occupies the space.<ref name="milton_bradley"/> * A blockade is formed when two pieces of a single player occupy the same space. No piece of any player may move through a blockade, including pieces of the blockade owner. Blockade pieces may not be moved forward together with the roll of a double.<ref>{{Cite web |date=2001 |title=Parcheesi Instructions |url=https://www.hasbro.com/common/instruct/Parcheesi_%282001%29.pdf |website=hasbro.com}}</ref> Another player may break the blockade with the roll of a double one. Another player's piece cannot land in a space occupied by a blockade, even to leave its nest.<ref name="hasbro"/> Local rules may limit the number of turns that a blockade can stay in place. * A piece is not required to enter the home row and can pass the row and start another circuit of the board voluntarily or as the result of requirement of the use of the total die roll.{{citation needed|date=April 2015}} * A turn ends when the next player rolls the dice with the consent of the current player. Any rewards not taken are lost.{{citation needed|date=April 2015}} ===Rewards of extra moves=== * The reward for sending an opponent's piece to the nest is a free move of twenty spaces that may not be split between pieces.<ref name="milton_bradley"/> * The reward for landing a piece in the home space is a free move of ten spaces that may not be split between pieces.<ref name="milton_bradley"/> ===Winning the game=== * Moving all four pieces to the home position wins the game.<ref name="hasbro"/> * Pieces may only be moved to the home position with an exact application of the total roll, the value on a single die, or the complete application of a reward.<ref name="hasbro"/> ==Reception== ''[[Games World of Puzzles#Games|Games]]'' magazine included ''Parcheesi'' in their "Top 100 Games of 1980", praising it as a "classic chase game from India that has withstood the test of millennia".<ref>{{cite magazine | date=November–December 1980 |title=Top 100 Games of 1980 | magazine=[[Games (magazine)|Games]] | issue=20 | pages=53 }}</ref> ''Games'' magazine included ''Parcheesi'' in their "Top 100 Games of 1981", describing it as "one of the easiest board games to learn and is perfectly suited for family play".<ref>{{cite magazine | date=November–December 1981 |title=Top 100 Games of 1981 | magazine=[[Games (magazine)|Games]] | issue=26 | pages=52 }}</ref> == See also == {{commons cat}} * [[List of cross and circle games]] * [[Sorry! (game)|''Sorry!'' (game)]] ==References== {{Reflist}} {{Hasbro}} [[Category:Abstract strategy games]] [[Category:Cross and circle games]] [[Category:Indian board games]] [[Category:Parker Brothers games]] [[Category:Selchow and Righter games]]
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