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Partial template specialization
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{{More citations needed|date=December 2014}} '''Partial template specialization''' is a particular form of class [[template specialization]]. Usually used in reference to the [[C++]] [[programming language]], it allows the programmer to specialize only some arguments of a class template, as opposed to explicit full specialization, where all the template arguments are provided. == Templates and specialization == Class templates are really meta-classes: they are partial abstract data types that provide instructions to the compiler on how to create classes with the proper data members. For example, the C++ standard containers are class templates. When a programmer uses a vector, one instantiates it with a specific data type, for example, int, string or double. Each type of vector results in a different class in the compiler's object code, each one working with a different data type. This process is called monomorphization of generics. If one knows that a class template will be used with a specific data type fairly often and this data type allows some optimizations (e.g. bit shifting with integers, as opposed to multiplying or dividing by 2), one may introduce a specialized class template with some of the template parameters preset. When the compiler sees such a class template instantiated in code, it will generally choose the most specialized template definition that matches the instantiation. Therefore, an explicit full specialization (one where all the template arguments are specified) will be preferred to a partial specialization if all the template arguments match. ==Partial specialization== Templates can have more than one parameter type. Some older compilers allow one only to specialize either all or none of the template's parameters. Compilers that support partial specialization allow the programmer to specialize some parameters while leaving the others generic. ===Example=== Suppose there exists a <code>KeyValuePair</code> class with two template parameters, as follows. <syntaxhighlight lang="cpp"> template <typename Key, typename Value> class KeyValuePair {}; </syntaxhighlight> The following is an example of a class that defines an explicit full template specialization of <code>KeyValuePair</code> by pairing integers with strings. The class type retains the same name as the original version. <syntaxhighlight lang="cpp"> template <> class KeyValuePair<int, std::string> {}; </syntaxhighlight> The next is an example of partial specialization of <code>KeyValuePair</code> with the same name as the original version and one specialized template parameter. <syntaxhighlight lang="cpp"> template <typename Key> class KeyValuePair<Key, std::string> {}; </syntaxhighlight> The next example class <code>KeyStringPair</code> is [[Inheritance (object-oriented programming)|derived]] from the original <code>KeyValuePair</code> with a new name, and defines a partial template specialization. In contrast to the explicit specialization above, only the ''Value'' template parameter of the [[Inheritance (object-oriented programming)#Subclasses and superclasses|superclass]] is specialized, while the ''Key'' template parameter remains generic. <syntaxhighlight lang="cpp"> template <typename Key> class KeyStringPair : public KeyValuePair<Key, std::string> {}; </syntaxhighlight> It does not matter which template parameters are specialized and which remain generic. For instance, the following is also a valid example of a partial specialization of the original <code>KeyValuePair</code> class. <syntaxhighlight lang="cpp"> template <typename Value> class IntegerValuePair : public KeyValuePair<int, Value> {}; </syntaxhighlight> ===Caveats=== C++ templates are not limited to classes - they can also be used to define [[Template (C++)#Function templates|function templates]]. Although function templates can be fully specialized, they ''cannot'' be partially specialized, irrespective of whether they are member function templates or non-member function templates. This can be beneficial to compiler writers, but affects the flexibility and granularity of what developers can do.<ref name=Alexandrescu2001Modern>{{cite book|last1=Alexandrescu|first1=Andrei|authorlink1=Andrei Alexandrescu|title=[[Modern C++ Design]]|date=1 February 2001|publisher=Addison Wesley|isbn=0-201-70431-5|page=23}}</ref> But, function templates can be [[Function overloading|overloaded]], which gives nearly the same effect as what partial function template specialization would have.<ref>{{cite journal|last1=Sutter|first1=Herb|authorlink1=Herb Sutter|title=Why Not Specialize Function Templates?|journal=C/C++ Users Journal|date=July 2001|volume=19|issue=7|url=http://www.gotw.ca/publications/mill17.htm|accessdate=7 December 2014}}</ref> The following examples are provided to illustrate these points. <syntaxhighlight lang="cpp"> // legal: base function template template <typename ReturnType, typename ArgumentType> ReturnType Foo(ArgumentType arg); // legal: explicit/full function template specialization template <> std::string Foo<std::string, char>(char arg) { return "Full"; } // illegal: partial function template specialization of the return type // function template partial specialization is not allowed // template <typename ArgumentType> // void Foo<void, ArgumentType>(ArgumentType arg); // legal: overloads the base template for a pointer argument type template <typename ReturnType, typename ArgumentType> ReturnType Foo(ArgumentType *argPtr) { return "PtrOverload"; } // legal: base function name reused. Not considered an overload. ill-formed: non-overloadable declaration (see below) template <typename ArgumentType> std::string Foo(ArgumentType arg) { return "Return1"; } // legal: base function name reused. Not considered an overload. ill-formed: non-overloadable declaration (see below) template <typename ReturnType> ReturnType Foo(char arg) { return "Return2"; } </syntaxhighlight> In the example listed above, note that while the last two definitions of the function <code>Foo</code> are legal C++, they are considered ill-formed according to the standard because they are non-overloadable declarations.<ref>{{cite web | url=https://isocpp.org/files/papers/N3690.pdf | title=ISO/IEC JTC1 SC22 WG21 N 3690: Programming Languages β C++ | publisher=ISO | date=15 May 2013 | accessdate=16 October 2016 | pages=294 | quote={{em | 13.1 Overloadable declarations [over.load] Not all function declarations can be overloaded. Those that cannot be overloaded are specified here. A program is ill-formed if it contains two such non-overloadable declarations in the same scope.}}}}</ref> This is because the definition of function overloading only accounts for the function name, parameter type list and the enclosing namespace (if any). It does not account for the return type.<ref>{{cite web | url=https://isocpp.org/files/papers/N3690.pdf | title=ISO/IEC JTC1 SC22 WG21 N 3690: Programming Languages β C++ | publisher=ISO | date=15 May 2013 | accessdate=16 October 2016 | pages=294β296 | quote={{em | 13.1 Overloadable declarations [over.load]}}}}</ref> However, these functions can still be called by explicitly indicating the signature to the compiler, as demonstrated by the following program. <syntaxhighlight lang=cpp> // note: to be compiled in conjunction with the definitions of Foo above int main(int argc, char *argv[]) { char c = 'c'; std::string r0, r1, r2, r3; // let the compiler resolve the call r0 = Foo(c); // explicitly specify which function to call r1 = Foo<std::string>(c); r2 = Foo<std::string, char>(c); r3 = Foo<std::string, char>(&c); // generate output std::cout << r0 << " " << r1 << " " << r2 << " " << r3 << std::endl; return 0; } //expected output: Return1 Return2 Full PtrOverload </syntaxhighlight> ==References== {{Reflist}} {{DEFAULTSORT:Partial Template Specialization}} [[Category:C++]]
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