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Physical modelling synthesis
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{{Short description|Methods used to generate sound waveforms using a computer}} '''Physical modelling synthesis''' refers to [[sound synthesis]] methods in which the [[waveform]] of the [[sound]] to be generated is computed using a [[mathematical model]], a set of [[equation]]s and [[algorithm]]s to simulate a physical source of sound, usually a [[musical instrument]]. == General methodology == Modelling attempts to replicate laws of physics that govern sound production, and will typically have several parameters, some of which are constants that describe the physical materials and dimensions of the instrument, while others are time-dependent functions describing the player's interaction with the instrument, such as plucking a string, or covering toneholes. For example, to model the sound of a [[drum]], there would be a mathematical model of how striking the drumhead injects energy into a two-dimensional membrane. Incorporating this, a larger model would simulate the properties of the membrane (mass density, stiffness, etc.), its coupling with the resonance of the cylindrical body of the drum, and the conditions at its boundaries (a rigid termination to the drum's body), describing its movement over time and thus its generation of sound. Similar stages to be modelled can be found in instruments such as a [[violin]], though the energy excitation in this case is provided by the slip-stick behavior of the bow against the string, the width of the bow, the resonance and damping behavior of the strings, the transfer of string vibrations through the bridge, and finally, the resonance of the soundboard in response to those vibrations. In addition, the same concept has been applied to simulate [[voice]] and [[speech]] sounds.<ref>{{Cite journal|last1=Englert|first1=Marina|last2=Madazio|first2=Glaucya|last3=Gielow|first3=Ingrid|last4=Lucero|first4=Jorge|last5=Behlau|first5=Mara|title=Perceptual Error Analysis of Human and Synthesized Voices|journal=Journal of Voice|volume=31|issue=4|pages=516.e5–516.e18|doi=10.1016/j.jvoice.2016.12.015|pmid=28089485|year=2017}}</ref> In this case, the synthesizer includes mathematical models of the [[vocal fold]] oscillation and associated laryngeal airflow, and the consequent acoustic wave propagation along the [[vocal tract]]. Further, it may also contain an [[Articulatory synthesis|articulatory model]] to control the vocal tract shape in terms of the position of the lips, tongue and other organs. Although physical modelling was not a new concept in [[acoustics]] and synthesis, having been implemented using [[Finite difference|finite difference approximations]] of the wave equation by Hiller and Ruiz in 1971{{citation needed|date=February 2019}}, it was not until the development of the [[Karplus-Strong algorithm]], the subsequent refinement and generalization of the algorithm into the extremely efficient [[digital waveguide synthesis]] by Julius O. Smith III and others,{{citation needed|date=February 2019}} and the increase in [[digital signal processor|DSP]] power in the late 1980s<ref>{{cite web |author=Vicinanza , D |url=http://www.astraproject.org/project.html |title=ASTRA Project on the Grid |access-date=2013-10-23 |url-status=usurped |archive-url=https://web.archive.org/web/20131104173938/http://www.astraproject.org/project.html |archive-date=2013-11-04 | date=2007}}</ref> that commercial implementations became feasible. [[Yamaha Corporation|Yamaha]] contracted with [[Stanford University]] in 1989<ref>Johnstone, B: ''Wave of the Future''. http://www.harmony-central.com/Computer/synth-history.html {{Webarchive|url=https://web.archive.org/web/20120418022426/http://www.harmonycentral.com/community/software-computers |date=2012-04-18 }}, 1993.</ref> to jointly develop digital waveguide synthesis; subsequently, most patents related to the technology are owned by Stanford or Yamaha. The first commercially available physical modelling synthesizer made using waveguide synthesis was the Yamaha VL1 in 1994.<ref>Wood, S G: ''Objective Test Methods for Waveguide Audio Synthesis''. Masters Thesis - Brigham Young University, http://contentdm.lib.byu.edu/cdm4/item_viewer.php?CISOROOT=/ETD&CISOPTR=976&CISOBOX=1&REC=19 {{webarchive|url=https://web.archive.org/web/20110611151705/http://contentdm.lib.byu.edu/cdm4/item_viewer.php?CISOROOT=%2FETD&CISOPTR=976&CISOBOX=1&REC=19 |date=2011-06-11 }}, 2007.</ref><ref>{{cite web|url=http://www.soundonsound.com/sos/1994_articles/jul94/yamahavl1.html|title=Yamaha VL1|work=Sound On Sound|date=July 1994|archive-url=https://web.archive.org/web/20150608005838/http://www.soundonsound.com/sos/1994_articles/jul94/yamahavl1.html|archive-date=8 June 2015}}</ref> While the efficiency of digital waveguide synthesis made physical modelling feasible on common DSP hardware and native processors, the convincing emulation of physical instruments often requires the introduction of non-linear elements, scattering junctions, etc. In these cases, digital waveguides are often combined with [[FDTD]],<ref>The NESS project http://www.ness.music.ed.ac.uk</ref> finite element or wave digital filter methods, increasing the computational demands of the model.<ref>C. Webb and S. Bilbao, "On the limits of real-time physical modelling synthesis with a modular environment" http://www.physicalaudio.co.uk</ref> ==Technologies associated with physical modelling== * [[Karplus–Strong string synthesis]] * [[Digital waveguide synthesis]] * Mass-interaction networks * [[Formant synthesis]] * [[Articulatory synthesis]] ==References== * {{cite journal | first = L. | last = Hiller |author2=Ruiz, P. | year = 1971 | title = Synthesizing Musical Sounds by Solving the Wave Equation for Vibrating Objects | journal = Journal of the Audio Engineering Society }} * {{cite journal | first = K. | last = Karplus |author2=Strong, A. | year = 1983 | title = Digital synthesis of plucked string and drum timbres | journal = Computer Music Journal | doi = 10.2307/3680062 | volume = 7 | pages = 43–55 | jstor = 3680062 | issue = 2 | publisher = Computer Music Journal, Vol. 7, No. 2 }} * {{cite book | author = Julius O. Smith III | title = Physical Audio Signal Processing | date = December 2010 | url = http://ccrma.stanford.edu/~jos/pasp/ }} * {{cite journal | first = C. | last = Cadoz |author2=Luciani A |author3=Florens JL | year = 1993 | title = CORDIS-ANIMA : a Modeling and Simulation System for Sound and Image Synthesis: The General Formalism | journal = Computer Music Journal | volume = 17/1 | issue = 1 | publisher = Computer Music Journal, MIT Press 1993, Vol. 17, No. 1 }} ==Footnotes== {{reflist}} ==Further reading== *{{cite magazine|title=The next generation, part 1|page=80|magazine=[[Future Music]]|issue=32|date=June 1995|publisher=Future Publishing|issn=0967-0378|oclc=1032779031}} ==External links== * [http://ccrma.stanford.edu/~jos/swgt/swgt.html Julius. O Smith III's ''A Basic Introduction to Digital Waveguide Synthesis''] * [http://www.stanford.edu/dept/news/pr/94/940607Arc4222.html '' Music synthesis approaches sound quality of real instruments'' — Stanford University's 1994 news release] {{Sound synthesis types}} [[Category:Japanese inventions]] [[Category:Sound synthesis types]]
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