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Pop'n Music
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{{Infobox video game | title = Pop'n Music | image = Pnm_logo.png | caption = Logo | developer = [[Bemani]] | publisher = [[Konami]] <br> [[Konami Digital Entertainment]] | released = {{Vgrelease|WW|September 28, 1998}} | genre = [[Music video game|Music]], [[Rhythm game|rhythm]] | arcade system = Bemani DJ-Main <br/> (1st to 3) <br/> Bemani Firebeat <br/> (4 to 8) <br/> Bemani Viper <br/> (9 to 14) <br/> Bemani PC <br/> (15 onward) | platforms = [[Arcade game|Arcade]], [[Dreamcast]], [[Game Boy Color]], [[PlayStation (console)|PlayStation]], [[PlayStation 2]], [[PlayStation Portable]], [[Wii]] }} {{nihongo|'''''Pop'n Music'''''|ポップンミュージック|Poppun Myūjikku}}, commonly abbreviated as '''''Pop'n''''', '''''PM''''' or '''''PNM''''' and stylized as '''''pop'n music''''', is a [[music video game]] series in the [[Bemani]] series made by [[Konami]]. The games are known for their bright colors, upbeat songs, and cute [[cartoon]] character graphics. Originally released in 1998, the series has had 22 home releases in [[Japan]] as well as 30 mainline arcade versions. ==Gameplay== [[Image:Popn-Music-Controller.jpg|thumb|300px|right|Photograph of a homemade ''Pop'n Music'' controller]] [[Image:Popn-Music-Mini-Controller.jpg|thumb|300px|right|Photograph of an official Konami ''Pop'n Music'' mini-controller]] Unlike most of Konami's Bemani series, the ''Pop'n Music'' interface is not designed to represent any actual musical instrument. Instead, it uses nine buttons, each three-and-a-half-inches in diameter, laid out in two rows (since the location test of Wonderland, a multitouch panel is added). Five buttons are the bottom row, the other four being the top. Like in most Bemani games, color-coded notes (in this game called "Pop-kun" (ポップ君) and anthropomorphized with faces) fall from the top of the screen in nine columns that correspond to the buttons. When a note reaches the red line at the bottom of the screen, the player presses the button or tap the panel, which triggers a sound within the song. When a note is played, an accuracy rating is displayed, either "Great", "Good", or "Bad". The maximum number of points possible in any single-stage song is 100,000, and unlike beatmania or beatmania IIDX, can not be exceeded as no additional score bonuses are given. A "Combo" tally is kept of properly played notes like in other Bemani games, but always excludes the first note played; for example, if a song has 322 notes, the maximum combo will be 321. Until ''Pop'n Music 6'', "Good" notes would interrupt a player's combo. Each song is represented by a character, and players are represented by characters too. The player can choose a character by pressing both yellow buttons on the mode selection screen, but as of ''Pop'n Music 19 TUNE STREET'', the character selection screen automatically pops up after choosing a mode. The default player characters are anthropomorphic rabbit Mimi and anthropomorphic cat Nyami. In all modes from ''Pop'n Music 6'' and onward, after a song is selected, a splash screen that is displayed showing the character, banner, and [[tempo|BPM]] of the song. When the player presses both yellow buttons at this screen, an options menu is displayed, where the player can edit the following gameplay options: * Hi-Speed: This option allows player to change the scrolling speed of the notes. * Pop-kun: This option changes the appearance of the notes that appear on the screen. * Appearance: The options here affect the visibility of the notes on the screen. * Random: These options affect how the patterns of notes are processed. Like other Bemani series games, the ''Pop'n Music'' games have a "[[life bar|Groove Gauge]]" that shows the player's performance. Continually playing the notes in the song properly will cause the Groove Gauge to rise. The goal of the player is to finish the song with the Groove Gauge in the "clear zone", a red portion that represents the top quarter of the bar. When the gauge is at its maximum, "Great" notes become "Fever" - this is purely aesthetic, providing no bonus to score, and usually causes the player's chosen character to perform a different animation. If a player ends a song while in Fever mode, the character's win animation is also often different. ===Modes=== ====Battle Mode==== Two players compete against each other on the same cabinet or controller using only three buttons (Green, Yellow, and White) to play the same note chart, and a fourth "action" button (Blue). As a player scores "Great" ratings on notes, a power meter increases near the bottom of the screen, and once it reaches a certain level, the player can press the action button. Doing so starts a [[minigame]] along the bottom of the screen, requiring the players to alternate pressing the action button in time with the song, in addition to playing the note chart. When one of the players misses, an Ojama is inflicted on them. ====Expert Mode==== Introduced in ''Pop'n Music 6'' is Expert Mode (or Expert Courses), similar to Nonstop Mode in other Bemani series. The player selects from a pre-made course of four songs and plays through the selected course with a "Stamina" life bar that does not recover. In this mode, another accuracy score is added, "Cool". This makes songs played in these modes significantly more difficult to achieve high scores on, as the value of "Great" and "Good" are decreased. In this mode, "Great" does not become Fever, and instead "Cool" flashes in a similar manner to how "Fever" is displayed in other modes. Expert Mode was removed after ''Pop'n Music 18 Sengoku Retsuden'', but returned in ''Pop'n Music Lapistoria''. ====Challenge and Cho-Challenge Modes==== Introduced in ''Pop'n Music 5'', Challenge Mode (CHALLENGE モード) is a mode where players are not only scored on their individual songs, but are also given a Challenge Score. Each song is assigned a point value on a scale from 1 to 50 (formerly 1 to 43) regarding to the difficulty, and at the end of a game in one of these modes, the total is tallied. Additionally in these modes, options called "Norma" and "Ojama" may be used to add point values to the player's Challenge Score. A "Norma" is a set goal, while an "Ojama" is an active means of periodically distracting or disrupting the player. Up to two options can be activated at once. On specific numbers, a player may be allowed an "EXtra Stage", an additional stage in which the most difficult charts (EXTRA or "EX" charts) for certain songs may be played and unlocked. EXtra stages use a different gauge than usual, a "Stamina" gauge similar to the [[life bar]] in a fighting game, or ''[[Dance Dance Revolution]]'' {{'}}s Life Gauge, where complete depletion means the end of the song. It was renamed "Normal Mode" in ''Pop'n Music 20 Fantasia''. Cho-Challenge Mode (超CHALLENGE モード, ''"Super Challenge Mode"'') is similar to Challenge Mode, except that another accuracy score is added, "Cool". This makes songs played in these modes significantly more difficult to achieve high scores on, as the value of "Great" and "Good" are decreased. Starting from ''Pop'n Music Portable'' on console releases and ''Pop'n Music 20 Fantasia'' on arcade releases, "Cool" is always on, regarding to Challenge Mode and Cho-Challenge Mode are combined into one single mode.<ref name="fantasia">[http://vjarmy.com/wiki/index.php/PnM_AC_20#General_Information Pop'n Music 20: Fantasia general information] on RemyWiki. Retrieved 2012-06-27.</ref> ====Osusume (オススメ, ''Lit. "Recommendation"'')==== Introduced in ''Pop'n Music 9'' is Osusume (オススメ, ''Lit. "Recommendation"'') Mode, where the player is asked a series of questions, and the game provides an Expert course based on the player's answers. It was removed after ''Pop'n Music 11'', but was reintroduced in ''Pop'n Music 20: Fantasia'' as a song category within normal mode, containing a selection of songs the player might like, based on the player's song selection history. ====Net Taisen Mode (NET対戦 モード, ''"Net Battle Mode"'')==== With the introduction of the [[e-AMUSEMENT]] system in Japan, ''Pop'n Music 12 Iroha'' is the first game to feature "Net Taisen Mode" (NET対戦 モード, ''"Net Battle Mode"''). This mode allows players to compete over the e-AMUSEMENT network in real time with players on other e-AMUSEMENT-ready cabinets. In ''Pop'n Music 17 The Movie'', a CPU-emulated version of this mode has been added, similar to the "Taisen" mode found on consumer releases. ====Enjoy Mode==== Starting in ''Pop'n music 12 Iroha'', "Normal Mode", the standard mode of play, has been removed, replaced instead by "Enjoy Mode". Enjoy Mode is a simplified mode for beginners with a reduced song list, simple note charts, and a less complex grading system, in which the player begins with 100 points and is docked one for each note they fail to play properly. Enjoy Mode incorporates many of the games licensed tracks, providing most players in Japan a mode in which they know the songs and can more easily become interested in the game. Enjoy Mode was renamed "Easy Mode" in ''Pop'n Music 20 Fantasia'', and removed as a whole in ''Pop'n Music Sunny Park'', to be replaced with a new difficulty for Normal Mode: "Easy". ==Design and difficulty== <!-- Commented out because image was deleted: [[Image:Mimi and nyami copy.png|right|thumb|The series' main characters, Mimi and Nyami.]] --> Unlike most other [[Bemani]] games, the games in ''Pop'n Music'' do not mimic an instrument in gameplay. The buttons are used to play various instruments throughout any given song. The graphics feature brightly colored and primarily solid shapes, rather than the metallic and textured interfaces of other Bemani games. Players may choose a character to play as. The songs are separated by genres like [[Reggae]], [[Disco]] Queen, [[Spy]], or [[Anime]] Hero, as well as common Bemani genres of [[Eurobeat]] and forms of [[electronica]]. There are also series of songs with similar elements, like the Classic series (which are medleys of classical music) and the Powerfolk series. Each song has a variety of modes. These include Enjoy Mode (beginner and Easy notes), 5-line Mode (for 5 buttons) and Normal mode (on-beat notes and simple chords). Most songs have a hyper mode (with more notes and harder chords), and some songs have an EXtra mode (with lots of notes and complicated chords). ''Pop'n Music'' has no other visuals except for the character the player chose, an opponent character, and the scrolling notes. The characters are animated, and act differently based on the player's performance. ''Pop'n Music'' games can be challenging at high difficulty levels. The higher difficulty levels are considered by some players to be the most challenging of any music game. However, ''Pop'n Music'' also features easier content for beginners. In this way, ''Pop'n Music'' caters to a wide variety of players. ==Arcade versions== [[File:Pop'n Music.png|thumb|''Pop'n Music éclale'' was installed to upgrade this ''Pop'n Music 8'' arcade machine.]] [[File:Pop'n music - Dream of a rabbit and a cat and the boy.jpg|thumb|''Pop'n Music うさぎと猫と少年の夢'' arcade machine]] {{div col|colwidth=60em}} {{Col-begin}} {{Col-2}} * '''Pop'n Music''' (September 28, 1998) * '''Pop'n Music 2''' (March 19, 1999) * '''Pop'n Music 3''' (September 17, 1999) * '''Pop'n Music 4''' (March 18, 2000) * '''Pop'n Music 5''' (November 17, 2000) * '''Pop'n Music 6''' (April 28, 2001) * '''Pop'n Music 7''' (November 22, 2001) * '''Pop'n Music 8''' (May 30, 2002) * '''Pop'n Music 9''' (December 26, 2002) * '''Pop'n Music 10''' (August 6, 2003) * '''Pop'n Music 11''' (March 24, 2004) * '''Pop'n Music 12 いろは'''<br>(''Pop'n Music 12 Iroha'') (December 8, 2004) * '''Pop'n Music 13 カーニバル'''<br>(''Pop'n Music 13 Carnival'') (September 7, 2005) * '''Pop'n Music 14 FEVER!''' (May 17, 2006) {{Col-2}} * '''Pop'n Music 15 ADVENTURE''' (April 25, 2007) * '''Pop'n Music 16 PARTY♪''' (March 24, 2008) * '''Pop'n Music 17 THE MOVIE''' (March 4, 2009) * '''Pop'n Music 18 せんごく列伝'''<br>(''Pop'n Music 18 Sengoku Retsuden'') (January 20, 2010) * '''Pop'n Music 19 TUNE STREET''' (December 9, 2010) * '''Pop'n Music 20 Fantasia''' (December 7, 2011) * '''Pop'n Music Sunny Park''' (December 5, 2012) * '''Pop'n Music ラピストリア''' <br>(''Pop'n Music Lapistoria'') (June 25, 2014) * '''Pop'n Music éclale''' (November 26, 2015) * '''Pop'n Music うさぎと猫と少年の夢'''<br>(''Pop'n Music Usagi to Neko to Shōnen no Yume'') (December 14, 2016) * '''Pop'n Music Peace''' (October 17, 2018) * '''Pop'n Music 解明リドルズ'''<br>(''Pop'n Music Kaimei Riddles'') (December 9, 2020) * '''Pop'n Music UniLab''' (September 13, 2022) * '''Pop'n Music Jam&Fizz''' (September 25, 2024) {{Col-end}} {{div col end}} ===''Pop'n Music Mickey Tunes'' (2000)=== ''[[Pop'n Music Mickey Tunes]]'' contains [[Disney]] music and Disney characters as opposed to the usual characters and songs made specifically for the ''Pop'n Music'' series. The PlayStation port is known as ''Pop'n Music Disney Tunes''. ===''Pop'n Music Animelo 2'' (2001)=== ''Pop'n Music Animelo 2'' is the most expensive ''Pop'n Music'' version to date, due to its song list consisting completely of anime, as well as television show, licensed songs. This version is also the only one with the infamous "double" and "triple" modes. These options were originally provided with the intention of allowing multiple people to play along by adding one or two more notes for every note in the chart, sometimes resulting in a chord of all nine buttons, but it became a popular challenge for a single player to play a song in "double" or "triple" mode. ==Consumer software== ===Home versions=== The first four console games for the ''Pop'n Music'' series were released on the [[PlayStation]] and the [[Dreamcast]], with nine buttons on the controller. Two other main games were released exclusively for the PlayStation, while two spin-offs were released for both the PlayStation and the [[Game Boy Color]]. These games are as follows: {{Col-begin}} {{Col-2}} * ''Pop'n Music'' * ''Pop'n Music 2'' * ''Pop'n Music 3 Append Disc'' * ''Pop'n Music 4 Append Disc'' {{Col-2}} * ''Pop'n Music 5'' * ''Pop'n Music 6'' * ''Pop'n Music Animation Melody'' * ''Pop'n Music Disney Tunes'' {{Col-end}} The first two games share 19 songs in common. ''Pop'n Music 2'' also added 27 new songs, for a total of 46, and features Key Disc technology to allow play of Append Disc games. ''Pop'n Music 3'' features a total of 44 songs, split between 22 new songs and 22 returning songs, though eight of these returning songs feature more challenging Hyper charts instead. As an Append Disc, it functions like an [[expansion pack]], requiring a Key Disc to play. ''Pop'n Music 4'' features a total of 41 songs, of which five are returning. This is the final release for Dreamcast. Like its predecessor, it requires a Key Disc. ''Pop'n Music 5'' was the first game in the main series to be exclusive to PlayStation. It featured 63 songs. Like ''Pop'n Music 2'', it also features Key Disc technology, allowing play of its two predecessors. ''Pop'n Music 6'' featured 104 songs, the largest library available for the original PlayStation and the final game for that system. Like its predecessor and ''Pop'n Music 2'', it also features Key Disc technology. Future console games for the main series and one compilation, all released from 2002 to 2007, are [[PlayStation 2]] exclusives: {{div col|colwidth=60em}} {{Col-begin}} {{Col-2}} * ''Pop'n Music 7'' * ''Pop'n Music 8'' * ''Pop'n Music 9'' * ''Pop'n Music 10'' * ''Pop'n Music 11'' {{Col-2}} * ''Pop'n Music 12 いろは (Iroha)'' * ''Pop'n Music 13 カーニバル (Carnival)'' * ''Pop'n Music 14 FEVER!'' * ''Pop'n Music Best Hits'' {{Col-end}} {{div col end}} A revised controller was also released for the PS2 at the same time as ''Pop'n Music 10'', though it is also compatible with the original PlayStation. ===Handheld versions=== ''Pop'n Music Anywhere'' was a mini-game released for the [[VMU]] and [[PocketStation]], handheld memory cards for the [[Dreamcast]] and [[PlayStation (console)|PlayStation]], respectively. The mini-game can be loaded using ''Pop'n Music 2'' and ''Pop'n Music 4'' for each respective console. ''Pop'n Music GB'' was released on March 30, 2000, for the [[Game Boy Color]]. It features 25 songs. Two spin-offs, ''Pop'n Music Animation Melody'' and ''Pop'n Music Disney Tunes'', were released in September 2000. All games use five buttons for charts instead of nine. ''Pop'n Music Portable'' was released on PlayStation Portable on February 4, 2010. It is based on the console version of ''Pop'n Music 15 Adventure'', and the song list and interface are based on that game. A sequel, ''Pop'n Music Portable 2'' was released on November 23, 2011. The game is based on ''Pop'n Music 16 PARTY'', and offers DLC songs available for purchase. ==''Pop'n Stage''== ''Pop'n Stage'' is a dancing game based around the ''Pop'n Music'' design and songs, with ten "switches" (four diagonals and a center on each side, just like ''[[Pump It Up (video game)|Pump It Up]]''{{'}}s panel placement). It is a combination of ''Pop'n Music'' and ''[[Dance Dance Revolution]]'', using ''Pop'n''-style graphics with ''DDR''-style gameplay. The game has a bright, colorful interface and machine design, and is considered easy compared to most other Bemani games. The game is also keysounded, similarly to ''Pop'n Music'', meaning that missing a step will result in corresponding sounds in the song not being played. ''Pop'n Stage'' breaks up gameplay styles in an unconventional way compared to other dance games; the default single player mode uses 6-switches (corresponding to ''Pump It Up''{{'}}s half double; in other words, 6-switch mode does not use the four outer corners). Meanwhile, 10-switch mode is the default 2-player configuration on "Normal" and "Hard" modes (corresponding to 5-switches per person on each side, similar to ''Pump It Up''{{'}}s single player mode) and "Maniac" mode being similar to a single-player "double-play" mode.<ref>{{cite web |url=http://www.konami.co.jp/am/stage/play/index.html |title=Pop'n Stage の あそびかた |access-date=2005-03-01 |url-status=dead |archive-url=https://web.archive.org/web/20050312231244/http://www.konami.co.jp/am/stage/play/index.html |archive-date=2005-03-12}}</ref> One upgrade kit was released for this franchise before being cancelled under the name "Pop'n Stage EX". This upgrade fixed a handful of gameplay issues from the first game, added new charts and "Expert mode" stages, and added songs from ''Pop'n Music 3'' (as well as the song "Full Moon" by LITTLE CURE, which has never been used on another Bemani game since). Both versions of the game ran on Konami's "DJ Main" arcade hardware. ==Adaptation== * ''Pop'n Music Wakuwaku! Pop'n Manga'' ==See also== * ''[[Beat'n Groovy]]'', the [[Xbox Live Arcade]] adaptation ==References== {{reflist}} == External links == * [https://p.eagate.573.jp/game/popn/ ''Pop'n Music''], Konami of Japan's website of the current version * [https://www.konami.com/amusement/video/popn/ Pop'n World], Konami of Japan's former official ''Pop'n Music'' site. * [https://web.archive.org/web/20050312064432/http://www.konami.co.jp/am/stage/ Konami - Pop'n Stage Top] * [http://popn.solidstatesquad.com/ Solid State Squad pop'n division], an American Pop'n score tracking Site * [https://web.archive.org/web/20020601125340/http://www.bemanistyle.com/ Bemanistyle.com], major North American Bemani Site. {{Konami franchises}} [[Category:Arcade video games]] [[Category:Bemani games]] [[Category:Konami franchises]] [[Category:1998 video games]] [[Category:Music video games]] [[Category:PlayStation 2 games]] [[Category:Video game franchises introduced in 1998]]
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