Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Projectile
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Short description|Object propelled through the air}} {{multiple issues| {{more citations needed|date=December 2018}} {{original research|date=December 2018}} }} [[File:155fire.jpg|thumb| A projectile being fired from an [[artillery]] piece]] A '''projectile''' is an object that is propelled by the application of an external [[force]] and then moves freely under the influence of [[gravity]] and [[air resistance]].<ref>{{cite book|last1=Pius|first1=Okeke|last2=Maduka|first2=Anyakoha|title=Senior Secondary School Physics|publisher=Macmillan,Lagos, Nigeria|year=2001}}</ref><ref>{{cite web|url=http://www.merriam-webster.com/dictionary/projectile|title=projectile |website=merriam-webster.com |access-date=13 April 2017}}</ref> Although any objects in [[motion (physics)|motion]] through space are projectiles, they are commonly found in [[warfare]] and [[sport]]s (for example, a thrown [[Baseball (ball)|baseball]], kicked [[ball (association football)|football]], fired [[bullet]], shot [[arrow]], stone released from [[catapult]]).<ref>{{cite web |title=projectile |website=The Free Dictionary |url=http://www.thefreedictionary.com/projectile |access-date=2010-05-19}}</ref><ref>{{cite web |title=projectile |website=Dictionary.com |url=http://dictionary.reference.com/browse/projectile |access-date=2010-05-19}}</ref> In [[ballistics]], mathematical [[equations of motion]] are used to analyze projectile [[trajectory|trajectories]] through launch, [[flight]], and [[terminal ballistics|impact]]. ==Motive force== {{See also|Projectile motion}} [[File:Schwerer Gustav projectile 2.jpg|thumb|right|220px|Projectile and cartridge case for the huge [[World War II]] ''[[Schwerer Gustav]]'' artillery piece. Most projectile weapons use the compression or expansion of gases as their motive force.]] [[Blowgun]]s and [[pneumatic rifle]]s use compressed gases, while most other [[gun]]s and [[cannon]]s utilize expanding gases liberated by sudden chemical reactions by [[propellant]]s like [[smokeless powder]]. [[Light-gas gun]]s use a combination of these mechanisms. [[Railgun]]s utilize electromagnetic fields to provide acceleration along the entire length of the device, greatly increasing the [[muzzle velocity]]. Some projectiles provide [[propulsion]] during flight by means of a [[rocket engine]] or [[jet engine]]. In military terminology, a [[rocket]] is unguided, while a [[missile]] is [[guided missile|guided]]. Note the two meanings of "rocket" (weapon and engine): an [[Intercontinental ballistic missile|ICBM]] is a guided missile with a rocket engine. An explosion, whether or not by a weapon, causes the debris to act as multiple high velocity projectiles. An explosive weapon or device may also be designed to produce many high velocity projectiles by the break-up of its casing; these are correctly termed ''[[Fragmentation (weaponry)|fragments]]''. ==In sports {{anchor|Sport projectiles}}== [[Image:baseball.jpg|thumb|Ball speeds of {{convert|105|mph|km/h}} have been recorded in [[baseball]].<ref>{{cite news|url=http://www.boston.com/sports/blogs/thebuzz/2010/08/aroldis_chapman.html|title=Aroldis Chapman hits 105 mph|publisher=[[Boston.com]]|date=2010-08-26|access-date=2010-08-30|first=Matt|last=Pepin|archive-url=https://web.archive.org/web/20100831185316/http://www.boston.com/sports/blogs/thebuzz/2010/08/aroldis_chapman.html|archive-date=31 August 2010 |url-status=live}}</ref> ]] In projectile motion the most important force applied to the projectile mass is the propelling force. In many sports, the propelling forces are provided by muscles that accelerate the projectile (ball, disc, javelin, hammer, dart), and the stronger the propelling force, the faster and farther the projectile will travel. See [[pitch (baseball)|pitching]], [[bowling]]. ==As a weapon== ===Delivery projectiles=== Many projectiles, e.g. [[Shell (projectile)|shells]], may carry an explosive charge or another chemical or biological substance. Aside from explosive payload, a projectile can be designed to cause special damage, e.g. fire (see also [[early thermal weapons]]), or poisoning (see also [[arrow poison]]). ===Kinetic projectiles=== {{excerpt|Kinetic energy weapon}} ==Wired projectiles== Some projectiles stay connected by a cable to the launch equipment after launching it: * for guidance: [[wire-guided missile]] (range up to {{convert|4000|m|disp=or|||}}) * to administer an electric shock, as in the case of a [[Taser]] (range up to {{convert|10.6|m|disp=or|||}}); two projectiles are shot simultaneously, each with a cable. * to make a connection with the target, either to tow it towards the launcher, as with a whaling [[harpoon]], or to draw the launcher to the target, as a [[grappling hook]] does. ==Typical projectile speeds== {{disputed section|date=December 2018}} {{See also|Orders of magnitude (speed)|Muzzle velocity}} <!--the 1m fall is incorrect... it'll be moving 9.8m/s after moving 4.905meters.. not 1--> <!--i changed the 1m fall v=g*t with t=sqrt(2s/g) --> {|class="wikitable" !rowspan=2 | Projectile !colspan=4 | [[Speed]] !rowspan=2 | [[Specific kinetic energy]] (J/kg) |- !(m/s) !! (km/h) !! (ft/s) !! (mph) |- |Object falling 1 m (in vacuum, at Earth's surface) || 4.43 || 15.948 || 14.5 || 9.9 ||9.8 |- |Object falling 10 m (in vacuum, at Earth's surface) || 14 || 50.4 || 46 || 31 ||98 |- |Thrown [[club (weapon)|club]] (expert thrower) || 40 || 144 || 130 || 90 || 800 |- |Object falling 100 m (in vacuum, at Earth's surface) || 45 || 162 || 150 || 100 ||980 |- |Refined (flexible) [[atlatl]] dart (expert thrower) || 45 || 162 || 150 || 100 || 1,000 |- |Ice hockey puck ([[slapshot]], professional player) || 50 || 180 || 165 || 110 || 1,300 |- |80-lb-draw pistol [[crossbow]] bolt || 58 || 208.8 || 190 || 130 || 1,700 |- |[[Arrow|War arrow]] shot from a 150 lbs [[English longbow|medieval warbow]] || 63 || 228.2 || 208 || 141 || 2,000 |- |[[Blunt Impact Projectile]] shot from a 40mm [[grenade launcher]] || 87 || 313.2 || 285 || 194.6 || 3,785 |- |[[Paintball]] fired from marker || 91 || 327.6 || 300 || 204 || 4,100 |- |175-lb-draw [[crossbow]] bolt || 97 || 349.2 || 320 || 217 || 4,700 |- | 6 mm [[Airsoft pellet]] || 100 || 360 || 328 || 224 || 5,000 |- |[[Air Rifle]] BB 4.5 mm || 150 || 540 || 492 || 336 || 11,000 |- |[[Air gun]] pellet .177" (magnum-power air rifle) || 305 || 878.4 || 1,000 || 545 || 29,800 |- |[[9Γ19mm Parabellum|9Γ19mm]] (bullet of a [[pistol]]) || 340 || 1224 || 1,116 || 761 || 58,000 |- |[[.50 BMG|12.7Γ99 mm]] (bullet of a heavy [[machine gun]]) || 800 || 2,880 || 2,625 || 1,790 || 320,000 |- |German Tiger I [[8.8 cm KwK 36|88 mm]] (tank shell- Pzgr. 39 APCBCHE) || 810 || 2,899 || 2,657 || 1,812 || 328,050 |- |[[5.56Γ45mm NATO|5.56Γ45mm]] (standard round used in many modern rifles) || 920 || 3,312 || 3,018 || 2,058 || 470,000 |- |[[20Γ102mm]] (standard US cannon round used in fighter cannons) || 1,039 || 3,741 || 3,410 || 2,325 || 540,000 |- |25Γ140mm ([[Kinetic energy penetrator|APFSDS]], [[tank]] penetrator) || 1,700 || 6,120 || 5,577 || 3,803 || 1,400,000 |- |2 kg tungsten Slug (from Experimental [[Railgun]]) || 3,000 || 10,800 || 9,843 || 6,711 || 4,500,000 |- |[[Medium-range ballistic missile|MRBM]] [[reentry vehicle]] || Up to 4,000 || Up to 14,000 || Up to 13,000 || Up to 9,000 || Up to 8,000,000 |- |projectile of a [[light-gas gun]] || Up to 7,000 || Up to 25,000 || Up to 23,000 || Up to 16,000 || Up to 24,000,000 |- |Satellite in [[low Earth orbit]] || 8,000 || 29,000 || 26,000 || 19,000 || 32,000,000 |- |[[Exoatmospheric Kill Vehicle]] || ~10,000 || ~36,000 || ~33,000 || ~22,000 || ~50,000,000 |- |Projectile (e.g., [[space debris]]) and target both in [[low Earth orbit]] || 0β16,000 || ~58,000 || ~53,000 || ~36,000 || ~130,000,000 |- |7 [[Tera-|T]][[Electronvolt|eV]] [[particle]] in [[Large Hadron Collider|LHC]]<ref>{{cite web |title=Facts and figures |url=http://public-archive.web.cern.ch/public-archive/en/lhc/Facts-en.html |website=European Organization for Nuclear Research |publisher=[[CERN]] |access-date=2018-07-02 |archive-url=https://archive.today/20180702083613/http://public-archive.web.cern.ch/public-archive/en/lhc/Facts-en.html |archive-date=2018-07-02 |date=2008}}</ref> || 299,792,455 <ref group="note">Approximate equivalent of 99,9999991% [[speed of light|c]].</ref> || 1,079,252,839 || 983571079 || 670,616,536 || ~6.7 Γ 10<sup>20</sup> <ref group="note">In relation to the rest mass of [[proton]].</ref> |} ==Equations of motion== {{main|Projectile motion}} An object projected at an angle to the horizontal has both the vertical and horizontal components of velocity. The vertical component of the velocity on the y-axis is given as <math>V_y=U\sin\theta</math> while the horizontal component of the velocity is <math>V_x=U\cos\theta</math>. There are various calculations for projectiles at a specific angle <math>\theta</math>: 1. Time to reach maximum height. It is symbolized as (<math>t</math>), which is the time taken for the projectile to reach the maximum height from the plane of projection. Mathematically, it is given as <math>t=U \sin\theta/g</math> where <math>g</math> = acceleration due to gravity (app 9.81 m/sΒ²), <math>U</math> = initial velocity (m/s) and <math>\theta</math> = angle made by the projectile with the horizontal axis. 2. Time of flight (<math>T</math>): this is the total time taken for the projectile to fall back to the same plane from which it was projected. Mathematically it is given as <math>T=2U\sin\theta/g</math>. 3. Maximum Height (<math>H</math>): this is the maximum height attained by the projectile OR the maximum displacement on the vertical axis (y-axis) covered by the projectile. It is given as <math>H = U^2 \sin^2\theta/2g</math>. 4. Range (<math>R</math>): The Range of a projectile is the horizontal distance covered (on the x-axis) by the projectile. Mathematically, <math>R = U^2 \sin 2\theta/g</math>. The Range is maximum when angle <math>\theta</math> = 45Β°, i.e. <math>\sin 2\theta=1</math>. ==See also== * [[Atlatl]] * [[Ballistics]] * [[Gunpowder]] * [[Bullet]] * [[Impact depth]] * [[Kinetic bombardment]] * [[Shell (projectile)]] * [[Projectile point]] * [[Projectile use by animals]] * [[Arrow]] * [[Dart (missile)|Dart]] * [[Missile]] * [[Sling (weapon)#Ammunition|Sling ammunition]] * [[Spear]] * [[Torpedo]] * [[Range of a projectile]] * [[Space debris]] * [[Trajectory of a projectile]] ==Notes== {{Reflist|group=note}} ==References== {{Reflist}} * {{cite book|author=Heidi Knecht|title=Projectile Technology|url=https://books.google.com/books?id=zS2SBgAAQBAJ&q=Semyonov+chahars|date=29 June 2013|publisher=Springer Science & Business Media|isbn=978-1-4899-1851-2}} ==External links== {{Commons category|Projectiles}} {{Wiktionary}} * [http://www.phy.ntnu.edu.tw/ntnujava/htmltag.php?code=users.sgeducation.lookang.Projectile02_pkg.Projectile02Applet.class&name=Projectile02&muid=14019 Open Source Physics computer model] * [http://www.physics-lab.net/applets/projectile-motion Projectile Motion Applet] * [http://galileo.phys.virginia.edu/classes/109N/more_stuff/Applets/ProjectileMotion/jarapplet.html Another projectile Motion Applet] {{Authority control}} [[Category:Projectiles| ]] [[Category:Ammunition]] [[Category:Ballistics]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Anchor
(
edit
)
Template:Authority control
(
edit
)
Template:Cite book
(
edit
)
Template:Cite news
(
edit
)
Template:Cite web
(
edit
)
Template:Commons category
(
edit
)
Template:Convert
(
edit
)
Template:Disputed section
(
edit
)
Template:Excerpt
(
edit
)
Template:Main
(
edit
)
Template:Multiple issues
(
edit
)
Template:Reflist
(
edit
)
Template:See also
(
edit
)
Template:Short description
(
edit
)
Template:Wiktionary
(
edit
)