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{{Short description|2005 video game}} {{Use mdy dates|date=October 2017}} {{Infobox video game | title = Quake 4 | image = Quake4box.jpg | developer = [[Raven Software]]{{efn|Ported to Linux by [[Timothee Besset]]}} | publisher = [[Activision]]{{efn|Mac OS X port developed and published by [[Aspyr]]. Re-release published by [[Bethesda Softworks]].}} | series = ''[[Quake (series)|Quake]]'' | engine = [[id Tech 4]] | platforms = {{Unbulleted list|[[Microsoft Windows|Windows]]|[[Linux]]|[[Xbox 360]]|[[Mac OS X]]}} | released = {{collapsible list | title = {{nobold|October 18, 2005}} |'''Windows'''{{Video game release|NA|October 18, 2005<ref>{{cite web|url=http://www.thefreelibrary.com/The+War+Begins:+QUAKE+4+PC+Deployed+to+Stores+Nationwide.-a0137668463|archiveurl=https://web.archive.org/web/20150614125858/http://www.thefreelibrary.com/The+War+Begins%3a+QUAKE+4+PC+Deployed+to+Stores+Nationwide.-a0137668463|title=The War Begins: QUAKE 4 PC Deployed to Stores Nationwide|website=[[PR Newswire]]|archivedate=June 14, 2015|date=October 18, 2005|accessdate=September 4, 2021|via=[[The Free Dictionary]]}}</ref>|AU|October 19, 2005<ref>{{Cite web |last=Van Leuveren |first=Luke |date=October 10, 2005 |title=Updated Australian Release List - 10/10/05 |url=http://palgn.com.au/article.php?id=3211&sid=9e640a7b79cd059934926f2eac394084 |archive-url=https://web.archive.org/web/20051211192036/http://palgn.com.au/article.php?id=3211&sid=9e640a7b79cd059934926f2eac394084 |archive-date=December 11, 2005 |access-date=May 1, 2024 |website=PALGN}}</ref>|EU|October 21, 2005<ref>{{Cite news |date=2005-10-21 |title=What's New? (21st October) |language=en-gb |website=[[Eurogamer]] |url=https://www.eurogamer.net/a-whatsnew-211009 |access-date=2023-04-04}}</ref>}} |'''Linux'''{{Video game release|NA|October 20, 2005<ref>{{Cite web |last=Goldstein |first=Maarten |date=2005-10-20 |title=Quake 4 Linux Binaries Available |url=https://www.shacknews.com/article/39174/quake-4-linux-binaries-available |access-date=2024-05-01 |website=[[Shacknews]] |language=en}}</ref>}} |'''Xbox 360'''{{Video game release|NA|November 22, 2005<ref>{{cite web |date=November 14, 2005 |url=https://news.microsoft.com/2005/11/14/microsoft-announces-xbox-360-day-one-launch-lineup-strongest-launch-in-the-history-of-video-game-consoles/ |title=Microsoft Announces Xbox 360 Day One Launch Lineup β Strongest Launch in the History of Video Game Consoles |publisher=[[Microsoft]] |access-date=November 14, 2005 |archive-date=May 4, 2015 |archive-url=https://web.archive.org/web/20150504005314/https://news.microsoft.com/2005/11/14/microsoft-announces-xbox-360-day-one-launch-lineup-strongest-launch-in-the-history-of-video-game-consoles/ |url-status=live }}</ref>|EU|December 2, 2005<ref>{{Cite news |date=2005-12-01 |title=Xbox 360: it's almost here! |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/news011205360guff |access-date=2023-04-04}}</ref>|AU|March 23, 2006<ref>{{Cite web |last=Jastrzab |first=Jeremy |date=February 27, 2006 |title=Updated Australian release list, 27/02/06 |url=http://palgn.com.au/article.php?id=3975 |archive-url=https://web.archive.org/web/20090111225155/http://palgn.com.au/article.php?id=3975 |archive-date=January 11, 2009 |access-date=May 1, 2024 |website=PALGN}}</ref>}} |'''Mac OS X'''{{Video game release|EU|March 24, 2006|NA|April 14, 2006<ref>{{Cite web |title=Mac Quake 4 now shipping |url=https://www.engadget.com/2006-04-14-mac-quake-4-now-shipping.html|first1=Alan|last1=Rose|access-date=2023-04-04 |website=Engadget|publisher=Yahoo|date=April 14, 2006 |language=en-US}}</ref>}} }} | genre = [[First-person shooter]] | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] | director = Eric Biessman | producer = <!-- DO NOT ADD "TIM WILLITS" AS HE IS ONLY CREDITED AS A EXECUTIVE PRODUCER, AS PER Template:Infobox video game --> | designer = Jim Hughes | programmer = Rick Johnson<br />Jeffrey Newquist | artist = Kevin Long | writer = | composer = {{Plainlist| * Zachary Quarles * Kevin Schilder }} }} '''''Quake 4''''' is a 2005 [[first-person shooter|first-person shooter game]] developed by [[Raven Software]] and published by [[Activision]]. It is the fourth title in the [[Quake (series)|''Quake'' series]], after the multiplayer ''[[Quake III Arena]]'', and a sequel to ''[[Quake II]]''. Raven Software collaborated with [[id Software]], who supervised the development of the game as well as provided the [[id Tech 4]] engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments;<ref>{{cite web |url=http://pc.ign.com/articles/658/658263p3.html |archive-url=https://web.archive.org/web/20051018045057/http://pc.ign.com/articles/658/658263p3.html |url-status=dead |archive-date=October 18, 2005 |title=Quake 4 |date=October 13, 2005 |access-date=January 25, 2009 |publisher=IGN |last=McNamara |first=Tom}}</ref> its multiplayer mode does not support playable bots.<ref name="sabot">{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=81776 |title=Stupid Angry Bot Released! |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929171044/http://planetquake.gamespy.com/fullstory.php?id=81776 |archive-date=September 29, 2011 |df=dmy-all }}</ref> ==Gameplay== ''Quake 4'' has a stronger emphasis on single-player than its predecessor, which emphasizes multiplayer gameplay, and features a campaign that continues the story of ''[[Quake II]]''. However, it lacks the bot matchmaking offered in [[Quake III Arena|''Quake III'']] without the use of third-party mods. Multiplayer modes are [[Deathmatch (gaming)|Deathmatch]], [[Team Deathmatch]], Tourney, [[Capture the flag|Capture the Flag]], Arena CTF and DeadZone. Players at [[QuakeCon]] reported the multiplayer gameplay to include elements similar to those in previous ''Quake'' games such as [[strafe-jumping]] or [[rocket jumping]]. Notable additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads. Like the previous ''Quake'' games, the multiplayer mode has a client-server architecture. The network code has been altered from ''[[Doom 3]]'', allowing for larger numbers of players on each server; ''Doom 3'' has a four-player restriction, whereas ''Quake 4'' has a standard 16 player limit. The player movement in ''Quake 4'' is similar to that in ''[[Quake III Arena]]'' and ''[[Quake Live]]'', but with the additions of ramp jumping and crouch slides. Crouch slides give players the ability to maintain speed by sliding around corners.<ref>{{cite web |url=http://www.fatal1ty.com/gaming-tip/how-to-slide-in-quake-4 |title=How to slide in Quake 4 |publisher=Fatal1ty.com |access-date=November 13, 2011 |archive-date=September 30, 2011 |archive-url=https://web.archive.org/web/20110930061638/http://www.fatal1ty.com/gaming-tip/how-to-slide-in-quake-4 |url-status=live }}</ref> Ramp jumps allow players to gain extra height from jumping as they reach the top of an inclined object,<ref>{{cite web |url=http://spontangames.com/index.php?site=tutorials&action=show&tutorialsID=7 |title=Ramp Jumping Tutorial |publisher=Spontangames.com |access-date=November 13, 2011}}</ref> which while present in the original ''[[Quake (video game)|Quake]]'' and ''[[Quake II]]'' was not included in ''[[Quake III Arena]]''. {{clear}} ==Plot== [[File:Quake4-Nexus.png|thumb|right|Corporal Matthew Kane prepares to take out the Strogg Nexus with his Rail Gun.]] The ''Quake 4'' single player mode continues the story of ''[[Quake II]]'' by pitting the player against cyborg alien race known as the [[Strogg]]. The game follows the story of a Marine Corporal named Matthew Kane who is joining the elite Rhino Squad.<ref>[http://www.gamespot.com/xbox360/action/quake4/preview_6130026.html?page=1 Quake 4 Designer Diary No. 1 β The Characters of Quake 4] {{Webarchive|url=https://web.archive.org/web/20220720133053/https://www.gamespot.com/articles/quake-4-designer-diary-1-the-characters-of-quake-4/1100-6130026/ |date=July 20, 2022 }} [[GameSpot]], July 29, 2005</ref> Following the success of the protagonist of ''Quake II'' in destroying the Strogg's leader, the Makron, Rhino Squad is tasked with spearheading the mission to secure the aliens' home planet Stroggos. In the course of the invasion, the squad ship is shot down and crashes in the middle of a battle zone, separating Kane from his companions.<ref>{{cite web |url=http://guides.gamepressure.com/quake4/guide.asp?ID=266 |title=Quake 4 Game Guide:Air Defense Bunker |work=Gamepressure.com |access-date=December 18, 2006 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927001556/http://guides.gamepressure.com/quake4/guide.asp?ID=266 |url-status=live }}</ref> Kane rejoins his scattered team members and partakes in the assault against the Strogg. After performing a number of tasks, such as destroying and capturing Strogg aircraft hangars and defense systems,<ref>{{cite web |url=http://guides.gamepressure.com/quake4/guide.asp?ID=269 |title=Quake 4 Game Guide:Interior Hangar |work=Gamepressure.com |access-date=December 18, 2006 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927000623/http://guides.gamepressure.com/quake4/guide.asp?ID=269 |url-status=live }}</ref><ref>{{cite web |url=http://guides.gamepressure.com/quake4/guide.asp?ID=270 |title=Quake 4 Game Guide:MCC Landing Site |work=Gamepressure.com |access-date=December 18, 2006 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927001851/http://guides.gamepressure.com/quake4/guide.asp?ID=270 |url-status=live }}</ref> Kane and his remaining squad members make it to the ''USS Hannibal''. There they are given their next mission: infiltrating one of the Strogg's central communication hubs, the Tetranode, with an [[electromagnetic pulse]] bomb in the hope that it will put the main Strogg Nexus in disarray. Kane is tasked with defending the mission convoy,<ref>{{cite web |url=http://guides.gamepressure.com/quake4/guide.asp?ID=272 |title=Quake 4 Game Guide:Canyon |work=Gamepressure.com |access-date=December 18, 2006 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927001654/http://guides.gamepressure.com/quake4/guide.asp?ID=272 |url-status=live }}</ref> which takes heavy casualties. After many setbacks, including the destruction of the EMP device by a Strogg ambush, Kane is left to complete the mission, assisted only by Private Johann Strauss ([[Peter Stormare]]) and Lance Corporal Nikolai "Sledge" Slidjonovitch ([[Dimitri Diatchenko]]). Strauss figures out a way to destroy the core by shutting down its coolant systems. As Kane reaches the entrance to the Tetranode, however, he is greeted by two rocket-equipped network guardians, as well as the newly constructed Makron, which easily defeats Kane and knocks him unconscious.<ref>{{cite web |url=http://guides.gamepressure.com/quake4/guide.asp?ID=277 |title=Quake 4 Game Guide:Nexus Hub |work=Gamepressure.com |access-date=December 18, 2006 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927001825/http://guides.gamepressure.com/quake4/guide.asp?ID=277 |url-status=live }}</ref> When Kane awakens, he finds himself strapped to a conveyor belt in the Strogg "Medical Facilities", a structure used for turning those captured and killed by the aliens either into protein food or additional Strogg units. In a long and gruesome first-person [[cutscene]], Kane is taken through this "stroggification" process which violently replaces much of his anatomy with bio-mechanical parts. Before the final controlling neurochip implanted in his brain can be activated, though, Rhino Squad bursts into the facility and rescues Kane.<ref>{{cite web |url=http://guides.gamepressure.com/quake4/guide.asp?ID=278 |title=Quake 4 Game Guide:Strogg Medical Facilities |work=Gamepressure.com |access-date=December 18, 2006 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927001813/http://guides.gamepressure.com/quake4/guide.asp?ID=278 |url-status=live }}</ref> After escaping through the Strogg medical facility and Waste Disposal plant, fighting off zombie-like half-stroggified humans along the way, Kane is forced to combat his former commander, Lieutenant Voss (Michael Gannon), who has been fully stroggified into a powerful mechanized monster but retains his own consciousness long enough to warn Kane.<ref>{{cite web |url=http://guides.gamepressure.com/quake4/guide.asp?ID=283 |title=Quake 4 Game Guide:Waste Processing Facility |work=Gamepressure.com |access-date=December 18, 2006 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927001819/http://guides.gamepressure.com/quake4/guide.asp?ID=283 |url-status=live }}</ref> After defeating this threat, Kane and the remaining marines finally make it back to the ''Hannibal''. The commanders realize that Kane's Strogg physiology has opened up new possibilities for defeating the Strogg, as he can be used to infiltrate locations and teleportation areas previously impenetrable and/or fatally harmful to human forces. The new plan is to directly target the Strogg Nexus Core, a huge centralized brain-like structure which controls the alien forces. The Marines are tasked with infiltrating the three data towers adjacent to the Nexus: Data Storage, Processing, and Networking. There, they will deactivate the Nexus' shield and power up the teleporter used to access the Nexus and send Kane in. Once inside, Kane will travel to the center of the Nexus to destroy the Core Brain and its guardian. After infiltrating the facility and realigning the data nodes powering the teleporter, and destroying its fearsome "Guardian" creature,<ref>{{cite web |url=http://guides.gamepressure.com/quake4/guide.asp?ID=294 |title=Quake 4 Game Guide:Data Networking Security |work=Gamepressure.com |access-date=December 18, 2006 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927001628/http://guides.gamepressure.com/quake4/guide.asp?ID=294 |url-status=live }}</ref> Kane reaches the Nexus core. There he meets the Makron in a final showdown and kills it. This accomplished, he destroys the Core and returns to the ''Hannibal''. Celebrating with Rhino Squad afterward, Kane receives word that he has new orders.<ref>{{cite web |url=http://guides.gamepressure.com/quake4/guide.asp?ID=296 |title=Quake 4 Game Guide:The Nexus |work=Gamepressure.com |access-date=December 18, 2006 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927001753/http://guides.gamepressure.com/quake4/guide.asp?ID=296 |url-status=live }}</ref> ==Development== The [[Xbox 360]] version of ''Quake 4'' was released at the launch of the Xbox 360 and is [[Xbox Live]] compatible. There have been major issues with frame rates for the console adaptation, earning it the award for Most Aggravating Frame Rate/Best Slideshow in the GameSpot.com ''Best and Worst of 2005'' list. In addition, the Xbox 360 port of ''Quake 4'' has very long load times and Xbox Live glitches that result in problematic multiplayer experiences, as documented by game review sites as well as on Activision's support pages for the Xbox 360 version. This version was initially priced the same as the PC Special Edition DVD and features the same content. Aspyr Media published and released ''Quake 4'' for [[OS X]] on April 5, 2006, initially only for [[PowerPC]] based [[Macintosh|Macs]], but later as a [[universal binary]] compatible with both [[PowerPC]]- and [[x86]]-based [[Macintosh|Macs]].<ref>{{cite web |last=Chartier |first=David |url=http://www.tuaw.com/2006/04/18/quake-4-universal-binary-shipping/ |title=Quake 4 Universal Binary shipping |publisher=Tuaw.com |date=April 18, 2006 |access-date=November 13, 2011 |archive-date=February 27, 2012 |archive-url=https://web.archive.org/web/20120227000417/http://www.tuaw.com/2006/04/18/quake-4-universal-binary-shipping/ |url-status=live }}</ref> [[id Software]] continued its tradition of supporting [[Linux]], with [[Timothee Besset]] of id releasing a Linux version of the ''Quake 4'' binary executable. The binary could be downloaded for free from id's servers and it requires a licensed copy of ''Quake 4'' for Windows or OS X in order to run.<ref>{{cite web|url=https://www.gamingonlinux.com/2018/01/playing-quake-4-on-linux-in-2018/|title=Playing Quake 4 on Linux in 2018|first=Hamish|last=Wilson|date=2018-01-14|access-date=2023-03-24|website=GamingOnLinux}}</ref> The Linux installer was made available two days after the release of the game itself.<ref>{{cite web|url=https://www.linux.com/news/quake-4-linux/|website=[[Linux.com]]|title=Quake 4 for Linux|first=Joe|last=Barr|date=2005-11-09|access-date=2023-03-24}}</ref> The game's budget was $15 million.<ref>{{cite web|first=Aaron|last=Conklin|url=https://madison.com/business/soaring-into-year-middleton-based-raven-software-is-set-to/article_7c45558a-01c3-509f-8315-f02a41a8f694.html|title=Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks|archive-url=https://web.archive.org/web/20200522012049/https://madison.com/business/soaring-into-year-middleton-based-raven-software-is-set-to/article_7c45558a-01c3-509f-8315-f02a41a8f694.html|archive-date=May 22, 2020|newspaper=[[Wisconsin State Journal]]|date=September 16, 2005|access-date=November 22, 2020}}</ref> Having worked on the theme music for ''[[Doom 3]]'', [[Tweaker (band)|Clint Walsh]] and [[Chris Vrenna]] were hired to work on the theme music for ''Quake 4''. Vrenna produced while Walsh composed the theme music. The rest of the music was composed by Raven's audio leads, Zachary Quarles and Kevin Schilder. In 2021 the ''Quake 4'' game DLLs were adapted for use with the [[open source]] dhewm3 engine [[Source port|derived from]] the released ''[[Doom 3]]'' source code; this has since been used to port the game to [[AmigaOS]].<ref>{{cite web|url=https://www.generationamiga.com/2023/01/02/hunnoppc-working-on-quake-4-port-for-amigaos-4-1/|title=HunnoPPC Working on Quake 4 port for AmigaOS 4.1|website=Generation Amiga|date=2023-01-02|access-date=2023-03-24}}</ref> ==Release== ''Quake 4'' [[Release to manufacturing|went gold]] in early October 2005 and was released on October 18 for [[Microsoft Windows]], and later for [[Linux]], [[OS X]], and [[Xbox 360]]. A "Special DVD Edition" was released, including promotional material and the game ''[[Quake II]]'' with its expansions ''The Reckoning'' and ''Ground Zero''. The Xbox 360 version of ''Quake 4'' is based on the "Special DVD Edition" and includes ''Quake II''. On August 4, 2011, the game was made available through [[Steam (service)|Steam]]. ''Quake 4'' was re-released for the Xbox 360 and PC on June 19, 2012, with publication handled by Bethesda. In Europe, the game was launched in the United Kingdom, France, Germany, Switzerland, Austria, and Benelux territories. It was released in the United Kingdom on June 22. Unlike the original Xbox 360 version, the Bethesda re-release does not include the port of ''Quake II''.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-04-11-bethesda-re-releasing-quake-4-on-pc-xbox-360|title=Quake re-released on Xbox 360|website=[[Eurogamer]]|date=April 11, 2012|access-date=June 5, 2012|archive-date=June 16, 2012|archive-url=https://web.archive.org/web/20120616103709/http://www.eurogamer.net/articles/2012-04-11-bethesda-re-releasing-quake-4-on-pc-xbox-360|url-status=live}}</ref> ==Additional content== ===Cancelled expansion=== Sometime in 2018, it was revealed that there were plans for a ''Quake 4'' expansion called ''Awakening'' but it was cancelled for unknown reasons. Former Raven artist Vitaliy Naymushin released several 3D models that were to appear in the expansion.<ref>{{cite web |last1=Naymushin |first1=Vitaliy |title=Cancelled Quake 4 expansion |url=https://www.artstation.com/artwork/Xboma |website=ArtStation |access-date=28 July 2022}}</ref> ===Mods=== Like its predecessors, ''Quake 4'' can be modified. This led to ''Quake 4'' versions of popular mods from previous versions of ''Quake'', such as [[Rocket Arena (mod)|Rocket Arena]],<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=82154 |title=Rocket Arena 4 Sees The Light |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929170927/http://planetquake.gamespy.com/fullstory.php?id=82154 |archive-date=September 29, 2011 |df=dmy-all }}</ref> and ''Quake 4 Fortress'' (the ''Quake 4'' version of ''[[Team Fortress Classic]]'').<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=82476 |title=Q4F Gameplay Videos released |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929170934/http://planetquake.gamespy.com/fullstory.php?id=82476 |archive-date=September 29, 2011 |df=dmy-all }}</ref> ''Quake 4 Fortress'' was abandoned before its creators considered it complete; instead they released an alpha version complete with source code.<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=109620 |title=Q4F Alpha released |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929170943/http://planetquake.gamespy.com/fullstory.php?id=109620 |archive-date=September 29, 2011 |df=dmy-all }}</ref> In the competitive gaming scene, there were two principal mods, Q4Max<ref>{{cite web |url=http://www.gotfrag.com/q4/story/31058 |title=A look inside at Q4Max |publisher=Gotfrag.com |date=January 25, 2006 |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110912/http://www.gotfrag.com/q4/story/31058 |archive-date=March 23, 2012 }}</ref> and X-Battle.<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=82335 |title=X-Battle 0.22, The Final Frontier |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929170950/http://planetquake.gamespy.com/fullstory.php?id=82335 |archive-date=September 29, 2011 |df=dmy-all }}</ref> The online ''Quake 4'' competitive community was split between the two mods.<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=82151 |title=Quake 4 X-Battle Interview |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929171028/http://planetquake.gamespy.com/fullstory.php?id=82151 |archive-date=September 29, 2011 |df=dmy-all }}</ref><ref>{{cite web |url=http://clanbase.ggl.com/news.php?nid=216095&Source=rss |title=Modder Than Hell: The Q4Max vs. Xbattle Wars |publisher=Clanbase.ggl.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20111005081709/http://clanbase.ggl.com/news.php?nid=216095&Source=rss |archive-date=October 5, 2011 |df=dmy-all }}</ref> A number of the online leagues switched between X-Battle and Q4Max, such as ClanBase EuroCup<ref>{{cite web |author=SweepeR MichaΕ Dudek |url=http://www.fnatic.com/news/598/ClanBase-1v1-Cups-switch-to-Q4MAX.html |title=ClanBase 1v1 Cups switch to Q4Max |publisher=Fnatic.com |date=December 21, 2005 |access-date=November 13, 2011 |archive-url=https://web.archive.org/web/20110716143551/http://www.fnatic.com/news/598/ClanBase-1v1-Cups-switch-to-Q4MAX.html |archive-date=July 16, 2011 |url-status=dead }}</ref> and GGL.<ref>{{cite web |url=http://www.esreality.com/?a=post&id=1083376 |title=GGL chooses XBM |publisher=Esreality.com |date=May 17, 2006 |access-date=November 13, 2011 |archive-date=July 10, 2011 |archive-url=https://web.archive.org/web/20110710204139/http://www.esreality.com/?a=post&id=1083376 |url-status=live }}</ref> Despite this split in the online community, the offline professional LAN tournaments run by CPL,<ref>{{cite web |url=http://www.gotfrag.com/portal/story/30293/ |title=CPL goes with Q4Max |publisher=Gotfrag.com |date=November 15, 2005 |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110923/http://www.gotfrag.com/portal/story/30293/ |archive-date=March 23, 2012 |df=dmy-all }}</ref> ESWC,<ref>{{cite web |url=http://www.mymym.com/en/news/2615.html |title=ESWC Rules and Regulations |publisher=Mymym.com |date=February 25, 2006 |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20111002084139/http://www.mymym.com/en/news/2615.html |archive-date=October 2, 2011 |df=dmy-all }}</ref> WCG,<ref>{{cite web |url=http://www.gotfrag.com/portal/story/34160/?cpage=1 |title=Invitational Quake4 AllStars featured at WCG Finals |publisher=Gotfrag.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110934/http://www.gotfrag.com/portal/story/34160/?cpage=1 |archive-date=March 23, 2012 |df=dmy-all }}</ref> QuakeCon,<ref>{{cite web |author=Clau |title=Cooller vs Toxic QuakeCon 2006 Final |url=http://www.wegame.com/watch/Cooller_vs_Toxic_QuakeCon_2006_Final/ |url-status=dead |archive-url=https://web.archive.org/web/20111009022400/http://www.wegame.com/watch/Cooller_vs_Toxic_QuakeCon_2006_Final/ |archive-date=October 9, 2011 |access-date=November 13, 2011 |publisher=Wegame.com |df=dmy-all}}</ref><ref>[http://www.gotfrag.com/portal/story/38720/?cpage=1 Major League Gaming] {{webarchive |url=https://web.archive.org/web/20120323110942/http://www.gotfrag.com/portal/story/38720/?cpage=1 |date=March 23, 2012 }}</ref> and WSVG<ref>{{cite web |url=http://www.gotfrag.com/portal/story/38172/?cpage=1 |title=WSVG Louisville 2007 using Q4 1.4.2 and Q4Max 0.78d |publisher=Gotfrag.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110948/http://www.gotfrag.com/portal/story/38172/?cpage=1 |archive-date=March 23, 2012 |df=dmy-all }}</ref> all used Q4Max. Members of both the Q4Max and X-Battle teams joined forces with Adam 'SyncError' Pyle of [[id Software]] and developed another mod, Delta CTF,<ref>{{cite web |url=http://www.gotfrag.com/quake/story/32000/ |title=Delta CTF Coming Soon |publisher=Gotfrag.com |date=April 6, 2006 |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110954/http://www.gotfrag.com/quake/story/32000/ |archive-date=March 23, 2012 |df=dmy-all }}</ref> which brought ''[[Quake II]]''-style [[Capture the Flag]] to ''Quake 4''.<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=105734 |title=Delta CTF 1.0 Released |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929171035/http://planetquake.gamespy.com/fullstory.php?id=105734 |archive-date=September 29, 2011 |df=dmy-all }}</ref> Another notable mod is SABot,<ref name="sabot"/> which successfully implemented multiplayer bots in ''Quake 4'' less than a month after the [[Software development kit|SDK]] was released,<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=81642 |title=Quake 4 SDK Released! |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929171051/http://planetquake.gamespy.com/fullstory.php?id=81642 |archive-date=September 29, 2011 |df=dmy-all }}</ref> despite this being a feature that some reviewers criticised ''Quake 4'' for not including.<ref>{{cite web |url=http://ve3d.ign.com/articles/reviews/7741/Quake-IV-Review |archive-url=https://web.archive.org/web/20070817062532/http://ve3d.ign.com/articles/reviews/7741/Quake-IV-Review |url-status=dead |archive-date=August 17, 2007 |title=Quake 4 review |publisher=Ve3d.ign.com |access-date=November 13, 2011}}</ref> ==Reception== ===Critical reception=== {{Video game reviews <!-- Aggregators --> | GR = PC: 82%<ref>{{cite web |url=https://www.gamerankings.com/pc/531883-quake-4/index.html |title=Quake 4 for PC |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=November 13, 2011 |archive-url=https://web.archive.org/web/20191209014804/https://www.gamerankings.com/pc/531883-quake-4/index.html |archive-date=December 9, 2019 |url-status=dead}}</ref><br />X360: 76%<ref>{{cite web |url=https://www.gamerankings.com/xbox360/928233-quake-4/index.html |title=Quake 4 for Xbox 360 |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=November 13, 2011 |archive-url=https://web.archive.org/web/20191209013545/https://www.gamerankings.com/xbox360/928233-quake-4/index.html |archive-date=December 9, 2019 |url-status=dead}}</ref> | MC = PC: 81/100<ref name="metacritic pc">{{cite web |url=https://www.metacritic.com/game/quake-4/critic-reviews/?platform=pc |title=Quake 4 for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=June 18, 2019 |archive-date=December 24, 2018 |archive-url=https://web.archive.org/web/20181224084734/https://www.metacritic.com/game/pc/quake-4 |url-status=live }}</ref><br />X360: 75/100<ref name="metacritic x360">{{cite web |url=https://www.metacritic.com/game/quake-4/critic-reviews/?platform=xbox-360 |title=Quake 4 for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=February 16, 2015 |archive-url=https://web.archive.org/web/20141021051214/http://www.metacritic.com/game/xbox-360/quake-4 |archive-date=October 21, 2014 |url-status=live}}</ref> <!-- Reviewers --> | 1UP = PC: Bβ<ref name=1UPpc>{{cite web|url=http://www.1up.com/reviews/quake-4|title=''Quake 4'' PC Review|author=1UP Staff|publisher=[[1UP.com]]|date=January 24, 2006|access-date=May 15, 2015|archive-date=May 18, 2015|archive-url=https://web.archive.org/web/20150518094534/http://www.1up.com/reviews/quake-4|url-status=live}}</ref><br />X360: B+<ref name=1UPx360>{{cite web |url=http://www.1up.com/reviews/quake-4_2 |title=''Quake 4'' Xbox 360 Review |author=Che Chou |publisher=[[1UP.com]] |date=January 9, 2006 |access-date=May 15, 2015 |archive-date=May 18, 2015 |archive-url=https://web.archive.org/web/20150518094540/http://www.1up.com/reviews/quake-4_2 |url-status=live }}</ref> | EuroG = PC: 7/10<ref name="EuroGPC">{{cite web |url=http://www.eurogamer.net/articles/r_quake4_pc |title=Quake 4 PC Review |author=Kristan Reed |publisher=[[Eurogamer]] |date=October 21, 2005 |access-date=May 15, 2015 |archive-date=December 23, 2014 |archive-url=https://web.archive.org/web/20141223222148/http://www.eurogamer.net/articles/r_quake4_pc |url-status=live }}</ref><br />X360: 6/10<ref name="EuroGX360">{{cite web |url=http://www.eurogamer.net/articles/r_quake4_x360 |title=Quake 4 Xbox 360 Review |author=Kristan Reed |publisher=[[Eurogamer]] |date=December 8, 2005 |access-date=May 15, 2015 |archive-date=September 26, 2015 |archive-url=https://web.archive.org/web/20150926115835/http://www.eurogamer.net/articles/r_quake4_x360 |url-status=live }}</ref> | GameRev = C+<ref name=GREVreview>{{cite web |url=http://www.gamerevolution.com/review/quake-4 |title=''Quake 4'' Review |author=Joe Dodson |publisher=[[GameRevolution]] |date=November 11, 2005 |access-date=May 17, 2015 |archive-date=September 6, 2015 |archive-url=https://web.archive.org/web/20150906150517/http://www.gamerevolution.com/review/quake-4 |url-status=live }}</ref> | GSpot = PC: 8.0/10<ref>[http://www.gamespot.com/pc/action/quake4/index.html?tag=result;title;0 ] {{webarchive|url=https://web.archive.org/web/20090313142719/http://www.gamespot.com/pc/action/quake4/index.html?tag=result%3Btitle%3B0 |date=March 13, 2009 }}</ref><br />X360: 6.6/10<ref name="gamespot">{{cite news |last=Gerstmann |first=Jeff |title=Quake 4 |url=https://www.gamespot.com/reviews/quake-4-review/1900-6140243/ |work=GameSpot |access-date=6 December 2017 |archive-date=December 7, 2017 |archive-url=https://web.archive.org/web/20171207015109/https://www.gamespot.com/reviews/quake-4-review/1900-6140243/ |url-status=live }}</ref> | GSpy = PC: {{rating|4|5}}<ref name=gamespypc>{{cite web |url=http://pc.gamespy.com/pc/quake-iv/660837p1.html |title='''Quake 4'' PC Review |author=Sal "Sluggo" Accardo |publisher=[[GameSpy]] |date=October 22, 2005 |access-date=May 15, 2015 |archive-date=May 18, 2015 |archive-url=https://web.archive.org/web/20150518095726/http://pc.gamespy.com/pc/quake-iv/660837p1.html |url-status=live }}</ref><br />X360: {{rating|3|5}}<ref name=gamespyx360>{{cite web |url=http://xbox360.gamespy.com/xbox-360/quake-iv/671915p1.html |title=''Quake 4'' Xbox 360 Review |author=Will Tuttle |publisher=[[GameSpy]] |date=November 28, 2005 |access-date=May 15, 2015 |archive-date=May 18, 2015 |archive-url=https://web.archive.org/web/20150518095730/http://xbox360.gamespy.com/xbox-360/quake-iv/671915p1.html |url-status=live }}</ref> | GRadar = {{rating|3.5|5}}<ref name=GRreview>{{cite web |url=http://www.gamesradar.com/quake-4-review/ |title=''Quake 4'' Review |author=Dan Amrich |publisher=[[GamesRadar]] |date=June 22, 2007 |access-date=May 16, 2015 |archive-date=May 19, 2015 |archive-url=https://web.archive.org/web/20150519082736/http://www.gamesradar.com/quake-4-review/ |url-status=live }}</ref> | GT = 8.9/10<ref name=gtrailers>{{cite web |url=http://www.gametrailers.com/reviews/4t5wd5/quake-iv-review |title=''Quake IV'' Review |publisher=[[GameTrailers]] |date=January 30, 2008 |access-date=May 16, 2015 |archive-date=September 24, 2015 |archive-url=https://web.archive.org/web/20150924050202/http://www.gametrailers.com/reviews/4t5wd5/quake-iv-review |url-status=live }}</ref> | IGN = 8.2/10<ref name="IGN review">{{cite web |url = http://pc.ign.com/articles/658/658263p1.html |archive-url = https://web.archive.org/web/20051018045000/http://pc.ign.com/articles/658/658263p1.html |url-status = dead |archive-date = October 18, 2005 |publisher = IGN |title = Quake 4 Review |last=McNamara |first=Tom |date= October 13, 2005 |access-date =October 11, 2010}}</ref> | VG = 8/10<ref name=VGreview>{{cite web |url=http://www.videogamer.com/pc/quake_4/review.html |title=Quake 4 Review |author=Tom Orry |publisher=VideoGamer.com |date=October 30, 2005 |access-date=May 17, 2015 |archive-date=May 18, 2015 |archive-url=https://web.archive.org/web/20150518091609/http://www.videogamer.com/pc/quake_4/review.html |url-status=live }}</ref> }} ''Quake 4''{{'}}s PC version received a "Silver" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=silverelspa>{{cite web |archive-url=https://web.archive.org/web/20090221154943/http://www.elspa.com/?i=3942 |url=http://www.elspa.com:80/?i=3942 |title=ELSPA Sales Awards: Silver |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=February 21, 2009 |url-status=dead }}</ref> indicating sales of at least 100,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref> ''Quake 4'' received generally favorable reviews regarding the PC version of the game, with game database [[Metacritic]] giving the game an aggregate review score of 81/100.<ref name="metacritic pc" /> Websites and magazines such as ''[[IGN]]'' and [[UGO Networks|UGO]] praised its single-player campaign, graphics and Hollywood voice-acting, but complained that its multiplayer was too much like ''Quake III''{{'s}}. ''[[GameSpot]]'' gave Quake 4 an 8.0 and it also said: "The single-player is great fun, but the uninspired multiplayer leaves a lot to be desired". ''[[PC Magazine]]'' gave ''Quake 4'' a good review for both singleplayer and multiplayer gameplay.<ref name="PC Magazine">{{cite web |url = https://www.pcmag.com/article2/0,1895,1872452,00.asp |title = Quake 4 Review by Matthew D. Sarrel |publisher = PC Magazine |access-date = February 20, 2007 |date = February 2007 |archive-date = May 3, 2007 |archive-url = https://web.archive.org/web/20070503105205/http://www.pcmag.com/article2/0,1895,1872452,00.asp |url-status = live }}</ref> The original 2005 [[Xbox 360]] version of the game fared slightly worse with critics when it was released but still received generally positive reviews, scoring 75/100 on Metacritic.<ref name="metacritic x360" /> The only exception for that is ''[[1UP.com]]'', where they gave the PC version a score of "Bβ"<ref name=1UPpc/> but the Xbox 360 version a score of "B+".<ref name=1UPx360/> ''[[Electronic Gaming Monthly]]'' gave a mixed rating to the Xbox 360 port. It panned the single-player campaign for not being creative enough to compete with other games such as ''[[Half-Life 2]]'' and noted that the game ran poorly on the 360. ''IGN'' scored ''Quake 4'' 8.1/10, saying "Quake 4 is one of those games that will appeal to console gamers who haven't owned a PC for years. The single-player campaign is varied and pretty interesting, getting better after you're Stroggified. The enemies go from dumb and running right at you to diverse and more interesting in the second half of the game, and there are a few cool boss fights worth your while. The gory graphics and excellent lighting are well done and they'll appeal to many gamers looking for a fast, shiny game to just let loose on".<ref>{{cite news |last=Perry |first=Douglass C. |date=21 November 2005 |title=Quake 4 |url=http://www.ign.com/articles/2005/11/22/quake-4?page=3 |work=IGN |access-date=6 December 2017 |archive-date=December 7, 2017 |archive-url=https://web.archive.org/web/20171207033250/http://www.ign.com/articles/2005/11/22/quake-4?page=3 |url-status=live }}</ref> ''GameSpot'' gave it a worse rating than the PC version: 6.6. They also wrote: "There's a good game in ''Quake 4'', but it's buried under several layers of highly disappointing graphical performance issues".<ref name="gamespot"/> ''[[X-Play]]'' gave the Xbox 360 version a 3/5 and the PC version a 4/5.{{citation needed|date=October 2017}} ''Quake 4'' was a finalist for ''[[PC Gamer US]]''{{'}}s "Best Multiplayer Game 2005" award, which ultimately went to ''[[Battlefield 2]]''.<ref name=pcgamerusawards2005>{{cite journal |date=March 2006 | title=The Twelfth Annual ''PC Gamer'' Awards | volume=13 | number=3 | pages=33β36, 38, 40β42, 44 | journal=[[PC Gamer US]] | author=Staff }}</ref> ===Competitive play=== In part due to the similarities to the ''[[Quake III Arena]]'' multiplayer, ''Quake 4'' was used in a number of professional [[electronic sports]] tournaments. The following competitions have held ''Quake 4'' events: *[[Cyberathlete Professional League]] (2005) *[[Electronic Sports World Cup]] (2006 / 2007) *[[QuakeCon]] (2005β2007) *[[World Cyber Games]] (2006) *[[World Series of Video Games]] (2006 / 2007) ==Notes== {{notelist}} ==References== {{reflist|colwidth=30em}} ==External links== *[https://web.archive.org/web/20120626014852/http://www.ravensoft.com/games/quake/view-game/ Ravensoft's official ''Quake 4'' site] *[https://web.archive.org/web/20061205073314/http://www.idsoftware.com/games/quake/quake4/ id's official ''Quake 4'' site] {{Quake series}} {{Raven Software}} {{Authority control}} [[Category:2005 video games]] [[Category:Activision games]] [[Category:Video games about alien invasions]] [[Category:Aspyr games]] [[Category:Biopunk]] [[Category:Esports games]] [[Category:First-person shooters]] [[Category:First-person shooter multiplayer online games]] [[Category:Id Software games]] [[Category:Id Tech 4 games]] [[Category:Linux games]] [[Category:MacOS games]] [[Category:Quake (series)]] [[Category:Military science fiction video games]] [[Category:Multiplayer and single-player video games]] [[Category:Multiplayer online games]] [[Category:Science fiction video games]] [[Category:Video game sequels]] [[Category:Video games set on fictional planets]] [[Category:Video games developed in the United States]] [[Category:Raven Software games]] [[Category:Xbox 360 games]] [[Category:Windows games]] [[Category:Open-source video games]]
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