Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Satellaview
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{short description|Video game console peripheral}} {{good article}} {{infobox information appliance | name = Satellaview | logo = Satellaview logo.svg | image = [[File:Satellaview with Super Famicom.jpg|frameless]] | caption = Satellaview and Super Famicom | developer = [[Nintendo R&D2]]<br>[[St.GIGA]] | manufacturer = [[Nintendo]] | type = [[Video game accessory|Video game console peripheral]] | generation = [[History of video game consoles (fourth generation)|Fourth generation]] | releasedate = {{vgrelease|JP|April 23, 1995}} | discontinued = {{vgrelease|JP|June 30, 2000}} | media = [[ROM cartridge]], [[flash memory]] | storage = [[Super NES Game Pak|Game Pak]], 8M Memory Pak | predecessor = [[Famicom Disk System]] | successor = [[Nintendo 64DD]] }} The {{nihongo foot|'''Satellaview'''|サテラビュー|Saterabyū|lead=yes|group=lower-alpha}} was a [[satellite modem]] peripheral produced by [[Nintendo]] for the [[Super Nintendo Entertainment System|Super Famicom]] in 1995. Containing 1 [[megabyte]] of ROM space and an additional 512 kB of RAM,<ref name="NG"/> Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by Japanese company [[St.GIGA]]. Its heavy third-party support included [[Square (video game company)|Squaresoft]], [[Taito]], [[Konami]], [[Capcom]], and [[SETA Corporation|Seta]]. To use Satellaview, players purchased a special broadcast satellite (BS) tuner directly from St.GIGA or rented one for a six-month fee. It attaches to the expansion port on the bottom of the Super Famicom. Satellaview is the result of a collaboration between Nintendo and St.GIGA, the latter known in Japan for its "Tide of Sound" [[Biomusic|nature sound]] music. By 1994, St.GIGA was struggling financially due to the Japanese Recession affecting the demand for its music; Nintendo initiated a "rescue" plan by purchasing a stake in the company. Satellaview was produced by [[Nintendo Research & Development 2]], the same team that designed the Super Famicom, and was made for a more adult-oriented market. By 1998, Nintendo's relationship with St.GIGA was beginning to collapse due to St.GIGA's refusal of a debt-management plan and failure to secure a government broadcasting license. Nintendo withdrew support for Satellaview in March 1999, with St.GIGA continuing to supply content until June 30, 2000, when it was fully discontinued due to lack of sponsors, as they had no sponsors since April 2000.<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=lgkhfKPIKNk |title=Nintendo Satellaview: Another 90's Failure |date=2025-03-01 |last=DidYouKnowGaming |access-date=2025-05-05 |via=YouTube}}</ref> Consumer adoption of Satellaview was complicated by the rise of technologically superior fifth-generation consoles such as the [[Sega Saturn]], [[PlayStation (console)|PlayStation]], and [[Nintendo 64]], and by Satellaview's high cost, especially due to its exclusive availability via mail order and specific electronic store chains. However, St.GIGA reported more than 100,000 subscribers by March 1997. Retrospectively, Satellaview has been praised by critics for its technological accomplishments and its overall library quality, particularly of the ''[[Legend of Zelda]]'' series. In recent years, it has gained a strong cult following due to much of its content being deemed [[lost media]], with video game preservation groups recovering and hosting its games and other services online. ==History== Founded in early 1990, [[St.GIGA]] was a satellite radio subsidiary of the Japanese [[satellite television]] company [[WOWOW|WOWOW Inc.]], based in [[Akasaka, Tokyo]].<ref name="Nikkei">{{cite web |title=BSラジオ放送のセント・ギガ、民事再生法申請 |url=http://www.nikkei.co.jp/news/sangyo/20010725CAHI052525.html |website=[[The Nikkei|Nikkei News Media]] |publisher=Nikkei, Inc. |access-date=18 January 2020 |archive-url=https://web.archive.org/web/20010726233007/http://www.nikkei.co.jp/news/sangyo/20010725CAHI052525.html |archive-date=26 July 2001}}</ref> Credited as the world's first digital satellite radio station,<ref name="Billboard"/> it was maintained by Hiroshi Yokoi and best known for its "Tide of Sound" broadcasts, which were high-quality digital recordings of [[Biomusic|nature sounds]] accompanied by a spoken word narrator known as the "Voice".<ref name=toop>Toop, David & Réveillon, Arnaud. ''[https://books.google.com/books?id=s1JNNhZGZFcC&pg=PA164 Ocean of Sound: ambient music, mondes imaginaires et voix de l'éther]''. Editions Kargo. Pp. 164-5. 2000. {{ISBN|2-84162-048-4}}</ref> The company was initially a success, and is recognized for its innovative concept and nonstandard methodology. It later began releasing albums featuring its own music as well as foreign music such as [[Hearts of Space]] and various compositions by [[Deep Forest]], and various pieces of merchandise such as program guides and "sound calendars".<ref>{{cite web |title=セント・ギガ ギャラリー |url=http://www.stgiga.jp/gallery/g-7.htm |publisher=[[St.GIGA]] |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20110722125133/http://www.stgiga.jp/gallery/g-7.htm |archive-date=22 July 2011}}</ref> By 1994, St.GIGA struggled financially due to the Japanese Recession reducing [[consumer spending]] on ambient music and satellite systems.<ref name="Billboard"/><ref name="Vice">{{cite web |last1=Kemps |first1=Heidi |title=Nintendo's Forgotten Console |url=https://www.vice.com/en/article/satellaview-nintendos-forgotten-console/ |website=[[Vice Media|Vice]] |publisher=Vice Media |access-date=18 January 2020 |archive-url=https://web.archive.org/web/20190920163242/https://www.vice.com/en_us/article/xywnpw/satellaview-nintendos-forgotten-console |archive-date=20 September 2019 |url-status=live |date=9 September 2015}}</ref> Nintendo purchased a 19.5% stake in St.GIGA in May, as a way to "rescue" the company and help to successfully restructure it.<ref name="Nikkei"/><ref name="Billboard">{{cite news |last1=McClure |first1=Steve |title=Japan's St. Giga to Broadcast Nintendo Games |date=23 July 1994 |url=https://books.google.com/books?id=YAgEAAAAMBAJ&q=billboard+magazine+july+23%2C+1994&pg=PA78 |access-date=18 January 2020 |agency=[[Billboard (magazine)|Billboard]] |publisher=Billboard-Hollywood Media Group |archive-url=https://web.archive.org/web/20200118212356/https://books.google.com/books?id=YAgEAAAAMBAJ&pg=PA78&dq=billboard+magazine+july+23,+1994%23v=onepage&q=billboard%20magazine%20july%2023%2C%201994&f=false |archive-date=18 January 2020 |pages=78–84}}</ref> Satellaview development began shortly after the acquisition, reportedly in production alongside the [[Virtual Boy]] and [[Nintendo 64]].<ref name="NG"/> While Nintendo was producing the peripheral, St.GIGA revamped its broadcasting schedule to include a new programming block, the "Super Famicom Hour" providing gameplay tips and news for Nintendo's upcoming Super Famicom games.<ref name="Billboard"/> St.GIGA would provide the necessary satellite and broadcasting services, and host many of its older music and ''Tide of Sound'' broadcasts, and Nintendo and other third-party developers would create games and other content for the service.<ref name="Billboard"/> Nintendo stressed to video game publications that much of Satellaview's content, specifically St.GIGA broadcasts, were primarily for adults, with video games constituting only a small portion of airtime.<ref name="NG"/> [[File:Satellaview.jpg|thumb|A standalone Satellaview device]] Nintendo officially announced Satellaview on December 21, 1994, at a retail price of {{JP¥|14,000}}, or {{US$|150|1994|round=-1}}.<ref name="GPro">{{cite news |author1=Special K |title=Japan News Network |url=https://archive.org/details/GamefanVolume3Issue03March1995/page/n113?q=satellaview |access-date=18 January 2020 |agency=[[GameFan]] |issue=3 |publisher=[[International Data Group]] |date=1 March 1995 |volume=3 |pages=114–115}}</ref> Several third-party developers, such as [[Capcom]], [[Taito]], [[Konami]], [[SETA Corporation|Seta]], and [[Square (video game company)|Squaresoft]], then announced plans to produce Satellaview games.<ref name="GPro"/> The peripheral was designed by [[Nintendo Research & Development 2]], the same team that had designed the Super Famicom.<ref name="Masayuki Uemura in Slovakia">{{Cite magazine|last=Mago|first=Zdenko|date=April 5, 2018|title=The "Father" Of the Nintendo Entertainment SystemIn Slovakia for The First Time - Interview With Masayuki Uemura|url=https://actaludologica.com/wp-content/uploads/2018/04/05-UEMURA-MAGO-%E2%80%93-AL-1-2018.pdf|magazine=Acta Ludogica|volume=1|pages=52–54|quote=Due to the growing demand for development, he was in charge of the management of the Research & Development 2 Division in which they worked on the development of several hardware devices such as games for colour televisions, Nintendo Family Computer (Famicom), Nintendo Entertainment System (NES), Super Nintendo Entertainment System or BS-X Satellaview.}}</ref> Though Nintendo was in a slump due to falling Super Famicom game sales and the Virtual Boy's failure, its management remained confident in Satellaview's success and would help calm any consumer concerns; company president [[Hiroshi Yamauchi]] expected to sell roughly 2 million Satellaview units each year.<ref name="Billboard"/><ref name="NG">{{cite magazine |title=Nintendo aims high with "Satellaview" |url=https://archive.org/details/nextgen-issue-005/page/n19?q=satellaview |access-date=18 January 2020 |magazine=[[Next Generation (magazine)|Next Generation]] |issue=5 |publisher=[[Imagine Publishing]] |date=May 1995 |pages=18–19}}</ref> Pre-orders were available beginning February 25, 1995.<ref name="Billboard"/> Broadcasting services for Satellaview launched on April 1, and the peripheral was released on April 23.<ref>{{cite magazine |title=Virtual Boy: Nintendo names the day |url=https://archive.org/details/NEXT_Generation_08/page/n19 |access-date=18 January 2020 |magazine=[[Next Generation (magazine)|Next Generation]] |issue=8 |publisher=[[Imagine Publishing]] |date=August 1995 |page=18}}</ref> It was only sold via mail order, instead of being released into stores.<ref name="NG"/> Satellaview was never released outside Japan, which some publications cited as being due to expensive costs of digital satellite broadcasting, and due to a supposed lack of appeal to American consumers.<ref name="RGamer"/> When the service first launched, St.GIGA had a number of issues regarding broadcasting video games and video game-related services through the Satellaview service, such as legal issues with other companies and technical restraints of the time.<ref>{{cite news |title=ファミ通エクスプレス 任天堂が衛星放送事業に参入 ゲームライフの未来が変わる |agency=[[Famitsu]] |issue=8 |publisher=[[ASCII Corporation]] |date=26 February 1993 |volume=9 |page=9}}</ref> In June 1996, Nintendo announced a potential partnership with [[Microsoft]] to release a similar service for [[Windows]], which would combine St.GIGA's broadcasting services with dial-up Internet; this was never launched.<ref>{{cite web |author1=Hiroe |title=衛星データ放送と パソコン・インターネットを統合 |url=https://pc.watch.impress.co.jp/docs/article/960626/stgiga.htm |website=PC Watch |publisher=Impress Group |access-date=18 January 2020 |archive-url=https://web.archive.org/web/20160515225402/http://pc.watch.impress.co.jp/docs/article/960626/stgiga.htm |archive-date=15 May 2016 |date=26 June 1996}}</ref> By March 1997, St.GIGA reported that Satellaview had 116,378 active users.<ref name="StGIGA history">{{cite web| url=http://stgiga.jp/history.htm| title=セント・ギガの歴史 |publisher = [[St.GIGA]] | access-date=20 February 2009| url-status=dead| archive-url=https://web.archive.org/web/20100311194148/http://stgiga.jp/history.htm| archive-date=11 March 2010}}</ref> By mid 1998, Nintendo's relationship with St.GIGA began to deteriorate. St.GIGA refused a debt-management plan created by Nintendo to reduce the firm's capital, though having ¥8.8 billion in debt, and had also failed to apply for a government digital satellite broadcasting license by a deadline.<ref name="CNN">{{cite web |title=Nintendo Drops Satellite Plan, Video-Game Company Halts Plan To Deliver Games Directly To Homes |url=http://belarus.8m.com/1/cnn060001.html |website=[[CNN]] |publisher=[[WarnerMedia]] |access-date=18 January 2020 |archive-url=https://web.archive.org/web/20160303182437/http://belarus.8m.com/1/cnn060001.html |url-status=dead |archive-date=3 March 2016 |date=21 August 1998}}</ref> This led to Nintendo halting all production of new games and content for the peripheral beginning March 1999, and to cancel content and services via a new BS-4 satellite.<ref name="Nikkei"/><ref name="CNN"/> St.GIGA continued to supply content for Satellaview, broadcasting reruns of older content and making the service only for video games.<ref name="Vice"/> Satellaview was fully discontinued on June 30, 2000, due to a severe lack of outside support and a dwindling player base, dropping by nearly 60% from its peak in 1997 to about 46,000 active subscribers.<ref name="Nikkei"/> One year later, St.GIGA declared bankruptcy and merged with Japanese media company WireBee, Inc.<ref>{{cite web |title=St.GIGA,民事再生手続きが終了,ディジタルBS放送専業で再出発 |url=http://nnm.nikkeibp.co.jp/nnm/2002/06/NNM20020610_193.html |archive-url=https://web.archive.org/web/20020619232027/http://nnm.nikkeibp.co.jp/nnm/2002/06/NNM20020610_193.html |url-status=dead |archive-date=19 June 2002 |website=[[The Nikkei|Nikkei News Media]] |publisher=Nikkei, Inc. |access-date=18 January 2020 |date=10 June 2002}}</ref> ==Technical specifications== [[Image:Satellaview system.png|right|frame|A diagram of Satellaview operation]] A Satellaview device attaches to the expansion port on bottom of a [[Super Nintendo Entertainment System|Super Famicom]], similar to the [[64DD]] or the [[Sega CD]]. Its power transfer bracket supplies the Super Famicom.<ref name="NG"/> The peripheral expands the Super Famicom with 1 MB of ROM space and 512 kB of [[RAM]].<ref name="NG"/> A Satellaview device is packaged with a custom four-way AC adapter and AV selector, connecting the console to the required BS tuner.<ref name="NG"/> Game and broadcast information is stored on 8 MB memory packs, inserted into the top of a special application cartridge.<ref name="NWR"/> These memory packs can be rewritten with new content, including by certain Super Famicom games, such as ''[[RPG Maker 2]]''.<ref name="NWR"/> The Satellaview service was provided free of charge and broadcast unscrambled, supported by sales of the peripheral and advertisements, with the user requiring a separate purchase or rental of a satellite dish and receiver.<ref>{{Cite news|title=不思議なテレビを楽しもう|journal=Radio Life|volume=16|issue=5|publisher=Sansai Books|date=1995-05-01|pages=173}}</ref> The requisite system cartridge, titled ''BS-X: Sore wa Namae o Nusumareta Machi no Monogatari'' (commonly translated as ''BS-X: The Town Whose Name Was Stolen''), serves as both an interactive menu system and as its own game.<ref name="NWR"/><ref name="RGamer"/> The game features an ''[[EarthBound]]''-like hub world, based on buildings representing each of Satellaview's services.<ref name="NWR"/> Players can create a custom avatar, purchase items found in stores scattered across the map, play minigames, read announcements by St.GIGA and Nintendo, and participate in contests.<ref name="RGamer">{{cite magazine |title=Obscura Machinia #5 - Satellaview |url=https://archive.org/stream/RetroGamerIssue086-090/Retro_Gamer_Issue_087#page/n81/mode/2up/search/satellaview |access-date=18 January 2020 |magazine=[[Retro Gamer]] |issue=87 |publisher=[[Future plc]] |date=March 2011 |location=United Kingdom |pages=82–83}}</ref><ref name="NWR"/> The cartridge increases the Super Famicom's hardware performance with extra RAM.<ref name="NWR">{{cite web |last1=Bivens |first1=Danny |title=Satellaview - Nintendo's Expansion Ports |url=http://www.nintendoworldreport.com/feature/27669/nintendos-expansion-ports-satellaview |website=Nintendo World Report |access-date=18 January 2020 |archive-url=https://web.archive.org/web/20191031025039/http://www.nintendoworldreport.com/feature/27669/nintendos-expansion-ports-satellaview |archive-date=31 October 2019 |date=27 October 2011}}</ref> ==Games and services== {{See also|List of Satellaview broadcasts#Broadcast game list}} [[Image:Stgigaprize.jpg|thumb|Winners of Satellaview competitions were awarded special prizes, such as [[Bemani Pocket]] games.]] A total of 114 games were released for Satellaview; some are remakes or updates of older Family Computer and Super Famicom games, and others were created specifically for the service.<ref name="RGamer"/> Nintendo's popular franchises include ''[[Kirby (series)|Kirby]]'', ''[[F-Zero]]'', ''[[Fire Emblem]]'', ''[[The Legend of Zelda]]'', and ''[[Super Mario Bros.]]''<ref name="Vice"/> Nintendo's original games include ''[[Sutte Hakkun]]''.<ref>{{cite web |last1=Lopes |first1=Gonçalo |title=Super Famicom Exclusive Sutte Hakkun Gets Translated Into English |url=http://www.nintendolife.com/news/2017/11/super_famicom_exclusive_sutte_hakkun_gets_translated_into_english |website=[[Nintendo Life]] |access-date=19 January 2020 |date=12 November 2017}}</ref> ''[[EarthBound]]'' creator [[Shigesato Itoi]] designed a fishing game called ''[[Itoi Shigesato no Bass Tsuri No. 1]]''.<ref name="RGamer"/> The previously unreleased ''Special Tee Shot'', later reworked into ''[[Kirby's Dream Course]]'', was released.<ref>{{cite web |last1=Lopes |first1=Gonçalo |title=A Forgotten (And Kirby-Free) HAL SNES Title Has Been Preserved For The Ages |url=http://www.nintendolife.com/news/2019/06/a_forgotten_and_kirby-free_hal_snes_title_has_been_preserved_for_the_ages |website=[[Nintendo Life]] |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20190620192901/http://www.nintendolife.com/news/2019/06/a_forgotten_and_kirby-free_hal_snes_title_has_been_preserved_for_the_ages |archive-date=20 June 2019 |date=17 June 2019}}</ref> Third-party games include Squaresoft's ''[[Radical Dreamers]]'' and ''Treasure Conflix'', Pack-In-Video's ''[[Harvest Moon (video game)|Harvest Moon]]'', [[Chunsoft]]'s ''[[Mystery Dungeon|Shiren the Wanderer]]'', Jaleco's ''[[Super Earth Defense Force]]'', and ASCII's ''[[Derby Stallion|Derby Stallion '96]]''.<ref name="Vice"/> Soundlink games were broadcast with live voice acting by radio personalities and commentators.<ref name="VGC">{{cite web |last1=Vincent |first1=Brittany |title=What Becomes Of Unplayable Games? |url=https://www.videogameschronicle.com/features/what-becomes-of-the-unplayable-games/ |website=Video Games Chronicle |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20190518212457/https://www.videogameschronicle.com/features/what-becomes-of-the-unplayable-games/ |archive-date=18 May 2019 |date=15 May 2019}}</ref> Unlike other Satellaview games, SoundLink games could only be played on a live schedule.<ref name="VGC"/> Nintendo often held tournaments for certain games, such as ''[[Wario's Woods]]'', that allowed players to compete for prizes.<ref name="Vice"/> Alongside games, Satellaview owners could access many other different services. Free magazines included video game publications like ''[[Famitsu]]'' and ''[[Nintendo Power]]'' and general Japanese publications focusing on news, music, or celebrity interviews.<ref name="QBQ"/><ref>{{cite web |last1=Knezevic |first1=Kevin |title=New Super Nintendo Game Coming Out In Japan |url=https://www.gamespot.com/articles/new-super-nintendo-game-coming-out-in-japan/1100-6450015/ |website=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20181004101704/https://www.gamespot.com/articles/new-super-nintendo-game-coming-out-in-japan/1100-6450015/ |archive-date=4 October 2018 |date=13 May 2017}}</ref> Soundlink magazines included commentary, often by popular Japanese personalities, such as [[Bakushō Mondai]] and [[All Night Nippon]].<ref name="Vice"/> St.GIGA broadcasts included "Tide of Sound" nature ambiance and other music.<ref name="QBQ">{{cite book |title=懐かしスーパーファミコン パーフェクトガイド |date=21 September 2016 |publisher=QBQ, Inc. |isbn=9784866400082 |pages=114–115 |url=http://diapress.jp/archives/7402.html |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20190406124244/http://diapress.jp/archives/7402.html |archive-date=6 April 2019}}</ref> A special newsletter by both St.GIGA and Nintendo included service updates such as contests and upcoming events.<ref name="QBQ"/> ==Reception and legacy== Though having amassed a larger playerbase, and being widely-successful for St.GIGA, Nintendo viewed Satellaview as a commercial failure.<ref name="Vice"/> The rise of technologically superior consoles such as [[Sega Saturn]], [[PlayStation (console)|PlayStation]], and [[Nintendo 64]], made consumers reluctant to purchase Satellaview, especially due to its exclusive availability via mail order delivery or specific electronic stores.<ref name="Vice"/> Retrospective feedback on Satellaview has been positive. ''[[Retro Gamer]]'' magazine applauded the peripheral for its technological achievements, providing an early form of online gaming years before the advent of services such as [[Xbox Live]].<ref name="RGamer"/> It commended the overall quality of the game library, citing the definitive ''BS Legend of Zelda'' series.<ref name="RGamer"/> ''Nintendo World Report'' liked its uniqueness which will likely never be replicated on modern video game consoles, and its library of games and services.<ref name="NWR"/> ''[[Shacknews]]'' listed it among Nintendo's most innovative products for its technological accomplishments and pioneering of online gaming.<ref name="Shack News">{{cite web |author1=Shack Staff |title=Shack Ten: Nintendo's Most Innovative Products |url= https://www.shacknews.com/article/96066/shack-ten-nintendos-most-innovative-products |website=[[Shacknews]] |access-date=18 January 2020 |archive-url= https://web.archive.org/web/20161103163531/http://www.shacknews.com/article/96066/shack-ten-nintendos-most-innovative-products |archive-date=3 November 2016 |date=29 July 2016}}</ref> ''[[Kill Screen]]'' labeled Satellaview as "perhaps one of the most crucial early experiments in combining games with storytelling", specifically the Soundlink games and voice acting.<ref name="KS">{{cite web |last1=Campana |first1=Andrew |title=The Neglected History Of Videogames For The Blind |url=https://killscreen.com/previously/articles/real-sound-audiogames-blindness-shadow-history-gaming/ |website=[[Kill Screen]] |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20200119000336/https://killscreen.com/previously/articles/real-sound-audiogames-blindness-shadow-history-gaming/ |archive-date=19 January 2020 |date=26 September 2016}}</ref> They were disappointed at the loss of the entire Soundlink live content library upon discontinuation.<ref name="KS"/> ''Video Games Chronicle'' called it "an impressive and ingenious idea for the time, and an innovation that we see to a lesser degree now in terms of interactive television and episodic game installments from modern studios".<ref name="VGC"/> In 1999, Nintendo released a spiritual successor to Satellaview for [[Nintendo 64]], the [[64DD]] and its Randnet Internet service.<ref name="RGamer"/> Originally announced in 1995, a year prior to console launch,<ref>{{cite magazine |title=Nintendo's Lincoln Speaks Out on the Ultra 64! |magazine=[[Electronic Gaming Monthly]] |issue=78 |publisher=Sendai Publishing |date=January 1996 |pages=74–75}}</ref> Randnet had many similar features, such as a Nintendo newsletter and online gaming,<ref>{{cite web |title=Inside Randnet |date=27 August 1999 |publisher=[[IGN]] |url=http://ign64.ign.com/news/9946.html |url-status=dead |archive-url= https://web.archive.org/web/20020105102040/http://ign64.ign.com/news/9946.html |archive-date=January 5, 2002 |access-date=January 11, 2015}}</ref> plus chat and email.<ref>{{cite web |first=Peer |last=Schneider |title=Everything About the 64DD |url= http://www.ign.com/articles/2001/02/10/everything-about-the-64dd |publisher=[[IGN]] |date=February 9, 2001 |access-date=June 12, 2014}}</ref> Nintendo attempted to have St.GIGA transition from Satellaview to the 64DD, however, when St.GIGA refused, Nintendo instead partnered with Japanese media company [[Recruit (company)|Recruit]] to form Randnet.<ref name="Vice"/> The 64DD was a commercial failure.<ref name="The 64Dream Dec 1997">{{cite magazine |title=A friendly discussion between the "Big 2" (translated text) |url= http://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/ |magazine=The 64 Dream |subject-link1=Shigeru Miyamoto |subject-link2=Shigesato Itoi |first1=Shigeru |last1=Miyamoto |first2=Shigesato |last2=Itoi |date=December 1997 |page=91 |access-date=January 14, 2015}}</ref> Satellaview has a large cult following since the late 2000s due to most of its content having been lost after the service was closed. Many video game preservationists and Nintendo fans have searched for memory packs to recover game data and preserve it online.<ref>{{cite web |last1=Wawro |first1=Alex |title=Preservationists find and acquire rare Kirby Satellaview games |url= https://www.gamasutra.com/view/news/285150/Preservationists_find_and_acquire_rare_Kirby_Satellaview_games.php |website=[[Gamasutra]] |access-date=19 January 2020 |archive-url= https://web.archive.org/web/20190429152817/http://www.gamasutra.com/view/news/285150/Preservationists_find_and_acquire_rare_Kirby_Satellaview_games.php |archive-date=29 April 2019 |date=8 November 2016}}</ref> Fans have created custom [[private servers]] that work with the official BS-X application cartridge, and translated certain games such as those from the ''[[Legend of Zelda]]'' series.<ref>{{cite web |last1=Lopes |first1=Gonçalo |title=Japan-Exclusive Satellaview Zelda Game Gets Translated And Dubbed Into English |url=http://www.nintendolife.com/news/2016/07/japan-exclusive_satellaview_zelda_game_gets_translated_and_dubbed_into_english |website=[[Nintendo Life]] |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20190615192455/http://www.nintendolife.com/news/2016/07/japan-exclusive_satellaview_zelda_game_gets_translated_and_dubbed_into_english |archive-date=15 June 2019 |date=7 July 2016}}</ref><ref>{{cite web |last1=Alexandra |first1=Heather |title=Fans Translate Rare Japanese Zelda Game, Now Everyone Can Play It |url=https://kotaku.com/fans-translate-rare-japanese-zelda-game-now-everyone-c-1787933007 |website=[[Kotaku]] |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20190816172731/https://kotaku.com/fans-translate-rare-japanese-zelda-game-now-everyone-c-1787933007 |archive-date=16 August 2019 |date=18 October 2016}}</ref> In retrospective years, publications have raised concerns about the permanent loss of much Satellaview content, specifically live audio from Soundlink games and digital newsletters.<ref name="RGamer"/><ref name="VGC"/><ref name="KS"/><ref>{{cite web|last=Linneman|first=John|url=https://www.eurogamer.net/articles/digitalfoundry-2020-cooly-skunk-the-cross-gen-console-game-recovered-from-oblivion|title=Cooly Skunk: how a lost Super NES game was miraculously recovered via satellite download|work=[[Eurogamer]]|publisher=[[Gamer Network]]|date=26 January 2020|access-date=29 January 2020}}</ref> == See also == * [[Nintendo Power (cartridge)]] ==Notes== {{notelist}} ==References== {{reflist}} {{Super Nintendo Entertainment System}} {{Nintendo hardware}} {{portal bar | 1990s | Video games}} [[Category:Modems]] [[Category:Online video game services]] [[Category:Super Nintendo Entertainment System accessories]] [[Category:Video game console add-ons]] [[Category:Japan-exclusive video game hardware]] [[Category:Products introduced in 1995]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Cite AV media
(
edit
)
Template:Cite book
(
edit
)
Template:Cite magazine
(
edit
)
Template:Cite news
(
edit
)
Template:Cite web
(
edit
)
Template:Good article
(
edit
)
Template:ISBN
(
edit
)
Template:Infobox information appliance
(
edit
)
Template:JP¥
(
edit
)
Template:Nihongo foot
(
edit
)
Template:Nintendo hardware
(
edit
)
Template:Notelist
(
edit
)
Template:Portal bar
(
edit
)
Template:Reflist
(
edit
)
Template:See also
(
edit
)
Template:Short description
(
edit
)
Template:Super Nintendo Entertainment System
(
edit
)
Template:US$
(
edit
)