Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
SimTown
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{more citations needed|date=April 2018}} {{Short description|1995 video game}} {{Infobox video game |title = SimTown |image = SimTown Coverart.jpg |developer = Tavex,<ref>{{cite web | url=http://www.tav.kiev.ua/games/simtown.shtml | title=Tavex - Software Outsourcing and Offshore Programming Company }}</ref> [[Maxis]] |publisher = Maxis |producer = Claire Curtin |designer = Aurora Design |programmer = John Lewis<br>Daniel Browning |artist = Jenny Martin |composer = Joey Edelman |engine = |series = ''[[List of Sim video games|Sim]]'' |released = [[1995 in video gaming|1995]] |genre = [[City-building game|City-building]] |modes = [[Single-player]] |platforms = [[Apple Macintosh|Macintosh]], [[Microsoft Windows|Windows]], [[OS/2 Warp 4]], [[Super Nintendo Entertainment System|Super Famicom]] }} '''''SimTown''''' is a 1995 [[video game]] published by [[Maxis]], much like the best-selling ''[[SimCity]]'' but on a smaller scale. ''SimTown'' allows the player to construct a [[town]] consisting of [[street]]s, [[house]]s, businesses and [[park]]s and then control the people in it. ''SimTown'' is one of the many "Sim" spin-offs from ''SimCity'', and was targeted more towards [[child]]ren. The Macintosh version was released in May 1995.<ref>{{cite magazine |last1=Crotty |first1=Cameron |title=New Products - SimTown |journal=[[Macworld]] |date=May 1995 |page=50 |publisher=[[International Data Group]]}}</ref> The [[Super Nintendo Entertainment System|Super Famicom]] version of ''SimTown'' is titled {{nihongo|'''''SimCity Jr.'''''|γ·γ γ·γγ£Jr.}} and was published by [[Imagineer (Japanese company)|Imagineer]] exclusively in [[Japan]]. ==Gameplay== The game structure of ''SimTown'' is similar to ''SimCity'', but on a generally smaller and simplified scale, in which players are instead tasked with crafting a small town. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces, and civic buildings. In addition, other elements such as roads and [[flora (plants)|flora]] can be placed, although they have no practical use beyond beautification, and consume water resources. The primary objective of ''SimTown'' is to keep the town's citizens happy. This can be achieved by ensuring that [[water supply]], [[tree]]s, farm [[agriculture|crops]], and the [[recycling]]/air quality program remain well maintained and well funded, with the allocation of "credits" given at each stint. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate garbage that must be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if a water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in ''SimCity''; however, there are no signs of actual currency used in ''SimTown'' aside from the credits allocated for the external resources; there is no monetary cost associated with landscaping or the construction of buildings. Like ''SimCity'', ''SimTown'' places an emphasis on ensuring that a balance between the number of residents and jobs is adequately regulated and maintained. Each household in a home contains two children, a pet, and two adults; the latter may need to find jobs in businesses or civic buildings placed by players. Likewise, businesses and civic buildings require a sufficient number of workers to function properly. If residents are unable to find jobs after a while, indications of their long-term [[unemployment]] will show when their home rots and is eventually reduced to rubble (and its inhabitants move out). Similarly, if a business or civic building lacks sufficient employees, the buildings will decay and eventually collapse into rubble. ''SimTown'' allows a player to monitor the town's condition with a feature that allows players to craft and name a resident, who will provide basic feedback and daily activities through diary entries. A local newspaper is also provided to monitor the general conditions of the town. ''SimTown'' also awards players with trophies and prize ribbons by meeting certain objectives and requirements. There are also several easter eggs hidden in the game. <!-- This is a "starter" edit. Please provide a link to redirect to virtual easter eggs. --> ==Reception== ''[[MacUser]]'' gave ''Sim Town'' a score of 3.5 out of 5, and named it one of 1995's top 50 CD-ROMs.<ref name=top50>{{cite web | archive-url=https://web.archive.org/web/20010726184334/http://www.macuser.com/mu_1095/cdrom.html | url=http://www.macuser.com:80/mu_1095/cdrom.html | title=Top Spins: 50 New CD-ROMs | date=October 1995 |author1=Echler, Nikki |author2=Olson, Rebecca | work=[[MacUser]] | archive-date=July 26, 2001 | url-status=dead }}</ref> ''[[Next Generation (magazine)|Next Generation]]'' reviewed the Macintosh version of the game, rating it 1 star out of five, calling it "A good title for parents whose kids spend too much time on the computer."<ref name="NG">{{cite magazine|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=5|publisher=[[Future US|Imagine Media]]|date=May 1995|page=95}}</ref> ==References== <references /> ==External links== * {{moby game|id=/simtown|name=''SimTown''}} {{Sim series|simcity=yes|sim-misc=yes}} {{DEFAULTSORT:Simtown}} [[Category:1995 video games]] [[Category:City-building games]] [[Category:Classic Mac OS games]] [[Category:Imagineer games]] [[Category:Maxis Sim games]] [[Category:OS/2 games]] [[Category:PlayStation (console) games]] [[Category:Single-player video games]] [[Category:Super Nintendo Entertainment System games]] [[Category:Video games developed in the United States]] [[Category:Video games with isometric graphics]] [[Category:Windows games]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Cite magazine
(
edit
)
Template:Cite web
(
edit
)
Template:EditOnWikidata
(
edit
)
Template:If first display both
(
edit
)
Template:Infobox video game
(
edit
)
Template:Main other
(
edit
)
Template:Moby game
(
edit
)
Template:More citations needed
(
edit
)
Template:Nihongo
(
edit
)
Template:Short description
(
edit
)
Template:Sim series
(
edit
)