Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Software art
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Short description|Creative works relying on the executive functions of computers to provoke emotions}} '''Software art''' is a work of art where the creation of [[software]], or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software art has attained growing attention since the late 1990s. It is closely related to [[Internet art]] since it often relies on the Internet, most notably the [[World Wide Web]], for dissemination and critical discussion of the works. Art festivals such as FILE [[Electronic Language International Festival]] (São Paulo), [[Transmediale]] (Berlin), [[Prix Ars Electronica]] (Linz) and [[readme]] (Moscow, Helsinki, Aarhus, and Dortmund) have devoted considerable attention to the medium and through this have helped to bring software art to a wider audience of theorists and academics. ==Selection of artists and works== * [[Scott Draves]] is best known for creating the [[Electric Sheep]] in 1999, the Bomb visual-musical instrument in 1995, and the [[Fractal flame]] algorithm in 1992. * [[Robert B. Lisek]], creator of [https://web.archive.org/web/20220401084438/http://lisek.art.pl/NESTofficial.html NE5T] – Citizens Intelligent Agency and GGGRU worm, datamining software for searching hidden patterns and links between people, groups, objects, events, places /based on [http://www.lanl.gov/ LANL]'s and [[Glavnoye Razvedyvatel'noye Upravleniye|GRU]]'s antiterrorist software * [[Bob Holmes (artist)|Bob Holmes]] is an artist who creates websites that are signed, exhibited and sold in galleries and Museums as autonomous artworks. * [[Netochka Nezvanova (author)|Netochka Nezvanova]] is the author of nebula.m81, an experimental web browser awarded at [[Transmediale]] 2001 in the category "artistic software". She is also the creator of the highly influential [[nato.0+55+3d]] software suite for live video manipulation. * [[Marc Lee]] is an artist who focuses on software art, awarded in the categories "Interaction" and "Software" at [[Transmediale]] 2002 and won [https://web.archive.org/web/20060429063100/http://www.viper.ch/2006/content/main.php?id=48NNP6&spr=en Viper] International awards 2002 and 2005. * [[Jason Salavon]] is known for the creation of "amalgamations" that average dozens of images to create individual, ethereal "archetype" images. * [[Alexei Shulgin]] is well known for this [[386DX]] performance group, but is also credited with early software art-inspired creations. * [[Adrian Ward (artist)|Adrian Ward]] has won several awards for his [[Signwave]] Auto-Illustrator, a [[generative art]] graphic design application, which parodies [[Adobe Photoshop]]. * [[Martin M. Wattenberg|Martin Wattenberg]] is one of the pioneers of data visualization art, creating works based on music, photographs, and even Wikipedia edits. * [[Corby & Baily]] were early experimenters in this field, producers of the [http://90.146.8.18/en/archives/prix_archive/prix_projekt.asp?iProjectID=2309 reconnoitre] web browser which won an honorary mention in the net art section of Ars Electronica in 1999. * [[Lia_(artist)|LIA]] is one of the early pioneers of Software and Net Art. Her website, re-move.org (1999–2003) received an Award of Distinction in the Net Vision/Net Excellence Category of Ars Electronica in 2003. ==See also== *[[Art game]], a specialized form of playable software art *[[Demoscene]] *[[Internet art]], a related form of art *[[Digital art]] *[[Computer art]], a related form of art ==Further reading== *DATA browser 02 (2005). [http://www.data-browser.net/02/ Engineering Culture: On 'The Author as (Digital) Producer']. Autonomedia / Arts Council England. {{ISBN|1-57027-170-4}} *Barreto, Ricardo and Perissinotto, Paula “the_culture_of_immanence”, in Internet Art. Ricardo Barreto e Paula Perissinotto (orgs.). São Paulo, IMESP, 2002. {{ISBN|85-7060-038-0}}. *Luining, Peter (2004). [http://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind04&L=new-media-curating&P=42827 Read_Me 2004.] An extensive review of the Run_Me software art conference/ festival held in Aarhus, Denmark 2004. *Bosma, Josephine (2004). [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ Constructing Media Spaces] *Broeckmann, Andreas (2006). [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art Software Art Aesthetics]| *Broeckmann, Andreas (2004). [https://web.archive.org/web/20050306001740/http://runtimeart.mi2.hr/TextAndreasBroeckmann Runtime Art: Software, Art, Aesthetics] *[[Corby & Baily|Corby, Tom]] (2006). "Network Art: Practices and Positions". Routledge, {{ISBN|0-415-36479-5}}. *Duarte, German A.; ''Fractal Narrative. About the Relationship Between Geometries and Technology and Its Impact on Narrative Spaces''. Bielefeld: Transcript, 2014. {{ISBN|978-3-8376-2829-6}} *Thomas Dreher (2005) [http://iasl.uni-muenchen.de/links/NAKS.html Konzeptuelle Kunst und Software Art: Notationen, Algorithmen und Codes] (Conceptual Art and Software Art, In German) *[[Oliver Grau]]: [http://leonardo.info/isast/leobooks/books/grau.html ''Virtual Art: From Illusion to Immersion''], MIT-Press/[[Leonardo/ISAST|Leonardo]] Book Series, Cambridge 2003. *Magnusson, Thor (2002). [http://www.ixi-software.net/thor/pa_lowres.pdf Processor Art: Currents in the Process Oriented Works of Generative and Software Art] *[[Christine Buci-Glucksmann]], "L'art à l'époque virtuel", in Frontières esthétiques de l'art, Arts 8, Paris: L'Harmattan, 2004 *Paul, Christiane (2003). ''Digital Art'' (World of Art series). London: Thames & Hudson. {{ISBN|0-500-20367-9}}. *[[Edward A. Shanken]]. (1998). [http://leoalmanac.org/journal/Vol_6/lea_v6_n10.txt "The House that Jack Built – Jack Burnham's Concept of 'Software' as a Metaphor for Art"] Leonardo Electronic Almanac 6:10. *[[Edward A. Shanken]] (2002). [http://leonardo.info/isast/articles/shanken.pdf "Art in the Information Age: Technology and Conceptual Art"] [[Leonardo (journal)|Leonardo]] ([[Leonardo/ISAT]]) 35:4: 433–38. *[http://www.artificial.dk/articles/software.htm Software Art Andreas Broegger Copenhagen] *Mitchell Whitelaw. Metacreation: art and artificial life. Cambridge, MA: MIT Press, 2004 *Savli, Ahmet (2019). [https://tez.yok.gov.tr/UlusalTezMerkezi/TezGoster?key=vjszP7PzV0HebcjFEvDfwPrfb54TCUdGoNwU0dBUPfDL-jENfKz0vP9qeip8V78b "As a new tool of art digital coding and software art"] * Albert, Saul (1999). ''[http://criticalartware.net/archive/SaulAlbert/Artware.txt Artware]'' {{Digital art}} [[Category:Computer art]] [[Category:Digital art]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Digital art
(
edit
)
Template:ISBN
(
edit
)
Template:Short description
(
edit
)