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{{Short description|1983 video game}} {{about|the laserdisc video game|the 1964 manga|Space Ace (manga)|the member of the band "Kiss"|Ace Frehley}} {{Infobox video game |title=Space Ace |image=Space Ace arcade flyer.jpg |caption=North American arcade flyer |developer=[[RDI Video Systems|Advanced Microcomputer Systems]] |publisher=[[Cinematronics]]<br />[[Digital Leisure]] (current) |designer=[[Don Bluth]] |producer=[[Rick Dyer (video game designer)|Rick Dyer]]<br />[[Don Bluth]] |composer= |release={{vgrelease|NA|April 29, 1984<ref>{{cite web | url=https://store.steampowered.com/app/240340/Space_Ace/ | title=Space Ace on Steam }}</ref>|EU|April 1984<ref>{{cite magazine |title=Arcade Action: News of the Newcomers |magazine=[[Computer and Video Games]] |date=16 April 1984 |issue=31 (May 1984) |pages=34–5 |publisher=[[EMAP]] |location=United Kingdom |url=https://www.solvalou.com/arcade/reviews/188/538}}</ref>|JP|July 1984<ref>{{cite web |title=Space Ace |url=https://mediaarts-db.bunka.go.jp/id/M732510 |website=Media Arts Database |publisher=[[Agency for Cultural Affairs]] |language=ja |access-date=30 August 2021}}</ref>}} |genre=[[Interactive movie]] |modes=Up to 2 players, alternating turns |arcade system= |platforms=[[Arcade game|Arcade]], [[Amiga]], [[Apple IIGS]], [[3DO Interactive Multiplayer|3DO]], [[Philips CD-i|CD-i]], [[Jaguar CD]], [[Macintosh]], [[MS-DOS]], [[Atari ST]], [[Sega CD]], [[DVD Player]], [[Blu-ray]], [[Wii]], [[DSiWare]], [[iOS]], [[PlayStation 3]], [[Android (operating system)|Android]], [[Nintendo Switch|Switch]] }} '''''Space Ace''''' is a [[LaserDisc video game]] produced by [[Bluth Group]], [[Cinematronics]] and Advanced Microcomputer Systems (later renamed [[RDI Video Systems]]). It was unveiled in October 1983, just four months after the ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]'' game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality [[animation]] played back from a [[LaserDisc]]. The gameplay is similar to ''Dragon's Lair'', requiring the player to move the joystick or press the fire button at key moments in the animated sequences to govern the hero's actions. There is also the occasional option to either temporarily have the character transform into his adult form or remain as a boy with different styles of challenge. The arcade game was a commercial success in North America, but was unable to achieve the same level of success as ''Dragon's Lair''.<ref name="Sharpe">{{cite magazine |last=Sharpe |first=Roger C. |title=1984—Every Which Way But Up |magazine=[[Play Meter]] |date=December 15, 1984 |volume=10 |issue=23 |pages=39, 49–51 |url=https://archive.org/details/play-meter-volume-10-number-23-december-15th-1984/Play%20Meter%20-%20Volume%2010%2C%20Number%2023%20-%20December%2015th%201984/page/49}}</ref> It was later ported to a number of home systems. == Gameplay == [[File:ARC Space Ace.jpg|thumb|left|Arcade version screenshot.]] Like ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]'', ''Space Ace'' is composed of numerous individual scenes, which require the player to move the joystick in the right direction or press the fire button at the right moment to overcome the various hazards Dexter/Ace faces. ''Space Ace'' introduced a few gameplay enhancements, most notably selectable skill levels and multiple paths through several of the scenes. At the start of the game, the player could select one of three skill levels: "Cadet", "Captain" or "Space Ace" for easy, medium and hard respectively; only by choosing the toughest skill level could the player see all the sequences in the game (only around half the scenes are played on the easiest setting). A number of the scenes had "multiple choice" moments when the player could select how to act, sometimes by deciding which way to turn in a passageway, or by choosing whether or not to react to the on-screen "ENERGIZE" message and transform back into his Ace form.<ref>{{cite web |url =https://www.arcade-museum.com/game_detail.php?game_id=9637 |title =Space Ace |publisher =The International Arcade Museum |access-date =5 Oct 2013 }}</ref> Most scenes also have separate, horizontally flipped versions. Dexter usually progresses through scenes by avoiding obstacles and enemies, but Ace goes on the offensive, attacking enemies rather than running away; although Dexter does occasionally have to use his pistol on enemies when it is necessary to advance. An example can be seen in the first scene of the game, when Dexter is escaping from Borf's robot drones. If the player presses the fire button at the right moment, Dexter transforms temporarily into Ace and can fight them, whereas if the player chooses to stay as Dexter, the robots' drill attacks must be dodged instead. == Plot == ''Space Ace'' follows the adventures of the dashing hero Dexter, better known as "Ace". Ace is on a mission to stop the villainous Commander Borf, who is seeking to attack [[Earth]] with his "Infanto Ray" to render Earthlings helpless by reverting them into infants. At the start of the game, Ace is partially hit by the Infanto Ray, which reverts him into an adolescent, and Borf kidnaps his female sidekick Kimberly, who thus becomes the game's [[damsel in distress]]. It is up to the player to guide Ace, in his adolescent form of Dexter, through a series of obstacles in pursuit of Borf, in order to rescue Kimberly and prevent Borf from using the Infanto Ray to conquer Earth. However, Dexter has a wristwatch gadget which optionally allows him to "ENERGIZE" and temporarily reverse the effects of the Infanto-Ray, to turn him back into Ace for a short time and overcome more difficult obstacles in a heroic manner. The game's [[attract mode]] introduces the player to the story via narration and dialogue. == Voices == * [[Will Finn]] as Dexter/Baby Borf * Jeff Etter as Ace * Lorna Cook as Kimberly * [[Don Bluth]] as Borf/Aliens/Dark Side Dexter/Dark Side Ace * [[Michael Rye]] as Narrator == Development == The animation for ''Space Ace'' was produced by the same team that tackled the earlier ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]'', headed by ex-[[The Walt Disney Company|Disney]] animator [[Don Bluth]]. To keep the production costs down, the studio again chose to use its staff to provide voices for the characters rather than hire actors (one exception is [[Michael Rye]], who reprises his role as the narrator of the [[attract sequence]] in ''Dragon's Lair''). Bluth himself provides the (electronically altered) voice of Commander Borf. In an interview about the game, Bluth stated that had the studio been able to afford more professional actors, he thought [[Paul Shenar]] would have been more suitable for the role of Borf than himself. The game's animation features some [[rotoscoping]], wherein models were built of Ace's spaceship "Star Pac", his motorcycle, and the tunnel in the game's dogfight sequence, then filmed and traced over to render moving animated images with very realistic depth and perspective. The game's budget was $2.5 million.<ref>{{cite web|first=George|last=Albert|url=https://www.newspapers.com/clip/97159867/the-palm-beach-post/|title=Heroic rescues make game fun|newspaper=[[The Palm Beach Post]]|page=113|date=March 2, 1984|accessdate=March 8, 2022|via=[[Newspapers.com]]}}</ref> === Format === ''Space Ace'' was made available to distributors in two different formats: a dedicated cabinet, and a conversion kit that could be used to turn an existing copy of ''Dragon's Lair'' into a ''Space Ace'' game. Early version #1 production units of the dedicated ''Space Ace'' game were actually issued in ''Dragon's Lair'' style cabinets. The latter version #2 dedicated ''Space Ace'' units came in a different, inverted style cabinet. The conversion kit included the ''Space Ace'' laserdisc, new [[EPROM]]s containing the game program, an additional circuit board to add the skill level buttons, and replacement artwork for the cabinet. The game originally used the [[Pioneer (company)|Pioneer]] LD-V1000 or PR-7820 laserdisc players, but an adaptor kit now exists to allow [[Sony]] LDP series players to be used as replacements if the original player is no longer functional. == Ports == Numerous versions of ''Space Ace'' were created for home computers and game systems, most of which attempted to mimic the arcade version's lushly animated hand-drawn footage, with varying degrees of success. Along with the floppy disk-based versions for Amiga, Apple IIGS, Atari ST, MS-DOS and Macintosh, ReadySoft issued a CD-ROM version featuring downsampled video for MS-DOS and Macintosh which preserved almost all of the original laserdisc content. A sequel, ''Space Ace II: Borf's Revenge'', was created and shipped on floppy disk for the aforementioned computer platforms mixing new animation with scenes from the original game that were left out of the previous version due to large file sizes. [[Image:Space Ace Atarti ST disk.jpg|thumb|right|The [[Atari ST]] version of the game which used 4 floppy disks]] In 1991, [[Leland Corporation]] released a slightly updated version of ''Space Ace'' in the form of a conversion kit for the then recently released ''[[Dragon's Lair II: Time Warp]]''. The updated version added more complicated moves (including diagonal moves), and dropped the easier skill levels, meaning only the "Ace" (difficult) level could be played. In 1993, ''Space Ace'' was released for the [[Philips CD-i]] (Compact Disc Interactive). It was later released on the [[Sega CD]] in 1994. ''Space Ace'' was also released for the [[Super Nintendo Entertainment System|Super NES]] by [[Absolute Entertainment]] in 1994 [[Space Ace (SNES video game)|under the same name]]. However, since a Super NES cartridge has limited storage, it ended up being a [[top-down perspective]] action game with levels based on the scenes from the original. In order to see the credits, the player must get an "Ace" rank on every level, meaning that they must have near-perfect accuracy and collect all the disks found throughout the game. ''The Dragon's Lair Deluxe Pack'' released by [[Digital Leisure]] in 1997 featured ''Space Ace'' along with both arcade ''Dragon's Lair'' games. They also released a version of ''Space Ace'' on DVD that could be played on most DVD players, although it lacked the skill level select of the arcade version, and also played somewhat differently (if the player made a mistake on the arcade version they simply picked up again roughly where they left off, whereas the DVD version made the player replay the entire scene from the beginning). [[DAPHNE (emulator)|DAPHNE]], an emulator for laserdisc based games, can emulate both the original and 1991 versions. It requires the ROM files plus the original laserdisc to run. Alternatively, an MPEG-2 video stream and Ogg Vorbis audio stream can be substituted for the laserdisc. These streams can be generated from the original laserdisc or from Digital Leisure's DVD. As with ''Dragon's Lair'', a comic book miniseries incorporating elements from both the game and its ''[[Saturday Supercade]]'' version (such as Ace randomly changing into Dexter and back, instead of "energizing" back into Ace) was released in 2003 by Crossgen Publishing. In the December 2003 issues of ''PSW'' (''PlayStation World'') and ''XBW'' (''Xbox World''), a free disk was given away with the magazine featuring ''Space Ace'' on one side (accompanied by trailers for similar games), and trailers for upcoming games on the other. In May 2009, the game was made available on [[iOS]]. In October 2010, ''Space Ace'' appeared on [[Wii]] as part of the ''Dragon's Lair Trilogy'', which also features ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]'' and ''Dragon's Lair II: Time Warp''. It was later released as [[DSiWare]] in North America on December 6 and in the PAL region on December 31. The PlayStation 3 port by Digital Leisure was released through the [[PlayStation Network]] on February 22, 2011. An [[Android (operating system)|Android]] port of the game was released on December 28, 2012, via [[Google Play]].<ref>{{cite web|url=http://chromebygoogle.net/2012/12/dragons-lairs-futuristic-cousin-space-ace-flies-onto-google-play/ |title=Dragon's Lair's futuristic cousin Space Ace flies onto Google Play |last=Huff |first=Andrew |publisher=Chrome by Google |date=December 24, 2012 |archive-url= https://web.archive.org/web/20160304085910/http://chromebygoogle.net/2012/12/dragons-lairs-futuristic-cousin-space-ace-flies-onto-google-play/ |url-status=dead|archive-date=March 4, 2016}}</ref> In August 2013, the game was made available through [[Steam (service)|Steam]].<ref>{{cite web |title=Space Ace - The hit Retro interactive game classic is now available on Steam! |url=http://www.indieretronews.com/2013/08/space-ace-hit-retro-interactive-game.html |website=Indie Retro News |date=August 27, 2013}}</ref><ref>{{cite web |title=Space Ace on Steam |url=https://store.steampowered.com/app/240340/Space_Ace/ |website=Steam |publisher=Digital Leisure Inc.}}</ref> In July 2015, [[Rebecca Heineman]] released the source code from a [[Reverse engineering|reverse engineer]]ed [[Apple IIGS]] version (dating back from 1990) on [[GitHub]].<ref>{{GitHub|Olde-Skuul/spaceaceiigs}} - Reverse-engineered source code of Space Ace released in July 2015. Rebecca Heineman.</ref><ref>{{cite web |last1=Garcia |first1=Paulo |title='Space Ace' source code for the Apple IIGS has been released |url= https://vintageisthenewold.com/space-ace-source-code-for-the-apple-iigs-has-been-released/ |website=Vintage is the New Old |date=July 10, 2015}}</ref> There is a compilation sold on the PlayStation Store also called ''Dragon's Lair Trilogy'', which contains the original ''Dragon's Lair'', ''Space Ace'', and ''Dragon's Lair II: Time Warp'' as a set.<ref>{{cite web |title=Dragon's Lair Trilogy on Playstation Store |url=https://www.playstation.com/en-us/games/dragons-lair-trilogy-ps4/ |website=Playstation |publisher=Digital Leisure Inc. |access-date=2020-03-05 |archive-date=2020-08-08 |archive-url=https://web.archive.org/web/20200808154037/https://www.playstation.com/en-us/games/dragons-lair-trilogy-ps4/ |url-status=dead }}</ref> ''Space Ace'' appeared on [[Nintendo Switch]] as part of the ''Dragon's Lair Trilogy'' (a possible port of the Wii release), which also features ''Dragon's Lair'' and ''Dragon's Lair II: Time Warp'' in January 2019.<ref>{{cite web |last1=Doolan |first1=Liam |title=Limited Run Games Releasing Dragon's Lair Trilogy Collector's Edition |url= https://www.nintendolife.com/news/2019/05/limited_run_games_releasing_dragons_lair_trilogy_collectors_edition |website=Nintendo Life |publisher=Nlife Media |date=May 21, 2019}}</ref> An NES version of ''Space Ace'' was developed, but never released.<ref>{{cite magazine|url=https://archive.org/Consolemania-003/page/n9/mode/1up|title=Giochi Laser Per NES?|magazine={{ill|Consolemania|lt=Consolemania|it|Consolemania}}|volume=1|issue=3|publisher=Xenia Edizioni|date=December 1991|page=10|language=it}}</ref> In July/August 2022, Brutal Deluxe developed and released an improved version of the existing Space Ace port,<ref>{{cite web|url=https://brutaldeluxe.fr/products/apple2gs/spaceace/index.html|title=Brutal Deluxe re-releases Space Ace for Apple IIGS |accessdate=2022-08-30}}</ref> as well a new port of Space Ace II: Borg's Revenge, for the Apple IIGS (the latter reportedly completed in 1991 by ReadySoft, but never released) == Reception == {{Video game reviews | title = Reviews (ports) | rev1 = ''[[GamePro]]'' | rev1Score = 3.9/5 (Sega CD)<ref name=gamepro68 /> | rev2 = ''[[Electronic Gaming Monthly]]'' | rev2Score = 7.75/10 (CD-i)<ref name=egm /> | rev3 = ''[[Entertainment Weekly]]'' | rev3Score = B−<ref name=ew /> | rev4 = ''[[Next Generation (magazine)|Next Generation]]'' | rev4Score = {{rating|2|5}} (MS-DOS)<ref name="NGen4" /><br />{{rating|2|5}} (Sega CD)<ref name="NGen4" /> | Allgame = {{rating|4|5}} (ARC)<ref>{{Cite web |last=Brett Alan Weiss |title=Space Ace (Arcade) Review |url=http://www.allgame.com/game.php?id=11087&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114221739/http://www.allgame.com/game.php?id=11087&tab=review |archive-date=November 14, 2014 |access-date=April 3, 2022 |website=Allgame}}</ref><br />{{rating|2|5}} (DVD Video)<ref>{{Cite web |last=Miller |first=Skyler |title=Space Ace (DVD Video) Review |url=http://www.allgame.com/game.php?id=19808&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114234954/http://www.allgame.com/game.php?id=19808&tab=review |archive-date=November 14, 2014 |access-date=April 3, 2022 |website=Allgame}}</ref><br />{{rating|2|5}} (PC)<ref>{{Cite web |last=Michael L. House |title=Space Ace (PC) Review |url=http://www.allgame.com/game.php?id=21081&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114235026/http://www.allgame.com/game.php?id=21081&tab=review |archive-date=November 14, 2014 |access-date=April 3, 2022 |website=Allgame}}</ref><br />{{rating|3.5|5}} (MAC)<ref>{{Cite web |last=Lisa Karen Savignano |title=Space Ace (Macintosh) Review |url=http://www.allgame.com/game.php?id=14277&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114115506/http://www.allgame.com/game.php?id=14277&tab=review |archive-date=November 14, 2014 |access-date=April 3, 2022 |website=Allgame}}</ref><br />{{rating|3|5}} (Sega CD)<ref>{{Cite web |last=Christopher Michael Baker |title=Space Ace (Sega CD) Review |url=http://www.allgame.com/game.php?id=1442&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114221735/http://www.allgame.com/game.php?id=1442&tab=review |archive-date=November 14, 2014 |access-date=April 3, 2022 |website=Allgame}}</ref> | rev5 = CD-i | rev5Score = 97% (CD-i)<ref>{{Cite journal |last=Fletcher |first=Dexter |date=May 1994 |title=Space Ace CD-i Review |url=https://archive.org/details/cdi-uk-05/page/n9/mode/2up |journal=CD-i |publisher=Haymarket Publishing |issue=5 |pages=8–11 |access-date=April 4, 2022}}</ref> | rev6 = [[Power Unlimited]] | rev6Score = 91% (CD-i)<ref>{{Cite web |title=Power Unlimited Game Database |url=http://www.powerweb.nl/database/index.php?&query%5border%5d=platform&ending=DESC&query%5bstart%5d=3960 |url-status=dead |archive-url=https://web.archive.org/web/20030829165037/http://www.powerweb.nl/database/index.php?&query%5border%5d=platform&ending=DESC&query%5bstart%5d=3960 |archive-date=August 29, 2003 |access-date=December 11, 2024 |website=Power Unlimited}}</ref> }} In the United Kingdom, it was the top-selling CD-i game in [[1994 in video games|April 1994]].<ref>{{cite magazine |url=https://retrocdn.net/images/d/df/CVG_UK_151.pdf |title=All the Charts on All the Formats |magazine=[[Computer & Video Games]] |publisher=[[Future plc]] |issue=151 (June 1994) |date=15 May 1994 |pages=126–128}}</ref> The four reviewers of ''[[Electronic Gaming Monthly]]'' gave the CD-i version a 7.75 out of 10. They described it as a "pixel perfect" conversion of the arcade game, though they criticized that the game lacks replay value.<ref name=egm>{{cite magazine|url = https://archive.org/details/Electronic_Gaming_Monthly_57/page/n43/mode/2up |title=Review Crew: Space Ace|magazine=[[Electronic Gaming Monthly]] |issue=57| publisher= Sendai Publishing|date=April 1994|page=44}}</ref> In their review of the Sega CD version, ''GamePro'' gave the game an overall score of 3.9 out of 5, remarking that the game 'unfortunately highlights the color bleeding of the Sega CD', but praised the story, voicing, and music, and concluded "''Space Ace'' is great for animation buffs or gamers who enjoyed ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]''".<ref name=gamepro68>{{cite magazine|author = Scary Larry |url = https://archive.org/details/GamePro_Issue_068_March_1995 |title=Space Ace|magazine=[[GamePro]]|issue=68|publisher=[[International Data Group|IDG]]|date=March 1995|page=58}}</ref> ''[[Next Generation (magazine)|Next Generation]]'' gave the Sega CD version two out of five stars, criticizing the game's story as "juvenile" and the gameplay as 'overly limited': "The only way to beat any of the game's 13 stages is to play through it over and over until your reactions are automatic. You could surely train a monkey to do the same thing".<ref name="NGen4">{{cite magazine|url = https://archive.org/details/nextgen-issue-004/page/n93/mode/2up |title=Space Ace |journal=[[Next Generation (magazine)|Next Generation]]|issue=4|publisher=[[Imagine Media]]|date=April 1995|pages=92&94}}</ref> A reviewer for ''Next Generation'' gave the PC version two out of five stars, commenting that "Don Bluth's LaserDisc classic remains an entertaining cartoon attached to the antithesis of interactivity. ... ''Space Ace'' does manage to come out looking and sounding almost exactly like the original arcade adventure, but in the end, that's not necessarily a good thing".<ref name="NGen4" /> ''[[Entertainment Weekly]]'' gave the game a B− and wrote that "''Space Ace'' is part of a unique genre of CD games, the so-called decision point disc, in which, instead of controlling your character's every movement, you respond to specific threats. But ''Space Ace'' is a mixed blessing at best. It features terrific Don Bluth animation and an amusing plot involving the evil Commander Borf and his Infanto Ray. On the other hand, thanks to very tricky timing, it's such a frustrating experience you may want to turn the disc into a Frisbee".<ref name=ew>{{cite magazine |last1=Strauss |first1=Bob |title=Space Ace |url=https://ew.com/article/1994/06/17/space-ace/ |magazine=Entertainment Weekly |publisher=Time Inc |date=June 17, 1994}}</ref> [[Power Unlimited]] reviewed the cd-i version and game the game a 91% summarizing: "In this eye-catching interactive cartoon you do not control a character, but the course of events. However, you have to be almost supernaturally fast, because you hardly have time to make a choice. Unique, but only suitable for speed freaks."<ref>{{Cite web |title=Power Unlimited Game Database |url=http://www.powerweb.nl/database/index.php?&query%5border%5d=platform&ending=DESC&query%5bstart%5d=3960 |url-status=dead |archive-url=https://web.archive.org/web/20030829165037/http://www.powerweb.nl/database/index.php?&query%5border%5d=platform&ending=DESC&query%5bstart%5d=3960 |archive-date=August 29, 2003 |access-date=December 11, 2024 |website=Power Unlimited}}</ref> == Legacy == === Sequel === '''''Space Ace II: Borf's Revenge''''' is a continuation of the home computer version of ''Space Ace'', mostly featuring content that could not fit in available storage space on said version. It was released for Amiga, Atari ST, MS-DOS and Macintosh in 1991. An Apple IIGS port was also completed, but never released (detailed IIGS loading instructions appear in the manual for the other ports).<ref>{{cite web | url=https://archive.org/details/stx_Space_Ace_II_Borfs_Revenge_manual/page/n15/mode/2up | title=Space Ace II Borfs Revenge manual }}</ref> A new Apple IIGS conversion was developed and released by Brutal Deluxe in 2022, based on the DOS version.<ref>{{cite web|url=https://brutaldeluxe.fr/products/apple2gs/spaceace2/index.html|title=Brutal Deluxe releases Space Ace II: Borf's Revenege for Apple IIGS |accessdate=2022-08-30}}</ref> === Other media === A short-lived cartoon series based on ''Space Ace'' was produced in 1984 as part of the ''[[Saturday Supercade]]'' cartoon block (which was composed of animated shorts based on then-current video games) with Ace voiced by Jim Piper, Dexter voiced by [[Sparky Marcus]], Kimberly voiced by [[Nancy Cartwright]], and Commander Borf voiced by [[Arthur Burghardt]]. Twelve ''Space Ace'' episodes were produced.<ref>{{cite web |url=https://tvtropes.org/pmwiki/pmwiki.php/Game/SpaceAce?from=Main.SpaceAce |title=Space Ace / Game |publisher=TV Tropes |access-date=2016-11-14 |archive-date=2016-08-16 |archive-url=https://web.archive.org/web/20160816132657/http://tvtropes.org/pmwiki/pmwiki.php/Game/SpaceAce?from=Main.SpaceAce |url-status=dead }}</ref> ==References== {{Reflist}} == External links == {{wikiquote}} * {{KLOV game|id=9637}} * {{moby game|id=/space-ace}} * [http://www.dragons-lair-project.com/games/pages/sa.asp ''Space Ace''] at Dragon's Lair Project * [http://www.cataroo.com/DBspace.html ''Space Ace''] at cataroo.com * [https://web.archive.org/web/20070723032930/http://www.thedoteaters.com/p2_stage6.php The Dot Eaters article] on ''Space Ace'' and the laser game craze {{Portal bar|1980s|United States|Video games}} {{Dragon's Lair}} {{Don Bluth}} {{Absolute Entertainment}} {{DEFAULTSORT:Space Ace}} [[Category:1983 video games]] [[Category:1984 video games]] [[Category:3DO games]] [[Category:Absolute Entertainment games]] [[Category:Amiga games]] [[Category:Android (operating system) games]] [[Category:Apple IIGS games]] [[Category:Arcade video games]] [[Category:Atari Jaguar CD games]] [[Category:Atari ST games]] [[Category:Cancelled Nintendo Entertainment System games]] [[Category:CD-i games]] [[Category:Cinematronics games]] [[Category:Commercial video games with freely available source code]] [[Category:Digital Leisure games]] [[Category:DSiWare games]] [[Category:DVD interactive technology]] [[Category:Full motion video based games]] [[Category:Interactive movie video games]] [[Category:IOS games]] [[Category:LaserDisc video games]] [[Category:Multiplayer and single-player video games]] [[Category:Multiplayer hotseat games]] [[Category:Parody superheroes]] [[Category:PlayStation Network games]] [[Category:RDI Video Systems games]] [[Category:ReadySoft Incorporated games]] [[Category:Ruby-Spears superheroes]] [[Category:Science fiction video games]] [[Category:Sega CD games]] [[Category:Video games adapted into comics]] [[Category:Video games adapted into television shows]] [[Category:Video games designed by Don Bluth]] [[Category:Video games developed in the United States]]
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