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{{Short description|2004 video game}} {{lead too short|date=September 2013}} {{Infobox video game | title = Syberia II | image = syberia2.jpg | developer = [[Microïds Canada]]<ref name="devpub">{{Cite web |title=XS Games Signs 'Syberia II' For North America |url=http://worthplaying.com/article/2004/1/16/news/14713-xs-games-signs-syberia-ii-for-north-america/ |access-date=2024-01-08 |website=WorthPlaying |language=en}}</ref> | publisher = {{vgrelease|NA|[[XS Games]]<small> (PC, Xbox)</small><ref name="devpub"/>|EU|[[MC2-Microïds]]}} | director = [[Benoît Sokal]] | producer = | designer = Stéphane Blais | programmer = Rémi Veilleux | artist = [[Benoît Sokal]]<br>Nicolas Cantin | writer = [[Benoît Sokal]] | composer = [[Inon Zur]] | series = ''[[Syberia]]'' | engine = [[Virtools]] Engine 3.0 | platforms = [[Microsoft Windows]], [[OS X]], [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Xbox 360]], [[PlayStation 3]], [[Nintendo Switch]], [[iOS]], [[Android (operating system)|Android]], [[Windows Mobile]] | released = {{collapsible list|title={{nobold|30 March 2004}}|'''Microsoft Windows'''<br/>{{vgrelease|NA|30 March 2004<ref>{{Cite web |last=Adams |first=David |date=2004-03-30 |title=Syberia II Ships |url=https://www.ign.com/articles/2004/03/30/syberia-ii-ships |access-date=2023-05-03 |website=IGN |language=en |archive-date=2023-05-03 |archive-url=https://web.archive.org/web/20230503132006/https://www.ign.com/articles/2004/03/30/syberia-ii-ships |url-status=live }}</ref>|EU|28 May 2004<ref>{{Cite news |date=2004-05-28 |title=What's New? |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/whatsnew-280504 |access-date=2023-05-03 |archive-date=2023-04-02 |archive-url=https://web.archive.org/web/20230402195740/https://www.eurogamer.net/whatsnew-280504 |url-status=live }}</ref>}}'''Xbox'''<br/>{{vgrelease|NA|12 October 2004<ref>{{Cite web |last=Adams |first=David |date=2004-10-12 |title=Back in the Cold |url=https://www.ign.com/articles/2004/10/12/back-in-the-cold |access-date=2023-05-03 |website=IGN |language=en |archive-date=2023-05-03 |archive-url=https://web.archive.org/web/20230503132002/https://www.ign.com/articles/2004/10/12/back-in-the-cold |url-status=live }}</ref>|EU|26 November 2004<ref name="release">{{Cite news |date=2004-11-26 |title=What's New? |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/whatsnew-261104 |access-date=2023-05-03 |archive-date=2023-03-02 |archive-url=https://web.archive.org/web/20230302013412/https://www.eurogamer.net/whatsnew-261104 |url-status=live }}</ref>}}'''PlayStation 2'''<br/>{{vgrelease|EU|26 November 2004<ref name="release"/>}}'''Windows Mobile'''<br/>{{vgrelease|NA|20 April 2007<ref>{{Cite web |title=Windows Phone Thoughts: Syberia 2 Released |url=https://www.windowsphonethoughts.com/news/show/85016/syberia-2-released.html |access-date=2023-03-18 |website=www.windowsphonethoughts.com |archive-date=2023-03-18 |archive-url=https://web.archive.org/web/20230318170812/https://www.windowsphonethoughts.com/news/show/85016/syberia-2-released.html |url-status=live }}</ref>}}'''Android'''<br/>{{vgrelease|WW|26 March 2015<ref>{{Cite web |last=Brown |first=Mark |title=Chilly mammoth-hunting adventure game Syberia 2 lands on Android |url=https://www.pocketgamer.com/syberia-2/chilly-mammoth-hunting-adventure-game-syberia-2-lands-on-android/ |access-date=2023-03-18 |website=www.pocketgamer.com |date=26 March 2015 |language=en |archive-date=2023-03-18 |archive-url=https://web.archive.org/web/20230318170812/https://www.pocketgamer.com/syberia-2/chilly-mammoth-hunting-adventure-game-syberia-2-lands-on-android/ |url-status=live }}</ref>}}'''PlayStation 3'''<br/>{{vgrelease|PAL|1 April 2015|NA|5 May 2015}}'''Xbox 360'''<br/>{{vgrelease|WW|13 May 2015}}'''OS X'''<br/>{{vgrelease|WW|17 August 2015}}'''iOS'''<br/>{{vgrelease|WW|15 October 2015}}'''Nintendo Switch'''<br/>{{vgrelease|WW|30 November 2017}}}} | genre = [[Graphic adventure game|Graphic adventure]] | modes = [[Single-player video game|Single-player]] }} '''''Syberia II''''' is a 2004 [[graphic adventure game]] developed and published by [[MC2-Microïds]]. As the direct sequel to 2002's ''[[Syberia (video game)|Syberia]]'', it is a [[Third-person shooter|third-person]] puzzle-solving game. Although it is stylistically identical, ''Syberia II'' improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game. ''Syberia II'' achieved global sales of 600,000 units by early 2006. The game was received favorably by critics. == Gameplay == [[File:Syberia 2 screenshot 1.jpg|thumb|left|[[Kate Walker (Syberia)|Kate Walker]] and a Youki]] Like its predecessor, ''Syberia II'' is a third-person, mouse-driven adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed. As a pure graphical adventure game, ''Syberia'' follows the guidelines first introduced by [[LucasArts]]: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in ''Syberia''{{'}}s universe without the fear of making a mistake or the constant need to save the game. == Plot== The game begins following the events of ''Syberia'' with the law firm that American lawyer [[Kate Walker (Syberia)|Kate Walker]] worked for in New York, calling in a private detective. The firm instructs the detective to locate and find Walker since heading out to oversee a business takeover of an [[automaton]] toy factory, who has since abandoned her job, hoping to appease her family in bringing her back home. In the fictional Russian town of Romansburg, Kate provides assistance for eccentric inventor Hans Voralberg, who seeks to find living prehistoric [[mammoths]], and his automaton train engineer Oscar, by prepping his specially crafted clockwork train with coal. Shortly after completing this, Hans falls ill, forcing Kate to seek treatment for him at a nearby monastery perched on a clifftop. When she learns that the patriarch believes he cannot be cured and decides he should be given spiritual salvation, Kate opts to find a cure for Hans, learning about a friend of his who uncovered information on Youkol medicine. Finding his notebook hidden in the monastery, Kate recreates the medicine and uses it to treat Hans, before being forced to create an escape route for the pair when the patriarch refuses to let them leave. Returning to Romansburg, Kate agrees to take a mechanical part to a local tavern and repair an automaton device he created there for its owner. Upon completing the task, Kate hears the train leaving the station, and learns that two locals, brothers Ivan and Igor, hijacked with the intention of reaching the fabled island of Syberia (inspired by the real-life location of [[Wrangel Island]] in [[Siberia]], the last place on earth where mammoths survived), so as to profit from harvesting mammoth ivory. Forced to pursue them, Kate makes use of a railroad gangcar, used for maintenance, which she powers with a friendly Youki - an animal that is part seal, part bear, with dog-like traits. Kate manages to catch up with the train, only to see that the two men abandoned it after it got stuck at a collapsed bridge, and fled by snowmobile with Hans. Disconnecting the passenger car from the locomotive, Kate, after restoring Oscar to full functions, continues pursuing them. The pair eventually track the thieves to a large statue in front of the railroad tracks. Kate discovers from Igor, who is having second thoughts and wants to return home, that Hans disappeared shortly after the brothers arrived. Confronting Ivan over her friend's location at the base of the statue, Kate is quickly trapped by him on the belief she intends to steal his ivory. Just before he is about to kill her, the ice beneath the statue they are standing on cracks and breaks up, sending Kate plunging underground. Upon awaking, she finds herself within a hidden underground Youkol village, in which Hans is being treated by a local shaman who reveals he is on his deathbed. After managing to bring the locomotive into the village, Kate acquires the means for the shaman to transport her into Hans' dreams, which recreate the village of Valadilène, and manages to reach him. Although she convinces him to wake up, she finds herself given cryptic words by him before exiting the dream world. When she asks Oscar what these means, the automaton leaves the locomotive to join his creator, whereupon Kate discovers that he was designed with a primitive exo-skeleton/life-support system to provide Hans the means to stay alive and fulfill his dreams. After witnessing Hans being placed within this, Kate learns that to reach Syberia, she must thaw out a Youkol boat within the village, and does so through using the locomotive, discovering Hans designed it for this purpose. Boarding the boat, Kate, Hans and their Youki partner, soon become stuck in an ice floe. When Kate works to free them, the boat is hijacked by Ivan, who intends to leave Kate and continue to Syberia, but finds himself unable to operate the craft. Kate manages to return onboard and forces him off, whereupon he attempts to toss a [[penguin]] egg (a fictional North Pole species resembling [[emperor penguin]]s) in defiance at her actions, only to anger the penguins guarding their nest and causing them to kill him. Eventually Kate and Hans arrive at Syberia, whereupon they manage to use ancient Youkol horns to summon a herd of mammoths. Hans, delighted to meet them, is gladly allowed on their backs and rides off with them, as Kate waves him a tearful goodbye. Meanwhile, the law firm learn from their private detective that despite his best efforts following her, he calls it quits on his job, claiming she has vanished without a trace. == Development == ''Syberia II'' was announced in October 2002, and was initially set for an October 2003 launch date.<ref name=announcement>{{cite web | archive-url=https://web.archive.org/web/20050318111219/http://www.gamespot.com/pc/adventure/syberia2/news_2885481.html | url=http://www.gamespot.com:80/pc/adventure/syberia2/news_2885481.html | title=''Syberia 2'' announced | date=October 14, 2002 | author=Calvert, Justin | work=[[GameSpot]] | archive-date=March 18, 2005 | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> The game was produced in 13 months using [[Virtools]] Dev 3.0 development tools.<ref>{{cite web|url=http://www.virtools.com/News/press_64.asp |title=Press Releases 2004 - Two years after the release of ''Syberia'', Microïds follows up on its success with the launch of ''Syberia 2'', made once again with Virtools game development tools |publisher=Virtools |date=2004-03-24 |access-date=2008-05-30 |url-status=live |archive-url=https://web.archive.org/web/20080725071203/http://www.virtools.com/news/press_64.asp |archive-date=2008-07-25 }}</ref> Benoît Sokal indicated in an interview that at one time the development team was considering to create one single game for the entire ''Syberia'' story, but decided not to as it was so large.<ref name="adv"/> In September 2003, ''Syberia II'' was delayed to the following year.<ref name=delay>{{cite web | archive-url=https://web.archive.org/web/20050305120447/http://www.gamespot.com/ps2/adventure/syberia2/news_6074547.html | url=http://www.gamespot.com:80/ps2/adventure/syberia2/news_6074547.html | title=''Syberia II'' pushed to 2004 | date=September 3, 2003 | author=Staff | work=GameSpot | archive-date=March 5, 2005 | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> It reached gold status on March 2, 2004,<ref name=gold>{{cite web | archive-url=https://web.archive.org/web/20050305115901/http://www.gamespot.com/pc/adventure/syberia2/news_6090471.html | url=http://www.gamespot.com:80/pc/adventure/syberia2/news_6090471.html | title=''Syberia II'' goes gold | date=March 2, 2004 | author=Staff | archive-date=March 5, 2005 | work=GameSpot | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> and was released for computers on March 30 in North America.<ref name=launch>{{cite web | archive-url=https://web.archive.org/web/20050322074215/http://www.gamespot.com/pc/adventure/syberia2/news_6092535.html | url=http://www.gamespot.com:80/pc/adventure/syberia2/news_6092535.html | title=''Syberia II'' comes in from the cold | date=March 30, 2004 | archive-date=March 22, 2005 | work=GameSpot | author=Thorsen, Tor | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> Its Xbox version launched in the region on October 12 of that year. While ''Syberia II'' had been released for the [[PlayStation 2]] in European countries by then, this version was rejected for a North American launch by [[Sony Computer Entertainment]]. GameSpot's Tor Thorsen said that SCEA's decision was made "due to the adventure genre's lukewarm popularity stateside".<ref name=xboxlaunch>{{cite web | archive-url=https://web.archive.org/web/20041212093814/http://www.gamespot.com/xbox/adventure/syberia2/news_6110387.html | url=http://www.gamespot.com:80/xbox/adventure/syberia2/news_6110387.html | title=''Syberia II'' ventures onto Xbox | archive-date=December 12, 2004 | author=Thorsen, Tor | work=GameSpot | date=October 12, 2004 | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> The company had previously rejected the PlayStation 2 version of ''Syberia''.<ref name=doubt>{{cite web | archive-url=https://web.archive.org/web/20050305093435/http://www.gamespot.com/ps2/adventure/syberia2/news_6086607.html | url=http://www.gamespot.com:80/ps2/adventure/syberia2/news_6086607.html | title=XS publishing ''Syberia II'', PS2 version in doubt | date=January 16, 2004 | author=Thorsen, Tor | archive-date=March 5, 2005 | work=GameSpot | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> == Reception== ===Sales=== In Germany, ''Syberia II'' placed 28th in Media Control's computer game sales rankings for June 2004.<ref name=mediacontrol>{{cite web | archive-url=https://web.archive.org/web/20040806021913/http://www.vud.de:80/infoservice/pcueber28.php |url=http://www.vud.de:80/infoservice/pcueber28.php | title=Zeitraum: Juni 2004 | publisher=Verband der Unterhaltungssoftware Deutschland | date=2004 | archive-date=August 6, 2004 | url-status=dead }}</ref> According to Edouard Lussan of Microïds, the game achieved sales of 215,000 copies in Europe and the United States combined by that month. Another 100,000 units of its computer version had already been sold in Russia.<ref name=inventoryint4>{{cite magazine | archive-url=https://web.archive.org/web/20060813153740/http://www.justadventure.com/TheInventory/TheInventory.shtm | url=http://www.justadventure.com:80/TheInventory/TheInventory.shtm | title=Interview with the Developers of ''Still Life'' | date=June 2004 | issue=16 | magazine=The Inventory | publisher=[[Just Adventure]] | pages=8–14 | archive-date=August 13, 2006 | url-status=dead | access-date=October 28, 2006 | df=mdy-all }}</ref> By late 2005, ''Syberia II'' was on pace to reach 600,000 sales overall,<ref name=600k>{{cite web | archive-url=https://web.archive.org/web/20061029101915/http://www.auracan.com/Indiscretions/indis.php?actu=13 | url=http://www.auracan.com/Indiscretions/indis.php?actu=13 | title=Les indiscrétions de Stanley Graphic; Benoît Sokal au Paradis | date=October 13, 2005 | author=Carlot, Marc | work=[[:fr:Auracan|Auracan]] | archive-date=October 29, 2006 | url-status=dead }}</ref> a number it had reached by March 2006.<ref name=600k-2>{{cite web | archive-url=https://web.archive.org/web/20190220074446/https://www.lalibre.be/archive/les-nouveaux-del-ephe-51b88daae4b0de6db9ad91d3 | url=https://www.lalibre.be/archive/les-nouveaux-del-ephe-51b88daae4b0de6db9ad91d3 | title=Les nouveaux del'éphé | author=Tamaï, Michi-Hiro | date=March 4, 2006 | work=[[La Libre]] | language=French | archive-date=February 20, 2019 | url-status=live }}</ref> Total worldwide sales of the ''Syberia'' series surpassed 1 million units by 2008,<ref name=sales2>{{cite press release | archive-url=https://web.archive.org/web/20080814174121/https://www.gamesindustry.biz/articles/syberia-website-adventure-series-gets-online-home | url=https://www.gamesindustry.biz/articles/syberia-website-adventure-series-gets-online-home | title=''Syberia'' Website | url-status=live | date=July 24, 2008 | archive-date=August 14, 2008 | publisher=[[GamesIndustry.biz]] }}</ref> and rose to 3 million by 2016, before the release of ''[[Syberia 3]]''.<ref name=sales3>{{cite press release | archive-url=https://web.archive.org/web/20180323101118/https://www.gamasutra.com/view/pressreleases/274600/E3_2016_MICROIDS_AND_BENOIT_SOKAL_UNVEIL_VIDEO_OF_NEWFEATURES_IN_SYBERIA_3_CURRENTLY_IN_DEVELOPMENT_FOR_PLAYSTATION_4XBOX_ONE_PC_AND_MAC.php | url=https://www.gamasutra.com/view/pressreleases/274600/E3_2016_MICROIDS_AND_BENOIT_SOKAL_UNVEIL_VIDEO_OF_NEWFEATURES_IN_SYBERIA_3_CURRENTLY_IN_DEVELOPMENT_FOR_PLAYSTATION_4XBOX_ONE_PC_AND_MAC.php | title=E3 2016: Microids and Benoit Sokal Unveil Video of New Features in ''Syberia 3'' | url-status=dead | date=June 9, 2016 | archive-date=March 23, 2018 | publisher=[[Gamasutra]] | location=[[Paris]] }}</ref> ===Reviews and awards=== {{Video game reviews |GR = 79.38%<ref>{{cite web|url=http://www.gamerankings.com/pc/562371-syberia-ii/index.html |title=Syberia II review |publisher=GameRankings |access-date=2013-03-30 |url-status=live |archive-url=https://web.archive.org/web/20130310131330/http://www.gamerankings.com/pc/545345-syberia/index.html |archive-date=2013-03-10 }}</ref> | MC = PC: 80/100<ref name=mc1>{{cite web | archive-url=https://web.archive.org/web/20070726144543/http://www.metacritic.com/games/platforms/pc/syberia2 | url=http://www.metacritic.com/games/platforms/pc/syberia2 |title=''Syberia II'' (pc: 2004): Reviews |website=[[Metacritic]] | archive-date=July 26, 2007 |url-status=dead }}</ref><br />XBOX: 71/100<ref name=mc2>{{cite web | archive-url=https://web.archive.org/web/20070727134429/http://www.metacritic.com/games/platforms/xbx/syberia2 | url=http://www.metacritic.com/games/platforms/xbx/syberia2 |title=''Syberia II'' (xbox: 2004): Reviews | website=Metacritic | archive-date=July 27, 2007 | url-status=dead }}</ref><br />NS: 68/100<ref>{{cite web |url=https://www.metacritic.com/game/syberia-ii/critic-reviews/?platform=nintendo-switch |title=Syberia 2 for Switch Reviews |website=Metacritic |publisher=[[CBS Interactive]] |access-date=2018-07-14 |archive-date=2018-08-19 |archive-url=https://web.archive.org/web/20180819160611/http://www.metacritic.com/game/switch/syberia-2 |url-status=live }}</ref> | AdvGamers = {{Rating|4.5|5}}<ref>{{cite web|url=http://www.adventuregamers.com/games/view/15551 |title=Syberia II review |publisher=AdventureGamers |access-date=2013-03-30 |url-status=live |archive-url=https://web.archive.org/web/20130523124557/http://www.adventuregamers.com/games/view/15551 |archive-date=2013-05-23 }}</ref> | GSpot = 7.8/10<ref>{{cite web |url=http://uk.gamespot.com/pc/adventure/syberia2/review.html |title=Syberia II review |publisher=Gamespot |access-date=2013-03-30 |url-status=dead |archive-url=https://web.archive.org/web/20100628161549/http://uk.gamespot.com/pc/adventure/syberia2/review.html |archive-date=2010-06-28 }}</ref> | CGW = {{rating|3.5|5}}<ref name=cgw>{{cite magazine | author=Ardai, Charles | title=Reviews; ''Syberia II'' | date=May 2004 | issue=238 | magazine=[[Computer Gaming World]] | pages=90, 91 }}</ref> | PCGUS = 71%<ref name=pcgus>{{cite web | archive-url=https://web.archive.org/web/20061018002846/http://www.pcgamer.com/archives/2005/06/syberia_2.html | url=http://www.pcgamer.com/archives/2005/06/syberia_2.html | title=Reviews; ''Syberia II'' | author=Osborn, Chuck | archive-date=October 18, 2006 | work=[[PC Gamer US]] | url-status=dead }}</ref> | GameZone = 8/10<ref>{{cite web|url=http://www.gamezone.com/reviews/item/syberia_ii_pc_review/ |title=Syberia II review |publisher=Gamezone |access-date=2013-03-30 |url-status=live |archive-url=https://web.archive.org/web/20101120064341/http://www.gamezone.com/reviews/item/syberia_ii_pc_review/ |archive-date=2010-11-20 }}</ref> | IGN = 8.6/10<ref>{{cite web|url=http://uk.pc.ign.com/articles/499/499749p3.html |title=Syberia II review |website=IGN |date=17 March 2004 |access-date=2013-03-30 |url-status=live |archive-url=https://web.archive.org/web/20120725155042/http://uk.pc.ign.com/articles/499/499749p3.html |archive-date=2012-07-25 }}</ref> }} [[Review aggregator|Review aggregation]] website [[Metacritic]] reported ''Syberia II''{{'}}s critical reception as "generally favorable" for its computer release, but summarized that of its Xbox version as "mixed or average".<ref name=mc1 /><ref name=mc2 /> ''Syberia II'' was a nominee for GameSpot's 2004 "Best Adventure Game" award, which ultimately went to ''[[Myst IV: Revelation]]''.<ref name=gamespot2004>{{cite web | archive-url=https://web.archive.org/web/20050308112906/http://www.gamespot.com/gamespot/features/all/bestof2004/day4f_9.html | url=http://www.gamespot.com:80/gamespot/features/all/bestof2004/day4f_9.html | title=Best and Worst of 2004; Best Adventure Game | author=The GameSpot Editors | archive-date=March 8, 2005 | work=GameSpot | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> In 2011, [[Adventure Gamers]] named ''Syberia II'' the 55th-best adventure game ever released.<ref name="top100">{{cite web|author=AG Staff|date=December 30, 2011|title=Top 100 All-Time Adventure Games|url=http://www.adventuregamers.com/articles/view/18643|url-status=live|archive-url=https://web.archive.org/web/20120604021011/http://www.adventuregamers.com/articles/view/18643|archive-date=June 4, 2012|work=[[Adventure Gamers]]}}</ref> {{Clear}} == Legacy == While ''Syberia'' featured a cliffhanger ending, a common complaint among reviewers is that the ending of ''Syberia II'' is either too abrupt or too depressing, depending on their understanding of the final scene. Indeed, the game does not provide any clear explanation about what becomes of Kate after she reaches Syberia with Hans. Benoît Sokal had stated in interviews it was at that time unlikely that ''[[Syberia III]]'' would be made.<ref name="adv">{{cite web|url=http://www.justadventure.com/Interviews/Syberia2/Syberia2BenoitSokal.shtm |title=''Syberia II'' Benoît Sokal interview |publisher=Just Adventure |access-date=2008-06-30 |url-status=live |archive-url=https://web.archive.org/web/20080514132227/http://www.justadventure.com/Interviews/Syberia2/Syberia2BenoitSokal.shtm |archive-date=2008-05-14 }}</ref> On 26 November 2012, Microïds revealed on their [[Facebook]] page that Benoît Sokal had officially signed a contract with [[Anuman]] to write the story of ''Syberia III'' and that official development had started. Additionally the project is to be overseen by Elliot Grassiano, the original founder of Microïds.<ref>{{cite web|url=https://www.facebook.com/notes/micro%C3%AFds-official/anuman-interactive-and-benoit-sokal-confirm-syberia-iii-is-on-its-way/537531446274188 |title=Microids confirm that production of Syberia III has started |website=[[Facebook]] |date=2011-11-26 |access-date=2012-11-26 |url-status=live |archive-url=https://web.archive.org/web/20160118052728/https://www.facebook.com/notes/micro%C3%AFds-official/anuman-interactive-and-benoit-sokal-confirm-syberia-iii-is-on-its-way/537531446274188 |archive-date=2016-01-18 }}</ref> Sokal left Microïds shortly after the release of ''Syberia II'' and founded his own company [[White Birds Productions]] to release ''[[Paradise (video game)|Paradise]]'', a game that uses a similar style of gameplay as ''Syberia'', but is not directly related. A sequel, ''[[Syberia 3]]'', was released in April 2017. {{Clear}} == References == {{Reflist|30em}} == External links == * [https://www.microids.com/game-syberia-2/ Microids website] * {{moby game|id=/syberia-ii}} {{Syberia series}} {{Authority control}} {{DEFAULTSORT:Syberia 2}} [[Category:2004 video games]] [[Category:Android (operating system) games]] [[Category:IOS games]] [[Category:MacOS games]] [[Category:Microïds games]] [[Category:Nintendo Switch games]] [[Category:PlayStation 2 games]] [[Category:PlayStation 3 games]] [[Category:PlayStation Network games]] [[Category:Point-and-click adventure games]] [[Category:ScummVM-supported games]] [[Category:Single-player video games]] [[Category:Syberia]] [[Category:Video game sequels]] [[Category:Video games developed in France]] [[Category:Video games featuring female protagonists]] [[Category:Video games scored by Inon Zur]] [[Category:Video games set in Europe]] [[Category:Video games set in Russia]] [[Category:Video games set in Siberia]] [[Category:Windows games]] [[Category:Windows Mobile games]] [[Category:Xbox 360 games]] [[Category:Xbox 360 Live Arcade games]] [[Category:Xbox games]]
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