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Torque (game engine)
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{{Short description|3D computer game engine}} {{Multiple issues| {{primary sources|date=November 2015}} {{more footnotes needed|date=June 2017}} }} {{Infobox software | name = Torque Game Engine | logo = File:Torque GE.svg | logo_size = | screenshot = | caption = | developer = [[GarageGames]] | released = '''proprietary:''' 1.0 / {{Start date and age|2009|09|28}}<ref name="Torque3D-OSS-GG">{{cite web|url=https://www.garagegames.com/community/blog/view/18393/|title=Torque 3D 1.0 released|publisher=[[GarageGames]]}}</ref><br />'''open-source:''' 1.2 / {{Start date and age|2012|09|20}}<ref name="Torque3D-OSS-10">{{cite web |last1=Wyand |first1=Dave |title=It's here! The MIT licensed Torque 3D GitHub repo is ready! |url=http://www.garagegames.com/community/blogs/view/21886 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220522202530/http://garagegames.com/community/blogs/view/21886 |archive-date=22 May 2022 |date=20 September 2012 |url-status=dead}}</ref> | latest_release_version = 4.0.3 | latest_release_date = {{Start date and age|2023|02|08}}<ref name="release-4.0.3">{{cite web|url=https://github.com/TorqueGameEngines/Torque3D/releases/tag/v4.0.3|title=Torque3D 4.0.3|publisher=[[GitHub]]}}</ref> | operating_system = [[Microsoft Windows|Windows]], [[macOS]], [[Linux]] | platform = [[Personal computer]] | genre = [[Game engine]] | license = MIT License<ref>{{cite web|url=https://www.gamedeveloper.com/business/game-engine-torque-3d-will-soon-be-free-open-source|title=Torque being open-source since 2012|publisher=[[Gamasutra]]}}</ref> | website = https://torque3d.org/torque3d/ | repo = {{URL|https://github.com/TorqueGameEngines/Torque3D}} | programming language = [[C++]], [[C (programming language)|C]] }} '''Torque Game Engine''', or '''TGE''', is an open-source cross-platform 3D computer [[game engine]], developed by [[GarageGames]] and actively maintained under the current versions '''Torque 3D''' as well as '''Torque 2D'''. It was originally developed by [[Dynamix]] for the 2001 [[first-person shooter]] ''[[Tribes 2]]''. In September 2012, GarageGames released Torque 3D as open-source software under the [[MIT License]].<ref>{{cite web|url=http://garagegames.com/community/blogs/view/21876|title=GarageGames to Release T3D as Open Source|publisher=GarageGames|date=2012-09-20|access-date=2012-09-11|archive-date=2020-11-12|archive-url=https://web.archive.org/web/20201112015840/http://garagegames.com/community/blogs/view/21876|url-status=dead}}</ref> Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open [[COLLADA]] file format as interface to 3D digital content creation software. [[PhysX]] provides support for [[cloth modeling|cloth dynamics]], [[rigid body dynamics]], destructible objects and joints, as well as fluid [[buoyancy]] simulation. Other features include a [[deferred lighting]] model and modern shader features such as dynamic lighting, [[normal mapping|normal]] and [[parallax occlusion mapping]], [[screen space ambient occlusion]], [[depth of field]], volumetric light beam effects, [[lens flare]]/[[Stellar corona|corona]] effects, [[refraction]], [[bloom (shader effect)|bloom]], blurring and [[color correction]], among others. Networking functionality for multiplayer support is included as well. Build support is provided for desktop [[Microsoft Windows|Windows]], [[Linux]], [[macOS]] and Web platforms.<ref name="Torque 3D Features">{{cite web|url=http://www.garagegames.com/products/torque-3d|title=Torque 3D Features|publisher=GarageGames}}</ref> == Inception == The Torque engine and its many derivative products were available for license from [[GarageGames]], a company formed by many members of the ''Tribes 2'' team at Dynamix. GarageGames was later acquired by [[InstantAction]], but by November 2010, InstantAction began winding down its operations and looking for potential buyers for Torque.<ref>{{cite web|url=http://www.torquepowered.com/community/blogs/view/20495 |title=November Update |last=Preisz |first=Eric |work=Blogs | Community | GarageGames.com |publisher=Torquepowered.com |access-date=2012-06-17}}</ref> In January 2011, GarageGames was re-acquired by Graham Software Development, and their name was reverted back to the original.<ref>{{cite web|url=http://www.garagegames.com/community/blogs/view/20775 |title=Welcome Back GarageGames! |last=Preisz |first=Eric |work=Blogs | Community |publisher=GarageGames |date=2011-01-20 |access-date=2012-06-17}}</ref> GarageGames released Torque 3D as open-source software under the [[MIT License]] on September 20, 2012.<ref>{{cite web|url=http://garagegames.com/community/blogs/view/21876|title=GarageGames to Release T3D as Open Source|publisher=GrarageGames|date=2012-09-20|access-date=2012-09-11|archive-date=2020-11-12|archive-url=https://web.archive.org/web/20201112015840/http://garagegames.com/community/blogs/view/21876|url-status=dead}}</ref><ref name="Torque3D-OSS-10"/> Torque 2D followed on February 5, 2013.<ref name="Torque2D-OSS-GG">{{cite web |last1=Perry |first1=Michael |title=Torque 2D MIT 2.0 Now Available! |url=http://www.garagegames.com/community/blogs/view/22166/ |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220522205853/http://garagegames.com/community/blogs/view/22166 |archive-date=22 May 2022 |date=5 February 2013 |url-status=dead}}</ref> Torque 3D and most of their other products were to continue being developed and supported. The latest stable release of Torque 2D was marked May 2023 on [[GitHub]],<ref name="Torque2D-GitHub">{{cite web|url=https://github.com/TorqueGameEngines/Torque2D/releases|title=Torque2D/releases|publisher=GitHub|date=April 2016}}</ref> and the latest stable release of Torque 3D was marked February 2023, on [[GitHub]].<ref>{{Cite web |title="Release Torque3D 4.0.3" |website=[[GitHub]] |url=https://github.com/TorqueGameEngines/Torque3D/releases}}</ref> == History == === Original Torque Game Engine === The original Torque Game Engine, which has been superseded by Torque 3D, provided networking code, scripting, in-engine world editing, and [[GUI]] creation. The [[source code]] could be compiled for [[Microsoft Windows|Windows]], [[macOS]], [[Linux]], [[Wii]], [[Xbox 360]], and [[iOS]] platforms. TGE shipped with starter kits for a [[first-person shooter]] and an off-road racing game. A [[real-time strategy]] starter kit was also available as a separate purchase. These starter packs could be modified to suit the needs of the developer, or the developer could start from scratch. The engine supported loading of [[3D model]]s in the DTS and DIF [[file format]]s. DTS models were typically used for characters and vehicles though occasionally for buildings and interiors. They could be animated using either [[skeletal animation|skeletal]] or [[morph target animation]]. It was also possible to blend multiple skeletal animations together by playing them simultaneously or automatically [[tweening]] the different positions of bones in the skeleton. DIF models have [[lightmap|pre-calculated lighting]] and as such are ill-suited for animation. Instead, they were used for buildings and interiors. They automatically had [[collision detection|bounding boxes]] that perfectly match the visible geometry. This was so that it was not made overly difficult for a player in a Torque Game Engine game to move or fire weapons around them. The game featured a terrain engine that automatically created [[Level of detail (computer graphics)|LODs]] of the ground so that it rendered the fewest polygons necessary at any given time. The terrain was automatically lit, and textures applied to the terrain could be blended together seamlessly. The game's rendering engine featured [[environment mapping]], [[Gouraud shading]], volumetric fog, and other effects such as decals that allowed for textures to be projected onto interiors in real time (for example, a player in a Torque Game Engine game might fire a weapon that left a bullet hole in the wall, and the bullet hole would be a decal). Torque supported networked games over LAN and the internet with a traditional client-server architecture. Server objects were "ghosted" on clients and updated periodically or upon events. TorqueScript (also known as TS) is a coding language designed specifically for the Torque Game Engine, with a syntax similar to [[C++]].<ref>{{cite web|url=http://docs.garagegames.com/tgea/official/content/documentation/Scripting%20Reference/Introduction/TorqueScript.html#The_TorqueScript_Language|title=TorqueScript|publisher=GarageGames|access-date=2017-08-02}}</ref> ===Torque 3D=== {{Infobox software | name = Torque 3D | screenshot = | caption = | developer = [[GarageGames]] | platform = [[Personal computer|PC]] | genre = [[Game engine]] | license = 1.2 and later: [[MIT License]]<br />Before 1.2: [[Proprietary software|Proprietary]] [[commercial software]] | website = [https://www.torque3d.org/torque3d Official Torque3D website] | latest_release_version = 3.10.1 | latest_release_date = {{Start date and age|2017|04|05}} | operating_system = [[Microsoft Windows]], [[macOS]], [[Linux]] }} Torque 3D, version 1.2, was released as open-source software under the [[MIT License]] on September 20, 2012, and is being actively maintained, the current version being 4.0.3.<ref name="release-3.10">{{cite web |title=Torque engine release 4.0.3 |url=https://github.com/TorqueGameEngines/Torque3D/releases/tag/v4.0.3 |publisher=[[GitHub]]}}</ref> Originating as a successor to Torque Game Engine Advanced (TGEA), Torque 3D features [[PhysX]] support, modern shader features, an advanced [[deferred lighting]] model, as well as build support for Windows, macOS and Linux.<ref name="Torque 3D Features"/> DTS and DIF have been superseded by [[COLLADA]], a more commonly supported interactive 3D model file format. The DIF format has been completely deprecated, while DTS is still used as an internal format. ====Release history==== {| class="wikitable collapsible" |+ Torque 3D OSS release history ! Version ! scope="col" style="width: 9.5em;" | Release date ! Notes ! Latest patch release |- | 1.0 | September 2012<ref name="Torque3D-OSS-10"/> | Initial open-source software release derived from the proprietary 1.2 version. | 1.1 |- | 2.0 | December 2012<ref>{{cite web |last1=Wyand |first1=Dave |title=Torque 3D Open Source 2.0 Launch |url=http://www.garagegames.com/community/blogs/view/22074 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220522205841/http://garagegames.com/community/blogs/view/22074 |archive-date=22 May 2022 |date=19 December 2012 |url-status=dead}}</ref> | Added a "Project Manager" to replace the "Toolbox" from the proprietary version of Torque 3D that had to be removed due to copyright issues. | |- | 3.0 | May 2013<ref>{{cite web |last1=Wyand |first1=Dave |title=Torque 3D Open Source 3.0 Launch |url=http://www.garagegames.com/community/blogs/view/22271 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220522205828/http://garagegames.com/community/blogs/view/22271 |archive-date=22 May 2022 |date=9 May 2013 |url-status=dead}}</ref> | Initial [[Oculus Rift]] support. | |- | 3.5 | November 2013<ref>{{cite web |last1=Wyand |first1=Dave |title=Torque 3D Open Source 3.5 Launch |url=http://www.garagegames.com/community/blogs/view/22486 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220522205843/http://garagegames.com/community/blogs/view/22486 |archive-date=22 May 2022 |date=13 November 2013 |url-status=dead}}</ref> | Inclusion of a [[Blinn–Phong reflection model|Blinn–Phong shading resource]]. | 3.5.1 |- | 3.6 | October 2014 | [[64-bit computing|64-bit]] and [[CMake]] support.<ref>{{cite web |last1=Buckmaster |first1=Daniel |title=Torque 3D 3.6.1 released! |url=http://www.garagegames.com/community/blogs/view/22852 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220519195932/http://garagegames.com/community/blogs/view/22852 |archive-date=19 May 2022 |date=8 October 2014 |url-status=dead}}</ref> | 3.6.3 |- | 3.7 | June 2015<ref>{{cite web |last1=Buckmaster |first1=Daniel |title=Torque 3D 3.7 released |url=http://www.garagegames.com/community/blogs/view/22988 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220520171319/http://garagegames.com/community/blogs/view/22988 |archive-date=20 May 2022 |date=24 June 2015 |url-status=dead}}</ref> | Initial [[Linux]] support. | |- | 3.8 | October 2015<ref>{{cite web |last1=Raab |first1=Jeff |title=Torque 3D 3.8 Released! |url=http://www.garagegames.com/community/blogs/view/23017 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220522202555/http://garagegames.com/community/blogs/view/23017 |archive-date=22 May 2022 |date=6 October 2015 |url-status=dead}}</ref> | Bugfixes. | |- | 3.9 | July 2016<ref>{{cite web |last1=Raab |first1=Jeff |title=Torque 3D 3.9 Released! |url=http://www.garagegames.com/community/blogs/view/23068 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220520171634/http://garagegames.com/community/blogs/view/23068 |archive-date=20 May 2022 |date=12 July 2016 |url-status=dead}}</ref> | Bugfixes. | |- | 3.10 | February 2017<ref>{{cite web |last1=Raab |first1=Jeff |title=Torque 3D 3.10 is released! |url=http://www.garagegames.com/community/blogs/view/23090 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220519200012/http://garagegames.com/community/blogs/view/23090 |archive-date=19 May 2022 |date=7 February 2017 |url-status=dead}}</ref> | [[OpenVR]] and [[macOS|OS X]] support. Final release from GarageGames. | |- | 4.0 | August 2022<ref>{{cite web |title=Release Torque3D 4.0 |url=https://github.com/TorqueGameEngines/Torque3D/releases/tag/v4.0 |website=GitHub |access-date=8 December 2023 |archive-url=https://web.archive.org/web/20231208051702/https://github.com/TorqueGameEngines/Torque3D/releases/tag/v4.0 |archive-date=8 December 2023 |date=11 August 2022}}</ref> | Implemented [[Physically_based_rendering|PBR rendering]], assets and modules system, added [[Assimp]] library to support more model formats.<ref>{{cite web |title=Version 4.0 |url=https://docs.torque3d.org/general/release-notes/version-4.0 |website=Torque3D |access-date=8 December 2023 |archive-url=https://web.archive.org/web/20231208051722/https://docs.torque3d.org/general/release-notes/version-4.0 |archive-date=8 December 2023}}</ref> | 4.0.3 |- |} ===Torque 2D=== {{Infobox software | name = Torque 2D | screenshot = | caption = | developer = [[GarageGames]] | latest_release_version = 3.3 | latest_release_date = {{Start date and age|2016|04|01}} | operating_system = [[Microsoft Windows]], [[macOS]], [[Linux]], [[WebGL]], [[iOS]], [[Android (operating system)|Android]] | platform = [[Personal computer|PC]] | genre = [[Game engine]] | license = 2.0 and later: [[MIT License]]<br />Before 2.0: [[Proprietary software|Proprietary]] [[commercial software]] | website = [https://www.torque3d.org/torque2d Official Torque2D page on Torque3D website] }} '''Torque 2D''', originally '''Torque Game Builder''', is a game engine designed for 2D games and based on the ''Torque Game Engine''.<ref name="gamasutra"/> It was first released in 2006, in a ''standard'' and a ''pro'' version, with the professional version including the [[source code]].<ref name="gamasutra">{{cite web|url=https://www.gamedeveloper.com/game-platforms/product-garagegames-releases-torque-game-builder|title=Product: GarageGames Releases Torque Game Builder|publisher=Gamasutra|last=Dobson|first=Jason|date=2006-06-21}}</ref> Torque 2D started as ''Torque Game Builder'' because the ultimate goal was to make it a game-making suite. It was used for instance to create the puzzle game ''[[And Yet It Moves]]'' (2009, Broken Rules, WiiWare) and dozens of other games. The latest "Torque game builder" release was 1.7.6 from December 2011.<ref>{{cite web|url=https://www.garagegames.com/community/forums/viewthread/129147|title=Torque 2D (TGB) 1.7.6 Released|last=Perry|first=Michael|work=Torque Game Builder|publisher=GarageGames|date=2011-12-16}}</ref> In 2012 a ''Torque 2D MIT'' edition was created as combination of the previous "Torque Game Builder" and iTorque 2d, an iOS fork.<ref>{{cite web|url=https://www.garagegames.com/community/blogs/view/22062|title=GarageGames is Proud to Announce Torque 2D MIT!|publisher=GarageGames|quote=Take Torque 2D, combine it with iTorque, add in Box 2D physics, several major enhancements and bug fixes, and make it open source. That is Torque 2D MIT.}}</ref> On February 5, 2013, ''Torque 2D MIT'' was released in version 2.0 as [[open source software]].<ref name="Torque2D-OSS-GG"/><ref>{{cite web|url=https://www.shacknews.com/article/75700/torque-3d-engine-going-open-source-and-free|title=Torque 3D engine going open-source and free|first=Alice|last=O'Conner|website=[[Shacknews]]|date=2012-09-11|access-date=2023-03-20}}</ref><ref>{{cite web|url=https://www.phoronix.com/news/MTE4MTE|title=Torque 3D engine going open-source and free|first=Michael|last=Larabel|website=[[Phoronix]]|date=2012-09-10|access-date=2023-03-20}}</ref> Torque 2D's development continues on [[GitHub]] with latest version being v.3.4 from May 2018.<ref name="Torque2D-GitHub"/> ====Release history==== {| class="wikitable collapsible" |+ Torque 2D OSS release history ! Version ! scope="col" style="width: 9.5em;" | Release date ! Notes |- | 2.0 | February 2013<ref name="Torque2D-OSS-GG"/> | Initial open-source software release. |- | 3.0 | May 2014<ref>{{cite web |last1=Perry |first1=Michael |title=Torque 2D 3.0 COMPLETE! |url=http://www.garagegames.com/community/blogs/view/22726 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220522205842/http://garagegames.com/community/blogs/view/22726 |archive-date=22 May 2022 |date=3 May 2014 |url-status=dead}}</ref> | [[Xbox 360 controller]] support. |- | 3.1 | August 2014<ref>{{cite web |last1=Perry |first1=Michael |title=Torque 2D 3.1 Available Now! |url=http://www.garagegames.com/community/blogs/view/22808 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220522205843/http://garagegames.com/community/blogs/view/22808 |archive-date=22 May 2022 |date=14 August 2014 |url-status=dead}}</ref> | [[Bitmap font]] support. |- | 3.2 | December 2015<ref>{{cite web |last1=Robinson |first1=Peter |title=Torque 2D 3.2 Released! |url=http://www.garagegames.com/community/blogs/view/23035 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220519195901/http://garagegames.com/community/blogs/view/23035 |archive-date=19 May 2022 |date=30 December 2015 |url-status=dead}}</ref> | [[Ogg]] support. |- | 3.3 | April 2016<ref>{{cite web |last1=Robinson |first1=Peter |title=Torque 2D 3.3 Released! |url=http://www.garagegames.com/community/blogs/view/23056 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220520171030/http://garagegames.com/community/blogs/view/23056 |archive-date=20 May 2022 |date=3 April 2016 |url-status=dead}}</ref> | [[3D audio effect|Positional audio]] support. |- | 3.4 | May 2018 | Bugfixes. Final release from GarageGames. |- |} ===Torque Game Engine Advanced=== {{Infobox software | name = Torque Game Engine Advanced | screenshot = | caption = | developer = [[GarageGames]] | latest_release_version = 1.8.2 | latest_release_date = {{Start date and age|2009|10|18}} | operating_system = [[Microsoft Windows]], [[macOS]], [[Linux]] | platform = [[Personal computer|PC]], games can be ported to [[Xbox 360]] | genre = [[Game engine]] | website = [http://www.garagegames.com/products/torque/tgea/ Official Torque Game Engine Advanced product page on GarageGames website] }} ''Torque Game Engine Advanced'' (formerly known as ''Torque Shader Engine'') was an expanded version of ''Torque Game Engine'' made to support advanced technologies including [[shader]]s, per-pixel lighting, and massive terrains. This version of the engine has been ported to Microsoft's [[Xbox (console)|Xbox]] and [[Xbox 360]] console systems. Several Xbox Live Arcade games have been released using the Torque engine, most notably ''[[Marble Blast Ultra]]''. First release was January 23, 2007 with the 4.2 Beta, production release of TGEA 1.0 and end of ''Early Adopter Program'' was on February 15 of the same year. Although TGEA supported the existing Torque Legacy Terrain, TGEA incorporated entirely new [[terrain]] rendering engine, the Atlas Terrain Engine, which is an improvement over the blended terrains of TGE. Atlas used GPU hardware to render a massive terrain block and its textures. This allowed Atlas to scale with faster systems of the future. A shaded water rendering system was implemented with full [[reflection (physics)|reflection]], [[refraction]], and [[Fresnel reflection]]. TGEA incorporated a lighting system based on Torque Lighting Kit, including a light manager tool, scene lighting, and dynamic shadows among others. Torque Game Engine Advanced 1.0 supported [[Direct3D]] rendering via an API-independent graphics layer. Future versions were expected to support both Direct3D and [[OpenGL]] pipelines to allow TGEA to support [[macOS]] and [[Linux]] platforms as well as [[Microsoft Windows|Windows]]. There had also been planned TGEA compatibility with Microsoft's game development suite for the [[Xbox 360]], [[Microsoft XNA|XNA Game Studio Express]]. TGEA contained several ready-to-apply shaders and common shader settings. Custom shaders based on [[High Level Shader Language]] could be compiled by the engine and applied as custom materials. This could be applied to both interior and exterior type 3D art assets. Fallback materials could be configured to allow support of pixel and vertex 1.x first-generation video cards. The latest release of TGEA, 1.8.2, became available in November 2009. ===Torque Lighting Kit=== Torque Lighting Kit was an expansion pack to the Torque Game Engine developed by John Kabus and Synapse Gaming. It added a variety of enhanced lighting features to the Torque Game Engine. In the latest release,<ref>{{cite web|url=http://www.garagegames.com/blogs/21036/9738|title=Latest release of Torque|publisher=GarageGames}}</ref> features such as [[dynamic lighting]] and shadowing were added. Torque Lighting Kit was later included as part of Torque Game Engine 1.5 and Torque Game Engine Advanced. In 2008, Kabus and Synapse Gaming stopped supporting Torque, began a partnership with [[Microsoft]], and packaged their lighting technology and other new tech into the Sunburn XNA Game Engine.<ref>{{cite web|url=http://create.msdn.com/en-US/resources/partners|title=Microsoft XNA partners|url-status=dead|archive-url=https://web.archive.org/web/20110107095244/http://create.msdn.com/en-US/resources/partners|archive-date=2011-01-07}}</ref> ===Torque X=== After the release of Torque Game Builder, GarageGames began to develop Torque X, a game engine based on Torque Game Builder using a component system that allows multiple game objects to have the same abilities, running on [[Microsoft XNA Game Studio|Microsoft's XNA Framework]].<ref>{{cite web|url=http://www.garagegames.com/products/torque/x/|title=Torque X Website on GarageGames|url-status=dead|archive-url=https://web.archive.org/web/20080423022821/http://www.garagegames.com/products/torque/x/|archive-date=2008-04-23}}</ref><ref>{{cite web|url=http://creators.xna.com/Resources/Partners.aspx|title=XNA Partners Website|url-status=dead|archive-url=https://web.archive.org/web/20080507174720/http://creators.xna.com/resources/partners.aspx|archive-date=2008-05-07}}</ref> Many of the 3D features were left incomplete and never finished. Specifically, 3D terrain using RAW height maps suffered from a lack of working examples, shadows were substandard (consisting only of a spherical shadow texture projected on the terrain), the ability to use skinned meshes for animated models was not working (non-skinned meshes worked), and the 3D rigid-body physics suffered from several issues. == Reception and usage == The Torque engine and its derivatives have been used in the development of a variety of games, especially among [[independent video game developer]]s. Commercial titles developed using the Torque engine include ''[[BoneTown]]'', ''[[Blockland (video game)|Blockland]]'', ''[[Marble Blast Gold]]'', ''[[Minions of Mirth]]'', ''[[TubeTwist]]'', ''[[Ultimate Duck Hunting]]'', ''[[Wildlife Tycoon: Venture Africa]]'', ''ThinkTanks'', ''[[The Destiny of Zorro]]'', ''[[Penny Arcade Adventures]]'' and [[indie video game]]s ''[[The Age of Decadence]]'', ''[[BeamNG.drive]]'', ''[[The Cat and the Coup]]'', ''[[Dead State]]'', ''[[Frozen Synapse]]'', ''[[S.P.A.Z.]] and [[Villagers & Heroes|Villagers and Heroes]]''. The [[open-source video game]] ''Uebergame'' also uses the engine.<ref>{{cite web|first=Liam |last=Dawe |title=Uebergame, a free and open source shooter has a new release |url=https://www.gamingonlinux.com/2017/09/uebergame-a-free-and-open-source-shooter-has-a-new-release/ |website=GamingOnLinux |date=26 September 2017 |access-date=2023-02-07}}</ref> ==See also== {{Portal|Free and open-source software}} * [[GarageGames]] * [[Dynamix]] * ''[[Tribes 2]]'' ==References== {{reflist}} ==External links== * [https://torque3d.org/engine/ Torque Engine product page] * [https://web.archive.org/web/20120901164007/http://www.businessweek.com/stories/2005-11-13/roar-of-the-indy Roar of the Indy] - article in [[Business Week]] on the Torque Game Engine (2005) * [http://torque3d.org/ Official Torque3D MIT Website] * [http://forums.torque3d.org/ Torque3D MIT Forum] * [http://wiki.torque3d.org/ Torque3D MIT Wiki] {{GarageGames}} {{Torque Game Engine games}} {{Video game engines}} {{DEFAULTSORT:Torque (Game Engine)}} [[Category:Formerly proprietary software]] [[Category:Free game engines]] [[Category:Game engines for Linux]] [[Category:Software using the MIT license]] [[Category:Torque (game engine) games| ]] [[Category:Video game development software]] [[Category:Video game engines]] [[Category:XNA game engines]]
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