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Xiaolin Wu's line algorithm
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{{Short description|Line algorithm with antialiasing}} {{multiple| {{third-party|date=April 2018}} {{no footnotes|date=January 2013}} {{Cleanup|reason=Implementation does not provide explanation|date=November 2023}} }} [[File:LineXiaolinWu.gif|thumb|336px|Demonstration of Xiaolin Wu's algorithm]] '''Xiaolin Wu's line algorithm''' is an [[algorithm]] for line [[spatial anti-aliasing|antialiasing]]. [[File:Xiaolin anti-aliased line comparison.png|thumb|Anti-Aliased Lines (blue) generated with Xiaolin Wu's line algorithm alongside standard lines (red) generated with Bresenham's line algorithm]] ==Antialiasing technique== Xiaolin Wu's line algorithm was presented in the article "An Efficient Antialiasing Technique" in the July 1991 issue of ''[[Computer Graphics (newsletter)|Computer Graphics]]'', as well as in the article "Fast Antialiasing" in the June 1992 issue of ''[[Dr. Dobb's Journal]]''. [[Bresenham's line algorithm|Bresenham's algorithm]] draws lines extremely quickly, but it does not perform anti-aliasing. In addition, it cannot handle any cases where the line endpoints do not lie exactly on integer points of the pixel grid. A naive approach to anti-aliasing the line would take an extremely long time. Wu's algorithm is comparatively fast, but is still slower than Bresenham's algorithm. The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book ''Graphics Gems II''. Just as the line drawing algorithm is a replacement for Bresenham's line drawing algorithm, the circle drawing algorithm is a replacement for Bresenham's circle drawing algorithm. ==Algorithm== <syntaxhighlight lang="pascal" line="1"> function plot(x, y, c) is plot the pixel at (x, y) with brightness c (where 0 β€ c β€ 1) // integer part of x function ipart(x) is return floor(x) function round(x) is return ipart(x + 0.5) // fractional part of x function fpart(x) is return x - ipart(x) function rfpart(x) is return 1 - fpart(x) function drawLine(x0,y0,x1,y1) is boolean steep := abs(y1 - y0) > abs(x1 - x0) if steep then swap(x0, y0) swap(x1, y1) end if if x0 > x1 then swap(x0, x1) swap(y0, y1) end if dx := x1 - x0 dy := y1 - y0 if dx == 0.0 then gradient := 1.0 else gradient := dy / dx end if // handle first endpoint xend := round(x0) yend := y0 + gradient * (xend - x0) xgap := rfpart(x0 + 0.5) xpxl1 := xend // this will be used in the main loop ypxl1 := ipart(yend) if steep then plot(ypxl1, xpxl1, rfpart(yend) * xgap) plot(ypxl1+1, xpxl1, fpart(yend) * xgap) else plot(xpxl1, ypxl1 , rfpart(yend) * xgap) plot(xpxl1, ypxl1+1, fpart(yend) * xgap) end if intery := yend + gradient // first y-intersection for the main loop // handle second endpoint xend := round(x1) yend := y1 + gradient * (xend - x1) xgap := fpart(x1 + 0.5) xpxl2 := xend //this will be used in the main loop ypxl2 := ipart(yend) if steep then plot(ypxl2 , xpxl2, rfpart(yend) * xgap) plot(ypxl2+1, xpxl2, fpart(yend) * xgap) else plot(xpxl2, ypxl2, rfpart(yend) * xgap) plot(xpxl2, ypxl2+1, fpart(yend) * xgap) end if // main loop if steep then for x from xpxl1 + 1 to xpxl2 - 1 do begin plot(ipart(intery) , x, rfpart(intery)) plot(ipart(intery)+1, x, fpart(intery)) intery := intery + gradient end else for x from xpxl1 + 1 to xpxl2 - 1 do begin plot(x, ipart(intery), rfpart(intery)) plot(x, ipart(intery)+1, fpart(intery)) intery := intery + gradient end end if end function </syntaxhighlight> ==References== * {{cite journal | author=Abrash, Michael | url = http://archive.gamedev.net/archive/reference/articles/article382.html | title = Fast Antialiasing (Column) | journal=[[Dr. Dobb's Journal]] | date=June 1992 | volume=17 | issue=6 | pages=139(7) }} * {{cite journal | author=Wu, Xiaolin | url = http://portal.acm.org/citation.cfm?id=122734 | title = An efficient antialiasing technique | journal=ACM SIGGRAPH Computer Graphics | date=July 1991 | volume=25 | issue=4 | pages=143β152 | doi = 10.1145/127719.122734 | isbn=0-89791-436-8 | url-access=subscription }} * {{cite book | author = Wu, Xiaolin | year = 1991 | chapter = Fast Anti-Aliased Circle Generation | editor = James Arvo | title = Graphics Gems II | pages = 446β450 | location = San Francisco | publisher = Morgan Kaufmann | isbn = 0-12-064480-0 }} ==External links== * [http://www.ece.mcmaster.ca/~xwu/ Xiaolin Wu's homepage] * [https://www.eng.mcmaster.ca/ece/faculty/dr-xiaolin-wu Xiaolin Wu's homepage at McMaster University] {{DEFAULTSORT:Xiaolin Wu's Line Algorithm}} [[Category:Anti-aliasing algorithms]] [[Category:Articles with example pseudocode]]
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