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ZMODEM
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{{Short description|File transfer protocol}} {{no footnotes|date=May 2018}} {{Infobox networking protocol | title = ZMODEM | logo = | logo alt = | image = | image alt = | caption = | is stack = | purpose = file transfer protocol | developer = [[Chuck Forsberg]] | date = {{Start date and age| 1986 | | }}<!--Fill in: Year (4 digits), month and day (2 digits)--> | based on = | influenced = | osilayer = | ports = None | rfcs = | hardware = [[modem]]s }} '''ZMODEM''' is an inline [[Comparison of file transfer protocols|file transfer protocol]] developed by [[Chuck Forsberg]] in 1986, in a [[project]] funded by [[Telenet]] in order to improve file transfers on their [[X.25]] network. In addition to dramatically improved performance compared to older protocols, ZMODEM offered restartable transfers, auto-start by the sender, an expanded 32-bit [[cyclic redundancy check|CRC]], and [[Escape character|control character quoting]] supporting [[8-bit clean]] transfers, allowing it to be used on networks that would not pass control characters. In contrast to most transfer protocols developed for [[bulletin board system]]s (BBSs), ZMODEM was not directly based on, nor compatible with, the seminal [[XMODEM]]. Many variants of XMODEM had been developed in order to address one or more of its shortcomings, and most remained [[backward compatible]] and would successfully complete transfers with "classic" XMODEM implementations. This list includes Forsberg's own [[YMODEM]]. ZMODEM eschewed backward compatibility in favor of producing a radically improved protocol. It performed at least as well as any of the high-performance varieties of XMODEM, did so over links that previously did not work at all, like X.25, or had poor performance, like [[Telebit]] modems, and included useful features found in few other protocols. ZMODEM became extremely popular on [[bulletin board system]]s (BBS) in the early 1990s, becoming a standard as widespread as XMODEM had been before it. ==Improvements== ===Older systems=== Generally, early file transfer protocols break down a file into a series of ''[[network packet|packets]]'', and then send them one-at-a-time to the receiver. The main portion of the packet, the ''payload'', is a certain number of bytes from the file being sent. After the payload comes a ''[[checksum]]'' or ''[[cyclic redundancy check]]'' (CRC) that can be used to determine if the payload was received correctly. If the packet is received correctly, the receiver sends an {{mono|ACK}} message and the sender then starts sending the next packet. The telephone system introduces a small delay known as ''[[Latency (engineering)|latency]]'' that interferes with this process. Even if the receiver sends the {{mono|ACK}} immediately, the delay in the phone lines means there will always be some time before the sender receives it and sends the next packet. As [[modem]] speeds increase, this delay represents a larger and larger number of packets that could have been sent during the delay, decreasing the ''[[channel efficiency]]''. [[XMODEM]] used 128-byte payloads with a three-byte header and one-byte checksum for a total of 132 bytes per packet. In the era of 300 bit/s modems, a packet took about four seconds to send, and typical latencies were on the order of {{frac|10}} of a second, so the performance overhead was not significant. As speeds increase the problem becomes more problematic; at 2400 bit/s a packet takes about 0.55 seconds to send, so about {{frac|5}} of the available bandwidth is wasted waiting for {{mono|ACK}}s. At 9600 bit/s a packet requires only 0.13 seconds to send, so about {{frac|2}} of the bandwidth is wasted. ===Windows and streaming=== One solution to this problem is the use of a [[sliding window]]. These protocols address latency by allowing the sender to continue sending a number of packets without waiting for an {{mono|ACK}}. The number of packets that it allows to continue is known as the "window", which was typically between two and sixteen packets in most implementations. A number of new versions of XMODEM with sliding window support appeared in the early 1980s. Sliding windows are useful for latencies on the order of several packet lengths, which is the case for XMODEM on conventional phone lines. However, it is not enough to address longer latencies found on overseas phone calls, satellite connections, or X.25 services such as [[PC Pursuit]], where the latencies may on the order of a second or longer. In other cases, where the reverse channel was much slower than the sending one, as was the case for [[Telebit]] or [[US Robotics]] modems, even the small number of {{mono|ACK}}s might overwhelm the return channel and cause the transfer to pause. ZMODEM addressed these problems by removing the need for {{mono|ACK}}s at all, allowing the sender to send data continually as long as the receiver detected no errors. Only {{mono|NAK}}s had to be sent, if and only if there was a problem. Since ZMODEM was often used on links with built-in [[error correction]], like X.25, the receiver would often not send a single message back to the sender. As a result, the system would send the entire file in a continual stream, and ZMODEM referred to itself as a "streaming protocol". ZMODEM's performance was so improved over previous common protocols that it generally replaced even special protocols such as [[YMODEM|YMODEM-g]], which included no error correction at all and instead relied on error-free links maintained by the modems. Although YMODEM-g was faster (and thus popular among "[[power user]]s"), the lack of other features such as restartable transfers made it less appealing. ===Restart=== XMODEM, and most protocols based on it, managed packet order by prefixing the data with a packet number from 1 to 255. Windowed versions used this packet number to indicate which packets had been received properly, or specify one that had not. Since the packets were 128 bytes long, this meant the maximum amount of data that could be transferred before the packet numbers rolled over was 32 KB. ZMODEM replaced the packet number with the actual location in the file, indicated by a 32-bit number. This allowed it to send {{mono|NAK}} messages that re-wound the transfer to the point of failure, regardless of how long the file might be. This same feature was also used to re-start transfers if they failed or were deliberately interrupted. In this case, the receiver would look to see how much data had been previously received and then send a {{mono|NAK}} with that location, automatically triggering the sender to start from that point. ===Auto-start=== Auto-starting simplified management by allowing the sending machine to start the transfer. Previously the user had to first request the file from the sender, placing it into a "waiting" state, then return to their local program and invoke a command to start the transfer. With auto-transfer, they simply requested the file, the sender would then automatically trigger the transfer in the user's program. ==Variations== A number of modified versions of ZMODEM appeared. The most notable ZMODEM implementations were from Chuck Forsberg's Omen Technology, Inc. These included DSZ (DOS Send ZMODEM), GSZ (Graphical Send ZMODEM), and the ubiquitous (l)rzsz for [[Unix]] variants. ZedZap was a variant of ZMODEM with 8 KB blocks for better performance on high-speed modems. A backwards-compatible extension of ZMODEM with 32 KB and 64 KB block lengths was created by ADONTEC in 2002 and 2007 to increase performance on high-speed error free connections like [[ISDN]] or [[TCP/IP]] networks. Forsberg himself collected a number of improvements into ZMODEM-90. The first of these is MobyTurbo, which removed control quoting to further improve performance, about 15%. Even on networks that "eat" control characters, ZMODEM-90 can be tailored to quote only those characters the network actually eats, as opposed to every possible one. A similar improvement allows ZMODEM-90 to work on 7-bit networks, whereas earlier protocols (with the notable exception of [[Kermit (protocol)|Kermit]]) had all demanded 8-bits to one degree or another. Finally, ZMODEM-90 includes a basic [[run-length encoding]] compression system to further improve performance on uncompressed files. In more current times, the developers of [[Synchronet]] have created a modern X/Y/ZMODEM implementation named SEXYZ, loosely based on the zmtx/zmrx package, which runs natively on [[Windows]] and Unix variants, supports [[long filename]]s and faster, more reliable data transfers. The ZMODEM implementation from SEXYZ has also been incorporated into the SyncTERM project. Synchronet, SEXYZ, and SyncTERM are all [[open-source]], [[cross-platform]], BBS-centric projects. LeechZmodem was a mischievous ZMODEM variant (among similar XMODEM and YMODEM derivatives) that cheated [[Bulletin board system|BBS]] download quotas. ==Limitations== * Some of the ZMODEM packets (e.g. ZACK, ZRPOS) embed a byte-offset within the transferred file as a 32-bit unsigned integer. This design limits the feasibility of ZMODEM to only reliably transfer files that are under 4GB in size. * Even though the protocol could permit it, the reference (l)rzsz implementation cannot encode arbitrary non-control characters (e.g. '~') which are often used by TCP/IP connection programs like [[telnet]] and [[ssh]] as client-side "terminal escape" characters. Users must disable the terminal escape feature to achieve reliable transfers over these kinds of links, e.g. ssh -e none user@hostname. ==References== *[http://gallium.inria.fr/~doligez/zmodem/zmodem.txt The ZMODEM Inter Application File Transfer Protocol] *[http://synchro.net/docs/sexyz.txt Synchronet External X/Y/Zmodem (SEXYZ) File Transfer Protocol Driver] ==External links== *[https://web.archive.org/web/20150107103454/http://www.omen.com/zmdmev.html Evolution and Selection of File Transfer Protocols] {{Modem file transfer protocols}} [[Category:BBS file transfer protocols]] [[Category:Computer-related introductions in 1986]]
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