Template:Short description Template:More citations needed section
Vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air/surface/water conditions, etc. Vehicle dynamics is a part of engineering primarily based on classical mechanics. It may be applied for motorized vehicles (such as automobiles), bicycles and motorcycles, aircraft, and watercraft.
Factors affecting vehicle dynamicsEdit
The aspects of a vehicle's design which affect the dynamics can be grouped into drivetrain and braking, suspension and steering, distribution of mass, aerodynamics and tires.
Drivetrain and brakingEdit
- Automobile layout (i.e. location of engine and driven wheels)
- Powertrain
- Braking system
Suspension and steeringEdit
Some attributes relate to the geometry of the suspension, steering and chassis. These include:
- Ackermann steering geometry
- Axle track
- Camber angle
- Caster angle
- Ride height
- Roll center
- Scrub radius
- Steering ratio
- Toe
- Wheel alignment
- Wheelbase
Distribution of massEdit
Some attributes or aspects of vehicle dynamics are purely due to mass and its distribution. These include:
AerodynamicsEdit
Some attributes or aspects of vehicle dynamics are purely aerodynamic. These include:
- Automobile drag coefficient
- Automotive aerodynamics
- Center of pressure
- Downforce
- Ground effect in cars
TiresEdit
Some attributes or aspects of vehicle dynamics can be attributed directly to the tires. These include:
- Camber thrust
- Circle of forces
- Contact patch
- Cornering force
- Ground pressure
- Pacejka's Magic Formula
- Pneumatic trail
- Radial Force Variation
- Relaxation length
- Rolling resistance
- Self aligning torque
- Skid
- Slip angle
- Slip (vehicle dynamics)
- Spinout
- Steering ratio
- Tire load sensitivity
Vehicle behavioursEdit
{{#invoke:Labelled list hatnote|labelledList|Main article|Main articles|Main page|Main pages}} Some attributes or aspects of vehicle dynamics are purely dynamic. These include:
- Body flex
- Body roll
- Bump Steer
- Bundorf analysis
- Directional stability
- Critical speed
- Noise, vibration, and harshness
- Pitch
- Ride quality
- Roll
- Speed wobble
- Understeer, oversteer, lift-off oversteer, and fishtailing
- Weight transfer and load transfer
- Yaw
Analysis and simulationEdit
The dynamic behavior of vehicles can be analysed in several different ways.<ref>Template:Cite journal</ref> This can be as straightforward as a simple spring mass system, through a three-degree of freedom (DoF) bicycle model, to a large degree of complexity using a multibody system simulation package such as MSC ADAMS or Modelica. As computers have gotten faster, and software user interfaces have improved, commercial packages such as CarSim have become widely used in industry for rapidly evaluating hundreds of test conditions much faster than real time. Vehicle models are often simulated with advanced controller designs provided as software in the loop (SIL) with controller design software such as Simulink, or with physical hardware in the loop (HIL).
Vehicle motions are largely due to the shear forces generated between the tires and road, and therefore the tire model is an essential part of the math model. In current vehicle simulator models, the tire model is the weakest and most difficult part to simulate.<ref>Rachel Evans Quantum leaps, Automotive Testing Technology International, September 2015, p.43 quote from MTS' Mark Gillian: "From an OEM perspective, thermal modelling may be overkill but the tire models are still the weak point of any vehicle model"</ref> The tire model must produce realistic shear forces during braking, acceleration, cornering, and combinations, on a range of surface conditions. Many models are in use. Most are semi-empirical, such as the Pacejka Magic Formula model.
Racing car games or simulators are also a form of vehicle dynamics simulation. In early versions many simplifications were necessary in order to get real-time performance with reasonable graphics. However, improvements in computer speed have combined with interest in realistic physics, leading to driving simulators that are used for vehicle engineering using detailed models such as CarSim.
It is important that the models should agree with real world test results, hence many of the following tests are correlated against results from instrumented test vehicles.
Techniques include:
- Linear range constant radius understeer
- Fishhook
- Frequency response
- Lane change
- Moose test
- Sinusoidal steering
- Skidpad
- Swept path analysis
See alsoEdit
- Automotive suspension design
- Automobile handling
- Hunting oscillation
- Multi-axis shaker table
- Vehicular metrics
- 4-poster
- 7 post shaker
ReferencesEdit
Further readingEdit
- Template:Cite journal A new way of representing tyre data obtained from measurements in pure cornering and pure braking conditions.
- Template:Cite book Mathematically oriented derivation of standard vehicle dynamics equations, and definitions of standard terms.
- Template:Cite journal Vehicle dynamics as developed by Maurice Olley from the 1930s onwards. First comprehensive analytical synthesis of vehicle dynamics.
- Template:Cite book Latest and greatest, also the standard reference for automotive suspension engineers.
- Template:Cite book Vehicle dynamics and chassis design from a race car perspective.
- Template:Cite book Handling, Braking, and Ride of Road and Race Cars.
- Template:Cite book Lecture Notes to the MOOC Vehicle Dynamics of iversity