Hypercube

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In geometry, a hypercube is an n-dimensional analogue of a square ([[two-dimensional|Template:Nowrap]]) and a cube ([[Three-dimensional|Template:Nowrap]]); the special case for [[Four-dimensional space|Template:Nowrap]] is known as a tesseract. It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in n dimensions is equal to <math>\sqrt{n}</math>.

An n-dimensional hypercube is more commonly referred to as an n-cube or sometimes as an n-dimensional cube.<ref>Template:Cite journal</ref><ref>Template:Cite journal</ref> The term measure polytope (originally from Elte, 1912)<ref>Template:Cite book</ref> is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes.Template:Sfn

The hypercube is the special case of a hyperrectangle (also called an n-orthotope).

A unit hypercube is a hypercube whose side has length one unit. Often, the hypercube whose corners (or vertices) are the 2n points in Rn with each coordinate equal to 0 or 1 is called the unit hypercube.

ConstructionEdit

By the number of dimensionsEdit

File:From Point to Tesseract (Looped Version).gif
An animation showing how to create a tesseract from a point.

A hypercube can be defined by increasing the numbers of dimensions of a shape:

0 – A point is a hypercube of dimension zero.
1 – If one moves this point one unit length, it will sweep out a line segment, which is a unit hypercube of dimension one.
2 – If one moves this line segment its length in a perpendicular direction from itself; it sweeps out a 2-dimensional square.
3 – If one moves the square one unit length in the direction perpendicular to the plane it lies on, it will generate a 3-dimensional cube.
4 – If one moves the cube one unit length into the fourth dimension, it generates a 4-dimensional unit hypercube (a unit tesseract).

This can be generalized to any number of dimensions. This process of sweeping out volumes can be formalized mathematically as a Minkowski sum: the d-dimensional hypercube is the Minkowski sum of d mutually perpendicular unit-length line segments, and is therefore an example of a zonotope.

The 1-skeleton of a hypercube is a hypercube graph.

Vertex coordinatesEdit

A unit hypercube of dimension <math>n</math> is the convex hull of all the <math>2^n</math> points whose <math>n</math> Cartesian coordinates are each equal to either <math>0</math> or <math>1</math>. These points are its vertices. The hypercube with these coordinates is also the cartesian product <math>[0,1]^n</math> of <math>n</math> copies of the unit interval <math>[0,1]</math>. Another unit hypercube, centered at the origin of the ambient space, can be obtained from this one by a translation. It is the convex hull of the <math>2^n</math> points whose vectors of Cartesian coordinates are

<math>

\left(\pm \frac{1}{2}, \pm \frac{1}{2}, \cdots, \pm \frac{1}{2}\right)\!\!. </math>

Here the symbol <math>\pm</math> means that each coordinate is either equal to <math>1/2</math> or to <math>-1/2</math>. This unit hypercube is also the cartesian product <math>[-1/2,1/2]^n</math>. Any unit hypercube has an edge length of <math>1</math> and an <math>n</math>-dimensional volume of <math>1</math>.

The <math>n</math>-dimensional hypercube obtained as the convex hull of the points with coordinates <math>(\pm 1, \pm 1, \cdots, \pm 1)</math> or, equivalently as the Cartesian product <math>[-1,1]^n</math> is also often considered due to the simpler form of its vertex coordinates. Its edge length is <math>2</math>, and its <math>n</math>-dimensional volume is <math>2^n</math>.

FacesEdit

Every hypercube admits, as its faces, hypercubes of a lower dimension contained in its boundary. A hypercube of dimension <math>n</math> admits <math>2n</math> facets, or faces of dimension <math>n-1</math>: a (<math>1</math>-dimensional) line segment has <math>2</math> endpoints; a (<math>2</math>-dimensional) square has <math>4</math> sides or edges; a <math>3</math>-dimensional cube has <math>6</math> square faces; a (<math>4</math>-dimensional) tesseract has <math>8</math> three-dimensional cubes as its facets. The number of vertices of a hypercube of dimension <math>n</math> is <math>2^n</math> (a usual, <math>3</math>-dimensional cube has <math>2^3=8</math> vertices, for instance).<ref>Template:Cite journal</ref>

The number of the <math>m</math>-dimensional hypercubes (just referred to as <math>m</math>-cubes from here on) contained in the boundary of an <math>n</math>-cube is

<math> E_{m,n} = 2^{n-m}{n \choose m} </math>,Template:Sfn     where <math>{n \choose m}=\frac{n!}{m!\,(n-m)!}</math> and <math>n!</math> denotes the factorial of <math>n</math>.

For example, the boundary of a <math>4</math>-cube (<math>n=4</math>) contains <math>8</math> cubes (<math>3</math>-cubes), <math>24</math> squares (<math>2</math>-cubes), <math>32</math> line segments (<math>1</math>-cubes) and <math>16</math> vertices (<math>0</math>-cubes). This identity can be proven by a simple combinatorial argument: for each of the <math>2^n</math> vertices of the hypercube, there are <math>\tbinom n m</math> ways to choose a collection of <math>m</math> edges incident to that vertex. Each of these collections defines one of the <math>m</math>-dimensional faces incident to the considered vertex. Doing this for all the vertices of the hypercube, each of the <math>m</math>-dimensional faces of the hypercube is counted <math>2^m</math> times since it has that many vertices, and we need to divide <math>2^n\tbinom n m</math> by this number.

The number of facets of the hypercube can be used to compute the <math>(n-1)</math>-dimensional volume of its boundary: that volume is <math>2n</math> times the volume of a <math>(n-1)</math>-dimensional hypercube; that is, <math>2ns^{n-1}</math> where <math>s</math> is the length of the edges of the hypercube.

These numbers can also be generated by the linear recurrence relation.

<math>E_{m,n} = 2E_{m,n-1} + E_{m-1,n-1} \!</math>,     with <math>E_{0,0}= 1</math>, and <math>E_{m,n}=0</math> when <math>n < m</math>, <math>n < 0</math>, or <math>m < 0</math>.

For example, extending a square via its 4 vertices adds one extra line segment (edge) per vertex. Adding the opposite square to form a cube provides <math>E_{1,3}=12</math> line segments.

The extended f-vector for an n-cube can also be computed by expanding <math>(2x+1)^n</math> (concisely, (2,1)n), and reading off the coefficients of the resulting polynomial. For example, the elements of a tesseract is (2,1)4 = (4,4,1)2 = (16,32,24,8,1).

Number <math>E_{m,n}</math> of <math>m</math>-dimensional faces of a <math>n</math>-dimensional hypercube (sequence A038207 in the OEIS)
m 0 1 2 3 4 5 6 7 8 9 10
n n-cube Names Schläfli
Coxeter
Vertex
0-face
Edge
1-face
Face
2-face
Cell
3-face

4-face

5-face

6-face

7-face

8-face

9-face

10-face
0 0-cube Point
Monon
( )
Template:CDD
1
1 1-cube Line segment
Dion<ref>Johnson, Norman W.; Geometries and Transformations, Cambridge University Press, 2018, p.224.</ref>
{}
Template:CDD
2 1
2 2-cube Square
Tetragon
{4}
Template:CDD
4 4 1
3 3-cube Cube
Hexahedron
{4,3}
Template:CDD
8 12 6 1
4 4-cube Tesseract
Octachoron
{4,3,3}
Template:CDD
16 32 24 8 1
5 5-cube Penteract
Deca-5-tope
{4,3,3,3}
Template:CDD
32 80 80 40 10 1
6 6-cube Hexeract
Dodeca-6-tope
{4,3,3,3,3}
Template:CDD
64 192 240 160 60 12 1
7 7-cube Hepteract
Tetradeca-7-tope
{4,3,3,3,3,3}
Template:CDD
128 448 672 560 280 84 14 1
8 8-cube Octeract
Hexadeca-8-tope
{4,3,3,3,3,3,3}
Template:CDD
256 1024 1792 1792 1120 448 112 16 1
9 9-cube Enneract
Octadeca-9-tope
{4,3,3,3,3,3,3,3}
Template:CDD
512 2304 4608 5376 4032 2016 672 144 18 1
10 10-cube Dekeract
Icosa-10-tope
{4,3,3,3,3,3,3,3,3}
Template:CDD
1024 5120 11520 15360 13440 8064 3360 960 180 20 1

GraphsEdit

An n-cube can be projected inside a regular 2n-gonal polygon by a skew orthogonal projection, shown here from the line segment to the 16-cube.

Petrie polygon Orthographic projections
File:1-simplex t0.svg
Line segment
File:2-cube.svg
Square
File:3-cube graph.svg
Cube
File:4-cube graph.svg
Tesseract
File:5-cube graph.svg
5-cube
File:6-cube graph.svg
6-cube
File:7-cube graph.svg
7-cube
File:8-cube.svg
8-cube
File:9-cube.svg
9-cube
File:10-cube.svg
10-cube
File:11-cube.svg
11-cube
File:12-cube.svg
12-cube
File:13-cube.svg
13-cube
File:14-cube.svg
14-cube
File:15-cube.svg
15-cube

Related families of polytopesEdit

The hypercubes are one of the few families of regular polytopes that are represented in any number of dimensions.<ref>Template:Cite journal</ref>

The hypercube (offset) family is one of three regular polytope families, labeled by Coxeter as γn. The other two are the hypercube dual family, the cross-polytopes, labeled as βn, and the simplices, labeled as αn. A fourth family, the infinite tessellations of hypercubes, is labeled as δn.

Another related family of semiregular and uniform polytopes is the demihypercubes, which are constructed from hypercubes with alternate vertices deleted and simplex facets added in the gaps, labeled as n.

n-cubes can be combined with their duals (the cross-polytopes) to form compound polytopes:

Template:AnchorRelation to (n−1)-simplicesEdit

The graph of the n-hypercube's edges is isomorphic to the Hasse diagram of the (n−1)-simplex's face lattice. This can be seen by orienting the n-hypercube so that two opposite vertices lie vertically, corresponding to the (n−1)-simplex itself and the null polytope, respectively. Each vertex connected to the top vertex then uniquely maps to one of the (n−1)-simplex's facets (n−2 faces), and each vertex connected to those vertices maps to one of the simplex's n−3 faces, and so forth, and the vertices connected to the bottom vertex map to the simplex's vertices.

This relation may be used to generate the face lattice of an (n−1)-simplex efficiently, since face lattice enumeration algorithms applicable to general polytopes are more computationally expensive.

Generalized hypercubesEdit

Regular complex polytopes can be defined in complex Hilbert space called generalized hypercubes, γTemplate:Supsub = p{4}2{3}...2{3}2, or Template:CDD..Template:CDD. Real solutions exist with p = 2, i.e. γTemplate:Supsub = γn = 2{4}2{3}...2{3}2 = {4,3,..,3}. For p > 2, they exist in <math>\mathbb{C}^n</math>. The facets are generalized (n−1)-cube and the vertex figure are regular simplexes.

The regular polygon perimeter seen in these orthogonal projections is called a Petrie polygon. The generalized squares (n = 2) are shown with edges outlined as red and blue alternating color p-edges, while the higher n-cubes are drawn with black outlined p-edges.

The number of m-face elements in a p-generalized n-cube are: <math>p^{n-m}{n \choose m}</math>. This is pn vertices and pn facets.<ref>Template:Citation.</ref>

Generalized hypercubes
p=2 p=3 p=4 p=5 p=6 p=7 p=8
<math>\mathbb{R}^2</math> File:2-generalized-2-cube.svg
γTemplate:Supsub = {4} = Template:CDD
4 vertices
<math>\mathbb{C}^2</math> File:3-generalized-2-cube skew.svg
γTemplate:Supsub = Template:CDD
9 vertices
File:4-generalized-2-cube.svg
γTemplate:Supsub = Template:CDD
16 vertices
File:5-generalized-2-cube skew.svg
γTemplate:Supsub = Template:CDD
25 vertices
File:6-generalized-2-cube.svg
γTemplate:Supsub = Template:CDD
36 vertices
File:7-generalized-2-cube skew.svg
γTemplate:Supsub = Template:CDD
49 vertices
File:8-generalized-2-cube.svg
γTemplate:Supsub = Template:CDD
64 vertices
<math>\mathbb{R}^3</math> File:2-generalized-3-cube.svg
γTemplate:Supsub = {4,3} = Template:CDD
8 vertices
<math>\mathbb{C}^3</math> File:3-generalized-3-cube.svg
γTemplate:Supsub = Template:CDD
27 vertices
File:4-generalized-3-cube.svg
γTemplate:Supsub = Template:CDD
64 vertices
File:5-generalized-3-cube.svg
γTemplate:Supsub = Template:CDD
125 vertices
File:6-generalized-3-cube.svg
γTemplate:Supsub = Template:CDD
216 vertices
File:7-generalized-3-cube.svg
γTemplate:Supsub = Template:CDD
343 vertices
File:8-generalized-3-cube.svg
γTemplate:Supsub = Template:CDD
512 vertices
<math>\mathbb{R}^4</math> File:2-generalized-4-cube.svg
γTemplate:Supsub = {4,3,3}
= Template:CDD
16 vertices
<math>\mathbb{C}^4</math> File:3-generalized-4-cube.svg
γTemplate:Supsub = Template:CDD
81 vertices
File:4-generalized-4-cube.svg
γTemplate:Supsub = Template:CDD
256 vertices
File:5-generalized-4-cube.svg
γTemplate:Supsub = Template:CDD
625 vertices
File:6-generalized-4-cube.svg
γTemplate:Supsub = Template:CDD
1296 vertices
File:7-generalized-4-cube.svg
γTemplate:Supsub = Template:CDD
2401 vertices
File:8-generalized-4-cube.svg
γTemplate:Supsub = Template:CDD
4096 vertices
<math>\mathbb{R}^5</math> File:2-generalized-5-cube.svg
γTemplate:Supsub = {4,3,3,3}
= Template:CDD
32 vertices
<math>\mathbb{C}^5</math> File:3-generalized-5-cube.svg
γTemplate:Supsub = Template:CDD
243 vertices
File:4-generalized-5-cube.svg
γTemplate:Supsub = Template:CDD
1024 vertices
File:5-generalized-5-cube.svg
γTemplate:Supsub = Template:CDD
3125 vertices
File:6-generalized-5-cube.svg
γTemplate:Supsub = Template:CDD
7776 vertices
γTemplate:Supsub = Template:CDD
16,807 vertices
γTemplate:Supsub = Template:CDD
32,768 vertices
<math>\mathbb{R}^6</math> File:2-generalized-6-cube.svg
γTemplate:Supsub = {4,3,3,3,3}
= Template:CDD
64 vertices
<math>\mathbb{C}^6</math> File:3-generalized-6-cube.svg
γTemplate:Supsub = Template:CDD
729 vertices
File:4-generalized-6-cube.svg
γTemplate:Supsub = Template:CDD
4096 vertices
File:5-generalized-6-cube.svg
γTemplate:Supsub = Template:CDD
15,625 vertices
γTemplate:Supsub = Template:CDD
46,656 vertices
γTemplate:Supsub = Template:CDD
117,649 vertices
γTemplate:Supsub = Template:CDD
262,144 vertices
<math>\mathbb{R}^7</math> File:2-generalized-7-cube.svg
γTemplate:Supsub = {4,3,3,3,3,3}
= Template:CDD
128 vertices
<math>\mathbb{C}^7</math> File:3-generalized-7-cube.svg
γTemplate:Supsub = Template:CDD
2187 vertices
γTemplate:Supsub = Template:CDD
16,384 vertices
γTemplate:Supsub = Template:CDD
78,125 vertices
γTemplate:Supsub = Template:CDD
279,936 vertices
γTemplate:Supsub = Template:CDD
823,543 vertices
γTemplate:Supsub = Template:CDD
2,097,152 vertices
<math>\mathbb{R}^8</math> File:2-generalized-8-cube.svg
γTemplate:Supsub = {4,3,3,3,3,3,3}
= Template:CDD
256 vertices
<math>\mathbb{C}^8</math> File:3-generalized-8-cube.svg
γTemplate:Supsub = Template:CDD
6561 vertices
γTemplate:Supsub = Template:CDD
65,536 vertices
γTemplate:Supsub = Template:CDD
390,625 vertices
γTemplate:Supsub = Template:CDD
1,679,616 vertices
γTemplate:Supsub = Template:CDD
5,764,801 vertices
γTemplate:Supsub = Template:CDD
16,777,216 vertices

Relation to exponentiationEdit

Any positive integer raised to another positive integer power will yield a third integer, with this third integer being a specific type of figurate number corresponding to an n-cube with a number of dimensions corresponding to the exponential. For example, the exponent 2 will yield a square number or "perfect square", which can be arranged into a square shape with a side length corresponding to that of the base. Similarly, the exponent 3 will yield a perfect cube, an integer which can be arranged into a cube shape with a side length of the base. As a result, the act of raising a number to 2 or 3 is more commonly referred to as "squaring" and "cubing", respectively. However, the names of higher-order hypercubes do not appear to be in common use for higher powers.

See alsoEdit

Template:Portal

NotesEdit

Template:Reflist

ReferencesEdit

  • Template:Cite journal
  • Template:Cite book p. 296, Table I (iii): Regular Polytopes, three regular polytopes in n dimensions (n ≥ 5)
  • Template:Cite book Cf Chapter 7.1 "Cubical Representation of Boolean Functions" wherein the notion of "hypercube" is introduced as a means of demonstrating a distance-1 code (Gray code) as the vertices of a hypercube, and then the hypercube with its vertices so labelled is squashed into two dimensions to form either a Veitch diagram or Karnaugh map.

External linksEdit

Template:Sister project

  • {{#invoke:Template wrapper|{{#if:|list|wrap}}|_template=cite web

|_exclude=urlname, _debug, id |url = https://mathworld.wolfram.com/{{#if:Hypercube%7CHypercube.html}} |title = Hypercube |author = Weisstein, Eric W. |website = MathWorld |access-date = |ref = Template:SfnRef }}

  • {{#invoke:Template wrapper|{{#if:|list|wrap}}|_template=cite web

|_exclude=urlname, _debug, id |url = https://mathworld.wolfram.com/{{#if:HypercubeGraph%7CHypercubeGraph.html}} |title = Hypercube graphs |author = Weisstein, Eric W. |website = MathWorld |access-date = |ref = Template:SfnRef }}

Template:Dimension topics Template:Polytopes