Martin Galway

Revision as of 11:50, 10 April 2025 by 2a00:23c7:f989:cd01:91c5:f116:50d2:ae53 (talk) (→‎Video game music)
(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

Template:Short description Template:Multiple issues

Template:EngvarB Template:Use dmy dates

Template:Infobox person

Martin Galway (born 3 January 1966,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include Rambo: First Blood Part II, Comic Bakery and WizballTemplate:'s scores, as well as the music used in the loader for the C64 version of Arkanoid.

CareerEdit

Galway was the first musician to get published with sampled sounds on the Commodore, with the theme for the Arkanoid conversion.<ref name="sidmusic">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> When asked about how he did it, he answered:<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

I figured out how samples were played by hacking into someone else's codeTemplate:Nbsp... OK, I admit itTemplate:Nbsp... It was a drum synthesizer package called Digidrums, actually, so you could still say I was the first to include samples in a piece of music. ... Never would I claim to have invented that technique, I just got it published first. In fact, I couldn't really figure out where they got the sample data, just that they were wiggling the volume register, so I tried to make up my own drum sample sounds in realtime – which is the flatulence stuff that shipped in Arkanoid. ... After the project was in the shops I gained access to some real drum samples, and I slid those into my own custom version of the tune. The one that's in the shops is kind of a collage of farts & burps, don't you think?... Later I was able to acquire some proper drum samples and by Game Over it got quite sophisticated.

Galway was appointed as Audio Director at Origin Systems in 1990. He worked at Digital Anvil from 1996.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Galway's most recent post was working as Audio Director for Cloud Imperium Games on their upcoming PC game Star Citizen,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> created by Chris Roberts of Wing Commander. Star Citizen was expected to release Q1 2015. Galway has since left this post.Template:Fact

Video game musicEdit

Template:Div col

|CitationClass=web }}</ref>

|CitationClass=web }}</ref>

  • Kong Strikes Back!<ref name="sidmusic"/> (The first C64 song ever [composed in 1984] to use arpeggio which soon became an essential part of C64 sound, Ocean, 1985)
  • The Neverending Story (Ocean, 1985)<ref name="auto1"/>
  • Ocean Loader 1 & 2 (The two different songs were used in several games released by Ocean, playing during the loading sequence of the game. Ocean Loaders 3 to 5 were composed by Peter Clarke and Jonathan Dunn; Ocean, 1985)
  • Roland's Ratrace (Ocean, 1985)<ref name="sidmusic"/>
  • Mikie (Imagine, 1986, like the arcade game, this includes the arrangements of The Beatles songs "Twist and Shout", "A Hard Day's Night")
  • Ping Pong (Imagine, 1986, ZX Spectrum and C64 conversions)
  • Comic Bakery (Imagine, 1986)<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref>

|CitationClass=web }}</ref>

Template:Div col end

NotesEdit

Template:Reflist

ReferencesEdit

Template:Refbegin

Template:Refend

External linksEdit

Template:Origin Systems Template:Authority control