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Fun is defined by the Oxford English Dictionary as "light-hearted pleasure, enjoyment, or amusement; boisterous joviality or merrymaking; entertainment".<ref name=def>Template:Cite OED</ref>
Etymology and usageEdit
The word fun is associated with sports, entertaining media, high merriment,<ref>Template:Cite book</ref> and amusement. Although its etymology is uncertain,<ref name=def/> it has been speculated that it may be derived from Middle English {{#invoke:Lang|lang}} (fool) and {{#invoke:Lang|lang}} (the one fooling the other).<ref>Template:Cite book</ref> An 18th century meaning (still used in Orkney and Shetland<ref name=def/>) was "cheat, trick, hoax", a meaning still retained in the phrase "to make fun of".<ref>Template:Cite book</ref>
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The landlady was going to reply, but was prevented by the peace-making sergeant, sorely to the displeasure of Partridge, who was a great lover of what is called fun, and a great promoter of those harmless quarrels which tend rather to the production of comical than tragical incidents.
Henry Fielding, The History of Tom Jones, a Foundling (1749)<ref>Template:Cite book</ref> {{#if:|{{#if:|}}— {{#if:|, in }}Template:Comma separated entries}}
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The way the word fun is used demonstrates its distinctive elusiveness and happiness. Expressions such as "Have fun!" and "That was fun!" indicate that fun is pleasant, personal, and to some extent unpredictable. Expressions such as "I was making fun of myself" convey the sense that fun is something that can be amusing and not to be taken seriously. The adjective "funny" has two meanings, which often need to be clarified between a speaker and listener. One meaning is "amusing, jocular, droll" and the other meaning is "odd, quirky, peculiar". These differences indicate the evanescent and experiential nature of fun and the difficulty of distinguishing "fun" from "enjoyment".<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Fun's evanescence can be seen when an activity regarded as fun becomes goal-oriented. Many physical activities and individual sports are regarded as fun until the participant seeks to win a competition, at which point, much of the fun may disappear as the individual's focus tightens. Surfing is an example. If you are a "mellow soul" (not in a competition or engaging in extreme sport) "once you're riding waves, you're guaranteed to be having fun".<ref>Template:Cite book</ref>
The pleasure of fun can be seen by the numerous efforts to harness its positive associations. For example, there are many books on serious subjects, about skills such as music, mathematics and languages, normally quite difficult to master, which have "fun" added to the title.<ref>Template:Cite book</ref><ref>Template:Cite book</ref><ref>Template:Cite book</ref>
ActivitiesEdit
Many physical activities provide opportunities to play and have fun. Not only can these activities be fun, but they can also improve physical and mental states. {{#invoke:Gallery|gallery}}
PsychologyEdit
According to Johan Huizinga, fun is "an absolutely primary category of life, familiar to everybody at a glance right down to the animal level."<ref>Template:Cite book</ref> Psychological studies reveal both the importance of fun and its effect on time perception, which is sometimes said to be shortened when one is having fun.<ref>Template:Cite journal</ref><ref>Template:Cite news</ref> As the adage states: "Time flies when you're having fun".
It has been suggested that games, toys, and activities perceived as fun are often challenging in some way. When a person is challenged to think consciously, overcome challenge and learn something new, they are more likely to enjoy a new experience and view it as fun. A change from routine activities appears to be at the core of this perception, since people spend much of a typical day engaged in activities that are routine and require limited conscious thinking. Routine information is processed by the brain as a "chunked pattern": "We rarely look at the real world", according to game designer Raph Koster, "we instead recognize something we have chunked, and leave it at that. [...] One might argue that the essence of much of art is in forcing us to see things as they really are rather than as we assume them to be".<ref>Template:Cite book</ref> Since it helps people to relax, fun is sometimes regarded as a "social lubricant", important in adding "to one's pleasure in life" and helping to "act as a buffer against stress".<ref name="Urdang">Template:Cite book</ref>
For children, fun is strongly related to play and they have great capacity to extract the fun from it in a spontaneous and inventive way. Play "involves the capacity to have fun – to be able to return, at least for a little while, to never-never land and enjoy it."<ref name=Urdang />
PhysiologyEdit
Some scientists have identified areas of the brain associated with the perception of novelty, which are stimulated when faced with "unusual or surprising circumstances". Information is initially received in the hippocampus, the site of long-term memory consolidation, where the brain attempts to match the new information with recognizable patterns stored in long-term memory. When it is unable to do this, the brain releases dopamine, a chemical which stimulates the amygdala, the site of emotion, and creates a pleasurable feeling that is associated with the new memory.<ref>Template:Cite book</ref> In other words, fun is created by stimulating the brain with novelty.
In popular cultureEdit
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With the emergence of entertainment industry, fun is sold as a consumer product in the form of games, novelties, television, toys and other amusements. Marxist sociologists such as the Frankfurt School criticise mass-manufactured fun as too calculated and empty to be fully satisfying.Template:Citation needed Bill Griffith satirises this dysphoria when his cartoon character Zippy the Pinhead asks mechanically, "Are we having fun yet?" In The Beatles song "She's Leaving Home" fun is called "the one thing that money can't buy."<ref name="Sem">Template:Citation</ref>