Street Fighter Alpha 2

Revision as of 07:18, 25 May 2025 by 2.49.147.123 (talk) (It's a sequel, not a remake. Hence the use of '2' in the title. Also, it varies differently from its predecessor, which is usually not the case with remakes' mostly only graphical improvements and retains most of the concept from the original.)
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| above = Street Fighter Alpha 2

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Syun Nishigaki
Tatsuro Suzuki

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Street Fighter Alpha 2, known as Template:Nihongo foot in Japan, Asia, South America, and Oceania, is a 1996 fighting game developed and published by Capcom for arcades. The game is the sequel to the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation, Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998.

GameplayEdit

Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha.<ref>Template:Cite magazine</ref> If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks.<ref name="EGM85">Template:Cite magazine</ref> The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The characters Guy and Gen can still perform Chain Combos, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.<ref name="SatMag13">Template:Cite magazine</ref>

The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode. After meeting certain requirements, the rival will interrupt one of the player's matches and exchange dialogue with the player's character, and the player character will then fight the rival instead.<ref name="EGM85" /> With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.

CharactersEdit

The game brings back all thirteen characters from Street Fighter Alpha, with M. Bison, Akuma, and Dan now being immediately selectable as playable characters. In addition to the Alpha roster, Alpha 2 includes Dhalsim and Zangief, both from Street Fighter II, Gen, an assassin from the original Street Fighter, Rolento, a member of the Mad Gear gang who originally appeared in Final Fight, and newcomer Sakura, a Japanese schoolgirl who takes up street fighting after witnessing one of Ryu's battles.<ref name="SatMag12">Template:Cite magazine</ref> The game also features a "classic-style" alternative version of Chun-Li where she is wearing her outfit from the Street Fighter II series.

DevelopmentEdit

According to Capcom senior planner Shinji Mikami, "When we were trying to get the balance of Alpha 2 right we only concentrated on Alpha 2. That's the one that's important. We don't really have to get the actual same damage as Alpha. In Alpha 2 some new characters were introduced, so in order to maintain the game balance we had to increase the damage for the normal hits. In addition, this time for Alpha 2 we wanted to focus on the importance of the normal hits and not just the specials."<ref name=SatMag12int>Template:Cite magazine</ref>

Street Fighter Alpha 2 was first unveiled at the February 1996 AOU show in Tokyo.<ref>Template:Cite magazine</ref>

Both Manga Entertainment/A.P.P.P. and Group TAC developed OVA adaptations based on the game, titled Street Fighter Alpha: The Animation (2000) and Street Fighter Alpha: Generations (2005), which were both co-produced by Kaoru Mfaume. All of the characters except Gen and Dan also have roles in the Canadian-American cartoon Street Fighter: The Animated Series.

VersionsEdit

ArcadeEdit

Street Fighter Alpha 2 was released under the title Street Fighter Zero 2 in Japan, Asia, and South America. The North American and European versions of Alpha 2 feature three additional characters who were not in the Zero 2 version: Evil Ryu and alternative versions of Dhalsim and Zangief known as EX versions, where they use their movesets from the Street Fighter II series and do not have access to the Super Combo gauge.<ref name="SatMag12"/> These three characters were selected by Capcom USA.<ref name="SatMag12int"/>

Capcom also released an updated version of Zero 2 titled Street Fighter Zero 2 Alpha in Japan, Asia, and South America, which features all the additional characters from Alpha 2, as well as other changes to the game. In addition to Zangief and Dhalsim, Zero 2 Alpha also features EX versions of Ryu, Ken, Chun-Li (where she is wearing her outfit from the Street Fighter II series, similarly to the "classic-style" version of her), Sagat, and M. Bison, all of whom were characters from Street Fighter II: Champion Edition. Custom Combos are now executed by pressing a punch and kick button of the same strength simultaneously and now require half (Template:Frac level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu's Shakunetsu Hadouken and Dhalsim's Yoga Tempest. Zero 2 Alpha also features a survival mode, as well as a 2-on-1 Dramatic Battle mode similar to the hidden "Ryu and Ken vs. Bison mode" in the original Alpha. In this version, Evil Ryu has different dialogue exchanges and a different ending from his regular counterpart.

Home versionsEdit

  • Street Fighter Alpha 2 was ported to the PlayStation and Sega Saturn in 1996. The PlayStation version features an arranged soundtrack (in the form of XA-Audio), while the Saturn version uses an arranged soundtrack in a streaming ADPCM format (which looped properly like in the arcade version). Both versions feature Shin Akuma as a selectable character via a secret code (which differs between the two versions; the PlayStation version requires players to move the cursor in a pattern which forms the letter Z on the character select screen; the Saturn version requires a pattern that forms an X), in addition to the "classic-style" Chun-Li. The Saturn version is the only one of the two versions to feature the characters Evil Ryu, EX Dhalsim, and EX Zangief from the North American and European arcade versions. The Saturn version also features an exclusive survival mode, as well as an art gallery.<ref name=SatMag13/> The PlayStation version of Street Fighter Alpha 2 was re-released for the PSP and PlayStation 3 via the PlayStation Network on June 4, 2009 in North America.
  • The SNES version was also released in 1996. Since third-party publishers such as Capcom were increasingly concentrating on CD-based consoles, outside of Japan this version was published by Nintendo instead of Capcom.<ref>Template:Cite magazine</ref> It makes use of the S-DD1 chip for on-the-fly graphic decompression.<ref name="Univision">{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref> Despite the graphics decompression chip, this version has loading times when entering matches while sounds are loaded onto the sound chip. Unlike the PlayStation and Saturn versions, the only secret characters available to the player are the "classic-style" Chun-Li and Shin Akuma.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The SNES port of the game sold poorly, and Capcom resorted to selling large shipments of cartridges at a loss outside the United States to remove unsold inventory from warehouses.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> This version was re-released for the Virtual Console in North America on December 7, 2009<ref name="VC NA">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> and in the PAL region on January 29, 2010 for the Wii, and in North America on May 22, 2014, and in the PAL region on October 2, 2014 for the Wii U.

  • A Windows PC version was also released; based on the PlayStation version (but using the arcade soundtrack in 22 kHz WAV format) in 1997. This version was sold as a bundle with the original Alpha in Japan. The Windows PC version was re-released on GOG.com in 2012.
  • A home console version of Street Fighter Zero 2 Alpha was released under the title Street Fighter Alpha 2 Gold in North America, Street Fighter Alpha 2 (Prime) in EuropeTemplate:Cn, and Street Fighter Zero 2 (Dash)<ref>Like the Japanese versions of Street Fighter II Dash and Street Fighter II Dash Turbo, the word "Dash" is represented by a prime symbol (Template:Prime).</ref> in Japan, as part of the Street Fighter Collection, a compilation released on the PlayStation and Sega Saturn that also includes Super Street Fighter II and Super Street Fighter II Turbo. Alpha 2 Gold features most of the same changes, features, and game modes as the arcade version of Zero 2 Alpha, only omitting the 2-on-1 Dramatic Battle mode from that version. In addition to all of the characters featured in previous versions of Alpha 2 (including the console-exclusive Shin Akuma), Gold features a version of Cammy based on her rendition from X-Men vs. Street Fighter, who appears as a hidden character selectable only in the gameTemplate:'s Versus and Training modes (the latter only in the Saturn Version, as it is absent from the PlayStation version). The game also features an "Akuma Mode", where the player can fight against Shin Akuma immediately. This version was re-released in Japan as a standalone game in the PlayStation the Best and Satakore budget games lines.
  • The 2006 PlayStation 2 compilation Street Fighter Alpha Anthology features a version of the original Alpha 2 based on the arcade game, as well as a revised version of Alpha 2 Gold which features Cammy as a selectable character in the gameTemplate:'s arcade mode (with her own storyline and ending). Both games feature Dramatic Battle and Survival modes in addition to the Arcade, Versus, and Training modes. The Japanese version of the compilation (Street Fighter Zero: Fighters' Generation) features the arcade versions of Zero 2 and Zero 2 Alpha, as well as the US version of Alpha 2 and the revised version of Zero 2 (Dash) with the playable Cammy as hidden games.
  • Street Fighter Alpha 2 was ported to the PlayStation 4, Xbox One, Steam, and Nintendo Switch as part of the Street Fighter 30th Anniversary Collection released in May 2018. This version is arcade-perfect and does not carry over the coding used in earlier home console versions. Save states are available to allow the player to resume from where they left. The Street Fighter 30th Anniversary Collection does not include the Alpha 2 Gold update.

ReceptionEdit

Template:Video game reviews

ArcadeEdit

In Japan, Game Machine listed Street Fighter Zero 2 on their May 1, 1996 issue as being the most-successful arcade game of the month, outperforming titles such as Virtua Fighter 2.<ref>Template:Cite magazine</ref> Street Fighter Zero 2 went on to be the highest-grossing arcade game of 1996 in Japan.<ref>Template:Cite magazine alternate url</ref> Game Machine also listed Street Fighter Zero 2 Alpha on their October 1, 1996 issue as being the second most-successful arcade game of the month.<ref>Template:Cite magazine</ref>

A reviewer for Next Generation gave the arcade version 3 out of 5 stars, praising the large number of characters, smooth animation, innovative backgrounds, and "wonderful" character design. He deemed the custom combos "an unprecedented, new, and complex innovation in Street Fighter gameplay", though he found some points of their implementation to be odd. He concluded, "Although it's just another 2D fighter for those who aren't paying attention, this is a fine new addition for true hard-core gameplayers."<ref>Template:Cite magazine</ref>

In the Japanese arcade magazine Gamest, Street Fighter Zero 2 was voted Best Game of 1996 in the Tenth Annual Grand Prize. Zero 2 was also No. 1 in the category of "Best Fighting Game", No. 9 in "Best Graphics", No. 6 in "Best Direction", and No. 4 in "Best VGM (Video Game Music)". Dan Hibiki and Sakura Kasugano were depicted on the cover of this issue, who were placed No. 1 and No. 3 respectively on the Top 50 Characters of 1996, with Ryu at No. 13, Zangief at No. 18 (sharing the spot with Mature from The King of Fighters '96), Guy at No. 26, Chun-Li at No. 32, Akuma at No. 37 (sharing the spot with two other characters), Rolento at No. 45 (sharing the spot with the Elf from Dungeons & Dragons: Shadow over Mystara) and Ken at No. 49 (sharing the spot with two other characters).<ref name=gamest10th>Template:Cite journal</ref>

PortsEdit

The Saturn and PlayStation ports both received praise for their faithfulness to their arcade counterpart,<ref name="EGM89"/><ref name="GSSAT"/><ref name="GSPS"/><ref name="GProPS">Template:Cite magazine</ref><ref name="GProSAT">Template:Cite magazine</ref> large selection of characters,<ref name=EGM89/><ref name=SatMag13rev/><ref name=GProPS/><ref name=GProSAT/> and replacement of the easily exploited chain combo system from the original Street Fighter Alpha.<ref name=EGM89/><ref name=GSPS/><ref name=NGen24/><ref name=GProPS/><ref name=GProSAT/> Some critics, while acknowledging that the 2D fighting game genre was outdated, held Street Fighter Alpha 2 to be equal or even superior to any of the 3D fighting games then on the market.<ref name="EGM89"/><ref name="GSPS"/> The Saturn version tied with the PlayStation version of Tomb Raider for Electronic Gaming MonthlyTemplate:'s "Game of the Month".<ref name=EGM89/> Though EGM never reviewed the PlayStation version of Alpha 2, in an overview of fighting games released in 1996 Sushi-X commented, "Both the Saturn and PlayStation versions are great, but the Saturn version has a few advantages", citing frames of animation that were missing from the PlayStation version and the Saturn-exclusive illustrations mode.<ref>Template:Cite magazine</ref> The following year, EGM named the Saturn version the 36th best console video game of all time, saying they chose the Saturn version specifically due to its superior graphics.<ref>Template:Cite magazine Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref>

The Saturn port was also a commercial success, selling over 400,000 units in Japan.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

The Super NES version was much less well-received, with reviews commenting that the sound quality is exceptionally poor,<ref name=EGM90/><ref name=GProSN>Template:Cite magazine</ref> the animation is choppy,<ref name=CVGSN/><ref name=EGM90/><ref name=GProSN/> and the overambitious graphics cause the game to play at an agonizingly slow speed, compounded by bouts of slowdown when performing special moves.<ref name=CVGSN/><ref name=EGM90/><ref name=GProSN/> Shawn Smith and Dan Hsu of Electronic Gaming Monthly deemed it the worst Street Fighter game for the Super NES.<ref name=EGM90/> Most critics were more forgiving, concluding that, despite the port's flaws, it was a decent buy for gamers who did not own a Saturn or PlayStation.<ref name=CVGSN/><ref name=EGM90/><ref name=GProSN/> IGN ranked the game 96th on their "Top 100 SNES Games of All Time" saying the game pushed the limits of the SNES and so had to make some compromises, and concluded: "But it's hard to fault the effort, and that's why it deserves this rank and recognition."<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In 2018, Complex listed the game 71st in their "The Best Super Nintendo Games of All Time" saying the game had loading times before the fights and graphics that were not as good as on the other ports, concluding, "Nonetheless, the gameplay was still on point, and the bells and whistles were pretty amazing for an SNES game. We loved it."<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

NotesEdit

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ReferencesEdit

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SourcesEdit

External linksEdit

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