Beam Software

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Krome Studios Melbourne, originally Beam Software,<ref name=retrogamer36>Template:Cite magazine</ref> was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia.<ref name=NGen33>Template:Cite magazine</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977,<ref name=retrogamer36 /> the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd..<ref name="beamtimeline">{{#invoke:citation/CS1|citation |CitationClass=web }}Template:Cbignore{{#invoke:citation/CS1|citation |CitationClass=web }} Documentation for a 2007 exhibition.</ref> In 2006 the studio was sold to Krome Studios.<ref name="beamtimeline" />

The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom.

HistoryEdit

Home computer eraEdit

In the early years, two of Beam's programs were milestones in their respective genres. The Hobbit, a 1982 text adventure by Philip Mitchell and Veronika Megler,<ref>Template:Citation</ref> sold more than 500,000 copies.<ref name="history">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It employed an advanced parser by Stuart Richie and had real-time elements. Even if the player didn't enter commands, the story would move on.<ref name="demaria">DeMaria, Rusel and Wilson, Johnny L. (2004) High Score!: The Illustrated History of Electronic Games McGraw-Hill/Osborne, Berkeley, Calif., p. 347, Template:ISBN</ref> In 1985 Greg Barnett's two-player martial arts game The Way of the Exploding Fist helped define the genre of one-on-one fighting games on the home computer.<ref name="demaria" /> The game won Best Overall Game at the Golden Joystick Awards.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

In 1987 Beam's UK publishing arm,<ref>Template:Cite magazine</ref> Melbourne House, was sold to Mastertronic for £850,000.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Beam chairman Alfred Milgrom recounted, "...around 1987 a lot of our U.K. people went on to other companies and at around the same time the industry was moving from 8-bit to 16-bit. It was pretty chaotic. We didn't have the management depth at that time to run both the publishing and development sides of things, so we ended up selling off the whole Melbourne House publishing side to Mastertronic."<ref name=NGen33/> Subsequent games were released through varying publishers. The 1988 fighting games Samurai Warrior and Fist +, the third instalment in the Exploding Fist series, were published through Telecomsoft's Firebird label. 1988 also saw the release of space-shoot'em-up Bedlam, published by GO!, one of U.S. Gold's labels, and The Muncher, published by Gremlin Graphics.

Shift to consoles and PCsEdit

In 1987 Nintendo granted a developer's licence for the NES and Beam developed games on that platform for US and Japanese publishers. Targeted at an Australian audience, releases such as Aussie Rules Footy and International Cricket for the NES proved successful.<ref name=":0">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In 1992 they released the original title Nightshade, a dark superhero comedy game. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Shadowrun. Released in 1993, Shadowrun also used an innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the dialogue tree. Also in 1993 they released Baby T-Rex, a Game Boy platform game that the developer actively sought to adapt the game to a number of different licensed properties in different countries around the world including the animated film We're Back! in North America and the puppet character Agro in their home country of Australia.<ref name=alex>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

In 1997, Beam relaunched the Melbourne House brand,<ref>Template:Cite magazine</ref> under which they published the PC titles Krush Kill 'n' Destroy (KKND), and the sequels KKND Xtreme and KKND2: Krossfire.<ref name = GSpyBio/> They released KKND2 in South Korea well before they released it in the American and European markets, and pirated versions of the game were available on the internet before it was available in stores in the U.S. They were the developers of the 32-bit versions of Norse By Norse West: The Return of the Lost Vikings for the Sega Saturn, PlayStation and PC in 1996.<ref name = GSpyBio/> They also helped produce SNES games such as WCW SuperBrawl Wrestling, Super Smash TV and an updated version of International Cricket titled Super International Cricket.<ref name = GSpyBio/> They ported the Sega Saturn game Bug! to Windows 3.x in August 1996.

1998 saw a return to RPGs with Alien Earth, again with a dialogue tree format.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Also in 1998, the studio developed racing games DethKarz<ref name = GSpyBio/> and GP 500.

In 1999 Beam Software was acquired by Infogrames and renamed to Infogrames Melbourne House Pty Ltd.

2000sEdit

They continued to cement a reputation as a racing game developer with Le Mans 24 Hours and Looney Tunes: Space Race (both Dreamcast and PlayStation 2), followed by Grand Prix Challenge (PlayStation 2), before going into third-person shooters with Men in Black II: Alien Escape (PlayStation 2, GameCube).<ref name=":1">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

In 2004 the studio released Transformers for the PlayStation 2 games console based on the then current Transformers Armada franchise by Hasbro.<ref name=":2">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game reached the top of the UK PlayStation 2 games charts, making it Melbourne House's most successful recent title.

The studio then completed work on PlayStation 2 and PlayStation Portable ports of Eden's next-generation Xbox 360 title Test Drive: Unlimited.

In December 2005, Atari decided to shift away from internal development, seeking to sell its studios, including Melbourne House.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In November 2006, Krome Studios acquired Melbourne House from Atari and was renamed to Krome Studios Melbourne.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It was closed on 15 October 2010, along with the main Brisbane office. Next to the game development, Beam Software also had the division Smarty Pants Publishing Pty Ltd., that created software titles for kids, as well as the proprietary video compression technology VideoBeam, and Famous Faces, a facial motion capture hardware and software solution.

GamesEdit

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As Beam SoftwareEdit

  • 1982: Strike Force (TRS-80),<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref> Hungry Horace, Horace Goes Skiing, Horace and the Spiders, The Hobbit, Penetrator (Commodore 64, Microbee, Timex Sinclair 2068, TRS-80, ZX Spectrum)<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

  • 1983: H.U.R.G: High-Level User-Friendly Real-Time Games Designer (ZX Spectrum)<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref>

|CitationClass=web }}</ref> Fist: The Legend Continues Commodore 64, ZX Spectrum),<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Judge Dredd (Commodore 64, ZX Spectrum),<ref>Template:Cite news</ref> Knuckle Busters (Commodore 64, ZX Spectrum),<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Mugsy's Revenge,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Rock'n Wrestle

|CitationClass=web }}</ref> Shadows of Mordor (Amstrad CPC, Apple II, Commodore 64, Macintosh, MS-DOS, ZX Spectrum), Street Hassle (Commodore 64, MS-DOS, ZX Spectrum)<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

|CitationClass=web }}</ref> The Muncher (Commodore 64, ZX Spectrum)<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

|CitationClass=web }}</ref> Aussie Games (Commodore 64, ZX Spectrum), Sgt. Slaughter’s Mat Wars (Commodore 64)<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

|CitationClass=web }}</ref> Road Blasters (NES), Bigfoot (NES), Battle Chess (NES)

  • 1991: Choplifter II (Game Boy),<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref> Hunt for Red October (Game Boy, NES), Smash TV (NES), Family Feud (NES), J. R. R. Tolkien's Riders of Rohan (MS-DOS), Aussie Rules Footy (NES),<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Power Punch II (NES), Star Wars (NES)

|CitationClass=web }}</ref> MechWarrior (SNES), Super High Impact (Genesis, SNES), Tom and Jerry - Frantic Antics (Genesis)

|CitationClass=web }}</ref> The Simpsons: Itchy & Scratchy in Miniature Golf Madness (Game Boy), Radical Rex (SNES), Super Smash TV (GG, SMS), Solitaire FunPak (Game Boy), Stargate (Game Boy),<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Super International Cricket (SNES),<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> WCW: The Main Event (Game Boy)

|CitationClass=web }}</ref>

  • 1995: Bug! (PC port), Cricket 96 (MS-DOS)<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref>

  • 1996: 5 in One Fun Pak (GG); WildC.A.T.S (SNES)
  • 1997: Caesars Palace (PlayStation),<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref> Cricket 97 (MS-DOS, Windows)<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

|CitationClass=web }}</ref>

  • 1998: Dethkarz (Windows)<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref>

As Infogrames Melbourne House/Atari Melbourne HouseEdit

Year Title Platform(s) Publisher(s)
Template:Dts Le Mans 24 Hours Dreamcast Infogrames
Looney Tunes: Space Race
Template:Dts Le Mans 24 Hours PlayStation 2
Template:Dts Space Race
Le Mans 24 Hours Windows
Men in Black II: Alien Escape<ref name=":1" /> PlayStation 2
Grand Prix Challenge
Template:Dts Men in Black II: Alien EscapeTemplate:Efn<ref name=":1" /> GameCube
Terminator 3: Rise of the MachinesTemplate:Efn PlayStation 2, Xbox Atari
Template:Dts Transformers<ref name=":2" /> PlayStation 2
Template:Dts Test Drive UnlimitedTemplate:Efn PlayStation 2, PlayStation Portable

As Krome Studios MelbourneEdit

Year Title Platform(s) Publisher(s) Note(s)
Template:Dts Viva Piñata: Party Animals Xbox 360 Microsoft Game Studios Co-developed with Krome Studios
Template:Dts Hellboy: The Science of Evil Xbox 360, PlayStation 3 Konami
Star Wars: The Force Unleashed Wii, PlayStation 2, PlayStation Portable Lucasarts
Scene It? Box Office Smash Xbox 360 Microsoft Game Studios
Star Wars: The Clone Wars - Lightsaber Duels Wii Lucasarts Co-developed with Krome Studios
Template:Dts Transformers: Revenge of the Fallen Wii, PlayStation 2 Activision
Star Wars: The Clone Wars - Republic Heroes Microsoft Windows, Xbox 360, PlayStation 3, Wii, PlayStation 2, PlayStation Portable Lucasarts
Template:Dts Legend of the Guardians: The Owls of Ga'Hoole Xbox 360, PlayStation 3, Wii Warner Bros. Interactive Entertainment
Blade Kitten Microsoft Windows, Xbox 360, PlayStation 3 Atari / Krome Studios
Template:Dts Blade Kitten: Episode 2 Microsoft Windows Krome Studios

ReferencesEdit

Template:Reflist Template:Notelist

External linksEdit