Brownian noise

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File:Red-noise-trace.svg
Sample trace of Brownian noise

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In science, Brownian noise, also known as Brown noise or red noise, is the type of signal noise produced by Brownian motion, hence its alternative name of random walk noise. The term "Brown noise" does not come from the color, but after Robert Brown, who documented the erratic motion for multiple types of inanimate particles in water. The term "red noise" comes from the "white noise"/"white light" analogy; red noise is strong in longer wavelengths, similar to the red end of the visible spectrum.

ExplanationEdit

The graphic representation of the sound signal mimics a Brownian pattern. Its spectral density is inversely proportional to f 2, meaning it has higher intensity at lower frequencies, even more so than pink noise. It decreases in intensity by 6 dB per octave (20 dB per decade) and, when heard, has a "damped" or "soft" quality compared to white and pink noise. The sound is a low roar resembling a waterfall or heavy rainfall. See also violet noise, which is a 6 dB increase per octave.

Strictly, Brownian motion has a Gaussian probability distribution, but "red noise" could apply to any signal with the 1/f 2 frequency spectrum.

Power spectrumEdit

File:Brown noise spectrum.svg
Spectrum of Brownian noise, with a slope of –20 dB per decade

A Brownian motion, also known as a Wiener process, is obtained as the integral of a white noise signal: <math display="block"> W(t) = \int_0^t \frac{dW}{d\tau}(\tau) d\tau </math> meaning that Brownian motion is the integral of the white noise <math>t\mapsto dW(t)</math>, whose power spectral density is flat:<ref>Template:Cite book</ref> <math display="block">

  S_0 = \left|\mathcal{F}\left[t\mapsto\frac{dW}{dt}(t)\right](\omega)\right|^2 = \text{const}.

</math>

Note that here <math>\mathcal{F}</math> denotes the Fourier transform, and <math>S_0</math> is a constant. An important property of this transform is that the derivative of any distribution transforms as<ref>Template:Cite journal and references therein</ref> <math display="block">

   \mathcal{F}\left[t\mapsto\frac{dW}{dt}(t)\right](\omega) = i \omega \mathcal{F}[t\mapsto W(t)](\omega),

</math> from which we can conclude that the power spectrum of Brownian noise is <math display="block">

   S(\omega) = \big|\mathcal{F}[t\mapsto W(t)](\omega)\big|^2 = \frac{S_0}{\omega^2}.

</math>

An individual Brownian motion trajectory presents a spectrum <math>S(\omega) = S_0 / \omega^2</math>, where the amplitude <math>S_0</math> is a random variable, even in the limit of an infinitely long trajectory.<ref>Template:Cite journal</ref>

ProductionEdit

File:2D Brown noise.png
A two-dimensional Brownian noise image, generated with a computer program
File:3D Brown noise.gif
A 3D Brownian noise signal, generated with a computer program, shown here as an animation, where each frame is a 2D slice of the 3D array

Brown noise can be produced by integrating white noise.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }} </ref> That is, whereas (digital) white noise can be produced by randomly choosing each sample independently, Brown noise can be produced by adding a random offset to each sample to obtain the next one. As Brownian noise contains infinite spectral power at low frequencies, the signal tends to drift away infinitely from the origin. A leaky integrator might be used in audio or electromagnetic applications to ensure the signal does not “wander off”, that is, exceed the limits of the system's dynamic range. This turns the Brownian noise into Ornstein–Uhlenbeck noise, which has a flat spectrum at lower frequencies, and only becomes “red” above the chosen cutoff frequency.

Brownian noise can also be computer-generated by first generating a white noise signal, Fourier-transforming it, then dividing the amplitudes of the different frequency components by the frequency (in one dimension), or by the frequency squared (in two dimensions) etc.<ref name="Das-thesis">Template:Cite thesis</ref> Matlab programs are available to generate Brownian and other power-law coloured noise in one<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> or any number<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> of dimensions.

Experimental evidenceEdit

Evidence of Brownian noise, or more accurately, of Brownian processes has been found in different fields including chemistry,<ref>Template:Cite journal</ref> electromagnetism,<ref>Template:Cite journal</ref> fluid-dynamics,<ref>Template:Cite journal</ref> economics,<ref>Template:Cite journal</ref> and human neuromotor control.<ref name="Tessari2024">Template:Cite journal</ref>

Human neuromotor controlEdit

In human neuromotor control, Brownian processes were recognized as a biomarker of human natural drift in both postural tasks—such as quietly standing or holding an object in your hand—as well as dynamic tasks. The work by Tessari et al. highlighted how these Brownian processes in humans might provide the first behavioral support to the neuroscientific hypothesis that humans encode motion in terms of descending neural velocity commands.<ref name="Tessari2024" />

ReferencesEdit

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