Stormlord

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| above = Stormlord

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| caption = {{#if:stormlordinlay.jpg|Cover artwork by Nick Davies<ref name='gamesmachineastarothcensored'>Template:Cite magazine</ref>|Cover artwork by Nick Davies<ref name='gamesmachineastarothcensored'>Template:Cite magazine</ref>}}

| label2 = Developer(s) | data2 = Hewson Consultants

| label3 = Publisher(s) | data3 = Hewson Consultants
21st Century Entertainment

| label4 = Director(s) | data4 = Template:If first display both

| label5 = Producer(s) | data5 = Template:If first display both

| label6 = Designer(s) | data6 = Raffaele Cecco

| label7 = Programmer(s) | data7 = Template:If first display both

| label8 = Artist(s) | data8 = Template:If first display both

| label9 = Writer(s) | data9 = Template:If first display both

| label10 = Composer(s) | data10 = Johannes Bjerregaard<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Jeroen Tel
Jochen Hippel (ST)

| label11 = Series | data11 = Template:If first display both

| label12 = Engine | data12 =

| label13 = Platform(s) | data13 = Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Oric, Genesis, Symbian OS, ZX Spectrum

| label14 = Release | data14 = 1989

| label15 = Genre(s) | data15 = Platform

| label16 = Mode(s) | data16 = Single-player

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Stormlord is a platform game developed and published by Hewson Consultants in 1989.<ref name=":0">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It was released for the ZX Spectrum, Commodore 64, Amiga, Atari ST, Amstrad CPC, and MS-DOS.<ref name=":0" /> It was ported to the Sega Genesis by Punk Development for Razorsoft and published in 1990.<ref name="Genesis Firsts The Rating System" />

It was followed by a sequel, Deliverance: Stormlord II.

GameplayEdit

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The player can eliminate enemies by throwing a star-like weapon and travel rapidly from place to place by means of a particularly-powerful trampoline. In certain versions, this was replaced by a falcon. However, sometimes the journeys must be carefully planned out, since the falcon can transport the player on one-way trips, and if all fairies have not been freed from the previous area, it will be impossible to win. The player has a limited amount of time to finish (before the sunset).

PortsEdit

Sega of America pulled the Genesis edition of the game off the market and forced Razorsoft to give clothing to cover up the faries' bare breasts.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Indeed, certain advertisements for the game often made note of the controversy. In August 1991 Sega also announced that it was bringing legal action against RazorSoft for unauthorized use of Sega's "trademarks, copyrights and logos," and a breach of contract.<ref>GamePro 28 (November 1991)</ref> Yet, programmer Kevin Seghetti stated that the changes on the Genesis version were done voluntarily.<ref name="Genesis Firsts The Rating System">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

However, when Amstrad Action gave the complete CPC version of the game away on their free covertape they edited the code of the game to cover up the fairies with a black square. This was due to avoid controversy with their young readership, or their parents.<ref>Amstrad Action #99, December 1993</ref>

ReceptionEdit

Template:Video game reviews CRASH reviewed the game in their May 1989 issue, giving the game their CRASH Smash award and an overall 91% rating: "Stormlord is immensely playable, highly addictive and a great CRASH Smash."<ref>Dunn, Mike. CRASH, issue 64, May 1989</ref> Your Sinclair gave the game a 93 rating stating that the game was "another stormer from Raffaele Cecco. Buy it!"<ref>Ben 'n' Skippy. Your Sinclair, issue 42, June 1989</ref> Entertainment Weekly gave the game a B and wrote that the game requires players to think and strategize.<ref>Template:Cite magazine</ref> In 2010, UGO included Stormlord in the article "25 Sexy Video Game Secrets".<ref>25 Sexy Video Game Secrets – UGO.com Template:Webarchive</ref>

In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "Nowadays, thanks to games like Conan and God of War, bare-chested men are free to rescue bare-chested women and Stormlord is ripe for a comeback."<ref>123 games with untapped franchise potential, GamesRadar US, April 30, 2009</ref>

The Spanish magazine Microhobby valued the game with the following scores:<ref>(Spanish) Stormlord - ZX Spectrum (1989) - article on Soloretro</ref> Originality: 70% Graphics: 90% Motion: 90% Sound: 80% Difficulty: 90% Addiction: 100%

ReferencesEdit

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External linksEdit