10-Yard Fight
Template:Short description Template:For Template:Use mdy dates Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =
| above = 10-Yard Fight
| image = {{#invoke:InfoboxImage|InfoboxImage|image={{#invoke:WikidataIB |getValue|rank=best|P18 |name=image |qid= |suppressfields= |fetchwikidata=ALL |onlysourced=no |noicon=yes|10YardFight arcadeflyer.png}}|size=|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}
| caption = {{#if:10YardFight arcadeflyer.png|North American arcade flyer|North American arcade flyer}}
| label2 = Developer(s) | data2 = Irem
| label3 = Publisher(s) | data3 = Template:Collapsible list
| label4 = Director(s) | data4 = Template:If first display both
| label5 = Producer(s) | data5 = Gunpei Yokoi (NES)
| label6 = Designer(s) | data6 = Template:If first display both
| label7 = Programmer(s) | data7 = Template:If first display both
| label8 = Artist(s) | data8 = Template:If first display both
| label9 = Writer(s) | data9 = Template:If first display both
| label10 = Composer(s) | data10 = Ichiro Takagi
| label11 = Series | data11 = Template:If first display both
| label12 = Engine | data12 = Template:If first display both
| label13 = Platform(s) | data13 = Template:Collapsible list
| label14 = Release | data14 = Template:Collapsible list
| label15 = Genre(s) | data15 = Sports (American football)
| label16 = Mode(s) | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Irem M-52 hardware
| data30 =
| below = Template:EditOnWikidata
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Template:Nihongo foot is a 1983 American football video game developed and published by Irem for arcades. It was published overseas by Taito in the Americas, by Electrocoin in Europe, and by ADP Automaten GmbH in West Germany.<ref>Template:Cite magazine</ref>
GameplayEdit
10-Yard Fight is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempts to run with the quarterback, toss the ball to a running back, or throw the ball to the long distance receiver, basically the option offense. On defense, the player picks one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
The game has five levels of increasing difficulty: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advances to the next level of difficulty, like a career mode.
A player scores 20,000 points for any kickoff that is returned for a touchdown.
PortsEdit
The arcade game was later published to the Famicom by Irem first in Japan, and later in North America and Europe by Nintendo in 1985 and 1986 respectively for the Nintendo Entertainment System (NES). The arcade game was also ported to the MSX home computer by Irem, but exclusively in Japan.
While graphically similar, there are some fundamental differences between the arcade and NES versions of the game. The arcade version only seeks to simulate the offense, with the team attempting to score a touchdown, which ultimately leads the player to the next level. The NES version was developed to allow both defense and offense, as well as a simultaneous 2-player mode.
10-Yard Fight was, along with Kung Fu, one of only two NES launch titles not originally developed by Nintendo. Both games were developed initially for arcades by Irem. Although Nintendo developed the NES port of Kung Fu, Irem handled the system's port of 10-Yard Fight.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
The arcade version was released in May 2018 by Hamster Corporation as part of their Arcade Archives series.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
ReceptionEdit
In Japan, Game Machine listed 10-Yard Fight on their January 1, 1984 issue as the top-grossing new table arcade cabinet of the month.<ref>Template:Cite magazine</ref> It later topped Japan's table arcade game chart in March 1984.<ref>Template:Cite magazine</ref>
The Pittsburgh Post-Gazette called it the "patriarch of football games".<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Adam Duerson of Sports Illustrated stated that while no one remembered it or could say what makes it great, it is worth recognition for the fact that it brought football games out of the Atari era, setting a simple precedent for future football games.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Adam Swiderski of UGO Networks called it "downright advanced" compared to earlier football titles. He added that while it looked neat and had a quality soundtrack, it didn't play like "real football".<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> N-Sider called it more like a racing game than a football game, due to the objective being to race for a first down to increase players' time.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Author Bj Klein, however, called it less realistic than Tecmo Bowl.<ref>Template:Cite bookTemplate:Dead link</ref> The Journal News called it an "immortal classic".<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>