1978 in video games
Template:Short description Template:Use mdy dates Template:Year nav topic5
1978 saw the release of new video games such as Space Invaders. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System (Atari VCS).
Financial performanceEdit
Highest-grossing arcade gamesEdit
Space Invaders was the top-grossing video game worldwide in 1978.<ref name="ACE">Template:Cite magazine</ref> The following table lists the top-grossing arcade games of 1978 in Japan, the United Kingdom, United States, and worldwide.
Market | Title | Gross revenue | Inflation | Cabinet sales | Developer | Distributor | Genre | Template:Abbr |
---|---|---|---|---|---|---|---|---|
Japan | Space Invaders | $670,000,000<ref name="Cohen"/> | Template:US$ | 100,000 | Taito | Taito | Shoot 'em up | <ref name="GM113"/><ref name="GM159"/><ref name="EG1"/> |
United Kingdom | Space Invaders | Template:Unknown | Template:Unknown | Template:UnknownTemplate:Efn | Taito | Midway Manufacturing | Shoot 'em up | <ref name="ACE"/> |
United States | Space Wars | Template:Unknown | Template:Unknown | 10,000 | Cinematronics | Cinematronics | Shooter | <ref>Template:Cite book</ref><ref name="Replay">Template:Cite magazine</ref><ref name="Bloom">Template:Cite book</ref> |
Worldwide | Space Invaders | Taito | Shoot 'em up | <ref name="ACE"/> |
JapanEdit
In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual Game Machine chart, which lists both arcade video games and electro-mechanical games (EM games) on the same arcade game chart. Taito's Space Invaders was the first video game to become highest-grossing overall arcade game on the annual Game Machine charts, after the two previous charts were topped by an EM game, F-1 by Namco.<ref name="GM113">Template:Cite magazine</ref><ref name="GM159">Template:Cite magazine</ref>
Arcade video games | Arcade electro-mechanical games (EM games) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Rank | Title | #1 | #2 | #3 | Points | Rank | Title | #1 | #2 | #3 | Points |
1 | Space Invaders | 48 | 7 | 4 | {{#expr:(48*3)+(7*2)+4}} | 1 | F-1 | 2 | 4 | 0 | {{#expr:(2*3)+(4*2)+0}} |
2 | Super Speed Race V | 1 | 18 | 8 | {{#expr:(1*3)+(18*2)+8}} | 2 | Shoot Away | 0 | 2 | 7 | {{#expr:(0*3)+(2*2)+7}} |
3 | Template:Nihongo foot | 4 | 9 | 8 | {{#expr:(4*3)+(9*2)+8}} | 3 | Template:Nihongo foot | 1 | 3 | 1 | {{#expr:(1*3)+(3*2)+1}} |
4 | Scratch | 3 | 4 | 5 | {{#expr:(3*3)+(4*2)+5}} | 4 | Mogura Taiji (Whac-A-Mole) | 1 | 2 | 2 | {{#expr:(1*3)+(2*2)+2}} |
5 | Speed Race DX | 3 | 4 | 3 | {{#expr:(3*3)+(4*2)+3}} | 5 | Submarine | 0 | 3 | 2 | {{#expr:(0*3)+(3*2)+2}} |
6 | Cosmic Monsters | 2 | 3 | 0 | {{#expr:(2*3)+(4*2)+0}} | 6 | Template:Nihongo foot | 1 | 1 | 1 | {{#expr:(1*3)+(1*2)+1}} |
7 | Acrobat | 1 | 2 | 2 | {{#expr:(1*3)+(2*2)+2}} | 7 | Template:Nihongo foot | 0 | 1 | 1 | {{#expr:(0*3)+(1*2)+1}} |
8 | Gee Bee | 1 | 1 | 3 | {{#expr:(1*3)+(1*2)+3}} | 8 | Template:Nihongo foot Template:Nihongo foot | 1 | 0 | 0 | {{#expr:(1*3)+(0*2)+0}} |
9 | Super Breakout | 0 | 2 | 2 | {{#expr:(0*3)+(2*2)+2}} | 9 | Clay Champ | 0 | 0 | 2 | {{#expr:(0*3)+(0*2)+2}} |
10 | Template:Nihongo foot (Sankyo) | 0 | 1 | 2 | {{#expr:(0*3)+(1*2)+2}} | Template:Nihongo foot | 0 | 1 | 0 | {{#expr:(0*3)+(1*2)+0}} |
The following titles were the highest-grossing games on each Game Machine arcade chart. Nintendo's EVR Race was the highest-grossing medal game for the third year in a row.<ref name="GM113"/><ref name="GM159"/>
Chart | Top title | Gross revenue | Inflation | Cabinet sales | Manufacturer | Genre | Template:Abbr |
---|---|---|---|---|---|---|---|
Arcade game | Space Invaders | $670,000,000<ref name="Cohen">Template:Cite book</ref> | Template:US$ | 100,000 | Taito | Shoot 'em up | <ref name="GM113"/><ref name="GM159"/><ref name="EG1">Template:Cite magazine</ref> |
Medal game | EVR Race | Template:Unknown | Template:Unknown | Template:Unknown | Nintendo | Racing | <ref name="GM159"/> |
United StatesEdit
In the United States, the following titles were the top ten highest-grossing arcade video games of 1978, in terms of coin drop earnings according to the annual Play Meter and RePlay charts.
Rank | Play Meter<ref>Template:Cite magazine</ref> | RePlay<ref name="Replay" /> | Cabinet sales |
---|---|---|---|
1 | Space Wars | 10,000<ref name="Bloom"/> | |
2 | Sprint 2 | rowspan="9" Template:Unknown | |
3 | Sea Wolf | Sprint 1 | |
4 | Sea Wolf II | Sea Wolf | |
5 | Super Bug | Breakout | |
6 | Starship 1 | Super Bug | |
7 | Circus | Starship 1 | |
8 | Breakout | Sea Wolf II | |
9 | Night Driver | Smokey Joe | |
10 | Sprint 1 | LeMans |
Best-selling home systemsEdit
Rank | System(s) | Manufacturer(s) | Type | Generation | Sales | Template:Abbr | ||
---|---|---|---|---|---|---|---|---|
1 | Atari Video Computer System (Atari VCS) | Atari, Inc. | Console | Second | {{#expr:550,000−250,000}} | <ref>Template:Cite book</ref> | ||
Bandai Baseball | Bandai | Handheld | Template:N/A | {{#expr:550,000−250,000}} | citation | CitationClass=web
}}</ref> | ||
3 | TRS-80 | Tandy Corporation | Computer | 8-bit | 150,000 | citation | CitationClass=web
}}
|
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}}</ref> |
4 | Commodore PET | Commodore International | Computer | 8-bit | 30,000 | <ref name=":222" /> | ||
5 | Apple II | Apple Inc. | Computer | 8-bit | 20,000 | <ref name=":0">Template:Cite magazine</ref> | ||
6 | IMSAI 8080 | IMS Associates, Inc. | Computer | 8-bit | 5,000 | <ref name=":0" /> | ||
IBM 5110 | IBM | Computer | Template:N/A | 5,000 | ||||
8 | Altair 8800 | MITS | Computer | 8-bit | 4,000 | <ref name=":222" /> | ||
HP 9800 series | Hewlett-Packard | Computer | Template:N/A | 4,000 | <ref name=":0" /> | |||
10 | Pertec/MITS 300 | Pertec Computer | Computer | 8-bit | 3,000 | <ref name=":0" /> |
EventsEdit
- Consumer-oriented video game journalism begins with the golden age of arcade video games, soon after the success of Space Invaders, leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines.<ref name="eg_2_36">Template:Cite journal</ref>
- In North America, the first regular consumer-oriented column about video games, "Arcade Alley" in Video magazine, is penned by Bill Kunkel, Arnie Katz, and Joyce Worley.<ref name="wired_kunkel">Template:Cite magazine</ref>
BusinessEdit
- New companies: Automated Simulations (later Epyx), Koei, Muse, Supersoft, Synergistic, U.S. Games.
- The American arcade game market earns a revenue of $1 billion<ref name="replaymag">{{#invoke:citation/CS1|citation
|CitationClass=web }}</ref> (equivalent to $Template:Formatprice in 2025).
- The American home video game market is worth $200 million.<ref>Yuko Aoyama & Hiro Izushi (2003), Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry Template:Webarchive, Research Policy 32: 423-44</ref>
Notable releasesEdit
GamesEdit
- Arcade
- June – Taito releases Space Invaders in Japan. The worldwide success of Space Invaders marks the beginning of the golden age of arcade video games. It sets the template for the fixed shooter genre<ref name="1UP-50">{{#invoke:citation/CS1|citation
|CitationClass=web }}</ref> and influences most subsequent shooters.<ref name="1UP-10things">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
- October – Midway gives Space Invaders a wide release in North America.
- October – Namco releases their first arcade video game, Gee Bee, in Japan.
- Atari, Inc. popularizes the trackball controller with Football.
- Atari, Inc. releases Super Breakout, the multi-directionall scrolling game Fire Truck, Canyon Bomber, and Avalanche. Avalanche later inspires Activision's Kaboom!
- Konami Corporation releases their first arcade video game, Block Game.
- Nintendo releases their first arcade video game, Computer Othello.
- Computer
- The book BASIC Computer Games, microcomputer edition, is released.
HardwareEdit
- Computer
- Elektor releases the TV Games Computer.
- Console
- December – Magnavox launches the Odyssey².
- APF Electronics releases the APF-M1000.
- Bally/Midway releases the Bally Professional Arcade.
- Entreprex releases the Apollo 2001.
- Interton releases the VC 4000.