Template:Short description Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =

| above = Action 52

| image = {{#invoke:InfoboxImage|InfoboxImage|image={{#invoke:WikidataIB |getValue|rank=best|P18 |name=image |qid= |suppressfields= |fetchwikidata=ALL |onlysourced=no |noicon=yes|Action 52 (NES) box art.jpg}}|size=|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}

| caption = {{#if:Action 52 (NES) box art.jpg|NES cover art|NES cover art}}

| label2 = Developer(s) | data2 = Active Enterprises Template:Small
FarSight Technologies Template:Small

| label3 = Publisher(s) | data3 = Active Enterprises

| label4 = Director(s) | data4 = Vince Perri
Jay Obernolte Template:Small

| label5 = Producer(s) | data5 = Vince Perri
Raul Gomila
Jay Obernolte Template:Small

| label6 = Designer(s) | data6 = Mario González Template:Small

| label7 = Programmer(s) | data7 = Albert Hernández
Cronos Engineering, Inc.

| label8 = Artist(s) | data8 = Javier Pérez

| label9 = Writer(s) | data9 = Mario González Template:Small

| label10 = Composer(s) | data10 = Template:Plainlist

| label11 = Series | data11 = The Cheetahmen

| label12 = Engine | data12 = Template:If first display both

| label13 = Platform(s) | data13 = Nintendo Entertainment System
Sega Genesis

| label14 = Release | data14 = NES
Template:VgreleaseSega Genesis
Template:Vgrelease

| label15 = Genre(s) | data15 = Various

| label16 = Mode(s) | data16 = Single-player
Multiplayer

| label17 = Arcade system | data17 = Template:If first display both

| data30 =

| below = Template:EditOnWikidata

}}Template:Main other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|ignoreblank=1|preview=Page using Template:Infobox video game with unknown parameter "_VALUE_"| alt | arcade system | artist | caption | border | child | collapsible | commons | composer | designer | developer | director | embedded | engine | fetchwikidata | genre | image | image_size | image_upright | italic title | modes | noicon | onlysourced | platform | platforms | producer | programmer | publisher | qid | refs | release | released | series | state | subbox | suppressfields | title | writer }}Template:Main other{{#if:Action 52 (NES) box art.jpg|}} Action 52 is an unlicensed multicart video game compilation developed by Active Enterprises for the Nintendo Entertainment System and by FarSight Technologies for the Sega Genesis. The NES version was released in 1991, followed by the Genesis version in 1993. The multicart consists of 52 games in a variety of genres, mostly scrolling shooters and platformers.<ref name="Action 52 for NES - MobyGames">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The "featured" game is The Cheetahmen, which was part of Active's failed attempt to create a franchise similar to the Teenage Mutant Ninja Turtles.

The NES version of Action 52 sold poorly and became infamous among gamers for the poor quality and functionality of its games; it is often considered to be one of the worst video games of all time. The Genesis version is widely considered superior, though still of subpar quality. Many video game collectors value Action 52 for its notoriety and rarity. It initially retailed for the comparatively high price of US$199 (Template:Inflation).<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

GameplayEdit

NESEdit

File:Hauntedhills.png
In-game screenshot of Haunted Halls of Wentworth from the NES version (1991) of Action 52

The NES version of Action 52 includes games that cover a variety of genres, the most common types being vertical shooters set in outer space, and platformers.<ref name="Action 52 for NES - MobyGames"/> The games have major programming flaws, and some of them freeze or crash, while others include incomplete or endless levels, confusing design, and unresponsive controls. The featured game of this version is The Cheetahmen,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> being the 52nd and last game, where characters from the previous 51 games appear as enemies.

Each game is given a brief description in the manual for Action 52. Some of the descriptions cover games from the early development of Action 52 that were very different from the games of corresponding titles; for example, Jigsaw is described as a game involving a jigsaw puzzle, but the game titled as such on the final product is a platformer involving a construction worker avoiding construction tools.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Active Enterprises advertised a contest involving Ooze, the fifth game of this version. Players who could complete Level 6 of the game could enter a draw for $104,000 ($52,000 cash and a scholarship with the same value). Ooze was reported to consistently crash on Level 2; therefore, it was impossible to qualify for the contest<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}Template:Unreliable source?</ref> without using an emulator. After the contest had been cancelled, a Revision B of Action 52 was released which fixed this crashing problem, among some others.

The opening sequence of the NES version uses a Yeah! Woo! drum break sampled from Rob Base and DJ E-Z Rock's song "It Takes Two."<ref>Template:Citation</ref>

Sega GenesisEdit

File:Spidey (Genesis).png
In-game screenshot of Spidey from the Genesis version (1993) of Action 52

Few of the games from the NES version of Action 52 appear in the Sega Genesis version; although many of the titles have been retained, the games themselves have been rebuilt from scratch for the most part.<ref name="Hardcore Gaming 101">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> For example, Haunted Hills appears in both versions, but the player character's gender is different (female in the NES version and male in the Genesis version), as is the setting, which is inside a haunted house in the NES version, and outside of one in the Genesis version. In the Genesis version of The Cheetahmen, the titular characters rescue cheetah cubs from Dr. Morbis and his minions.

Many, though not all, of the numerous technical issues with the NES version have been fixed in the Genesis version, which also takes advantage of the Genesis's superior hardware.<ref name="Hardcore Gaming 101"/> Each game is color-coded on the main menu screen; "Beginner" games are green, "Intermediate" games are purple, "Expert" games are yellow, "Challenge" games are white, and multiplayer games are blue.<ref name="Hardcore Gaming 101"/> The 52nd game, also titled Challenge, consists of a random sequence of the highest levels of the other single-player games.<ref name="Hardcore Gaming 101"/> Also included in the Genesis version are the Randomizer, which selects a game at random, and a music demo mode.

DevelopmentEdit

The creator of Action 52 was Vince Perri, a businessman from Miami, Florida, and the owner and founder of Active Enterprises. According to Perri, "I happened to see my son playing an illegal product made in Taiwan that had 40 games on it. The whole neighborhood went crazy over it ... I figured I'd do it legally. It's obvious when you see something like that, you know there's something there".<ref name=mimhe>"Video Creator Plays 52 Games to Win". The Miami Herald.</ref> Perri met Mario González at a recording studio in Miami, where González was working as a sound engineer. González overheard Perri talking to the studio's owner about his idea for a multicart with 52 original games. González informed Perri that he and his friends, Javier Pérez and Albert Hernández, were into making games; the trio created a Tetris clone called Megatris as proof of their abilities. Perri was impressed with the game and, alongside Raúl Gomila, hired them as well as an unknown fourth developer to create the game, with Hernández acting as the main programmer, González composing the music, and González, Pérez, and the fourth developer working on the graphics.<ref name=":0">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

The four were flown to Salt Lake City, Utah, where they were trained for a week on using an NES development kit<ref name=":0" /> by Sculptured Software.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}Template:Unreliable source?</ref> The developers, who used an Atari ST, were given three months to complete Action 52, leaving little time for playtesting and fixing bugs. González believes that Perri was well-intentioned in his ideas, but made serious errors due to his lack of knowledge of the gaming industry.<ref name=":0"/> González composed most of the game's original music, most notably the Cheetahmen theme; however, some themes, such as Streemerz and Time Warp Tickers, were taken from sample music composed by Ed Bogas for The Music Studio, published by Activision for the Atari ST.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}Template:Unreliable source?</ref> González also confirms that, in addition to many unused tiles, Action 52 has eight extra game templates, because the distributor configured the cartridges to contain 60 games by default.

In 1993, Perri showcased Action 52 at the International Winter Consumer Electronics Show.<ref>Template:Cite news</ref> He claimed to have raised $5 million for the multicart from private backers in Europe and Saudi Arabia. Technical work was contracted out to Cronos Engineering, Inc., a Boca Raton company who had previously done work for IBM.<ref name="mimhe" /> González created The Cheetahmen, intended by Perri to launch a multimedia franchise and merchandise line that would compete with Teenage Mutant Ninja Turtles.<ref name=":0"/> A Cheetahmen promotional comic, illustrated by Joe Martinez, was included in the Action 52 package.<ref name="mimhe" /> However, other planned merchandise was eventually cancelled, such as a Cheetahmen animated television series, full comic book series, T-shirts, and action figures.<ref name="Active Exposed">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}Template:Unreliable source?</ref>

The Sega Genesis version of Action 52 was developed by FarSight Technologies, under the direction of Jay Obernolte,<ref name="Cheetahmen Corner">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> using a Macintosh LC. FarSight's experienced programmers, along with the returning Pérez and Hernández (González did not participate, as he was spending more time with his girlfriend, whom he would eventually marry), developed this version in a one-year timeframe. This version was also playtested, and thus had far fewer glitches than the NES version. Mark Steven Miller and Jason Scher of Nu Romantic Productions composed the music for the Genesis version. Active Enterprises also planned to have FarSight develop an SNES version of Action 52<ref name="mimhe" /> and a sports-themed multicart titled Sports 5,<ref name="Cheetahmen Corner"/> but Active left the gaming industry shortly after.

ReceptionEdit

Template:Video game reviews Critical reception to Action 52 has been largely negative. AllGame editor Skyler Miller described the game as an "unlicensed but legal multicart" containing "NES games of extremely poor quality."<ref name="allgamereview"/> Destructoid gave a highly critical review, noting that "there's nothing worth playing in the lot."<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> A Rock Paper Shotgun retrospective review in 2019 delivered the similar criticism, stating that all the games in the collection were "creatively bankrupt rush jobs" and that the best games in the collection could be described as "minigames which functioned."<ref>Template:Cite news</ref>

Atlas Obscura gave similar criticism and noted that there was a project in 2010 to remake all of the games in the cartridge due to their low quality and that 23 were completed, but no updates have come from the project since then.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

LegacyEdit

The 2024 game UFO 50 had a similar idea behind it, being a compilation of 50 retro-style games. The development team included the creators of Spelunky and Downwell.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

The entirety of Action 52 has also been covered in a video review by the internet personality and YouTube content creator James Rolfe (as his persona, the Angry Video Game Nerd), which was originally released at Cinemassacre.com on April 30, 2010. Despite his comedic exaggerations, the review pointed out severe cases of repeating themes, crashing or non-functional games, critical bugs, and misleading titles.<ref>Template:Citation</ref>

See alsoEdit

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NotesEdit

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ReferencesEdit

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External linksEdit

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