Template:Short description Template:Notability {{#invoke:Infobox|infobox}}Template:Template other{{#invoke:Check for unknown parameters | check | showblankpositional=1 | unknown = Template:Main other | preview = Page using Template:Infobox software with unknown parameter "_VALUE_"|ignoreblank=y | AsOf | author | background | bodystyle | caption | collapsetext | collapsible | developer | discontinued | engine | engines | genre | included with | language | language count | language footnote | latest preview date | latest preview version | latest release date | latest release version | latest_preview_date | latest_preview_version | latest_release_date | latest_release_version | licence | license | logo | logo alt | logo caption | logo upright | logo size | logo title | logo_alt | logo_caption | logo_upright | logo_size | logo_title | middleware | module | name | operating system | operating_system | other_names | platform | programming language | programming_language | released | replaced_by | replaces | repo | screenshot | screenshot alt | screenshot upright | screenshot size | screenshot title | screenshot_alt | screenshot_upright | screenshot_size | screenshot_title | service_name | size | standard | title | ver layout | website | qid }}Template:Main other Crystal Space is an unmaintained<ref name="unmaintained" /> framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997.<ref name=firstrelease /> It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free and open-source software, licensed under the GNU LGPL-2.0-or-later, and was SourceForge.net's Project of the Month for February 2003.<ref name="potm">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In 2019, one of the project's main developers described it as "effectively dead and has been for a good number of years".<ref name="unmaintained">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Engine designEdit

Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, such as the OpenGL 3D renderer, by registering them via Crystal Space's Shared Class Facility (SCF).

FeaturesEdit

Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through ODE and Bullet.

  • Graphics:
  • Mesh objects:
    • Plugin-based mesh system
    • Triangle-based meshes with frame and bone animation support
  • Collision detection and dynamics:
    • ODE and Bullet dynamics
    • Simplified collision detection when full dynamic simulation is not needed

Reception and usageEdit

The engine was, for instance, used for the OpenOutcast and PlaneShift projects.<ref>Crystal Space 1.2 Released by Corvus Elrod on The Escapist (8 October 2007)</ref> It was the Project of the Month on SourceForge in February 2003.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

ReferencesEdit

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External linksEdit

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