Execution unit
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In computer engineering, an execution unit (E-unit or EU) is a part of a processing unit that performs the operations and calculations forwarded from the instruction unit.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It may have its own internal control sequence unit (not to be confused with a CPU's main control unit), some registers,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> and other internal units such as an arithmetic logic unit,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> address generation unit, floating-point unit, load–store unit, branch execution unit<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> or other smaller and more specific components, and can be tailored to support a certain datatype, such as integers or floating-points.<ref>"Execution Unit" discussion from the University of Massachusetts Amherst, archived on the Wayback Machine</ref>
It is common for modern processing units to have multiple parallel functional units within its execution units, which is referred to as superscalar design.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The simplest arrangement is to use a single bus manager unit to manage the memory interface and the others to perform calculations. Additionally, modern execution units are usually pipelined.
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