Four-velocity
Template:Short description In physics, in particular in special relativity and general relativity, a four-velocity is a four-vector in four-dimensional spacetime<ref group=nb>Technically, the four-vector should be thought of as residing in the tangent space of a point in spacetime, spacetime itself being modeled as a smooth manifold. This distinction is significant in general relativity.</ref> that represents the relativistic counterpart of velocity, which is a three-dimensional vector in space.
Physical events correspond to mathematical points in time and space, the set of all of them together forming a mathematical model of physical four-dimensional spacetime. The history of an object traces a curve in spacetime, called its world line. If the object has mass, so that its speed is necessarily less than the speed of light, the world line may be parametrized by the proper time of the object. The four-velocity is the rate of change of four-position with respect to the proper time along the curve. The velocity, in contrast, is the rate of change of the position in (three-dimensional) space of the object, as seen by an observer, with respect to the observer's time.
The value of the magnitude of an object's four-velocity, i.e. the quantity obtained by applying the metric tensor Template:Math to the four-velocity Template:Math, that is Template:Math, is always equal to Template:Math, where Template:Mvar is the speed of light. Whether the plus or minus sign applies depends on the choice of metric signature. For an object at rest its four-velocity is parallel to the direction of the time coordinate with Template:Math. A four-velocity is thus the normalized future-directed timelike tangent vector to a world line, and is a contravariant vector. Though it is a vector, addition of two four-velocities does not yield a four-velocity: the space of four-velocities is not itself a vector space.<ref group=nb>The set of four-velocities is a subset of the tangent space (which is a vector space) at an event. The label four-vector stems from the behavior under Lorentz transformations, namely under which particular representation they transform.</ref>
VelocityEdit
The path of an object in three-dimensional space (in an inertial frame) may be expressed in terms of three spatial coordinate functions Template:Math of time Template:Mvar, where Template:Mvar is an index which takes values 1, 2, 3.
The three coordinates form the 3d position vector, written as a column vector <math display="block">\vec{x}(t) = \begin{bmatrix} x^1(t) \\[0.7ex] x^2(t) \\[0.7ex] x^3(t) \end{bmatrix} \, .</math>
The components of the velocity <math>\vec{u}</math> (tangent to the curve) at any point on the world line are
<math display="block">\vec{u} = \begin{bmatrix} u^1 \\ u^2 \\ u^3 \end{bmatrix} = \frac{d \vec{x}}{dt} = \begin{bmatrix} \tfrac{dx^1}{dt} \\ \tfrac{dx^2}{dt} \\ \tfrac{dx^3}{dt} \end{bmatrix}.</math>
Each component is simply written <math display="block">u^i = \frac{dx^i}{dt}</math>
Theory of relativityEdit
In Einstein's theory of relativity, the path of an object moving relative to a particular frame of reference is defined by four coordinate functions Template:Math, where Template:Mvar is a spacetime index which takes the value 0 for the timelike component, and 1, 2, 3 for the spacelike coordinates. The zeroth component is defined as the time coordinate multiplied by Template:Math, <math display="block">x^0 = ct\,,</math>
Each function depends on one parameter τ called its proper time. As a column vector, <math display="block"> \mathbf{x} = \begin{bmatrix}
x^0(\tau) \\ x^1(\tau) \\ x^2(\tau) \\ x^3(\tau) \\
\end{bmatrix}\,. </math>
Time dilationEdit
From time dilation, the differentials in coordinate time Template:Mvar and proper time Template:Mvar are related by <math display="block">dt = \gamma(u) d\tau</math> where the Lorentz factor, <math display="block">\gamma(u) = \frac{1}{\sqrt{1-\frac{u^2}{c^2}}}\,,</math> is a function of the Euclidean norm Template:Mvar of the 3d velocity vector Template:Nowrap <math display="block">u = \left\|\ \vec{u}\ \right\| = \sqrt{ \left(u^1\right)^2 + \left(u^2\right)^2 + \left(u^3\right)^2} \,.</math>
Definition of the four-velocityEdit
The four-velocity is the tangent four-vector of a timelike world line. The four-velocity <math>\mathbf{U}</math> at any point of world line <math>\mathbf{X}(\tau)</math> is defined as: <math display="block">\mathbf{U} = \frac{d\mathbf{X}}{d \tau}</math> where <math>\mathbf{X}</math> is the four-position and <math>\tau</math> is the proper time.<ref>Template:Cite book</ref>
The four-velocity defined here using the proper time of an object does not exist for world lines for massless objects such as photons travelling at the speed of light; nor is it defined for tachyonic world lines, where the tangent vector is spacelike.
Components of the four-velocityEdit
The relationship between the time Template:Mvar and the coordinate time Template:Math is defined by <math display="block">x^0 = ct .</math>
Taking the derivative of this with respect to the proper time Template:Mvar, we find the Template:Math velocity component for Template:Math: <math display="block">U^0 = \frac{dx^0}{d\tau} = \frac{d(ct)}{d\tau} = c\frac{dt}{d\tau} = c \gamma(u)</math>
and for the other 3 components to proper time we get the Template:Math velocity component for Template:Math: <math display="block">U^i = \frac{dx^i}{d\tau} =
\frac{dx^i}{dt} \frac{dt}{d\tau} = \frac{dx^i}{dt} \gamma(u) = \gamma(u) u^i
</math> where we have used the chain rule and the relationships <math display="block">u^i = {dx^i \over dt } \,,\quad \frac{dt}{d\tau} = \gamma (u)</math>
Thus, we find for the four-velocity Template:Nowrap <math display="block">\mathbf{U} = \gamma \begin{bmatrix} c \\ \vec{u} \\ \end{bmatrix}.</math>
Written in standard four-vector notation this is: <math display="block">\mathbf{U} = \gamma \left(c, \vec{u}\right) = \left(\gamma c, \gamma \vec{u}\right)</math> where <math>\gamma c</math> is the temporal component and <math>\gamma \vec{u}</math> is the spatial component.
In terms of the synchronized clocks and rulers associated with a particular slice of flat spacetime, the three spacelike components of four-velocity define a traveling object's proper velocity <math>\gamma \vec{u} = d\vec{x} / d\tau</math> i.e. the rate at which distance is covered in the reference map frame per unit proper time elapsed on clocks traveling with the object.
Unlike most other four-vectors, the four-velocity has only 3 independent components <math>u_x, u_y, u_z</math> instead of 4. The <math>\gamma</math> factor is a function of the three-dimensional velocity <math>\vec{u}</math>.
When certain Lorentz scalars are multiplied by the four-velocity, one then gets new physical four-vectors that have 4 independent components.
For example:
- Four-momentum: <math display="block">\mathbf{P} = m_o\mathbf{U} = \gamma m_o\left(c, \vec{u}\right) = m\left(c, \vec{u}\right) = \left(mc, m\vec{u}\right) = \left(mc, \vec{p}\right) = \left(\frac{E}{c},\vec{p}\right),</math> where <math>m_o</math> is the rest mass
- Four-current density: <math display="block">\mathbf{J} = \rho_o\mathbf{U} = \gamma \rho_o\left(c, \vec{u}\right) = \rho\left(c, \vec{u}\right) = \left(\rho c, \rho\vec{u}\right) = \left(\rho c, \vec{j}\right) ,</math> where <math>\rho_o</math> is the charge density
Effectively, the <math>\gamma</math> factor combines with the Lorentz scalar term to make the 4th independent component <math display="block">m = \gamma m_o</math> and <math display="block">\rho = \gamma \rho_o.</math>
MagnitudeEdit
Using the differential of the four-position in the rest frame, the magnitude of the four-velocity can be obtained by the Minkowski metric with signature Template:Math: <math display="block">\left\|\mathbf{U}\right\|^2 = \eta_{\mu\nu} U^\mu U^\nu = \eta_{\mu\nu} \frac{dX^\mu}{d\tau} \frac{dX^\nu}{d\tau} = - c^2 \,,</math> in short, the magnitude of the four-velocity for any object is always a fixed constant: <math display="block">\left\|\mathbf{U}\right\|^2 = - c^2 </math>
In a moving frame, the same norm is: <math display="block">\left\|\mathbf{U}\right\|^2 = {\gamma(u)}^2 \left( - c^2 + \vec{u} \cdot \vec{u} \right) ,</math> so that: <math display="block"> - c^2 = {\gamma(u)}^2 \left( - c^2 + \vec{u} \cdot \vec{u} \right) ,</math>
which reduces to the definition of the Lorentz factor.
See alsoEdit
- Four-acceleration
- Four-momentum
- Four-force
- Four-gradient
- Algebra of physical space
- Congruence (general relativity)
- Hyperboloid model
- Rapidity