Gotcha (programming)
Template:Short description In programming, a gotcha is a valid construct in a system, program or programming language that works as documented but is counter-intuitive and almost invites mistakes because it is both easy to invoke and unexpected or unreasonable in its outcome.<ref name=jf/>
ExampleEdit
The classic gotcha in C/C++ is the construct
<syntaxhighlight lang="c">
if (a = b) code;
</syntaxhighlight>
It is syntactically valid: it puts the value of b
into a
and then executes code
if a
is non-zero. Sometimes this is even intended. However most commonly it is a typo: the programmer probably meant
<syntaxhighlight lang="c">
if (a == b) code;
</syntaxhighlight>
which executes code
if a
and b
are equal.<ref name=jf>Gotcha definition at The Jargon File</ref> Modern compilers will usually generate a warning when encountering the former construct (conditional branch on assignment, not comparison), depending on compiler options (e.g., the -Wall
option for gcc). To avoid this gotcha, some programming languages such include specific syntax for when this is desired behavior, such as Python's "walrus" operator (:=
). In languages where this specific syntax does not exist, there is a recommendation<ref>"VOID EXP21-C. Place constants on the left of equality comparisons"</ref> to keep the constants in the left side of the comparison, e.g. 42 == x
rather than x == 42
. This way, using =
instead of ==
will cause a compiler error (see Yoda conditions). Many kinds of gotchas are not detected by compilers, however.Template:Cn
See alsoEdit
ReferencesEdit
Further readingEdit
External linksEdit
- C Traps and Pitfalls by Andrew Koenig
- C++ Gotchas A programmer's guide to avoiding and correcting ninety-nine of the most common, destructive, and interesting C++ design and programming errors, by Stephen C. Dewhurst