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Jeff Grubb (born August 27, 1957)<ref name="Dragon #111" /> is an author of novels,<ref name="buker2002" /> short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood.<ref name="wizardsbio">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).<ref name="Miller" />

Personal lifeEdit

Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school and married her in 1983.<ref name="Dragon #111" /> His first year of employment involved work with air pollution control devices.Template:Citation needed

Beginnings in role-playing gamesEdit

Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including PanzerBlitz and Blitzkrieg, and the SPI game, Frigate. As a freshman, he attended the campus war-gaming club and was introduced to the role-playing game, Dungeons & Dragons.<ref name="Dragon #111" /> Grubb said,

"I walked up to a group of players to ask what they were doing. One turned to me, handed me three six-siders, and said, 'Roll these. We need a cleric.' It was all downhill from there."<ref name="Dragon #247" />

Within the year, Grubb attended Gen Con, a table-top gaming convention, for the first time. He also ran his own campaign set in Toril, his own game universe.<ref name="Dragon #111" />

CareerEdit

TSREdit

Grubb's overseeing of the design of the "AD&D Open" at Gen Con in 1982, led to his employment as a game designer at TSR.<ref name="Dragon #111" /><ref name="Dragon #247" /> He was a design consultant on Gary Gygax's 1983 work, Monster Manual II for the Advanced Dungeons & Dragons role-playing game.<ref name="Gygax" /> Tracy Hickman got Harold Johnson, then Grubb, Carl Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them.<ref name="designers">Template:Cite book</ref>Template:Rp In 1984, Grubb was the principal architect of the Marvel Super Heroes game system.<ref name="Rowland" />

Grubb was a consultant on the first edition of Unearthed Arcana,<ref name="Dragon #111" /> and authored the first edition of the Manual of the Planes.<ref name="Dragon #247" /> Grubb contacted Ed Greenwood, author of numerous articles in Dragon about his home campaign setting, and soon Greenwood began sending Grubb packages full of maps of his world and background information for the setting; this collaboration resulted in the publication of the Forgotten Realms campaign setting beginning with the Forgotten Realms Campaign Setting (1987).<ref name="designers" />Template:Rp He is the designer of the Spelljammer campaign setting,<ref name="Dragon #247" /> and the Al-Qadim setting.<ref name="wizardsbio" /> Grubb felt that Al-Qadim was well received because the designers were able to hide the potential of the setting from the executives at TSR.<ref name="designers" />Template:Rp

In the late 1980s, Grubb wrote four fill-in issues of the DC Comics licensed Advanced Dungeons & Dragons comic book, and wrote 25 issues of DC Comic's Forgotten Realms series.<ref name="Dragon #247" /> Grubb started the Buck Rogers line for TSR with a board game published in 1988.<ref name="designers" />Template:Rp Grubb continued to work on role-playing games with TSR for many years, long enough to be regarded affectionately as an "old timer" by Scott Haring.<ref name="Haring" /> In 1994, he left TSR to pursue freelance work.<ref name="Dragon #247" /> Grubb wrote three supplements for the Jakandor setting, published in 1997–1998 as the final publications in the Odyssey series.<ref name="designers" />Template:Rp

Freelance workEdit

When Wizards of the Coast purchased TSR inc., Grubb was engaged to work on games, settings, and source books such as Tempest Feud for the Star Wars Roleplaying Game,<ref name="Tempest" /> d20 Modern<ref name="Kohler" /> and Urban Arcana.<ref name="Vetromile" /> He wrote The Memoirs of Auberon of Faerie for R. Talsorian Games and was one of the authors of the D20 Warcraft: The Roleplaying Game<ref name="deMorris 2003" /> for Sword & Sorcery Studios. He has also been involved with Sovereign Press, founded by Margaret Weis and Don Perrin in 2001.<ref name="Pen and Paper" /> He designed the HeroClix Unleashed set.<ref name="wizardsbio" />

Comics, novels, and short storiesEdit

In 1988, Azure Bonds, Grubb's first novel, which was coauthored with his wife, Kate Novak, was published as part of The Finder's Stone Trilogy. The second and third books in the trilogy, The Wyvern's Spur and Song of the Saurials, were published by TSR inc. in 1990 and 1991. Grubb and Novak continued to write novels in the Forgotten Realms setting, releasing Masquerades, Finder's Bane, and Tymora's Luck. Other settings such as Magic: The Gathering, Warcraft and StarCraft have also featured in his novels. Grubb also wrote the 45th issue of Superman Adventures, "Mateless in Metropolis" (cover date July 2000).

Grubb's short stories are set in a variety of fictional worlds, including Dragonlance, Forgotten Realms, Ravenloft and Thieves' World. In general, his short fiction has been well received, with his story "Malediction" being described as amongst the best of those included in Thieves' World: Enemies of Fortune,<ref name="Ward" /> while "Beowulf in the City of the Dark Elves" has been regarded as the best of the original fiction in The Further Adventures of Beowulf: Champion of Middle Earth.<ref name="Lott" />

Among his favorite novels that he authored are Azure Bonds, Lord Toede, and The Brothers' War, and his favorite short stories include "The Judgement of abd-al-Mammat" and "Lycanthrope Summer."<ref name="wizardsbio" />

Grubb is the author of over a dozen novels and 30 short stories.<ref name="HG">Template:Cite book</ref>

Computer gamesEdit

The novel Azure Bonds was developed into a computer game, Curse of the Azure Bonds, in 1989, and was published by Strategic Simulations. ArenaNet hired Grubb to write the story for the third installment of their Guild Wars franchise, Guild Wars Nightfall.<ref name="Miller" /> Although credited as a designer under lead designer James Phinney,<ref name="Ephidel 2008" /> in an interview with GameSpy he describes his role as more of an 'embedded writer' than a designer.<ref name="Rausch 2007" /> Grubb was involved in designing the Guild Wars: Eye of the North expansion pack. He has also done world-building and writing for Blue Byte.<ref name="wizardsbio" /> He is working as a writer and game designer for Guild Wars 2.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

BibliographyEdit

NovelsEdit

Dragonlance (shared universe)Edit

Forgotten Realms (shared universe)Edit

Magic: The Gathering (shared universe)Edit

  • Artifacts Series
  • Ice Age Trilogy
    • The Gathering Dark (1999)
    • The Eternal Ice (2000)
    • The Shattered Alliance (2000)

WarCraft (shared universe)Edit

  • The Last Guardian (2001), Template:ISBN. This novel has been described as "an original tale of magic, warfare, and heroism based on the bestselling, award-winning electronic game from Blizzard Entertainment".<ref name="FantasticFiction" />

StarCraft (shared universe)Edit

Guild Wars (shared universe)Edit

Star Wars (shared universe)Edit

ComicsEdit

Forgotten Realms DC ComicsEdit

{{#invoke:Labelled list hatnote|labelledList|Main article|Main articles|Main page|Main pages}}

  • DC Comics published 25 Forgotten Realms comics from 1 September 1989 to 25 September 1991 where Jeff Grubb was the author.

Role-playing booksEdit

Boot HillEdit

Marvel Super-HeroesEdit

SpelljammerEdit

High AdventureEdit

Miniatures gamesEdit

  • Star Wars Miniatures: Rebel Storm (with Bill Slavicsek, Jonathon Tweet, & Rob Watkins)<ref name="Pook 2005" />

ReferencesEdit

Template:Reflist

External linksEdit

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