Template:Short description Classical mechanics is the branch of physics used to describe the motion of macroscopic objects.<ref>Template:Harvnb</ref> It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known.<ref>Template:Harvnb</ref> The subject is based upon a three-dimensional Euclidean space with fixed axes, called a frame of reference. The point of concurrency of the three axes is known as the origin of the particular space.<ref>Template:Harvnb</ref>

Classical mechanics utilises many equations—as well as other mathematical concepts—which relate various physical quantities to one another. These include differential equations, manifolds, Lie groups, and ergodic theory.<ref>Template:Harvnb</ref> This article gives a summary of the most important of these.

This article lists equations from Newtonian mechanics, see analytical mechanics for the more general formulation of classical mechanics (which includes Lagrangian and Hamiltonian mechanics).

Classical mechanicsEdit

Mass and inertiaEdit

Quantity (common name/s) (Common) symbol/s Defining equation SI units Dimension
Linear, surface, volumetric mass density λ or μ (especially in acoustics, see below) for Linear, σ for surface, ρ for volume. <math> m = \int \lambda \, \mathrm{d} \ell</math>

<math> m = \iint \sigma \, \mathrm{d} S </math>

<math> m = \iiint \rho \, \mathrm{d} V </math>

kg mn, n = 1, 2, 3 M Ln
Moment of massTemplate:Anchor<ref>{{#invoke:citation/CS1|citation CitationClass=web

}}</ref>

m (No common symbol) Point mass:

<math display="block"> \mathbf{m} = \mathbf{r}m </math>

Discrete masses about an axis <math> x_i </math>: <math display="block"> \mathbf{m} = \sum_{i=1}^N \mathbf{r}_i m_i </math>

Continuum of mass about an axis <math> x_i </math>: <math display="block"> \mathbf{m} = \int \rho \left ( \mathbf{r} \right ) x_i \mathrm{d} \mathbf{r} </math>

kg m M L
Center of mass rcom

(Symbols vary)

i-th moment of mass <math> \mathbf{m}_i = \mathbf{r}_i m_i </math>

Discrete masses: <math display="block"> \mathbf{r}_\mathrm{com} = \frac{1}{M} \sum_i \mathbf{r}_i m_i = \frac{1}{M} \sum_i \mathbf{m}_i </math>

Mass continuum: <math display="block"> \mathbf{r}_\mathrm{com} = \frac{1}{M} \int \mathrm{d}\mathbf{m} = \frac{1}{M} \int \mathbf{r} \, \mathrm{d}m = \frac{1}{M}\int \mathbf{r} \rho \, \mathrm{d}V </math>

m L
2-Body reduced mass m12, μ Pair of masses = m1 and m2 <math> \mu = \frac{m_1 m_2}{m_1 + m_2} </math> kg M
Moment of inertia (MOI) I Discrete Masses:

<math display="block"> I = \sum_i \mathbf{m}_i \cdot \mathbf{r}_i = \sum_i \left | \mathbf{r}_i \right | ^2 m </math>

Mass continuum: <math display="block"> I = \int \left | \mathbf{r} \right | ^2 \mathrm{d} m = \int \mathbf{r} \cdot \mathrm{d} \mathbf{m} = \int \left | \mathbf{r} \right | ^2 \rho \, \mathrm{d}V </math>

kg m2 M L2

Derived kinematic quantitiesEdit

File:Kinematics.svg
Kinematic quantities of a classical particle: mass m, position r, velocity v, acceleration a.
Quantity (common name/s) (Common) symbol/s Defining equation SI units Dimension
Velocity v <math> \mathbf{v} = \frac{\mathrm{d} \mathbf{r}}{\mathrm{d} t} </math> m s−1 L T−1
Acceleration a <math> \mathbf{a} = \frac{\mathrm{d} \mathbf{v}}{\mathrm{d} t} = \frac{\mathrm{d}^2 \mathbf{r}}{\mathrm{d} t^2 } </math> m s−2 L T−2
Jerk j <math> \mathbf{j} = \frac{\mathrm{d} \mathbf{a}}{\mathrm{d} t} = \frac{\mathrm{d}^3 \mathbf{r}}{\mathrm{d} t^3} </math> m s−3 L T−3
Jounce s <math> \mathbf{s} = \frac{\mathrm{d} \mathbf{j}}{\mathrm{d} t} = \frac{\mathrm{d}^4 \mathbf{r}}{\mathrm{d} t^4}

</math>|| m s−4 || L T−4

Angular velocity ω <math> \boldsymbol{\omega} = \mathbf{\hat{n}} \frac{ \mathrm{d} \theta }{\mathrm{d} t} </math> rad s−1 T−1
Angular Acceleration α <math> \boldsymbol{\alpha} = \frac{\mathrm{d} \boldsymbol{\omega}}{\mathrm{d} t} = \mathbf{\hat{n}} \frac{\mathrm{d}^2 \theta}{\mathrm{d} t^2} </math> rad s−2 T−2
Angular jerk ζ <math> \boldsymbol{\zeta} = \frac{\mathrm{d} \boldsymbol{\alpha}}{\mathrm{d} t} = \mathbf{\hat{n}} \frac{ \mathrm{d}^3 \theta}{\mathrm{d} t^3} </math> rad s−3 T−3

Derived dynamic quantitiesEdit

File:Classical angular momentum.svg
Angular momenta of a classical object.

Left: intrinsic "spin" angular momentum S is really orbital angular momentum of the object at every point,

right: extrinsic orbital angular momentum L about an axis,

top: the moment of inertia tensor I and angular velocity ω (L is not always parallel to ω)<ref>Template:Cite book</ref>

bottom: momentum p and its radial position r from the axis.

The total angular momentum (spin + orbital) is J.
Quantity (common name/s) (Common) symbol/s Defining equation SI units Dimension
Momentum p <math> \mathbf{p} = m\mathbf{v} </math> kg m s−1 M L T−1
Force F <math> \mathbf{F} = \mathrm{d} \mathbf{p}/\mathrm{d} t </math> N = kg m s−2 M L T−2
Impulse J, Δp, I <math> \mathbf{J} = \Delta \mathbf{p} = \int_{t_1}^{t_2} \mathbf{F} \, \mathrm{d} t </math> kg m s−1 M L T−1
Angular momentum about a position point r0, L, J, S <math> \mathbf{L} = \left ( \mathbf{r} - \mathbf{r}_0 \right ) \times \mathbf{p} </math>

Most of the time we can set r0 = 0 if particles are orbiting about axes intersecting at a common point.

kg m2 s−1 M L2 T−1
Moment of a force about a position point r0,

Torque

τ, M <math> \boldsymbol{\tau} = \left ( \mathbf{r} - \mathbf{r}_0 \right ) \times \mathbf{F} = \frac{\mathrm{d} \mathbf{L}}{\mathrm{d} t} </math> N m = kg m2 s−2 M L2 T−2
Angular impulse ΔL (no common symbol) <math> \Delta \mathbf{L} = \int_{t_1}^{t_2} \boldsymbol{\tau} \, \mathrm{d} t </math> kg m2 s−1 M L2 T−1

General energy definitionsEdit

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Quantity (common name/s) (Common) symbol/s Defining equation SI units Dimension
Mechanical work due to a Resultant Force W <math> W = \int_C \mathbf{F} \cdot \mathrm{d} \mathbf{r} </math> J = N m = kg m2 s−2 M L2 T−2
Work done ON mechanical system, Work done BY WON, WBY <math> \Delta W_\mathrm{ON} = - \Delta W_\mathrm{BY} </math> J = N m = kg m2 s−2 M L2 T−2
Potential energy φ, Φ, U, V, Ep <math> \Delta W = - \Delta V </math> J = N m = kg m2 s−2 M L2 T−2
Mechanical power P <math> P = \frac{\mathrm{d}E}{\mathrm{d}t} </math> W = J s−1 M L2 T−3

Every conservative force has a potential energy. By following two principles one can consistently assign a non-relative value to U:

  • Wherever the force is zero, its potential energy is defined to be zero as well.
  • Whenever the force does work, potential energy is lost.

Generalized mechanicsEdit

Template:Main article

Quantity (common name/s) (Common) symbol/s Defining equation SI units Dimension
Generalized coordinates q, Q varies with choice varies with choice
Generalized velocities <math>\dot{q},\dot{Q} </math> <math>\dot{q}\equiv \mathrm{d}q/\mathrm{d}t </math> varies with choice varies with choice
Generalized momenta p, P <math> p = \partial L /\partial \dot{q} </math> varies with choice varies with choice
Lagrangian L <math> L(\mathbf{q},\mathbf{\dot{q}},t) = T(\mathbf{\dot{q}}) - V(\mathbf{q},\mathbf{\dot{q}},t) </math>

where <math> \mathbf{q} = \mathbf{q}(t) </math> and p = p(t) are vectors of the generalized coords and momenta, as functions of time

J M L2 T−2
Hamiltonian H <math> H(\mathbf{p},\mathbf{q},t) = \mathbf{p}\cdot\mathbf{\dot{q}} - L(\mathbf{q},\mathbf{\dot{q}},t) </math> J M L2 T−2
Action, Hamilton's principal function S, <math> \scriptstyle{\mathcal{S}} </math> <math> \mathcal{S} = \int_{t_1}^{t_2} L(\mathbf{q},\mathbf{\dot{q}},t) \mathrm{d}t </math> J s M L2 T−1

KinematicsEdit

In the following rotational definitions, the angle can be any angle about the specified axis of rotation. It is customary to use θ, but this does not have to be the polar angle used in polar coordinate systems. The unit axial vector

<math display="block">\mathbf{\hat{n}} = \mathbf{\hat{e}}_r\times\mathbf{\hat{e}}_\theta </math>

defines the axis of rotation, <math> \scriptstyle \mathbf{\hat{e}}_r </math> = unit vector in direction of Template:Math, <math> \scriptstyle \mathbf{\hat{e}}_\theta </math> = unit vector tangential to the angle.

Translation Rotation
Velocity Average:

<math display="block">\mathbf{v}_{\mathrm{average}} = {\Delta \mathbf{r} \over \Delta t}</math> Instantaneous:

<math display="block">\mathbf{v} = {d\mathbf{r} \over dt}</math>

Angular velocity<math display="block"> \boldsymbol{\omega} = \mathbf{\hat{n}}\frac{{\rm d} \theta}{{\rm d} t}</math>Rotating rigid body:<math display="block"> \mathbf{v} = \boldsymbol{\omega} \times \mathbf{r} </math>
Acceleration Average:

<math display="block">\mathbf{a}_{\mathrm{average}} = \frac{\Delta\mathbf{v}}{\Delta t} </math>

Instantaneous:

<math display="block">\mathbf{a} = \frac{d\mathbf{v}}{dt} = \frac{d^2\mathbf{r}}{dt^2} </math>

Angular acceleration

<math display="block">\boldsymbol{\alpha} = \frac{{\rm d} \boldsymbol{\omega}}{{\rm d} t} = \mathbf{\hat{n}}\frac{{\rm d}^2 \theta}{{\rm d} t^2} </math>

Rotating rigid body:

<math display="block"> \mathbf{a} = \boldsymbol{\alpha} \times \mathbf{r} + \boldsymbol{\omega} \times \mathbf{v} </math>

Jerk Average:

<math display="block">\mathbf{j}_{\mathrm{average}} = \frac{\Delta\mathbf{a}}{\Delta t} </math>

Instantaneous:

<math display="block">\mathbf{j} = \frac{d\mathbf{a}}{dt} = \frac{d^2\mathbf{v}}{dt^2} = \frac{d^3\mathbf{r}}{dt^3} </math>

Angular jerk

<math display="block">\boldsymbol{\zeta} = \frac{{\rm d} \boldsymbol{\alpha}}{{\rm d} t} = \mathbf{\hat{n}}\frac{{\rm d}^2 \omega}{{\rm d} t^2} = \mathbf{\hat{n}}\frac{{\rm d}^3 \theta}{{\rm d} t^3} </math>

Rotating rigid body:

<math display="block"> \mathbf{j} = \boldsymbol{\zeta} \times \mathbf{r} + \boldsymbol{\alpha} \times \mathbf{a} </math>

Dynamics

Translation Rotation
Momentum Momentum is the "amount of translation"

<math display="block">\mathbf{p} = m\mathbf{v}</math>

For a rotating rigid body:

<math display="block"> \mathbf{p} = \boldsymbol{\omega} \times \mathbf{m} </math>

Angular momentum

Angular momentum is the "amount of rotation":

<math display="block"> \mathbf{L} = \mathbf{r} \times \mathbf{p} = \mathbf{I} \cdot \boldsymbol{\omega} </math>

and the cross-product is a pseudovector i.e. if r and p are reversed in direction (negative), L is not.

In general I is an order-2 tensor, see above for its components. The dot · indicates tensor contraction.

Force and Newton's 2nd law Resultant force acts on a system at the center of mass, equal to the rate of change of momentum:

<math display="block"> \begin{align} \mathbf{F} & = \frac{d\mathbf{p}}{dt} = \frac{d(m\mathbf{v})}{dt} \\ & = m\mathbf{a} + \mathbf{v}\frac{{\rm d}m}{{\rm d}t} \\ \end{align} </math>

For a number of particles, the equation of motion for one particle i is:<ref>"Relativity, J.R. Forshaw 2009"</ref>

<math display="block"> \frac{\mathrm{d}\mathbf{p}_i}{\mathrm{d}t} = \mathbf{F}_{E} + \sum_{i \neq j} \mathbf{F}_{ij} </math>

where pi = momentum of particle i, Fij = force on particle i by particle j, and FE = resultant external force (due to any agent not part of system). Particle i does not exert a force on itself.

Torque

Torque τ is also called moment of a force, because it is the rotational analogue to force:<ref>"Mechanics, D. Kleppner 2010"</ref>

<math display="block"> \boldsymbol{\tau} = \frac{{\rm d}\mathbf{L}}{{\rm d}t} = \mathbf{r}\times\mathbf{F} = \frac{{\rm d}(\mathbf{I} \cdot \boldsymbol{\omega})}{{\rm d}t} </math>

For rigid bodies, Newton's 2nd law for rotation takes the same form as for translation:

<math display="block"> \begin{align} \boldsymbol{\tau} & = \frac{{\rm d}\mathbf{L}}{{\rm d}t} = \frac{{\rm d}(\mathbf{I}\cdot\boldsymbol{\omega})}{{\rm d}t} \\ & = \frac{{\rm d}\mathbf{I}}{{\rm d}t}\cdot\boldsymbol{\omega} + \mathbf{I}\cdot\boldsymbol{\alpha} \\ \end{align} </math>

Likewise, for a number of particles, the equation of motion for one particle i is:<ref>"Relativity, J.R. Forshaw 2009"</ref>

<math display="block"> \frac{\mathrm{d}\mathbf{L}_i}{\mathrm{d}t} = \boldsymbol{\tau}_E + \sum_{i \neq j} \boldsymbol{\tau}_{ij} </math>

Yank Yank is rate of change of force:

<math display="block" display="block"> \begin{align} \mathbf{Y} & = \frac{d\mathbf{F}}{dt} = \frac{d^2\mathbf{p}}{dt^2} = \frac{d^2(m\mathbf{v})}{dt^2} \\[1ex] & = m\mathbf{j} + \mathbf{2a}\frac{{\rm d}m}{{\rm d}t} + \mathbf{v}\frac{{\rm d^2}m}{{\rm d}t^2} \end{align} </math>

For constant mass, it becomes; <math display="block">\mathbf{Y} = m\mathbf{j}</math>

Rotatum

Rotatum Ρ is also called moment of a Yank, because it is the rotational analogue to yank:

<math display="block"> \boldsymbol{\Rho} = \frac{{\rm d}\boldsymbol{\tau}}{{\rm d}t} = \mathbf{r}\times\mathbf{Y} = \frac{{\rm d}(\mathbf{I} \cdot \boldsymbol{\alpha})}{{\rm d}t} </math>

Impulse Impulse is the change in momentum:

<math display="block"> \Delta \mathbf{p} = \int \mathbf{F} \, dt </math>

For constant force F:

<math display="block"> \Delta \mathbf{p} = \mathbf{F} \Delta t </math>

Twirl/angular impulse is the change in angular momentum:

<math display="block"> \Delta \mathbf{L} = \int \boldsymbol{\tau} \, dt </math>

For constant torque τ:

<math display="block"> \Delta \mathbf{L} = \boldsymbol{\tau} \Delta t </math>

Precession

The precession angular speed of a spinning top is given by:

<math display="block"> \boldsymbol{\Omega} = \frac{wr}{I\boldsymbol{\omega}} </math>

where w is the weight of the spinning flywheel.

Energy

The mechanical work done by an external agent on a system is equal to the change in kinetic energy of the system:

General work-energy theorem (translation and rotation)

The work done W by an external agent which exerts a force F (at r) and torque τ on an object along a curved path C is:

<math display="block"> W = \Delta T = \int_C \left ( \mathbf{F} \cdot \mathrm{d} \mathbf{r} + \boldsymbol{\tau} \cdot \mathbf{n} \, {\mathrm{d} \theta} \right ) </math>

where θ is the angle of rotation about an axis defined by a unit vector n.

Kinetic energy

The change in kinetic energy for an object initially traveling at speed <math>v_0</math> and later at speed <math>v</math> is: <math display="block"> \Delta E_k = W = \frac{1}{2} m(v^2 - {v_0}^2) </math>

Elastic potential energy

For a stretched spring fixed at one end obeying Hooke's law, the elastic potential energy is

<math display="block"> \Delta E_p = \frac{1}{2} k(r_2-r_1)^2 </math>

where r2 and r1 are collinear coordinates of the free end of the spring, in the direction of the extension/compression, and k is the spring constant.

Euler's equations for rigid body dynamics

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Euler also worked out analogous laws of motion to those of Newton, see Euler's laws of motion. These extend the scope of Newton's laws to rigid bodies, but are essentially the same as above. A new equation Euler formulated is:<ref>"Relativity, J.R. Forshaw 2009"</ref>

<math display="block"> \mathbf{I} \cdot \boldsymbol{\alpha} + \boldsymbol{\omega} \times \left ( \mathbf{I} \cdot \boldsymbol{\omega} \right ) = \boldsymbol{\tau} </math>

where I is the moment of inertia tensor.

General planar motion

Template:See also

The previous equations for planar motion can be used here: corollaries of momentum, angular momentum etc. can immediately follow by applying the above definitions. For any object moving in any path in a plane,

<math display="block"> \mathbf{r} = \mathbf{r}(t) = r\hat\mathbf r </math>

the following general results apply to the particle.

Kinematics Dynamics
Position

<math display="block"> \mathbf{r} =\mathbf{r}\left ( r,\theta, t \right ) = r \hat\mathbf r </math>

Velocity

<math display="block"> \mathbf{v} = \hat\mathbf r \frac{\mathrm{d} r}{\mathrm{d}t} + r \omega \hat\mathbf\theta </math>

Momentum

<math display="block"> \mathbf{p} = m \left(\hat\mathbf r \frac{\mathrm{d} r}{\mathrm{d}t} + r \omega \hat\mathbf\theta \right) </math>

Angular momenta <math display="block">\mathbf{L} = m \mathbf{r}\times \left(\hat\mathbf{r} \frac{\mathrm{d} r}{\mathrm{d}t} + r\omega\hat\mathbf\theta\right) </math>

Acceleration

<math display="block"> \mathbf{a} =\left ( \frac{\mathrm{d}^2 r}{\mathrm{d}t^2} - r\omega^2\right )\hat\mathbf r + \left ( r \alpha + 2 \omega \frac{\mathrm{d}r}{{\rm d}t} \right )\hat\mathbf\theta </math>

The centripetal force is

<math display="block"> \mathbf{F}_\bot = - m \omega^2 R \hat\mathbf r= - \omega^2 \mathbf{m} </math>

where again m is the mass moment, and the Coriolis force is

<math display="block"> \mathbf{F}_c = 2\omega m \frac{{\rm d}r}{{\rm d}t} \hat\mathbf\theta = 2\omega m v \hat\mathbf\theta </math>

The Coriolis acceleration and force can also be written:

<math display="block">\mathbf{F}_c = m\mathbf{a}_c = -2 m \boldsymbol{ \omega \times v}</math>

Central force motion

For a massive body moving in a central potential due to another object, which depends only on the radial separation between the centers of masses of the two objects, the equation of motion is:

<math display="block">\frac{d^2}{d\theta^2}\left(\frac{1}{\mathbf{r}}\right) + \frac{1}{\mathbf{r}} = -\frac{\mu\mathbf{r}^2}{\mathbf{l}^2}\mathbf{F}(\mathbf{r})</math>

Equations of motion (constant acceleration)

These equations can be used only when acceleration is constant. If acceleration is not constant then the general calculus equations above must be used, found by integrating the definitions of position, velocity and acceleration (see above).

Linear motion Angular motion
<math>\mathbf{v-v_0}=\mathbf at </math> <math> \boldsymbol{\omega - \omega_0} = \boldsymbol\alpha t </math>
<math>\mathbf{x - x_0} = \tfrac{1}{2}(\mathbf{v_0+v})t </math> <math> \boldsymbol{\theta - \theta_0} = \tfrac{1}{2}(\boldsymbol{\omega_0 + \omega})t</math>
<math>\mathbf{x - x_0} = \mathbf v_0t+\tfrac{1}{2}\mathbf at^2 </math> <math> \boldsymbol{\theta - \theta_0} = \boldsymbol\omega _0 t + \tfrac{1}{2} \boldsymbol\alpha t^2</math>
<math> \mathbf x_{n^{th}} = \mathbf v_0+\mathbf a(n-\tfrac{1}{2})</math> <math> \boldsymbol\theta_{n^{th}} =\boldsymbol\omega_0+\boldsymbol\alpha(n-\tfrac{1}{2})</math>
<math>v^2 - v_0^2 = 2\mathbf{a(x-x_0)} </math> <math> \omega^2 - \omega_0^2 = 2\boldsymbol{\alpha(\theta-\theta_0)}</math>

Template:See also

Galilean frame transforms

For classical (Galileo-Newtonian) mechanics, the transformation law from one inertial or accelerating (including rotation) frame (reference frame traveling at constant velocity - including zero) to another is the Galilean transform.

Unprimed quantities refer to position, velocity and acceleration in one frame F; primed quantities refer to position, velocity and acceleration in another frame F' moving at translational velocity V or angular velocity Ω relative to F. Conversely F moves at velocity (—V or —Ω) relative to F'. The situation is similar for relative accelerations.

Motion of entities Inertial frames Accelerating frames
Translation

V = Constant relative velocity between two inertial frames F and F'.
A = (Variable) relative acceleration between two accelerating frames F and F'.

Relative position

<math display="block"> \mathbf{r}' = \mathbf{r} + \mathbf{V}t </math>

Relative velocity <math display="block"> \mathbf{v}' = \mathbf{v} + \mathbf{V} </math>

Equivalent accelerations <math display="block"> \mathbf{a}' = \mathbf{a} </math>

Relative accelerations

<math display="block"> \mathbf{a}' = \mathbf{a} + \mathbf{A} </math>

Apparent/fictitious forces <math display="block"> \mathbf{F}' = \mathbf{F} - \mathbf{F}_\mathrm{app} </math>

Rotation

Ω = Constant relative angular velocity between two frames F and F'.
Λ = (Variable) relative angular acceleration between two accelerating frames F and F'.

Relative angular position

<math display="block"> \theta' = \theta + \Omega t </math> Relative velocity <math display="block"> \boldsymbol{\omega}' = \boldsymbol{\omega} + \boldsymbol{\Omega} </math>

Equivalent accelerations <math display="block"> \boldsymbol{\alpha}' = \boldsymbol{\alpha} </math>

Relative accelerations

<math display="block"> \boldsymbol{\alpha}' = \boldsymbol{\alpha} + \boldsymbol{\Lambda} </math>

Apparent/fictitious torques <math display="block"> \boldsymbol{\tau}' = \boldsymbol{\tau} - \boldsymbol{\tau}_\mathrm{app} </math>

Transformation of any vector T to a rotating frame

<math display="block"> \frac{{\rm d}\mathbf{T}'}{{\rm d}t} = \frac{{\rm d}\mathbf{T}}{{\rm d}t} - \boldsymbol{\Omega} \times \mathbf{T} </math>

Mechanical oscillators

SHM, DHM, SHO, and DHO refer to simple harmonic motion, damped harmonic motion, simple harmonic oscillator and damped harmonic oscillator respectively.

Equations of motion
Physical situation Nomenclature Translational equations Angular equations
SHM Template:Plainlist
  • x = Transverse displacement
  • θ = Angular displacement
  • A = Transverse amplitude
  • Θ = Angular amplitude

Template:Endplainlist

<math display="block">\frac{\mathrm{d}^2 x}{\mathrm{d}t^2} = - \omega^2 x </math>

Solution: <math display="block"> x = A \sin\left ( \omega t + \phi \right ) </math>

<math display="block">\frac{\mathrm{d}^2 \theta}{\mathrm{d}t^2} = - \omega^2 \theta </math>

Solution: <math display="block"> \theta = \Theta \sin\left ( \omega t + \phi \right ) </math>

Unforced DHM Template:Plainlist
  • b = damping constant
  • κ = torsion constant

Template:Endplainlist

<math display="block">\frac{\mathrm{d}^2 x}{\mathrm{d}t^2} + b \frac{\mathrm{d}x}{\mathrm{d}t} + \omega^2 x = 0 </math>

Solution (see below for ω'): <math display="block">x=Ae^{-bt/2m}\cos\left ( \omega' \right )</math>

Resonant frequency: <math display="block">\omega_\mathrm{res} = \sqrt{\omega^2 - \left ( \frac{b}{4m} \right )^2 } </math>

Damping rate: <math display="block">\gamma = b/m </math>

Expected lifetime of excitation: <math display="block">\tau = 1/\gamma</math>

<math display="block">\frac{\mathrm{d}^2 \theta}{\mathrm{d}t^2} + b \frac{\mathrm{d}\theta}{\mathrm{d}t} + \omega^2 \theta = 0 </math>

Solution: <math display="block">\theta=\Theta e^{-\kappa t/2m}\cos\left ( \omega \right )</math>

Resonant frequency: <math display="block">\omega_\mathrm{res} = \sqrt{\omega^2 - \left ( \frac{\kappa}{4m} \right )^2 } </math>

Damping rate: <math display="block">\gamma = \kappa/m </math>

Expected lifetime of excitation: <math display="block">\tau = 1/\gamma</math>

Angular frequencies
Physical situation Nomenclature Equations
Linear undamped unforced SHO Template:Plainlist
  • k = spring constant
  • m = mass of oscillating bob

Template:Endplainlist

<math>\omega = \sqrt{\frac{k}{m}} </math>
Linear unforced DHO Template:Plainlist
  • k = spring constant
  • b = Damping coefficient

Template:Endplainlist

<math>\omega' = \sqrt{\frac{k}{m}-\left ( \frac{b}{2m} \right )^2 } </math>
Low amplitude angular SHO Template:Plainlist
  • I = Moment of inertia about oscillating axis
  • κ = torsion constant

Template:Endplainlist

<math>\omega = \sqrt{\frac{\kappa}{I}}</math>
Low amplitude simple pendulum Template:Plainlist
  • L = Length of pendulum
  • g = Gravitational acceleration
  • Θ = Angular amplitude

Template:Endplainlist

Approximate value

<math display="block">\omega = \sqrt{\frac{g}{L}}</math>

Exact value can be shown to be: <math display="block">\omega = \sqrt{\frac{g}{L}} \left [ 1 + \sum_{k=1}^\infty \frac{\prod_{n=1}^k \left ( 2n-1 \right )}{\prod_{n=1}^m \left ( 2n \right )} \sin^{2n} \Theta \right ]</math>

Energy in mechanical oscillations
Physical situation Nomenclature Equations
SHM energy Template:Plainlist
  • T = kinetic energy
  • U = potential energy
  • E = total energy

Template:Endplainlist

Potential energy

<math display="block">U = \frac{m}{2} \left ( x \right )^2 = \frac{m \left( \omega A \right )^2}{2} \cos^2(\omega t + \phi)</math> Maximum value at x = A: <math display="block">U_\mathrm{max} = \frac{m}{2} \left ( \omega A \right )^2 </math>

Kinetic energy <math display="block">T = \frac{\omega^2 m}{2} \left ( \frac{\mathrm{d} x}{\mathrm{d} t} \right )^2 = \frac{m \left ( \omega A \right )^2}{2}\sin^2\left ( \omega t + \phi \right )</math>

Total energy <math display="block">E = T + U </math>

DHM energy <math>E = \frac{m \left ( \omega A \right )^2}{2}e^{-bt/m} </math>

See alsoEdit

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NotesEdit

Template:Reflist

ReferencesEdit

Template:Classical mechanics derived SI units