Millennium Soldier: Expendable
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| above = Millennium Soldier: Expendable
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| caption = {{#if:Millennium Soldier - Expendable Coverart.png|European PlayStation cover art|European PlayStation cover art}}
| label2 = Developer(s) | data2 = Rage Software
| label3 = Publisher(s) | data3 = Template:Vgrelease
| label4 = Director(s) | data4 = Template:If first display both
| label5 = Producer(s) | data5 = Template:If first display both
| label6 = Designer(s) | data6 = Template:If first display both
| label7 = Programmer(s)
| data7 = Alan Webb
Phil Scott
Kevin Franklin
| label8 = Artist(s) | data8 = Template:If first display both
| label9 = Writer(s) | data9 = Template:If first display both
| label10 = Composer(s) | data10 = Gordan Hall
| label11 = Series | data11 = Template:If first display both
| label12 = Engine | data12 = Template:If first display both
| label13 = Platform(s) | data13 = Windows, Dreamcast, PlayStation, Android
| label14 = Release | data14 = Template:Collapsible list
| label15 = Genre(s) | data15 = Run and Gun
| label16 = Mode(s) | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Template:If first display both
| data30 =
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Millennium Soldier: Expendable, known in Japan as Template:Nihongo , and in North America as just Expendable, is a run and gun video game that was released by Rage Software for Microsoft Windows in 1999. It was later ported to the Dreamcast and PlayStation consoles. A remake of the game, entitled Expendable: Rearmed, was released for Android in 2012. It is in the format of a modern arcade game. The player starts with 7 "credits" and can continue until running out of credits. A second player can join the game at any time by pressing start.
GameplayEdit
Expendable takes place sometime in the post-apocalyptic future, where most of the galaxy was conquered by a hostile alien race. To combat the aliens, scientists had developed a "Millennium Soldier" project by cloning two super-soldiers. Like most top-down run and gun video games, Expendable has collectible upgrades and weapons, and features common aspects like bosses and levels, familiar with most games of this type.
DevelopmentEdit
Expendable supports Environment-Mapped Bump Mapping, a DirectX 6 feature first supported by the Matrox Millennium G400.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
ReceptionEdit
The game received mixed or average reviews on all platforms according to the review aggregation website GameRankings.<ref name="GRDC"/><ref name="GRPC"/><ref name="GRPS"/> Edge praised the PC version's graphics, stating that "the textures are near works of art, aided by colour lighting, true shadows and ubiquitous explosions."<ref name="Edge review"/> An unnamed reviewer of Next Generation in its August 1999 issue called the same PC version "a smart little shooter, but one with limited appeal in the PC market. A forthcoming Dreamcast version may be a better fit."<ref name="NGenPC"/> However, their premonition was proven wrong one month later in the magazine's September 1999 issue, when Jeff Lundrigan called the Japanese Dreamcast import "a shameful waste of technology", and warned the reader to "Stay away. Stay far, far away."<ref name="NGenDC"/> In Japan, Famitsu gave the latter a little bit better score of 26 out of 40.<ref name="Fam"/>
GamePro said of the Dreamcast version in one review, "If you are looking for all of the smoking guns fun of Contra, then Expendable will fit the bill perfectly and make your Dreamcast anything but expendable.<ref>Template:Cite magazine</ref>Template:Efn In another review, the magazine said that the same console version "isn't a bad game, it just isn't a very exciting one. If mindless shooters are your bag, though, it's a great way to kill some time... and nothing more."<ref>Template:Cite magazine</ref>Template:Efn