Template:Short description Template:Infobox CardGame

Shithead (also called Karma, Palace or Shed<ref name="pagat"/><ref name="parlett">Template:Cite book</ref>) is a card game, the object of which is to lose all of one's playing cards.<ref name="pagat">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> There are many regional variations to the game's original rules.

History and nameEdit

The game became popular among backpackers in the late 20th century.<ref name="pagat"/><ref name="parlett"/>

CardsEdit

A standard 52-card pack with French suit symbols is used. Aces are high.

DealEdit

From a shuffled deck of cards, the dealer gives each player nine cards: three downcards in a row, three upcards on top of the downcards, and three hand cards.<ref name="pagat"/> The upcards can only be played once the hand cards have been exhausted, and the downcards can only be played once the upcards have been played.

RearrangingEdit

After the deal and before play begins, players may switch their hand cards with those face up on the table in order to produce a strong set of upcards (ideally high cards, 2s or 10s) for later in the game.

PlayEdit

Eldest hand is the first player dealt a 3 as an upcard. If no player has 3 face up, then the first player to declare a 3 in hand starts. If no-one has a 3, then the game is started by the person dealt a 4, etc. Eldest leads off by playing a card or set of cards face up in the middle of the table to start a common wastepile. In turn and in clockwise order, players play a card or set that is equal to or higher in rank than the top card of the wastepile. If unable or unwilling to do so, they must pick up the wastepile and add it to their hand cards.<ref name="pagat"/><ref name="parlett"/>

Each player must have at least three cards in hand at all times; a player who has fewer than three after playing to the wastepile draws cards from the stock, if possible, to make the hand up to three again.

Special cards and quartetsEdit

Deuces (2s), tens and four-of-a-kind quartets have special roles:<ref name="pagat" /><ref name="parlett"/>

  • Deuces. A deuce may be played on any card and any card may follow a deuce.
  • Tens. A ten may be played on any turn, regardless of the top card on the wastepile or even if there is no wastepile card. When a ten is played, the wastepile is removed from play and set aside for the remainder of the game. The same player then plays any card or set to begin a new wastepile.
  • Quartets. A quartet is a set of four cards of equal rank e.g. Template:Cards or Template:Cards. If a player is able to play a quartet, the wastepile is set aside as if a ten had been played.<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref> In addition, the last player to complete a quartet on the top of the wastepile by playing its fourth card also removes the wastepile. Either way, the same player may then play another card or set.<ref name="pagat" />

EndgameEdit

File:Shithead1 (card game).JPG
The game in its final phase, with two face-up cards played

A player who has no more cards in hand when the stock is empty must play from their upcards. If unable or unwilling to play an upcard, the player must pick up the wastepile. Once all of the upcards have been played, a player must then play downcards. These are played unseen one at a time and if the chosen card is lower than the previous card played, the wastepile must be picked up and, on subsequent turns, the player must play their hand cards before playing any more downcards.Template:Efn

A player who has no cards left drops out. The last player left with cards is the loser and deals in the next game, but players may agree other forfeits, such as getting the next round of drinks.<ref name="pagat" />

VariationsEdit

The following variations are recorded:

  • Jokers. Two Jokers are added as special cards that reverse the direction of play. They also allow six people to play.<ref name="parlett"/>
  • Additional special cards. Other card values can be given special attributes, such as reversing the order of play (cards such as nines and jacks are most common for fulfilling this role)<ref>https://en.bulletscards.de/pages/reise-kartenspiele#shithead section 1.5 </ref>,<ref name="pagat"/> skipping a player's turn,<ref name="pagat"/> or requiring the next card to be lower than the played card.<ref name="pagat"/><ref name=parlett/> A common one is to have one rank e.g. 8s considered "transparent", "invisible" or "glass", the next card played having to beat the one below the transparent card.<ref name="pagat"/><ref name=parlett/>
  • Stacking. When rearranging cards before play begins, players may stack cards of the same rank on top of each other on the upcard piles and replenish the hand from stock; this may be done more than once if more cards can be stacked.<ref name="pagat" />
  • Tens restricted. Tens may not be played on face cards; a player who plays a 10 may take another turn immediately.<ref name="pagat"/>
  • Lower than. When a 7 is played, the next play must be lower than 7, except that a 10 may still be played.<ref name="pagat"/>
  • Transparency. In some variants 8s (or 7s) are "transparent" and players instead play based on the card below them.<ref name="pagat"/>

FootnotesEdit

Template:Notelist

ReferencesEdit

Template:Reflist

External linksEdit

  • How to play Palace on bicycle cards website.

Template:Non trick-taking card games