Super Sprint
Template:Short description Template:Use mdy dates Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =
| above = Super Sprint
| image = {{#invoke:InfoboxImage|InfoboxImage|image={{#invoke:WikidataIB |getValue|rank=best|P18 |name=image |qid= |suppressfields= |fetchwikidata=ALL |onlysourced=no |noicon=yes|Super Sprint arcade flyer.png}}|size=|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}
| caption = {{#if:Super Sprint arcade flyer.png|Arcade flyer|Arcade flyer}}
| label2 = Developer(s)
| data2 = Atari Games
Tengen (NES)
| label3 = Publisher(s)
| data3 = Atari Games
Tengen (NES, USA)
Altron (Famicom, Japan)
| label4 = Director(s) | data4 = Template:If first display both
| label5 = Producer(s) | data5 = Template:If first display both
| label6 = Designer(s)
| data6 = Robert Weatherby
Kelly Turner
| label7 = Programmer(s)
| data7 = Robert Weatherby
Kelly Turner
| label8 = Artist(s)
| data8 = Will Noble
Kris Moser
Sam Comstock
| label9 = Writer(s) | data9 = Template:If first display both
| label10 = Composer(s)
| data10 = Hal Canon
Brad Fuller (NES)
| label11 = Series | data11 = Template:If first display both
| label12 = Engine | data12 = Template:If first display both
| label13 = Platform(s) | data13 = Template:Cslist
| label14 = Release | data14 = Template:Vgrelease
| label15 = Genre(s) | data15 = Racing
| label16 = Mode(s) | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Atari System 2 Hardware
| data30 =
| below = Template:EditOnWikidata
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Super Sprint (known as Sprint Master on the Atari 2600)<ref name="Weiss" /> is a racing video game released by Atari Games and Midway Games in 1986. Up to three players drive Formula One-like cars on a circuit that is viewed from above.<ref>Template:KLOV game</ref> The game is a successor to Gran Trak 10 and the Sprint series, which were black-and-white games from the 1970s. A sequel, Championship Sprint, was released later in the same year.
GameplayEdit
Up to three players drive simultaneously on a circuit against opponents controlled by the computer. The circuits are viewed from above and always fit on the screen, so the game never scrolls. After three laps the winner advances to the next circuit. There are eight circuits in total, but the game only ends if gamers can get to race 85 where the bonus Super Speedway circuit is played. As the player goes to higher levels, more and more obstacles appear on the track, like oil puddles and tiny moving tornadoes. If the car touches them, the player loses control over the car for a short time while it is sliding and spinning. Driving into a wall with high speed or falling from one of the bridges destroys the car, but a helicopter will appear to replace it.
The car can be customized by collecting wrenches that lie on the track. The player can exchange three of them for improved traction, better acceleration or higher top speed.
PortsEdit
Template:Video game reviews Template:Video game reviews
Super Sprint was ported to the Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> An unlicensed port was released by Tengen, a subsidiary of Atari, for the Nintendo Entertainment System and it was adapted by the Japanese company Altron as a licensed title for the Japanese market.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
The game was ported to the Atari 2600 under the name Sprint Master, the adaptation was released in 1988.<ref name="Weiss">Template:Cite book</ref>
ReceptionEdit
In Japan, Game Machine listed Super Sprint on their August 15, 1986, issue as being the second most-successful upright/cockpit arcade unit of the month.<ref>Template:Cite magazine</ref> It became Japan's eighth highest-grossing upright/cockpit arcade game during the latter half of 1986,<ref name="GM300">Template:Cite magazine</ref> and the ninth highest-grossing upright/cockpit arcade game of 1986.<ref>Template:Cite magazine</ref><ref name="GM300"/> It was later Japan's tenth highest-grossing upright/cockpit arcade game of 1987.<ref>Template:Cite magazine</ref>
In 1996, Next Generation listed the arcade version as number 59 on their "Top 100 Games of All Time". They explained that while the massive understeer in the game is highly unrealistic, it adds a sense of urgency to the gameplay.<ref>Template:Cite magazine</ref>
Championship SprintEdit
Later in 1986 Championship Sprint was released; it is almost identical, but with different tracks, and with a standard-size two-player cabinet instead of Super Sprint's wide 3P cabinet. It was ported to the ZX Spectrum, Amstrad CPC, and Commodore 64.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
LegacyEdit
Re-releasesEdit
A Game Boy Advance version was released along with Spy Hunter in a dual-game pack in 2005.
Super Sprint is included in the compilation Midway Arcade Treasures for the GameCube, PlayStation 2, Xbox, and Microsoft Windows. Its sequel, Championship Sprint, was released for the same systems in Midway Arcade Treasures 2, and as a downloadable game for the PlayStation 3. Both games are also part of the 2012 compilation Midway Arcade Origins for the PlayStation 3 and Xbox 360.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
In 2016, Super Sprint was re-released in the Lego Dimensions Midway Arcade Level Pack.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
ReferencesEdit
External linksEdit
- Template:KLOV game
- Super Sprint at Arcade History
- Template:WoS game
- Championship Sprint at Arcade History